This commit is contained in:
Nitload
2024-06-10 15:12:08 +08:00
parent f6963b8e00
commit be6c2e6b92
305 changed files with 28336 additions and 5938 deletions
@@ -0,0 +1,254 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Blueprint.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp;
using StgSharp.Logic;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Xml.Serialization;
namespace StgSharp.Logic
{
public partial class Blueprint : IConvertableToBlueprintNode
{
private BeginningNode beginNode;
private Dictionary<string, BlueprintNode> allNode;
private EndingNode endNode;
private Func<bool> terminate;
private int currentNodeIndex;
private List<Task> allThread;
private List<BlueprintNode> nativeNodeList;
private List<BlueprintNode> nodeList;
public Blueprint()
{
allNode = new Dictionary<string, BlueprintNode>();
allThread = new List<Task>();
nodeList = new List<BlueprintNode>();
nativeNodeList = new List<BlueprintNode>();
terminate = () => true;
beginNode = new BeginningNode();
endNode = new EndingNode();
}
public BlueprintNode BeginLayer => beginNode;
public BlueprintNode EndLayer => endNode;
public bool IsRunning => allThread.Any(t => t.Status == TaskStatus.Running);
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public (string name, BlueprintPipelineArgs arg)[] GetOutput()
{
return endNode.OutputData;
}
public void Init(int threadCount)
{
if (threadCount > nodeList.Count)
{
InternalIO.InternalWriteLog(
"Thread setting error: amount of threads of this blueprint is larger than amount of nodes.", LogType.Warning);
threadCount = nodeList.Count;
}
if (threadCount!=0)
{
foreach (var item in allNode)
{
if (item.Value.IsNative)
{
nativeNodeList.Add(item.Value);
}
else
{
nodeList.Add(item.Value);
}
}
nativeNodeList.Sort();
PrepareTasks(threadCount);
}
else
{
foreach (var item in allNode)
{
nodeList.Add(item.Value);
}
}
nodeList.Sort();
}
public void PrepareTasks(int count)
{
for (int i = 0; i < count; i++)
{
allThread.Add(new Task(IndividualTask));
}
}
private void IndividualTask()
{
do
{
BlueprintNode node;
while (RequestNextNode(out node))
{
node.Run();
}
} while (!terminate());
}
/// <summary>
/// Run all nodes repeatedly until it is instructed to terminate.
/// </summary>
/// <param name="terminateInstructor">Instructor to terminate all tasks. Returns <see langword="true"/> if tasks should terminate</param>
public void RunRepeatedly(Func<bool> terminateInstructor)
{
if (allThread.Count != 0)
{
MultiThreadRun(terminateInstructor);
return;
}
SingleThreadRun(terminateInstructor);
}
private void MultiThreadRun(Func<bool> terminateInstructor)
{
if (terminate != terminateInstructor)
{
terminate = terminateInstructor;
if (allThread.Count != 0)
{
foreach (var t in allThread)
{
t.Start();
}
}
}
beginNode.Run();
foreach (var node in nativeNodeList)
{
node.Run();
}
EndLayer.Run();
}
private void SingleThreadRun(Func<bool> terminateInstructor)
{
beginNode.Run();
foreach (var item in nodeList)
{
item.Run();
}
EndLayer.Run();
}
public void AddNativeNode(BlueprintNode node)
{
node.IsNative = true;
allNode.Add(node.Name, node);
}
public void AddAsyncNode(BlueprintNode node)
{
node.IsNative = false;
allNode.Add(node.Name, node);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void SetInput(params (string name, BlueprintPipelineArgs arg)[] parameters)
{
beginNode.InputData = parameters;
}
private bool RequestNextNode(out BlueprintNode node)
{
if (currentNodeIndex < nodeList.Count)
{
BlueprintNode ret = nodeList[currentNodeIndex];
Interlocked.Increment(ref currentNodeIndex);
node = ret;
return true;
}
Interlocked.Exchange(ref currentNodeIndex, 0);
node = default!;
return false;
}
string[] IConvertableToBlueprintNode.InputInterfacesName
{
get
{
return beginNode.OutputInterfaces.Select(
p => p.Key).ToArray();
}
}
BlueprintNodeAction IConvertableToBlueprintNode.MainExecution
{
get
{
return (in Dictionary<string, BlueprintPipeline> input,
in Dictionary<string, BlueprintPipeline> output)
=>
{
beginNode.Run();
foreach (var node in nativeNodeList)
{
node.Run();
}
endNode.Run();
};
}
}
string[] IConvertableToBlueprintNode.OutputInterfacesName
{
get
{
return beginNode.OutputInterfaces.Select(
p => p.Key).ToArray();
}
}
}
internal class NodeClearException : Exception
{
}
}
@@ -0,0 +1,316 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="BlueprintNode.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace StgSharp.Logic
{
public delegate void BlueprintNodeAction(
in Dictionary<string, BlueprintPipeline> inpput,
in Dictionary<string, BlueprintPipeline> output);
/// <summary>
///
/// </summary>
/// <risk>
/// Reset pipeline has risk, this operation is a direct operation to port
/// in current node, the port on the other node cannot get the change.
