c-o
This commit is contained in:
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D:/NitloadIndustry/研究项目/1-Flagship/TH2020/ProjectFile/源代码/StgSharp/Logic
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@@ -0,0 +1,254 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="Blueprint.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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||||
// obtaining a copy of this software and associated documentation
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||||
// files (the “Software”), to deal in the Software without restriction,
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||||
// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
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||||
// or substantial portions of the Software.
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||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
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||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp;
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using StgSharp.Logic;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq.Expressions;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Xml.Serialization;
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namespace StgSharp.Logic
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{
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public partial class Blueprint : IConvertableToBlueprintNode
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{
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private BeginningNode beginNode;
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private Dictionary<string, BlueprintNode> allNode;
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private EndingNode endNode;
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private Func<bool> terminate;
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private int currentNodeIndex;
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private List<Task> allThread;
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private List<BlueprintNode> nativeNodeList;
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private List<BlueprintNode> nodeList;
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public Blueprint()
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{
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allNode = new Dictionary<string, BlueprintNode>();
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allThread = new List<Task>();
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nodeList = new List<BlueprintNode>();
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nativeNodeList = new List<BlueprintNode>();
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terminate = () => true;
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beginNode = new BeginningNode();
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endNode = new EndingNode();
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}
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public BlueprintNode BeginLayer => beginNode;
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public BlueprintNode EndLayer => endNode;
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public bool IsRunning => allThread.Any(t => t.Status == TaskStatus.Running);
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public (string name, BlueprintPipelineArgs arg)[] GetOutput()
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{
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return endNode.OutputData;
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}
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public void Init(int threadCount)
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{
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if (threadCount > nodeList.Count)
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{
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InternalIO.InternalWriteLog(
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"Thread setting error: amount of threads of this blueprint is larger than amount of nodes.", LogType.Warning);
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threadCount = nodeList.Count;
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}
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if (threadCount!=0)
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{
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foreach (var item in allNode)
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{
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if (item.Value.IsNative)
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{
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nativeNodeList.Add(item.Value);
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}
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else
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{
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nodeList.Add(item.Value);
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}
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}
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nativeNodeList.Sort();
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PrepareTasks(threadCount);
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}
