HLSF use long as aloloc size
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@@ -1,144 +1,144 @@
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//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="ViewDesigner"
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// Project: StgSharp
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// AuthorGroup: Nitload
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// Copyright (c) Nitload. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using StgSharp.Controlling.UsrActivity;
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using StgSharp.Controls;
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using StgSharp.Geometries;
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using StgSharp.Graphics;
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using StgSharp.Mathematics;
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using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Text;
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namespace StgSharp.MVVM
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{
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public abstract partial class ViewBase
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{
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public interface IViewDesigner<out TView> where TView: ViewBase
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{
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abstract void CustomizedInitialize();
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abstract void Initialize();
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abstract bool ValidateInitializing();
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}
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/// <summary>
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/// ViewDesigner provides descriptions of various controls in the view, binds the
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/// controls to specific user actions and behaviors, and describes the layout and
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/// interactions of each control.
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/// </summary>
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public abstract class ViewDesigner<TView> : IViewDesigner<TView> where TView: ViewBase
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{
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private KeyboardButtonGroup currentButtonGroup;
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private List<ControllingItem> _controlList;
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protected TView _binding;
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public ViewDesigner(TView binding)
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{
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_binding = binding;
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_controlList = new List<ControllingItem>();
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}
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protected TView Binding
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{
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get => _binding;
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}
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public CharacterLineIndexImage CreateCharacterLine(
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int length,
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char blankFilling,
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PlainGeometryMesh tittle,
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IEnumerable<(char, PlainGeometryMesh)> charList)
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{
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CharacterLineIndexImage ret = new CharacterLineIndexImage(
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length, blankFilling, tittle, charList);
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_controlList.Add(ret);
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return ret;
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}
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public TriggerButton CreateKeyboardButton(
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Rectangle bonding,
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TextureProvider defaultAnimation,
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bool isEnable)
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{
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TriggerButton ret = new TriggerButton();
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ret.BoundingBox = bonding;
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ret.Texture = defaultAnimation;
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if (isEnable)
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{
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ret.IsDisabled = false;
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ret.Enable();
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} else
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{
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ret.IsDisabled = true;
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ret.Disable();
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}
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currentButtonGroup.AddButton(ret);
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return ret;
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}
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public TButtonGroup CreateKeyboardButtonGroup<TButtonGroup>(
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IClickTrigger leftBidning,
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IClickTrigger rightBinding,
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IClickTrigger upBinding,
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IClickTrigger downBinding,
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IClickTrigger confirmBinding)
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where TButtonGroup: KeyboardButtonGroup, new()
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{
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TButtonGroup ret = new TButtonGroup();
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_controlList.Add(ret);
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currentButtonGroup = ret;
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_binding.Responder[leftBidning] = ret.MoveLeft;
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_binding.Responder[rightBinding] = ret.MoveRight;
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_binding.Responder[upBinding] = ret.MoveUp;
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_binding.Responder[downBinding] = ret.MoveDown;
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_binding.Responder[confirmBinding] = ret.Confirm;
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return ret;
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}
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public abstract void CustomizedInitialize();
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public void Initialize()
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{
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CustomizedInitialize();
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}
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public abstract bool ValidateInitializing();
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}//---------------------------------- End of Class -----------------------------------------
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}
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}
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//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="ViewDesigner"
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// Project: StgSharp
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// AuthorGroup: Nitload
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// Copyright (c) Nitload. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using StgSharp.Controlling.UsrActivity;
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using StgSharp.Controls;
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using StgSharp.Geometries;
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using StgSharp.Graphics;
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using StgSharp.Mathematics;
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using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Text;
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namespace StgSharp.MVVM
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{
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public abstract partial class ViewBase
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{
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public interface IViewDesigner<out TView> where TView: ViewBase
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{
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abstract void CustomizedInitialize();
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abstract void Initialize();
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abstract bool ValidateInitializing();
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}
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/// <summary>
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/// ViewDesigner provides descriptions of various controls in the view, binds the
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/// controls to specific user actions and behaviors, and describes the layout and
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/// interactions of each control.
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/// </summary>
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public abstract class ViewDesigner<TView> : IViewDesigner<TView> where TView: ViewBase
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{
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private KeyboardButtonGroup currentButtonGroup;
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private List<ControllingItem> _controlList;
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protected TView _binding;
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public ViewDesigner(TView binding)
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{
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_binding = binding;
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_controlList = new List<ControllingItem>();
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}
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protected TView Binding
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{
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get => _binding;
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}
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public CharacterLineIndexImage CreateCharacterLine(
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int length,
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char blankFilling,
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PlainGeometryMesh tittle,
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IEnumerable<(char, PlainGeometryMesh)> charList)
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{
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CharacterLineIndexImage ret = new CharacterLineIndexImage(
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length, blankFilling, tittle, charList);
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_controlList.Add(ret);
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return ret;
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}
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public TriggerButton CreateKeyboardButton(
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Rectangle bonding,
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TextureProvider defaultAnimation,
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bool isEnable)
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{
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TriggerButton ret = new TriggerButton();
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ret.BoundingBox = bonding;
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ret.Texture = defaultAnimation;
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if (isEnable)
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{
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ret.IsDisabled = false;
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ret.Enable();
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} else
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{
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ret.IsDisabled = true;
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ret.Disable();
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}
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currentButtonGroup.AddButton(ret);
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return ret;
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}
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public TButtonGroup CreateKeyboardButtonGroup<TButtonGroup>(
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IClickTrigger leftBidning,
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IClickTrigger rightBinding,
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IClickTrigger upBinding,
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IClickTrigger downBinding,
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IClickTrigger confirmBinding)
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where TButtonGroup: KeyboardButtonGroup, new()
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{
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TButtonGroup ret = new TButtonGroup();
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_controlList.Add(ret);
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currentButtonGroup = ret;
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_binding.Responder[leftBidning] = ret.MoveLeft;
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_binding.Responder[rightBinding] = ret.MoveRight;
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_binding.Responder[upBinding] = ret.MoveUp;
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_binding.Responder[downBinding] = ret.MoveDown;
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_binding.Responder[confirmBinding] = ret.Confirm;
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return ret;
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}
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public abstract void CustomizedInitialize();
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public void Initialize()
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{
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CustomizedInitialize();
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}
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public abstract bool ValidateInitializing();
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}//---------------------------------- End of Class -----------------------------------------
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}
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}
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