HLSF use long as aloloc size
This commit is contained in:
@@ -1,75 +1,75 @@
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//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="Bullet"
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// Project: StgSharp
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// AuthorGroup: Nitload
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// Copyright (c) Nitload. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using StgSharp.Geometries;
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using StgSharp.Mathematics;
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using StgSharp.Mathematics.Graphic;
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using System;
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namespace StgSharp.Gaming
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{
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public abstract class Bullet : IInstancing, IPlainEntity
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{
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protected Bullet(
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PlainInstancingBuffer<Bullet> buffer,
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GeometryMotion movement,
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Vec2 beginPosition,
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float angle,
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float scale)
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{
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ArgumentNullException.ThrowIfNull(buffer);
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GlobalBuffer = buffer;
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BufferId = buffer.CreateInstanceID();
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((IInstancing)this).Scale = scale;
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((IInstancing)this).Coord = new Vec3(beginPosition, 0);
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((IInstancing)this).Rotation = angle;
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Motion = movement;
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}
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public GeometryMotion Motion { get; set; }
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public IInstancingBuffer GlobalBuffer { get; set; }
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public int BufferId { get; set; }
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public Vec2 CenterPosition { get; set; }
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public bool CollideWith(IPlainEntity entity)
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{
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throw new System.NotImplementedException();
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}
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Vec3 IInstancing.CenterPositionGlobal
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{
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get => throw new NotImplementedException();
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set => throw new NotImplementedException();
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}
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}
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//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="Bullet"
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// Project: StgSharp
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// AuthorGroup: Nitload
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// Copyright (c) Nitload. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using StgSharp.Geometries;
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using StgSharp.Mathematics;
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using StgSharp.Mathematics.Graphic;
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using System;
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namespace StgSharp.Gaming
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{
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public abstract class Bullet : IInstancing, IPlainEntity
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{
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protected Bullet(
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PlainInstancingBuffer<Bullet> buffer,
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GeometryMotion movement,
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Vec2 beginPosition,
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float angle,
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float scale)
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{
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ArgumentNullException.ThrowIfNull(buffer);
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GlobalBuffer = buffer;
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BufferId = buffer.CreateInstanceID();
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((IInstancing)this).Scale = scale;
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((IInstancing)this).Coord = new Vec3(beginPosition, 0);
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((IInstancing)this).Rotation = angle;
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Motion = movement;
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}
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public GeometryMotion Motion { get; set; }
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public IInstancingBuffer GlobalBuffer { get; set; }
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public int BufferId { get; set; }
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public Vec2 CenterPosition { get; set; }
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public bool CollideWith(IPlainEntity entity)
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{
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throw new System.NotImplementedException();
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}
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Vec3 IInstancing.CenterPositionGlobal
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{
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get => throw new NotImplementedException();
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set => throw new NotImplementedException();
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}
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}
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}
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