HLSF use long as aloloc size
This commit is contained in:
@@ -1,224 +1,224 @@
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//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="glEnum"
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// Project: StgSharp
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// AuthorGroup: Nitload
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// Copyright (c) Nitload. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using System.Runtime.CompilerServices;
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namespace StgSharp.Graphics.OpenGL
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{
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public enum PixelChannelLayout
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{
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UByte = glConst.UNSIGNED_BYTE,
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Byte = glConst.BYTE,
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UShort = glConst.UNSIGNED_SHORT,
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Short = glConst.SHORT,
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UInt = glConst.UNSIGNED_INT,
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Int = glConst.INT,
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Float = glConst.FLOAT,
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UByte332 = glConst.UNSIGNED_BYTE_3_3_2,
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UByte233Rev = glConst.UNSIGNED_BYTE_2_3_3_REV,
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UShort565 = glConst.UNSIGNED_SHORT_5_6_5,
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UShort565Rev = glConst.UNSIGNED_SHORT_5_6_5_REV,
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UShort4444 = glConst.UNSIGNED_SHORT_4_4_4_4,
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UShort4444Rev = glConst.UNSIGNED_SHORT_4_4_4_4_REV,
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UShort5551 = glConst.UNSIGNED_SHORT_5_5_5_1,
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UShort1555Rev = glConst.UNSIGNED_SHORT_1_5_5_5_REV,
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UInt8888 = glConst.UNSIGNED_INT_8_8_8_8,
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UInt8888Rev = glConst.UNSIGNED_INT_8_8_8_8_REV,
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UInt1010102 = glConst.UNSIGNED_INT_10_10_10_2,
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UInt2101010Rev = glConst.UNSIGNED_INT_2_10_10_10_REV
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}
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public enum FaceMode
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{
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Point = glConst.POINT,
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Line = glConst.LINE,
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Fill = glConst.FILL
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}
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public enum FrameBufferStatus
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{
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Complete = glConst.FRAMEBUFFER_COMPLETE, // GL_FRAMEBUFFER_COMPLETE
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IncompleteAttachment = glConst.FRAMEBUFFER_INCOMPLETE_ATTACHMENT, // GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
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IncompleteMissingAttachment = glConst.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, // GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
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IncompleteDrawBuffer = glConst.FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, // GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
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IncompleteReadBuffer = glConst.FRAMEBUFFER_INCOMPLETE_READ_BUFFER, // GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
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Unsupported = glConst.FRAMEBUFFER_UNSUPPORTED, // GL_FRAMEBUFFER_UNSUPPORTED
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IncompleteMultiSample = glConst.FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, // GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
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IncompleteLayerTargets = glConst.FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS // GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
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}
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public enum FrameBufferChannel
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{
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STENCIL_INDEX = glConst.STENCIL_INDEX,
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DEPTH_COMPONENT = glConst.DEPTH_COMPONENT,
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DEPTH_STENCIL = glConst.DEPTH_STENCIL,
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RED = glConst.RED,
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GREEN = glConst.GREEN,
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BLUE = glConst.BLUE,
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RGB = glConst.RGB,
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BGR = glConst.BGR,
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RGBA = glConst.RGBA,
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BGRA = glConst.BGRA
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}
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public enum FrameBufferAttachment
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{
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Color = glConst.COLOR_ATTACHMENT0,
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Depth = glConst.DEPTH_ATTACHMENT,
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Stencil = glConst.STENCIL_ATTACHMENT,
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DepthAndStencil = glConst.DEPTH_STENCIL_ATTACHMENT,
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}
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public enum Texture2DTarget
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{
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Texture2D = glConst.TEXTURE_2D,
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ProxyTexture2D = glConst.PROXY_TEXTURE_2D,
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Texture1DArray = glConst.TEXTURE_1D_ARRAY,
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ProxyTexture1DArray = glConst.PROXY_TEXTURE_1D_ARRAY,
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TextureRectangle = glConst.TEXTURE_RECTANGLE,
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ProxyTextureRectangle = glConst.PROXY_TEXTURE_RECTANGLE,
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TextureCubeMapPositiveX = glConst.TEXTURE_CUBE_MAP_POSITIVE_X,
