HLSF use long as aloloc size
This commit is contained in:
@@ -1,56 +1,56 @@
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//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="Program"
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// Project: StgSharp
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// AuthorGroup: Nitload
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// Copyright (c) Nitload. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using GenerateGL.CodeGen;
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using System;
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using System.IO;
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namespace GenerateGL
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{
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internal class Program
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{
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private static void Main(
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string[] args
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)
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{
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string baseDir = AppContext.BaseDirectory;
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string xmlPath = Path.GetFullPath(Path.Combine(baseDir, "xml", "gl.xml"));
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string outputRoot = Path.GetFullPath(Path.Combine(baseDir, "Generated"));
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Console.WriteLine($"[GenerateGL] Loading registry: {xmlPath}");
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var (commands, features) = GlXmlParser.Parse(xmlPath);
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Console.WriteLine($"[GenerateGL] Commands: {commands.Count}, Features: {features.Count}");
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Generator generator = new Generator(commands, features, outputRoot);
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generator.Run();
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Console.WriteLine($"[GenerateGL] Generated files under: {outputRoot}");
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}
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}
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}
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//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="Program"
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// Project: StgSharp
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// AuthorGroup: Nitload
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// Copyright (c) Nitload. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using GenerateGL.CodeGen;
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using System;
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using System.IO;
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namespace GenerateGL
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{
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internal class Program
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{
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private static void Main(
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string[] args
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)
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{
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string baseDir = AppContext.BaseDirectory;
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string xmlPath = Path.GetFullPath(Path.Combine(baseDir, "xml", "gl.xml"));
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string outputRoot = Path.GetFullPath(Path.Combine(baseDir, "Generated"));
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Console.WriteLine($"[GenerateGL] Loading registry: {xmlPath}");
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var (commands, features) = GlXmlParser.Parse(xmlPath);
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Console.WriteLine($"[GenerateGL] Commands: {commands.Count}, Features: {features.Count}");
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Generator generator = new Generator(commands, features, outputRoot);
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generator.Run();
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Console.WriteLine($"[GenerateGL] Generated files under: {outputRoot}");
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}
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}
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}
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