HLSF use long as aloloc size

This commit is contained in:
Nitload
2026-02-23 12:32:15 +08:00
parent 4bd88ccbca
commit c155cab510
552 changed files with 154266 additions and 154330 deletions
+74 -74
View File
@@ -1,74 +1,74 @@
#ifdef _MSC_VER
#pragma once
#endif
#ifndef SNative
#define SNative
#include "sn_internal.h"
#include "sn_target.h"
#define STBIDEF SN_API
#include "../lib/stbi/stb_image.h"
#include "gl.h"
#include "wgl.h"
#define GLFWAPI INTERNAL
#include "glfw\glfw3.h"
#include <immintrin.h>
#include <assert.h>
#include <glfw_function.h>
#ifndef SN_APIDEF
#ifdef _WIN32
#define SN_API __declspec(dllexport)
#elif defined _LINUX_
#define SN_API __attribute__((dllexport))
#elif defined _APPLE_
#define SN_API __attribute__((visibility("default")))
#else
#define SN_API
#endif
#endif // ! SN_APIDEF
#if __cplusplus
extern "C" {
#endif
#define byte char
#define cs_char uint16_t
#define sn_null_assert(ptr) assert(ptr != NULL)
#define ALIGN(simdVec) _mm_loadu_ps(&simdVec)
#define ALIGN256(simdVec) _mm256_loadu_ps(&simdVec)
#define ALIGN512(simdVec) _mm512_loadu_ps(&simdVec)
typedef struct Image {
int width;
int height;
int channel;
char *pixelPtr;
} Image;
typedef char *(*imageLoader)(char const *filename, int *x, int *y, int *channels_in_file,
int desired_channels);
SN_API char infolog[512];
SN_API int SN_DECL glCheckShaderStat(GladGLContext *context, uint64_t shaderHandle, int key,
char **logRef);
SN_API void SN_DECL initGL(int majorVersion, int minorVersion);
SN_API unsigned int SN_DECL linkShaderProgram(GladGLContext *context, GLuint shadertype);
SN_API void SN_DECL loadImageData(char *location, Image *out, imageLoader loader);
SN_API GLFWglproc SN_DECL loadGlfuncDefault(char *procName);
SN_API void SN_DECL unloadImageData(Image *out);
SN_API char *SN_DECL readLog(void);
SN_API void SN_DECL load_glfw_functions(GLFWFunctionTable *table);
SN_API SIMDID SN_DECL load_intrinsic_function(void *intrinsic_context);
#ifdef __cplusplus
}
#endif
#endif
#ifdef _MSC_VER
#pragma once
#endif
#ifndef SNative
#define SNative
#include "sn_internal.h"
#include "sn_target.h"
#define STBIDEF SN_API
#include "../lib/stbi/stb_image.h"
#include "gl.h"
#include "wgl.h"
#define GLFWAPI INTERNAL
#include "glfw\glfw3.h"
#include <immintrin.h>
#include <assert.h>
#include <glfw_function.h>
#ifndef SN_APIDEF
#ifdef _WIN32
#define SN_API __declspec(dllexport)
#elif defined _LINUX_
#define SN_API __attribute__((dllexport))
#elif defined _APPLE_
#define SN_API __attribute__((visibility("default")))
#else
#define SN_API
#endif
#endif // ! SN_APIDEF
#if __cplusplus
extern "C" {
#endif
#define byte char
#define cs_char uint16_t
#define sn_null_assert(ptr) assert(ptr != NULL)
#define ALIGN(simdVec) _mm_loadu_ps(&simdVec)
#define ALIGN256(simdVec) _mm256_loadu_ps(&simdVec)
#define ALIGN512(simdVec) _mm512_loadu_ps(&simdVec)
typedef struct Image {
int width;
int height;
int channel;
char *pixelPtr;
} Image;
typedef char *(*imageLoader)(char const *filename, int *x, int *y, int *channels_in_file,
int desired_channels);
SN_API char infolog[512];
SN_API int SN_DECL glCheckShaderStat(GladGLContext *context, uint64_t shaderHandle, int key,
char **logRef);
SN_API void SN_DECL initGL(int majorVersion, int minorVersion);
SN_API unsigned int SN_DECL linkShaderProgram(GladGLContext *context, GLuint shadertype);
SN_API void SN_DECL loadImageData(char *location, Image *out, imageLoader loader);
SN_API GLFWglproc SN_DECL loadGlfuncDefault(char *procName);
SN_API void SN_DECL unloadImageData(Image *out);
SN_API char *SN_DECL readLog(void);
SN_API void SN_DECL load_glfw_functions(GLFWFunctionTable *table);
SN_API SIMDID SN_DECL load_intrinsic_function(void *intrinsic_context);
#ifdef __cplusplus
}
#endif
#endif