HLSF use long as aloloc size
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@@ -1,67 +1,67 @@
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//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="PlainGeometry"
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// Project: StgSharp
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// AuthorGroup: Nitload
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// Copyright (c) Nitload. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using StgSharp.Graphics;
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using StgSharp.Mathematics;
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using StgSharp.Mathematics.Graphic;
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using System;
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using System.ComponentModel;
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namespace StgSharp.Geometries
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{
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/// <summary>
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/// Plain geometry only contains straight sides.
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/// </summary>
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public abstract class PlainGeometry : IGeometry
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{
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protected Vec4[] vertexMat;
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internal CoordinationBase coordinate;
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internal PlainGeometry(CoordinationBase coordination)
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{
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coordinate = coordination;
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}
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public Point this[int index]
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{
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get => new Point(vertexMat[index]);
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set => vertexMat[index].vec = value.coordVec;
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}
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public int VertexCount => this.vertexMat.Length;
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public abstract ReadOnlySpan<int> VertexIndices { get; }
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#pragma warning disable CA1819
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public Vec4[] VertexStream => vertexMat;
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public CoordinationBase Coordination => this.coordinate;
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#pragma warning restore CA1819
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}
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//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="PlainGeometry"
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// Project: StgSharp
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// AuthorGroup: Nitload
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// Copyright (c) Nitload. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using StgSharp.Graphics;
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using StgSharp.Mathematics;
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using StgSharp.Mathematics.Graphic;
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using System;
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using System.ComponentModel;
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namespace StgSharp.Geometries
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{
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/// <summary>
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/// Plain geometry only contains straight sides.
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/// </summary>
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public abstract class PlainGeometry : IGeometry
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{
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protected Vec4[] vertexMat;
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internal CoordinationBase coordinate;
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internal PlainGeometry(CoordinationBase coordination)
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{
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coordinate = coordination;
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}
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public Point this[int index]
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{
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get => new Point(vertexMat[index]);
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set => vertexMat[index].vec = value.coordVec;
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}
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public int VertexCount => this.vertexMat.Length;
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public abstract ReadOnlySpan<int> VertexIndices { get; }
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#pragma warning disable CA1819
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public Vec4[] VertexStream => vertexMat;
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public CoordinationBase Coordination => this.coordinate;
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#pragma warning restore CA1819
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}
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}
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