HLSF use long as aloloc size
This commit is contained in:
+98
-98
@@ -1,98 +1,98 @@
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//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="Global"
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// Project: StgSharp
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// AuthorGroup: Nitload
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// Copyright (c) Nitload. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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global using StgSharp.Internal;
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global using StgSharp.Internal.Intrinsic;
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global
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using System.Diagnostics.CodeAnalysis;
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using System.Runtime.CompilerServices;
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[assembly: InternalsVisibleTo("StgSharp.Mathematics")]
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[assembly: InternalsVisibleTo("StgSharp.RegularAnalysis")]
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[assembly: InternalsVisibleTo("StgSharpDebug")]
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[assembly: SuppressMessage(
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"Design",
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"CA1008:枚举应具有零值",
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Justification = "<挂起>",
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Scope = "type",
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Target = "~T:StgSharp.Graphics.OpenGL.ShaderStatus")]
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[assembly: SuppressMessage(
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"Naming",
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"CA1715:标识符应具有正确的前缀",
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Justification = "<挂起>",
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Scope = "member",
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Target = "~M:StgSharp.Graphics.OpenGL.ShaderProgram.GetUniform``2(System.String)~StgSharp.Graphics.OpenGL.Uniform{``0,``1}")]
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[assembly: SuppressMessage(
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"Naming",
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"CA1715:标识符应具有正确的前缀",
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Justification = "<挂起>",
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Scope = "member",
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Target = "~M:StgSharp.Graphics.OpenGL.ShaderProgram.GetUniform``3(System.String)~StgSharp.Graphics.OpenGL.Uniform{``0,``1,``2}")]
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[assembly: SuppressMessage(
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"Naming",
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"CA1715:标识符应具有正确的前缀",
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Justification = "<挂起>",
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Scope = "member",
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Target = "~M:StgSharp.Graphics.OpenGL.ShaderProgram.GetUniform``4(System.String)~StgSharp.Graphics.OpenGL.Uniform{``0,``1,``2,``3}")]
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[assembly: SuppressMessage(
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"Naming",
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"CA1715:标识符应具有正确的前缀",
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Justification = "<挂起>",
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Scope = "type",
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Target = "~T:StgSharp.Graphics.OpenGL.Uniform`4")]
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[assembly: SuppressMessage(
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"Design",
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"CA1043:将整型或字符串参数用于索引器",
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Justification = "<挂起>",
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Scope = "member",
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Target = "~P:StgSharp.MVVM.ViewBase.IViewResponder`1.Item(StgSharp.Controlling.UsrActivity.ITrigger)")]
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[assembly: SuppressMessage(
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"Design",
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"CA1043:将整型或字符串参数用于索引器",
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Justification = "<挂起>",
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Scope = "member",
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Target = "~P:StgSharp.MVVM.ViewBase.ViewResponder`1.Item(StgSharp.Controlling.UsrActivity.ITrigger)")]
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[assembly: SuppressMessage(
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"Performance",
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"CA1864:首选 \"IDictionary.TryAdd(TKey, TValue)\" 方法",
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Justification = "<挂起>",
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Scope = "member",
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Target = "~P:StgSharp.MVVM.ViewBase.ViewRender`1.Item(System.String)")]
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[assembly: SuppressMessage(
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"Design",
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"CA1033:接口方法应可由子类型调用",
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Justification = "<挂起>",
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Scope = "member",
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Target = "~P:StgSharp.Collections.IBidirectionalDictionary`2.System#Collections#Generic#IDictionary<TFirst,TSecond>#Keys")]
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[assembly: SuppressMessage(
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"Design",
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"CA1033:接口方法应可由子类型调用",
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Justification = "<挂起>",
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Scope = "member",
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Target = "~P:StgSharp.Collections.IBidirectionalDictionary`2.System#Collections#Generic#IDictionary<TFirst,TSecond>#Values")]
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//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="Global"
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// Project: StgSharp
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// AuthorGroup: Nitload
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// Copyright (c) Nitload. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
|
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
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// copies of the Software, and to permit persons to whom the Software is
|
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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global using StgSharp.Internal;
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global using StgSharp.Internal.Intrinsic;
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global
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using System.Diagnostics.CodeAnalysis;
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using System.Runtime.CompilerServices;
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[assembly: InternalsVisibleTo("StgSharp.Mathematics")]
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[assembly: InternalsVisibleTo("StgSharp.RegularAnalysis")]
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[assembly: InternalsVisibleTo("StgSharpDebug")]
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[assembly: SuppressMessage(
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"Design",
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"CA1008:枚举应具有零值",
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Justification = "<挂起>",
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Scope = "type",
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Target = "~T:StgSharp.Graphics.OpenGL.ShaderStatus")]
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[assembly: SuppressMessage(
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"Naming",
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"CA1715:标识符应具有正确的前缀",
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Justification = "<挂起>",
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Scope = "member",
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Target = "~M:StgSharp.Graphics.OpenGL.ShaderProgram.GetUniform``2(System.String)~StgSharp.Graphics.OpenGL.Uniform{``0,``1}")]
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[assembly: SuppressMessage(
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"Naming",
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"CA1715:标识符应具有正确的前缀",
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Justification = "<挂起>",
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Scope = "member",
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Target = "~M:StgSharp.Graphics.OpenGL.ShaderProgram.GetUniform``3(System.String)~StgSharp.Graphics.OpenGL.Uniform{``0,``1,``2}")]
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[assembly: SuppressMessage(
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"Naming",
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"CA1715:标识符应具有正确的前缀",
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Justification = "<挂起>",
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Scope = "member",
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Target = "~M:StgSharp.Graphics.OpenGL.ShaderProgram.GetUniform``4(System.String)~StgSharp.Graphics.OpenGL.Uniform{``0,``1,``2,``3}")]
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[assembly: SuppressMessage(
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"Naming",
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"CA1715:标识符应具有正确的前缀",
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Justification = "<挂起>",
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Scope = "type",
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Target = "~T:StgSharp.Graphics.OpenGL.Uniform`4")]
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[assembly: SuppressMessage(
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"Design",
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"CA1043:将整型或字符串参数用于索引器",
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Justification = "<挂起>",
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Scope = "member",
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Target = "~P:StgSharp.MVVM.ViewBase.IViewResponder`1.Item(StgSharp.Controlling.UsrActivity.ITrigger)")]
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[assembly: SuppressMessage(
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"Design",
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"CA1043:将整型或字符串参数用于索引器",
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Justification = "<挂起>",
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Scope = "member",
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Target = "~P:StgSharp.MVVM.ViewBase.ViewResponder`1.Item(StgSharp.Controlling.UsrActivity.ITrigger)")]
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[assembly: SuppressMessage(
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"Performance",
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"CA1864:首选 \"IDictionary.TryAdd(TKey, TValue)\" 方法",
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Justification = "<挂起>",
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Scope = "member",
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Target = "~P:StgSharp.MVVM.ViewBase.ViewRender`1.Item(System.String)")]
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[assembly: SuppressMessage(
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"Design",
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"CA1033:接口方法应可由子类型调用",
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Justification = "<挂起>",
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Scope = "member",
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Target = "~P:StgSharp.Collections.IBidirectionalDictionary`2.System#Collections#Generic#IDictionary<TFirst,TSecond>#Keys")]
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[assembly: SuppressMessage(
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"Design",
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"CA1033:接口方法应可由子类型调用",
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Justification = "<挂起>",
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Scope = "member",
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Target = "~P:StgSharp.Collections.IBidirectionalDictionary`2.System#Collections#Generic#IDictionary<TFirst,TSecond>#Values")]
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