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else
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{
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foreach (var item in allNode)
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{
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nodeList.Add(item.Value);
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}
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}
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nodeList.Sort();
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}
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public void PrepareTasks(int count)
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{
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for (int i = 0; i < count; i++)
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{
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allThread.Add(new Task(IndividualTask));
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}
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}
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private void IndividualTask()
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{
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do
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{
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BlueprintNode node;
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while (RequestNextNode(out node))
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{
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node.Run();
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}
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} while (!terminate());
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}
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/// <summary>
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/// Run all nodes repeatedly until it is instructed to terminate.
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/// </summary>
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/// <param name="terminateInstructor">Instructor to terminate all tasks. Returns <see langword="true"/> if tasks should terminate</param>
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public void RunRepeatedly(Func<bool> terminateInstructor)
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{
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if (allThread.Count != 0)
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{
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MultiThreadRun(terminateInstructor);
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return;
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}
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SingleThreadRun(terminateInstructor);
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}
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private void MultiThreadRun(Func<bool> terminateInstructor)
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{
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if (terminate != terminateInstructor)
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{
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terminate = terminateInstructor;
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if (allThread.Count != 0)
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{
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foreach (var t in allThread)
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{
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t.Start();
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}
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}
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}
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beginNode.Run();
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foreach (var node in nativeNodeList)
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{
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node.Run();
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}
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EndLayer.Run();
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}
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private void SingleThreadRun(Func<bool> terminateInstructor)
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{
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beginNode.Run();
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foreach (var item in nodeList)
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{
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item.Run();
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}
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EndLayer.Run();
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}
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public void AddNativeNode(BlueprintNode node)
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{
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node.IsNative = true;
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allNode.Add(node.Name, node);
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}
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public void AddAsyncNode(BlueprintNode node)
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{
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node.IsNative = false;
