HLSF use long as aloloc size
This commit is contained in:
@@ -1,70 +1,70 @@
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//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="DecorationBox.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using StgSharp.Geometries;
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using StgSharp.Graphics;
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using StgSharp.Mathematics.Graphic;
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using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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namespace StgSharp.Controls
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{
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public class DecorationBox : ControllingItem
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{
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private PlainGeometryMesh renderMesh;
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public DecorationBox(Rectangle bound, Image texture, Vec2[] texCoord)
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{
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renderMesh = new PlainGeometryMesh(
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BoundingBox, new TextureProvider(texture, texCoord));
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}
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public bool IsEntity => true;
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public ReadOnlySpan<Vec4> TextureBox
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => renderMesh.TextureCoord;
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}
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public Rectangle BoundingBox { get; set; }
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public Vec2 Position { get; set; }
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public IEnumerator<PlainGeometryMesh> GetEnumerator()
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{
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yield return renderMesh;
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}
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}
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}
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//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="DecorationBox.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using StgSharp.Geometries;
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using StgSharp.Graphics;
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using StgSharp.Mathematics.Graphic;
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using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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namespace StgSharp.Controls
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{
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public class DecorationBox : ControllingItem
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{
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private PlainGeometryMesh renderMesh;
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public DecorationBox(Rectangle bound, Image texture, Vec2[] texCoord)
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{
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renderMesh = new PlainGeometryMesh(
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BoundingBox, new TextureProvider(texture, texCoord));
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}
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public bool IsEntity => true;
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public ReadOnlySpan<Vec4> TextureBox
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => renderMesh.TextureCoord;
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}
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public Rectangle BoundingBox { get; set; }
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public Vec2 Position { get; set; }
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public IEnumerator<PlainGeometryMesh> GetEnumerator()
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{
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yield return renderMesh;
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}
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}
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}
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