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TextureCubeMapNegativeX = glConst.TEXTURE_CUBE_MAP_NEGATIVE_X,
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TextureCubeMapPositiveY = glConst.TEXTURE_CUBE_MAP_POSITIVE_Y,
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TextureCubeMapNegativeY = glConst.TEXTURE_CUBE_MAP_NEGATIVE_Y,
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TextureCubeMapPositiveZ = glConst.TEXTURE_CUBE_MAP_POSITIVE_Z,
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TextureCubeMapNegativeZ = glConst.TEXTURE_CUBE_MAP_NEGATIVE_Z,
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ProxyTextureCubeMap = glConst.PROXY_TEXTURE_CUBE_MAP
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}
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public enum RenderBufferInternalFormat : uint
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{
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RGBA8 = glConst.RGBA8,
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Depth24_Stencil8 = glConst.DEPTH24_STENCIL8,
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}
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public enum glOperation : uint
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{
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StencilTest = glConst.STENCIL_TEST,
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DepthTest = glConst.DEPTH_TEST,
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PolygonOffsetFill = glConst.POLYGON_OFFSET_FILL,
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PolygonOffsetLine = glConst.POLYGON_OFFSET_LINE,
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PolygonOffsetPoint = glConst.POLYGON_OFFSET_POINT,
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}
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#pragma warning disable CA1008
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public enum ShaderType : int
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#pragma warning restore CA1008
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{
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Fragment = glConst.FRAGMENT_SHADER,
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Vertex = glConst.VERTEX_SHADER,
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Compute = glConst.COMPUTE_SHADER,
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Geometry = glConst.GEOMETRY_SHADER,
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}
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#pragma warning disable CA1008
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public enum BufferType : int
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#pragma warning restore CA1008
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{
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ArrayBuffer = glConst.ARRAY_BUFFER,
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ElementArrayBuffer = glConst.ELEMENT_ARRAY_BUFFER,
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AtomicCounterBuffer = glConst.ATOMIC_COUNTER_BUFFER,
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CopyHeadBuffer = glConst.COPY_READ_BUFFER,
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COPY_WRITE_BUFFER = glConst.COPY_WRITE_BUFFER,
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DISPATCH_INDIRECT_BUFFER = glConst.DISPATCH_INDIRECT_BUFFER,
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DRAW_INDIRECT_BUFFER = glConst.DRAW_INDIRECT_BUFFER,
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PIXEL_PACK_BUFFER = glConst.PIXEL_PACK_BUFFER,
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PIXEL_UNPACK_BUFFER = glConst.PIXEL_UNPACK_BUFFER,
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QUERY_BUFFER = glConst.QUERY_BUFFER,
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ShaderStorageBuffer = glConst.SHADER_STORAGE_BUFFER,
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TEXTURE_BUFFER = glConst.TEXTURE_BUFFER,
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TRANSFORM_FEEDBACK_BUFFER = glConst.TRANSFORM_FEEDBACK_BUFFER,
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UNIFORM_BUFFER = glConst.UNIFORM_BUFFER,
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}
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#pragma warning disable CA1008
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public enum BufferUsage : int
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#pragma warning restore CA1008
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{
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StreamDraw = 0x88E0,
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StreamRead = 0x88E1,
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StreamCopy = 0x88E2,
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StaticDraw = 0x88E4,
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StaticRead = 0x88E5,
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StaticCopy = 0x88E6,
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DynamicDraw = 0x88E8,
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DynamicRead = 0x88E9,
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DynamicCopy = 0x88EA
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}
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public enum MaskBufferBit
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{
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COLOR = glConst.COLOR_BUFFER_BIT,
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DEPTH = glConst.DEPTH_BUFFER_BIT,
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STENCIL = glConst.STENCIL_BUFFER_BIT,
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}
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public enum GeometryType : uint
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{
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POINTS = 0x0000,
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LINES = 0x0001,
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LINE_LOOP = 0x0002,
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LINE_STRIP = 0x0003,
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TRIANGLES = 0x0004,
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TRIANGLE_STRIP = 0x0005,
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TRIANGLE_FAN = 0x0006
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}
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public enum TextureFiltering
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{
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Nearest = 0x2600,
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Linear = 0x2601
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}
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}
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//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="glEnum"