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allNode.Add(node.Name, node);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void SetInput(params (string name, BlueprintPipelineArgs arg)[] parameters)
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{
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beginNode.InputData = parameters;
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}
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private bool RequestNextNode(out BlueprintNode node)
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{
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if (currentNodeIndex < nodeList.Count)
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||||
{
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BlueprintNode ret = nodeList[currentNodeIndex];
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Interlocked.Increment(ref currentNodeIndex);
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node = ret;
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return true;
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}
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Interlocked.Exchange(ref currentNodeIndex, 0);
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node = default!;
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return false;
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}
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string[] IConvertableToBlueprintNode.InputInterfacesName
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{
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get
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{
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return beginNode.OutputInterfaces.Select(
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p => p.Key).ToArray();
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}
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||||
}
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BlueprintNodeAction IConvertableToBlueprintNode.MainExecution
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{
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||||
get
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||||
{
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||||
return (in Dictionary<string, BlueprintPipeline> input,
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||||
in Dictionary<string, BlueprintPipeline> output)
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=>
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{
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beginNode.Run();
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foreach (var node in nativeNodeList)
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||||
{
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node.Run();
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||||
}
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endNode.Run();
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||||
};
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||||
}
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||||
}
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||||
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||||
string[] IConvertableToBlueprintNode.OutputInterfacesName
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||||
{
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||||
get
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||||
{
|
||||
return beginNode.OutputInterfaces.Select(
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||||
p => p.Key).ToArray();
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||||
}
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||||
}
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||||
}
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||||
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||||
internal class NodeClearException : Exception
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||||
{
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||||
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||||
}
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||||
}
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||||
@@ -0,0 +1,316 @@
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//-----------------------------------------------------------------------
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||||
//-----------------------------------------------------------------------
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||||
// file="BlueprintNode.cs"
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||||
// Project: StgSharp
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||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
|
||||
using StgSharp.Entities;
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||||
|
||||
using System;
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||||
using System.Collections.Generic;
|
||||
using System.Linq;
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||||
using System.Runtime.Serialization;
|
||||
using System.Text;
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||||
using System.Threading;
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||||
using System.Threading.Tasks;
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||||
