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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="RouteSwitch.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection.Emit;
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using System.Security.Cryptography.X509Certificates;
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using System.Text;
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namespace StgSharp.Logic
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{
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public class RouteSwitch : BlueprintNode
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{
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private protected Dictionary<string, (BlueprintPipeline pipeline, Func<bool> openingRule)> outputDictionary;
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public RouteSwitch(string name, string inputPorts) :
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base(name, [inputPorts], [string.Empty])
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{
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outputDictionary = new Dictionary<string, (BlueprintPipeline pipeline, Func<bool> openingRule)>();
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}
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public new int Level
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{
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get
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{
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if (levelAvailable)
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{
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return _level;
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}
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_level = 0;
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KeyValuePair<string, BlueprintPipeline> item = _inputInterfaces.First();
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if (item.Value == null)
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{
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throw new InvalidOperationException();
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}
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if (_level <= item.Value.Level)
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{
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_level = item.Value.Level;
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}
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return _level;
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}
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}
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public new void AddBefore(
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BlueprintNode after,
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string thisOutputPortName,
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string afterInputPortName)
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{
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this.AppendNode(after, afterInputPortName, () => true);
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}
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public void AppendNode(BlueprintNode node, string portName, Func<bool> openningRule)
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{
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if (node == null)
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{
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throw new ArgumentNullException(nameof(node));
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}
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string indexName = $"{node.Name}.{portName}";
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BlueprintPipeline p = new BlueprintPipeline(this, node);
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node.InputInterfaces[portName] = p;
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outputDictionary.Add(indexName, (p, openningRule));
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}
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public new void Run()
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{
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try
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{
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BlueprintPipeline input = InputInterfaces.First().Value;
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input.WaitForStart();
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foreach (KeyValuePair<string, (BlueprintPipeline pipeline, Func<bool> openingRule)> item in outputDictionary)
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{
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if (item.Value.openingRule())
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{
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item.Value.pipeline.CompleteAndWriteData(input.Args);
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}
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}
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}
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catch (Exception)
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{
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throw;
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}
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}
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}
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public sealed class RouteHub : BlueprintNode
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{
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private Dictionary<string, (BlueprintPipeline pipeline, Func<bool> controllingFunc)> inputDictionary;
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public RouteHub(string name, string[] inputPorts, string[] outputPorts) : base(name, inputPorts, outputPorts)
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{
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inputDictionary = new Dictionary<string, (BlueprintPipeline pipeline, Func<bool> controllingFunc)>();
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}
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public new int Level
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{
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get
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{
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if (levelAvailable)
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{
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return _level;
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}
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_level = 0;
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foreach (KeyValuePair<string, BlueprintPipeline> item in _inputInterfaces)
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{
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if (item.Value == null)
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{
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continue;
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}
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if (_level <= item.Value.Level)
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{
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_level = item.Value.Level;
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}
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}
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return _level;
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}
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}
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public void PrependNode(BlueprintNode node, string portName, Func<bool> usingRule)
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{
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if (node == null)
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{
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throw new ArgumentNullException(nameof(node));
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}
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string indexName = $"{node.Name}.{portName}";
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BlueprintPipeline p = new BlueprintPipeline(this, node);
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node.InputInterfaces[portName] = p;
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inputDictionary.Add(indexName, (p, usingRule));
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}
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public new void Run()
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{
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try
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{
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foreach (KeyValuePair<string, (BlueprintPipeline pipeline, Func<bool> controllingFunc)> item in inputDictionary)
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{
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item.Value.pipeline.WaitForStart();
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if (item.Value.controllingFunc())
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{
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_outputInterfaces.First().Value.CompleteAndWriteData(item.Value.pipeline.Args);
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}
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}
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}
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catch (Exception)
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{
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throw;
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}
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}
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}
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}
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