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// Project: StgSharp
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// AuthorGroup: Nitload
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// Copyright (c) Nitload. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
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// copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using System.Runtime.CompilerServices;
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namespace StgSharp.Graphics.OpenGL
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{
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public enum PixelChannelLayout
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{
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UByte = glConst.UNSIGNED_BYTE,
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Byte = glConst.BYTE,
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UShort = glConst.UNSIGNED_SHORT,
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Short = glConst.SHORT,
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UInt = glConst.UNSIGNED_INT,
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Int = glConst.INT,
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Float = glConst.FLOAT,
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UByte332 = glConst.UNSIGNED_BYTE_3_3_2,
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UByte233Rev = glConst.UNSIGNED_BYTE_2_3_3_REV,
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UShort565 = glConst.UNSIGNED_SHORT_5_6_5,
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UShort565Rev = glConst.UNSIGNED_SHORT_5_6_5_REV,
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UShort4444 = glConst.UNSIGNED_SHORT_4_4_4_4,
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UShort4444Rev = glConst.UNSIGNED_SHORT_4_4_4_4_REV,
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UShort5551 = glConst.UNSIGNED_SHORT_5_5_5_1,
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UShort1555Rev = glConst.UNSIGNED_SHORT_1_5_5_5_REV,
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UInt8888 = glConst.UNSIGNED_INT_8_8_8_8,
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UInt8888Rev = glConst.UNSIGNED_INT_8_8_8_8_REV,
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UInt1010102 = glConst.UNSIGNED_INT_10_10_10_2,
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UInt2101010Rev = glConst.UNSIGNED_INT_2_10_10_10_REV
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}
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public enum FaceMode
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{
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Point = glConst.POINT,
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Line = glConst.LINE,
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Fill = glConst.FILL
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}
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public enum FrameBufferStatus
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{
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Complete = glConst.FRAMEBUFFER_COMPLETE, // GL_FRAMEBUFFER_COMPLETE
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IncompleteAttachment = glConst.FRAMEBUFFER_INCOMPLETE_ATTACHMENT, // GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
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IncompleteMissingAttachment = glConst.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, // GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
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IncompleteDrawBuffer = glConst.FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, // GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
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IncompleteReadBuffer = glConst.FRAMEBUFFER_INCOMPLETE_READ_BUFFER, // GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
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Unsupported = glConst.FRAMEBUFFER_UNSUPPORTED, // GL_FRAMEBUFFER_UNSUPPORTED
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IncompleteMultiSample = glConst.FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, // GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
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IncompleteLayerTargets = glConst.FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS // GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
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}
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public enum FrameBufferChannel
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{
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STENCIL_INDEX = glConst.STENCIL_INDEX,
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DEPTH_COMPONENT = glConst.DEPTH_COMPONENT,
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DEPTH_STENCIL = glConst.DEPTH_STENCIL,
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RED = glConst.RED,
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GREEN = glConst.GREEN,
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BLUE = glConst.BLUE,
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RGB = glConst.RGB,
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BGR = glConst.BGR,
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RGBA = glConst.RGBA,
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BGRA = glConst.BGRA
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}
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public enum FrameBufferAttachment
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{
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Color = glConst.COLOR_ATTACHMENT0,
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Depth = glConst.DEPTH_ATTACHMENT,
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Stencil = glConst.STENCIL_ATTACHMENT,
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DepthAndStencil = glConst.DEPTH_STENCIL_ATTACHMENT,
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}
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public enum Texture2DTarget
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{
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Texture2D = glConst.TEXTURE_2D,
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ProxyTexture2D = glConst.PROXY_TEXTURE_2D,
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Texture1DArray = glConst.TEXTURE_1D_ARRAY,
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ProxyTexture1DArray = glConst.PROXY_TEXTURE_1D_ARRAY,
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TextureRectangle = glConst.TEXTURE_RECTANGLE,
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ProxyTextureRectangle = glConst.PROXY_TEXTURE_RECTANGLE,
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TextureCubeMapPositiveX = glConst.TEXTURE_CUBE_MAP_POSITIVE_X,