|
||||
namespace StgSharp.Logic
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||||
{
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||||
public delegate void BlueprintNodeAction(
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||||
in Dictionary<string, BlueprintPipeline> inpput,
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||||
in Dictionary<string, BlueprintPipeline> output);
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||||
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||||
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||||
|
||||
/// <summary>
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||||
///
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||||
/// </summary>
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||||
/// <risk>
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||||
/// Reset pipeline has risk, this operation is a direct operation to port
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||||
/// in current node, the port on the other node cannot get the change.
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||||
/// </risk>
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||||
#pragma warning disable CA1036
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||||
public class BlueprintNode : IComparable<BlueprintNode>
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||||
#pragma warning restore CA1036
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||||
{
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||||
private BlueprintNodeAction mainOperation;
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||||
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||||
private protected bool levelAvailable, nativeRequested;
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||||
private protected int _level;
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||||
private string name;
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||||
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||||
private protected Dictionary<string, BlueprintPipeline> _inputInterfaces;
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||||
private protected Dictionary<string, BlueprintPipeline> _outputInterfaces;
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||||
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||||
|
||||
internal BlueprintNode(string name,
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||||
BlueprintNodeAction operation, bool isNative,
|
||||
string[] inputPorts,
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||||
string[] outputPorts)
|
||||
{
|
||||
this.levelAvailable = false;
|
||||
this.name = name;
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||||
nativeRequested = isNative;
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||||
mainOperation = operation;
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||||
_inputInterfaces = new Dictionary<string, BlueprintPipeline>();
|
||||
_outputInterfaces = new Dictionary<string, BlueprintPipeline>();
|
||||
if (inputPorts.Length == 0 )
|
||||
{
|
||||
throw new ArgumentNullException(nameof(inputPorts));
|
||||
}
|
||||
if (outputPorts.Length == 0)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(outputPorts));
|
||||
}
|
||||
foreach (var portName in inputPorts)
|
||||
{
|
||||
_inputInterfaces.Add(portName, null);
|
||||
}
|
||||
foreach (var portName in outputPorts)
|
||||
{
|
||||
_outputInterfaces.Add(portName, null);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public BlueprintNode(string name, IConvertableToBlueprintNode convertable)
|
||||
{
|
||||
this.levelAvailable = false;
|
||||
this.name = name;
|
||||
_inputInterfaces = new Dictionary<string, BlueprintPipeline>();
|
||||
_outputInterfaces = new Dictionary<string, BlueprintPipeline>();
|
||||
mainOperation = convertable.MainExecution;
|
||||
foreach (var soket in convertable.InputInterfacesName)
|
||||
{
|
||||
_inputInterfaces.Add(soket, null);
|
||||
}
|
||||
foreach (var soket in convertable.OutputInterfacesName)
|
||||
{
|
||||
_outputInterfaces.Add(soket, null);
|
||||
}
|
||||
}
|
||||
|
||||
public BlueprintNode(string name,
|
||||
string[] inputPorts,
|
||||
string[] outputPorts
|
||||
)
|
||||
{
|
||||
this.levelAvailable = false;
|
||||
this.name = name;
|
||||
_inputInterfaces = new Dictionary<string, BlueprintPipeline>();
|
||||
_outputInterfaces = new Dictionary<string, BlueprintPipeline>();
|
||||
if (inputPorts.Length * outputPorts.Length == 0)
|
||||
{
|
||||
throw new Exception();
|
||||
}
|
||||
foreach (var portName in inputPorts)
|
||||
{
|
||||
_inputInterfaces.Add(portName, null);
|
||||
}
|
||||
foreach (var portName in outputPorts)
|
||||
{
|
||||
_outputInterfaces.Add(portName, null);
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsNative
|
||||
{
|
||||
get => nativeRequested;
|
||||
internal set => nativeRequested = value;
|
||||
}
|
||||
|
||||
public int Level
|
||||
{
|
||||
get
|
||||
{
|
||||
if (levelAvailable)
|
||||
{
|
||||
return _level;
|
||||
}
|
||||
_level = 0;
|
||||
foreach (var item in _inputInterfaces)
|
||||
{
|
||||
if (item.Value == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (_level <= item.Value.Level)
|
||||
{
|
||||
_level = item.Value.Level;
|
||||
}
|
||||
}
|
||||
_level += 1;
|
||||
return _level;
|
||||
}
|
||||
}
|
||||
|
||||
public string Name => name;