/// </risk>
#pragma warning disable CA1036
public class BlueprintNode : IComparable<BlueprintNode>
#pragma warning restore CA1036
{
private BlueprintNodeAction mainOperation;
private protected bool levelAvailable, nativeRequested;
private protected int _level;
private string name;
private protected Dictionary<string, BlueprintPipeline> _inputInterfaces;
private protected Dictionary<string, BlueprintPipeline> _outputInterfaces;
internal BlueprintNode(string name,
BlueprintNodeAction operation, bool isNative,
string[] inputPorts,
string[] outputPorts)
{
this.levelAvailable = false;
this.name = name;
nativeRequested = isNative;
mainOperation = operation;
_inputInterfaces = new Dictionary<string, BlueprintPipeline>();
_outputInterfaces = new Dictionary<string, BlueprintPipeline>();
if (inputPorts.Length == 0 )
{
throw new ArgumentNullException(nameof(inputPorts));
}
if (outputPorts.Length == 0)
{
throw new ArgumentNullException(nameof(outputPorts));
}
foreach (var portName in inputPorts)
{
_inputInterfaces.Add(portName, null);
}
foreach (var portName in outputPorts)
{
_outputInterfaces.Add(portName, null);
}
}
public BlueprintNode(string name, IConvertableToBlueprintNode convertable)
{
this.levelAvailable = false;
this.name = name;
_inputInterfaces = new Dictionary<string, BlueprintPipeline>();
_outputInterfaces = new Dictionary<string, BlueprintPipeline>();
mainOperation = convertable.MainExecution;
foreach (var soket in convertable.InputInterfacesName)
{
_inputInterfaces.Add(soket, null);
}
foreach (var soket in convertable.OutputInterfacesName)
{
_outputInterfaces.Add(soket, null);
}
}
public BlueprintNode(string name,
string[] inputPorts,
string[] outputPorts
)
{
this.levelAvailable = false;
this.name = name;
_inputInterfaces = new Dictionary<string, BlueprintPipeline>();
_outputInterfaces = new Dictionary<string, BlueprintPipeline>();
if (inputPorts.Length * outputPorts.Length == 0)
{
throw new Exception();
}
foreach (var portName in inputPorts)
{
_inputInterfaces.Add(portName, null);
}
foreach (var portName in outputPorts)
{
_outputInterfaces.Add(portName, null);
}
}
public bool IsNative
{
get => nativeRequested;
internal set => nativeRequested = value;
}
public int Level
{
get
{
if (levelAvailable)
{
return _level;
}
_level = 0;
foreach (var item in _inputInterfaces)
{
if (item.Value == null)
{
continue;
}
if (_level <= item.Value.Level)
{
_level = item.Value.Level;
}
}
_level += 1;
return _level;
}
}
public string Name => name;
internal Dictionary<string, BlueprintPipeline> InputInterfaces => _inputInterfaces;
internal Dictionary<string, BlueprintPipeline> OutputInterfaces => _outputInterfaces;
public void AddAfter(
BlueprintNode former,
string formerOutputPortName,
string thisInputPortName)
{
this.levelAvailable = false;
BlueprintPipeline pipeline = new BlueprintPipeline(former, this);
if (former is BeginningNode bnode)
{
bnode.SetCertainOutputPort(formerOutputPortName, pipeline);
}
else
{
former.SetCertainOutputPort(formerOutputPortName, pipeline);
}
SetCertainInputPort(thisInputPortName, pipeline);
}
public void AddBefore(
BlueprintNode after,
string thisOutputPortName,
string afterInputPortName)
{
this.levelAvailable = false;
BlueprintPipeline pipeline = new BlueprintPipeline(this, after);
if (after is EndingNode enode)
{
enode.SetCertainInputPort(afterInputPortName, pipeline);
}
else
{
after.SetCertainInputPort(afterInputPortName, pipeline);
}
SetCertainOutputPort(thisOutputPortName, pipeline);
}
public void Run()
{
try
{
//Console.WriteLine(name);
BlueprintPipeline.WaitAll(_inputInterfaces);
mainOperation(in _inputInterfaces, in _outputInterfaces);
}
catch (Exception)
{
throw;
}
}
public int CompareTo(BlueprintNode other)
{
#pragma warning disable CA1062
return this.Level.CompareTo(other.Level);
#pragma warning restore CA1062
}
#region port operation
public BlueprintPipeline GetCertainInputPort(string name)
{
BlueprintPipeline ret;
if (!_inputInterfaces.TryGetValue(name,out ret))
{
throw new Exception($"Cannot find the interface named {name} in node {Name}.");
