This commit is contained in:
Nitload
2024-06-10 15:12:08 +08:00
parent f6963b8e00
commit be6c2e6b92
305 changed files with 28336 additions and 5938 deletions
@@ -1,17 +0,0 @@
#version 330 core
in vec2 TexCoord;
out vec4 FragColor;
uniform vec4 color;
uniform sampler2D ourTexture;
uniform sampler2D ourTexture2;
void main()
{
vec4 tex1 = texture(ourTexture, TexCoord);
vec4 tex2 = texture(ourTexture2,TexCoord);
FragColor = mix(tex1 * vec4( color.xyz, 1.0), tex2, 0.2) /* *vec4( TexColor,1.0) /**/;
}
@@ -1,22 +0,0 @@
#version 330 core
layout(location = 0) in vec3 aPos;
layout(location = 1) in vec3 aColor;
layout(location = 2) in vec2 aTextCoord;
out vec2 TexCoord;
uniform mat4x4 camera;
void main()
{
TexCoord = aTextCoord;
vec4 temp = vec4(aPos.xyz,1.0);
gl_Position = /**/ camera * /**/ temp;
}
//struct