|
||||
|
||||
internal Dictionary<string, BlueprintPipeline> InputInterfaces => _inputInterfaces;
|
||||
internal Dictionary<string, BlueprintPipeline> OutputInterfaces => _outputInterfaces;
|
||||
|
||||
|
||||
public void AddAfter(
|
||||
BlueprintNode former,
|
||||
string formerOutputPortName,
|
||||
string thisInputPortName)
|
||||
{
|
||||
this.levelAvailable = false;
|
||||
BlueprintPipeline pipeline = new BlueprintPipeline(former, this);
|
||||
if (former is BeginningNode bnode)
|
||||
{
|
||||
bnode.SetCertainOutputPort(formerOutputPortName, pipeline);
|
||||
}
|
||||
else
|
||||
{
|
||||
former.SetCertainOutputPort(formerOutputPortName, pipeline);
|
||||
}
|
||||
SetCertainInputPort(thisInputPortName, pipeline);
|
||||
}
|
||||
|
||||
|
||||
public void AddBefore(
|
||||
BlueprintNode after,
|
||||
string thisOutputPortName,
|
||||
string afterInputPortName)
|
||||
{
|
||||
this.levelAvailable = false;
|
||||
BlueprintPipeline pipeline = new BlueprintPipeline(this, after);
|
||||
if (after is EndingNode enode)
|
||||
{
|
||||
enode.SetCertainInputPort(afterInputPortName, pipeline);
|
||||
}
|
||||
else
|
||||
{
|
||||
after.SetCertainInputPort(afterInputPortName, pipeline);
|
||||
}
|
||||
SetCertainOutputPort(thisOutputPortName, pipeline);
|
||||
}
|
||||
|
||||
|
||||
public void Run()
|
||||
{
|
||||
try
|
||||
{
|
||||
//Console.WriteLine(name);
|
||||
BlueprintPipeline.WaitAll(_inputInterfaces);
|
||||
mainOperation(in _inputInterfaces, in _outputInterfaces);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
public int CompareTo(BlueprintNode other)
|
||||
{
|
||||
#pragma warning disable CA1062
|
||||
return this.Level.CompareTo(other.Level);
|
||||
#pragma warning restore CA1062
|
||||
}
|
||||
|
||||
#region port operation
|
||||
|
||||
public BlueprintPipeline GetCertainInputPort(string name)
|
||||
{
|
||||
BlueprintPipeline ret;
|
||||
if (!_inputInterfaces.TryGetValue(name,out ret))
|
||||
{
|
||||
throw new Exception($"Cannot find the interface named {name} in node {Name}.");
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
public BlueprintPipeline GetCertainOutputPort(string name)
|
||||
{
|
||||
BlueprintPipeline ret;
|
||||
if (!_outputInterfaces.TryGetValue(name, out ret))
|
||||
{
|
||||
throw new Exception($"Cannot find the interface named {name} in node {Name}.");
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
public void SetCertainInputPort(string name, BlueprintPipeline pipeline)
|
||||
{
|
||||
if (!_inputInterfaces.ContainsKey(name))
|
||||
{
|
||||
throw new Exception($"Cannot find the interface named {name} in node {Name}.");
|
||||
}
|
||||
_inputInterfaces[name] = pipeline;
|
||||
}
|
||||
|
||||
public void SetCertainOutputPort(string name, BlueprintPipeline pipeline)
|
||||
{
|
||||
if (!_outputInterfaces.ContainsKey(name))
|
||||
{
|
||||
throw new Exception($"Cannot find the interface named {name} in node {Name}.");
|
||||
}
|
||||
_outputInterfaces[name] = pipeline;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
}//--------------------------------- end of class -----------------------------------
|
||||
|
||||
public interface IConvertableToBlueprintNode
|
||||
{
|
||||
|
||||
public string[] InputInterfacesName { get; }
|
||||
public BlueprintNodeAction MainExecution { get; }
|
||||
public string[] OutputInterfacesName { get; }
|
||||
|
||||
}
|
||||
|
||||
public class BlueprintNodeRunException : Exception
|
||||
{
|
||||
public BlueprintNodeRunException()
|
||||
{
|
||||
}
|
||||
|
||||
public BlueprintNodeRunException(Exception ex) : base(string.Empty, ex)
|
||||
{
|
||||
}
|
||||
|
||||
public BlueprintNodeRunException(string message) : base(message)
|
||||
{
|
||||
}
|
||||
|
||||
public BlueprintNodeRunException(string message, Exception innerException) : base(message, innerException)
|
||||
{
|
||||
}
|
||||
|
||||
protected BlueprintNodeRunException(SerializationInfo info, StreamingContext context) : base(info, context)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Logic
|
||||
{
|
||||
/*
|
||||
public class CrossCycleProcess:BlueprintNode
|
||||
{
|
||||
|
||||
public CrossCycleProcess(string name, Action operation)
|
||||
:base()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
/**/
|
||||
}
|
||||
@@ -0,0 +1,126 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="PipeLine.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using System.Security.Authentication.ExtendedProtection;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Logic
|
||||
{
|
||||
|
||||
public class BlueprintPipeline
|
||||
{
|
||||
|
||||
private BlueprintNode after;
|
||||
private BlueprintNode former;
|
||||
private BlueprintPipelineArgs args;
|
||||
private SemaphoreSlim formerCompleteSemaphore;
|
||||
|
||||
public BlueprintPipeline(BlueprintNode former, BlueprintNode after)
|
||||
{
|
||||
this.former = former;
|
||||
this.after = after;
|
||||
formerCompleteSemaphore = new SemaphoreSlim(initialCount: 0, maxCount: 1);
|
||||
}
|
||||
|
||||
public BlueprintNode After => after;
|
||||
|
||||
public BlueprintNode Former => former;
|
||||
|
||||
public int Level => former.Level;
|
||||
|
||||
public BlueprintPipelineArgs Args
|
||||
{
|
||||
get => args;
|
||||
set => args = value;
|
||||
}
|
||||
|
||||
public void CompleteAndSkip()
|
||||
{
|
||||
//Console.WriteLine($"Complete\t{former.ContextName}\t->\t{after.ContextName}");
|
||||
