c-o
This commit is contained in:
@@ -0,0 +1,98 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Bullet.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the ¡°Software¡±), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED ¡°AS IS¡±,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
using StgSharp.Geometries;
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
|
||||
namespace StgSharp.Gaming
|
||||
{
|
||||
public abstract class Bullet : IInstancing, IPlainEntity
|
||||
{
|
||||
protected Bullet
|
||||
(
|
||||
PlainInstancingBuffer<Bullet> buffer,
|
||||
GeometryMotion movement,
|
||||
vec2d beginPosition,
|
||||
float angle,
|
||||
float scale
|
||||
)
|
||||
{
|
||||
if (buffer == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(buffer));
|
||||
}
|
||||
GlobalBuffer = buffer;
|
||||
BufferId = buffer.CreateInstanceID();
|
||||
((IInstancing)this).Scale = scale;
|
||||
((IInstancing)this).Coord = new vec3d( beginPosition,0);
|
||||
((IInstancing)this).Rotation = angle;
|
||||
Motion = movement;
|
||||
}
|
||||
|
||||
public int BufferId
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public vec2d CenterPosition
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public IInstancingBuffer GlobalBuffer
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public GeometryMotion Motion
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
vec3d IInstancing.CenterPositionGlobal
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public bool CollideWith(IPlainEntity entity)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user