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TextureCubeMapNegativeX = glConst.TEXTURE_CUBE_MAP_NEGATIVE_X,
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TextureCubeMapPositiveY = glConst.TEXTURE_CUBE_MAP_POSITIVE_Y,
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TextureCubeMapNegativeY = glConst.TEXTURE_CUBE_MAP_NEGATIVE_Y,
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TextureCubeMapPositiveZ = glConst.TEXTURE_CUBE_MAP_POSITIVE_Z,
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TextureCubeMapNegativeZ = glConst.TEXTURE_CUBE_MAP_NEGATIVE_Z,
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ProxyTextureCubeMap = glConst.PROXY_TEXTURE_CUBE_MAP
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}
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public enum RenderBufferInternalFormat : uint
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{
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RGBA8 = glConst.RGBA8,
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Depth24_Stencil8 = glConst.DEPTH24_STENCIL8,
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}
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public enum glOperation : uint
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{
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StencilTest = glConst.STENCIL_TEST,
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DepthTest = glConst.DEPTH_TEST,
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PolygonOffsetFill = glConst.POLYGON_OFFSET_FILL,
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PolygonOffsetLine = glConst.POLYGON_OFFSET_LINE,
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PolygonOffsetPoint = glConst.POLYGON_OFFSET_POINT,
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}
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#pragma warning disable CA1008
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public enum ShaderType : int
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#pragma warning restore CA1008
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{
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Fragment = glConst.FRAGMENT_SHADER,
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Vertex = glConst.VERTEX_SHADER,
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Compute = glConst.COMPUTE_SHADER,
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Geometry = glConst.GEOMETRY_SHADER,
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}
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#pragma warning disable CA1008
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public enum BufferType : int
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#pragma warning restore CA1008
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{
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ArrayBuffer = glConst.ARRAY_BUFFER,
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ElementArrayBuffer = glConst.ELEMENT_ARRAY_BUFFER,
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AtomicCounterBuffer = glConst.ATOMIC_COUNTER_BUFFER,
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CopyHeadBuffer = glConst.COPY_READ_BUFFER,
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COPY_WRITE_BUFFER = glConst.COPY_WRITE_BUFFER,
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DISPATCH_INDIRECT_BUFFER = glConst.DISPATCH_INDIRECT_BUFFER,
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DRAW_INDIRECT_BUFFER = glConst.DRAW_INDIRECT_BUFFER,
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PIXEL_PACK_BUFFER = glConst.PIXEL_PACK_BUFFER,
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PIXEL_UNPACK_BUFFER = glConst.PIXEL_UNPACK_BUFFER,
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QUERY_BUFFER = glConst.QUERY_BUFFER,
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ShaderStorageBuffer = glConst.SHADER_STORAGE_BUFFER,
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TEXTURE_BUFFER = glConst.TEXTURE_BUFFER,
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TRANSFORM_FEEDBACK_BUFFER = glConst.TRANSFORM_FEEDBACK_BUFFER,
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UNIFORM_BUFFER = glConst.UNIFORM_BUFFER,
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}
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#pragma warning disable CA1008
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public enum BufferUsage : int
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#pragma warning restore CA1008
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{
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StreamDraw = 0x88E0,
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StreamRead = 0x88E1,
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StreamCopy = 0x88E2,
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StaticDraw = 0x88E4,
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StaticRead = 0x88E5,
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StaticCopy = 0x88E6,
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DynamicDraw = 0x88E8,
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DynamicRead = 0x88E9,
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DynamicCopy = 0x88EA
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}
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public enum MaskBufferBit
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{
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COLOR = glConst.COLOR_BUFFER_BIT,
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DEPTH = glConst.DEPTH_BUFFER_BIT,
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STENCIL = glConst.STENCIL_BUFFER_BIT,
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}
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public enum GeometryType : uint
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{
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POINTS = 0x0000,
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LINES = 0x0001,
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LINE_LOOP = 0x0002,
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LINE_STRIP = 0x0003,
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TRIANGLES = 0x0004,
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TRIANGLE_STRIP = 0x0005,
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TRIANGLE_FAN = 0x0006
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}
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public enum TextureFiltering
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{
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Nearest = 0x2600,
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Linear = 0x2601
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|
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}
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||||
}
|
||||
|
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Reference in New Issue
Block a user