formerCompleteSemaphore.Release();
|
||||
}
|
||||
|
||||
public void CompleteAndWriteData(BlueprintPipelineArgs args)
|
||||
{
|
||||
this.args = args;
|
||||
//Console.WriteLine($"Complete\t{former.ContextName}\t->\t{after.ContextName}");
|
||||
formerCompleteSemaphore.Release();
|
||||
}
|
||||
|
||||
public static void SkipAll(Dictionary<string, BlueprintPipeline> ports)
|
||||
{
|
||||
if (ports == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(ports));
|
||||
}
|
||||
foreach (var item in ports)
|
||||
{
|
||||
if (item.Value!=null)
|
||||
{
|
||||
item.Value.CompleteAndSkip();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void WaitAll(Dictionary<string, BlueprintPipeline> ports)
|
||||
{
|
||||
if (ports == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(ports));
|
||||
}
|
||||
foreach (var item in ports)
|
||||
{
|
||||
if (item.Value!=null)
|
||||
{
|
||||
item.Value.WaitForStart();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void WaitForStart()
|
||||
{
|
||||
//Console.WriteLine($"Waiting \t{former.ContextName}\t->\t{after.ContextName}");
|
||||
formerCompleteSemaphore.Wait();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public abstract class BlueprintPipelineArgs
|
||||
{
|
||||
public object? Value { get; set; }
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,182 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="RouteSwitch.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection.Emit;
|
||||
using System.Security.Cryptography.X509Certificates;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Logic
|
||||
{
|
||||
public class RouteSwitch : BlueprintNode
|
||||
{
|
||||
private protected Dictionary<string, (BlueprintPipeline pipeline, Func<bool> openingRule)> outputDictionary;
|
||||
|
||||
public RouteSwitch(string name, string inputPorts) :
|
||||
base(name, [inputPorts], [string.Empty])
|
||||
{
|
||||
outputDictionary = new Dictionary<string, (BlueprintPipeline pipeline, Func<bool> openingRule)>();
|
||||
}
|
||||
|
||||
public new int Level
|
||||
{
|
||||
get
|
||||
{
|
||||
if (levelAvailable)
|
||||
{
|
||||
return _level;
|
||||
}
|
||||
_level = 0;
|
||||
KeyValuePair<string, BlueprintPipeline> item = _inputInterfaces.First();
|
||||
if (item.Value == null)
|
||||
{
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
if (_level <= item.Value.Level)
|
||||
{
|
||||
_level = item.Value.Level;
|
||||
}
|
||||
return _level;
|
||||
}
|
||||
}
|
||||
|
||||
public new void AddBefore(
|
||||
BlueprintNode after,
|
||||
string thisOutputPortName,
|
||||
string afterInputPortName)
|
||||
{
|
||||
this.AppendNode(after, afterInputPortName, () => true);
|
||||
}
|
||||
|
||||
public void AppendNode(BlueprintNode node, string portName, Func<bool> openningRule)
|
||||
{
|
||||
if (node == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(node));
|
||||
}
|
||||
string indexName = $"{node.Name}.{portName}";
|
||||
BlueprintPipeline p = new BlueprintPipeline(this, node);
|
||||
node.InputInterfaces[portName] = p;
|
||||
outputDictionary.Add(indexName, (p, openningRule));
|
||||
}
|
||||
|
||||
public new void Run()
|
||||
{
|
||||
try
|
||||
{
|
||||
BlueprintPipeline input = InputInterfaces.First().Value;
|
||||
input.WaitForStart();
|
||||
foreach (KeyValuePair<string, (BlueprintPipeline pipeline, Func<bool> openingRule)> item in outputDictionary)
|
||||
{
|
||||
if (item.Value.openingRule())
|
||||
{
|
||||
item.Value.pipeline.CompleteAndWriteData(input.Args);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
public sealed class RouteHub : BlueprintNode
|
||||
{
|
||||
|
||||
private Dictionary<string, (BlueprintPipeline pipeline, Func<bool> controllingFunc)> inputDictionary;
|
||||
|
||||
public RouteHub(string name, string[] inputPorts, string[] outputPorts) : base(name, inputPorts, outputPorts)
|
||||
{
|
||||
inputDictionary = new Dictionary<string, (BlueprintPipeline pipeline, Func<bool> controllingFunc)>();
|
||||
}
|
||||
|
||||
|
||||
public new int Level
|
||||
{
|
||||
get
|
||||
{
|
||||
if (levelAvailable)
|
||||
{
|
||||
return _level;
|
||||
}
|
||||
_level = 0;
|
||||
foreach (KeyValuePair<string, BlueprintPipeline> item in _inputInterfaces)
|
||||
{
|
||||
if (item.Value == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (_level <= item.Value.Level)
|
||||
{
|
||||
_level = item.Value.Level;
|
||||
}
|
||||
}
|
||||
return _level;
|
||||
}
|
||||
}
|
||||
|
||||
public void PrependNode(BlueprintNode node, string portName, Func<bool> usingRule)
|
||||
{
|
||||
if (node == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(node));
|
||||
}
|
||||
string indexName = $"{node.Name}.{portName}";
|
||||
BlueprintPipeline p = new BlueprintPipeline(this, node);
|
||||
node.InputInterfaces[portName] = p;
|
||||
inputDictionary.Add(indexName, (p, usingRule));
|
||||
}
|
||||
|
||||
public new void Run()
|
||||
{
|
||||
try
|
||||
{
|
||||
foreach (KeyValuePair<string, (BlueprintPipeline pipeline, Func<bool> controllingFunc)> item in inputDictionary)
|
||||
{
|
||||
item.Value.pipeline.WaitForStart();
|
||||
if (item.Value.controllingFunc())
|
||||
{
|
||||
_outputInterfaces.First().Value.CompleteAndWriteData(item.Value.pipeline.Args);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,86 @@
|
||||
using StgSharp.Logic;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Logic
|
||||
{
|
||||
internal sealed class BeginningNode : BlueprintNode