}
return ret;
}
public BlueprintPipeline GetCertainOutputPort(string name)
{
BlueprintPipeline ret;
if (!_outputInterfaces.TryGetValue(name, out ret))
{
throw new Exception($"Cannot find the interface named {name} in node {Name}.");
}
return ret;
}
public void SetCertainInputPort(string name, BlueprintPipeline pipeline)
{
if (!_inputInterfaces.ContainsKey(name))
{
throw new Exception($"Cannot find the interface named {name} in node {Name}.");
}
_inputInterfaces[name] = pipeline;
}
public void SetCertainOutputPort(string name, BlueprintPipeline pipeline)
{
if (!_outputInterfaces.ContainsKey(name))
{
throw new Exception($"Cannot find the interface named {name} in node {Name}.");
}
_outputInterfaces[name] = pipeline;
}
#endregion
}//--------------------------------- end of class -----------------------------------
public interface IConvertableToBlueprintNode
{
public string[] InputInterfacesName { get; }
public BlueprintNodeAction MainExecution { get; }
public string[] OutputInterfacesName { get; }
}
public class BlueprintNodeRunException : Exception
{
public BlueprintNodeRunException()
{
}
public BlueprintNodeRunException(Exception ex) : base(string.Empty, ex)
{
}
public BlueprintNodeRunException(string message) : base(message)
{
}
public BlueprintNodeRunException(string message, Exception innerException) : base(message, innerException)
{
}
protected BlueprintNodeRunException(SerializationInfo info, StreamingContext context) : base(info, context)
{
}
}
}
@@ -0,0 +1,21 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Logic
{
/*
public class CrossCycleProcess:BlueprintNode
{
public CrossCycleProcess(string name, Action operation)
:base()
{
}
}
/**/
}
@@ -0,0 +1,126 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="PipeLine.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Security.Authentication.ExtendedProtection;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace StgSharp.Logic
{
public class BlueprintPipeline
{
private BlueprintNode after;
private BlueprintNode former;
private BlueprintPipelineArgs args;
private SemaphoreSlim formerCompleteSemaphore;
public BlueprintPipeline(BlueprintNode former, BlueprintNode after)
{
this.former = former;
this.after = after;
formerCompleteSemaphore = new SemaphoreSlim(initialCount: 0, maxCount: 1);
}
public BlueprintNode After => after;
public BlueprintNode Former => former;
public int Level => former.Level;
public BlueprintPipelineArgs Args
{
get => args;
set => args = value;
}
public void CompleteAndSkip()
{
//Console.WriteLine($"Complete\t{former.ContextName}\t->\t{after.ContextName}");
formerCompleteSemaphore.Release();
}
public void CompleteAndWriteData(BlueprintPipelineArgs args)
{
this.args = args;
//Console.WriteLine($"Complete\t{former.ContextName}\t->\t{after.ContextName}");
formerCompleteSemaphore.Release();
}
public static void SkipAll(Dictionary<string, BlueprintPipeline> ports)
{
if (ports == null)
{
throw new ArgumentNullException(nameof(ports));
}
foreach (var item in ports)
{
if (item.Value!=null)
{
item.Value.CompleteAndSkip();
}
}
}
public static void WaitAll(Dictionary<string, BlueprintPipeline> ports)
{
if (ports == null)
{
throw new ArgumentNullException(nameof(ports));
}
foreach (var item in ports)
{
if (item.Value!=null)
{
item.Value.WaitForStart();
}
}
}
public void WaitForStart()
{
//Console.WriteLine($"Waiting \t{former.ContextName}\t->\t{after.ContextName}");
formerCompleteSemaphore.Wait();
}
}
public abstract class BlueprintPipelineArgs
{
public object? Value { get; set; }
}
}
@@ -0,0 +1,182 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="RouteSwitch.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection.Emit;
using System.Security.Cryptography.X509Certificates;
using System.Text;
namespace StgSharp.Logic
{
public class RouteSwitch : BlueprintNode
{
private protected Dictionary<string, (BlueprintPipeline pipeline, Func<bool> openingRule)> outputDictionary;
public RouteSwitch(string name, string inputPorts) :