|
||||
{
|
||||
public BeginningNode() : base(name: "BeginningNode", null,
|
||||
true, ["default"], ["default"]
|
||||
)
|
||||
{ }
|
||||
|
||||
internal (string name, BlueprintPipelineArgs arg)[] InputData
|
||||
{
|
||||
set
|
||||
{
|
||||
if (value == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
foreach (var parameter in value)
|
||||
{
|
||||
OutputInterfaces[parameter.name].Args = parameter.arg;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public new void SetCertainOutputPort(string name, BlueprintPipeline pipeline)
|
||||
{
|
||||
if (_outputInterfaces.ContainsKey(name))
|
||||
{
|
||||
_outputInterfaces[name] = pipeline;
|
||||
}
|
||||
_outputInterfaces.Add(name, pipeline);
|
||||
}
|
||||
|
||||
public new void Run()
|
||||
{
|
||||
BlueprintPipeline.SkipAll(_outputInterfaces);
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class EndingNode : BlueprintNode
|
||||
{
|
||||
public EndingNode() : base(name: "EndingNode",
|
||||
operation: (
|
||||
in Dictionary<string, BlueprintPipeline> input,
|
||||
in Dictionary<string, BlueprintPipeline> output
|
||||
) =>
|
||||
{
|
||||
},
|
||||
true, ["default"], ["default"]
|
||||
)
|
||||
{ }
|
||||
|
||||
internal (string name, BlueprintPipelineArgs arg)[] OutputData
|
||||
{
|
||||
get
|
||||
{
|
||||
return InputInterfaces.Select(
|
||||
key => (key.Key, key.Value.Args)).
|
||||
ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
public new void SetCertainInputPort(string name, BlueprintPipeline pipeline)
|
||||
{
|
||||
if (_inputInterfaces.ContainsKey(name))
|
||||
{
|
||||
_inputInterfaces[name] = pipeline;
|
||||
}
|
||||
_inputInterfaces.Add(name, pipeline);
|
||||
}
|
||||
|
||||
public new void Run()
|
||||
{
|
||||
BlueprintPipeline.WaitAll(_inputInterfaces);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,151 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Counter.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Xml.Serialization;
|
||||
|
||||
namespace StgSharp
|
||||
{
|
||||
|
||||
public class Counter<T> where T : struct, IConvertible, IFormattable, IComparable
|
||||
{
|
||||
|
||||
internal readonly T _defualtAddValue;
|
||||
internal readonly T _defualtSubValue;
|
||||
internal readonly T _defualtValue;
|
||||
|
||||
internal dynamic _value;
|
||||
|
||||
public Counter(T defualtValue, T defualtAddValue, T defualtSubValue)
|
||||
{
|
||||
var type = Type.GetTypeCode(defualtValue.GetType());
|
||||
switch (type)
|
||||
{
|
||||
case TypeCode.Byte:
|
||||
break;
|
||||
|
||||
case TypeCode.Int16:
|
||||
break;
|
||||
|
||||
case TypeCode.Int32:
|
||||
break;
|
||||
|
||||
case TypeCode.Int64:
|
||||
break;
|
||||
|
||||
case TypeCode.Double:
|
||||
break;
|
||||
|
||||
case TypeCode.Single:
|
||||
break;
|
||||
|
||||
case TypeCode.SByte:
|
||||
break;
|
||||
|
||||
case TypeCode.UInt16:
|
||||
break;
|
||||
|
||||
case TypeCode.UInt32:
|
||||
break;
|
||||
|
||||
case TypeCode.UInt64:
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new ArgumentException("Input is not number value type");
|
||||
break;
|
||||
}
|
||||
_value = defualtValue;
|
||||
_defualtValue = defualtValue;
|
||||
_defualtAddValue = defualtAddValue;
|
||||
_defualtSubValue = defualtSubValue;
|
||||
}
|
||||
|
||||
public T Decreament => _defualtSubValue;
|
||||
|
||||
public T Increament => _defualtAddValue;
|
||||
|
||||
public T Span => _value - _defualtValue;
|
||||
|
||||
public T Value
|
||||
{
|
||||
get => _value;
|
||||
set => _value = value;
|
||||
}
|
||||
|
||||
public void Add(T value)
|
||||
{
|
||||
_value += value;
|
||||
}
|
||||
|
||||
public void QuickAdd()
|
||||
{
|
||||
_value += _defualtAddValue;
|
||||
}
|
||||
|
||||
public void QuickSub()
|
||||
{
|
||||
_value -= _defualtSubValue;
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
_value = _defualtValue;
|
||||
}
|
||||
|
||||
public void Sub(T value)
|
||||
{
|
||||
_value -= value;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return Value.ToString();
|
||||
}
|
||||
|
||||
public static Counter<T> operator --(Counter<T> counter)
|
||||
{
|
||||
counter.QuickSub();
|
||||
return counter;
|
||||
}
|
||||
|
||||
public static Counter<T> operator ++(Counter<T> counter)
|
||||
{
|
||||
counter.QuickAdd();
|
||||
return counter;
|
||||
}
|
||||
|
||||
public static implicit operator T(Counter<T> counter)
|
||||
{
|
||||
return counter.Value;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,41 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Exception.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Graphics;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Logic
|
||||
{
|
||||
}
|
||||
@@ -0,0 +1,73 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Sensor.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Geometries;
|
||||
|
||||
namespace StgSharp
|
||||
{
|
||||
|
||||
public delegate bool SensorRuleHandler(PlainGeometry target, PlainGeometry boarder);
|
||||
|
||||
public class Sensor<T>
|
||||
{
|
||||
|
||||
internal PlainGeometry _boarder;
|
||||
internal SensorRuleHandler _rule;
|
||||
internal PlainGeometry _target;
|
||||
|
||||
|
||||
public PlainGeometry boarder => _boarder;
|
||||
|
||||
public SensorRuleHandler Rule
|
||||
{
|
||||
get => _rule;
|
||||
set => _rule = value;
|
||||
}
|
||||
|
||||
public PlainGeometry target
|
||||
{
|
||||
get => _target;
|
||||
set => _target = value;
|
||||
}
|
||||
|
||||