base(name, [inputPorts], [string.Empty])
{
outputDictionary = new Dictionary<string, (BlueprintPipeline pipeline, Func<bool> openingRule)>();
}
public new int Level
{
get
{
if (levelAvailable)
{
return _level;
}
_level = 0;
KeyValuePair<string, BlueprintPipeline> item = _inputInterfaces.First();
if (item.Value == null)
{
throw new InvalidOperationException();
}
if (_level <= item.Value.Level)
{
_level = item.Value.Level;
}
return _level;
}
}
public new void AddBefore(
BlueprintNode after,
string thisOutputPortName,
string afterInputPortName)
{
this.AppendNode(after, afterInputPortName, () => true);
}
public void AppendNode(BlueprintNode node, string portName, Func<bool> openningRule)
{
if (node == null)
{
throw new ArgumentNullException(nameof(node));
}
string indexName = $"{node.Name}.{portName}";
BlueprintPipeline p = new BlueprintPipeline(this, node);
node.InputInterfaces[portName] = p;
outputDictionary.Add(indexName, (p, openningRule));
}
public new void Run()
{
try
{
BlueprintPipeline input = InputInterfaces.First().Value;
input.WaitForStart();
foreach (KeyValuePair<string, (BlueprintPipeline pipeline, Func<bool> openingRule)> item in outputDictionary)
{
if (item.Value.openingRule())
{
item.Value.pipeline.CompleteAndWriteData(input.Args);
}
}
}
catch (Exception)
{
throw;
}
}
}
public sealed class RouteHub : BlueprintNode
{
private Dictionary<string, (BlueprintPipeline pipeline, Func<bool> controllingFunc)> inputDictionary;
public RouteHub(string name, string[] inputPorts, string[] outputPorts) : base(name, inputPorts, outputPorts)
{
inputDictionary = new Dictionary<string, (BlueprintPipeline pipeline, Func<bool> controllingFunc)>();
}
public new int Level
{
get
{
if (levelAvailable)
{
return _level;
}
_level = 0;
foreach (KeyValuePair<string, BlueprintPipeline> item in _inputInterfaces)
{
if (item.Value == null)
{
continue;
}
if (_level <= item.Value.Level)
{
_level = item.Value.Level;
}
}
return _level;
}
}
public void PrependNode(BlueprintNode node, string portName, Func<bool> usingRule)
{
if (node == null)
{
throw new ArgumentNullException(nameof(node));
}
string indexName = $"{node.Name}.{portName}";
BlueprintPipeline p = new BlueprintPipeline(this, node);
node.InputInterfaces[portName] = p;
inputDictionary.Add(indexName, (p, usingRule));
}
public new void Run()
{
try
{
foreach (KeyValuePair<string, (BlueprintPipeline pipeline, Func<bool> controllingFunc)> item in inputDictionary)
{
item.Value.pipeline.WaitForStart();
if (item.Value.controllingFunc())
{
_outputInterfaces.First().Value.CompleteAndWriteData(item.Value.pipeline.Args);
}
}
}
catch (Exception)
{
throw;
}
}
}
}
@@ -0,0 +1,86 @@
using StgSharp.Logic;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Logic
{
internal sealed class BeginningNode : BlueprintNode
{
public BeginningNode() : base(name: "BeginningNode", null,
true, ["default"], ["default"]
)
{ }
internal (string name, BlueprintPipelineArgs arg)[] InputData
{
set
{
if (value == null)
{
return;
}
foreach (var parameter in value)
{
OutputInterfaces[parameter.name].Args = parameter.arg;
}
}
}
public new void SetCertainOutputPort(string name, BlueprintPipeline pipeline)
{
if (_outputInterfaces.ContainsKey(name))
{
_outputInterfaces[name] = pipeline;
}
_outputInterfaces.Add(name, pipeline);
}
public new void Run()
{
BlueprintPipeline.SkipAll(_outputInterfaces);
}
}
internal sealed class EndingNode : BlueprintNode
{
public EndingNode() : base(name: "EndingNode",
operation: (
in Dictionary<string, BlueprintPipeline> input,
in Dictionary<string, BlueprintPipeline> output
) =>
{
},
true, ["default"], ["default"]
)
{ }
internal (string name, BlueprintPipelineArgs arg)[] OutputData
{
get
{
return InputInterfaces.Select(
key => (key.Key, key.Value.Args)).
ToArray();
}
}
public new void SetCertainInputPort(string name, BlueprintPipeline pipeline)
{
if (_inputInterfaces.ContainsKey(name))
{
_inputInterfaces[name] = pipeline;
}
_inputInterfaces.Add(name, pipeline);
}
public new void Run()
{
BlueprintPipeline.WaitAll(_inputInterfaces);
}
}
}