public static Sensor<T> operator -(Sensor<T> sensor, SensorRuleHandler rule)
|
||||
{
|
||||
sensor._rule -= rule;
|
||||
return sensor;
|
||||
}
|
||||
|
||||
public static Sensor<T> operator +(Sensor<T> sensor, SensorRuleHandler rule)
|
||||
{
|
||||
sensor._rule += rule;
|
||||
return sensor;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,154 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="TimeFunction.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp
|
||||
{
|
||||
public class TimeFunction
|
||||
{
|
||||
|
||||
private float _beginning, _ending;
|
||||
private Func<float, float> _timeRelatedCalculation;
|
||||
private TimeSpanProvider _timeProvider;
|
||||
|
||||
internal TimeFunction() { }
|
||||
|
||||
public TimeFunction(
|
||||
TimeSpanProvider timeSpanProvider,
|
||||
Func<float, float> timeRelatedCalculation,
|
||||
float range)
|
||||
{
|
||||
_timeProvider = timeSpanProvider;
|
||||
_timeRelatedCalculation = timeRelatedCalculation;
|
||||
if (timeSpanProvider == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_beginning = _timeProvider.CurrentSecond;
|
||||
_ending = _timeProvider.CurrentSecond + range;
|
||||
}
|
||||
|
||||
public virtual bool IsComplete
|
||||
{
|
||||
get => _timeProvider.CurrentSecond > _ending;
|
||||
}
|
||||
|
||||
public static TimeFunction One
|
||||
{
|
||||
get => new TimeFunctionOne();
|
||||
}
|
||||
|
||||
public Func<float, float> TimeRelatedCalculation
|
||||
{
|
||||
get { return _timeRelatedCalculation; }
|
||||
set { _timeRelatedCalculation = value; }
|
||||
}
|
||||
|
||||
public TimeSpanProvider TimeSpanProvider
|
||||
{
|
||||
get { return _timeProvider; }
|
||||
set { _timeProvider = value; }
|
||||
}
|
||||
|
||||
public virtual float Calculate()
|
||||
{
|
||||
if (_timeProvider.CurrentSecond < _ending)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
return _timeRelatedCalculation(_timeProvider.CurrentSecond - _beginning);
|
||||
}
|
||||
|
||||
public static TimeFunction Proportional(TimeSpanProvider time, float begin, float range)
|
||||
{
|
||||
return new TimeFunction(
|
||||
time, (float t) => t + begin, range
|
||||
);
|
||||
}
|
||||
|
||||
public virtual TimeFunction Renew((Func<float, float> func, float range) funcPair)
|
||||
{
|
||||
return new TimeFunction(_timeProvider, funcPair.func, funcPair.range);
|
||||
}
|
||||
|
||||
public virtual TimeFunction Renew(Func<float, float> func, float range)
|
||||
{
|
||||
return new TimeFunction(_timeProvider, func, range);
|
||||
}
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
float range = _ending - _beginning;
|
||||
_beginning = _timeProvider.CurrentSecond;
|
||||
_ending = _beginning + range;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
public sealed class TimeFunctionOne : TimeFunction
|
||||
{
|
||||
|
||||
internal TimeFunctionOne() : base()
|
||||
{
|
||||
}
|
||||
|
||||
public override bool IsComplete
|
||||
{
|
||||
get => true;
|
||||
}
|
||||
|
||||
public override float Calculate()
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
public override TimeFunction Renew((Func<float, float> func, float range) funcPair)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public override TimeFunction Renew(Func<float, float> func, float range)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
#pragma warning disable CA1822
|
||||
public new void Reset()
|
||||
#pragma warning restore CA1822
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="TimeSourceProvider.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp;
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
|
||||
namespace StgSharp.Logic
|
||||
{
|
||||
|
||||
|
||||
public abstract class TimeSourceProviderBase
|
||||
{
|
||||
|
||||
private SemaphoreSlim _addSubscriberSemaphore = new SemaphoreSlim(1, 1);
|
||||
|
||||
protected SemaphoreSlim CheckSubscriberSemaphore
|
||||
=> _addSubscriberSemaphore;
|
||||
|
||||
public void AddSubscriber(TimeSpanProvider subscriber)
|
||||
{
|
||||
_addSubscriberSemaphore.Wait();
|
||||
try
|
||||
{
|
||||
AddSubscriberUnsynced(subscriber);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
throw;
|
||||
}
|
||||
finally
|
||||
{
|
||||
_addSubscriberSemaphore.Release();
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveSubscriber(TimeSpanProvider subscriber)
|
||||
{
|
||||
_addSubscriberSemaphore.Wait();
|
||||
try
|
||||
{
|
||||
RemoveSubscriberUnsynced(subscriber);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
throw;
|
||||
}
|
||||
finally
|
||||
{
|
||||
_addSubscriberSemaphore.Release();
|
||||
}
|
||||
}
|
||||
|
||||
public abstract void StartProvidingTime();
|
||||
|
||||
protected abstract void AddSubscriberUnsynced(TimeSpanProvider subscriber);
|
||||
protected abstract void RemoveSubscriberUnsynced(TimeSpanProvider subscriber);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,215 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="TimeSpanProvider.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Logic;
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
|
||||
namespace StgSharp
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// A microsecond-accuracy timer. It will refresh every a certain time span.
|
||||
/// </summary>
|
||||
public class TimeSpanProvider
|
||||
{
|
||||
|
||||
private Action _frameUpdateMissCallback = () => { };
|
||||
private Action _refreshCallback;
|
||||
private bool _subscribed;
|
||||
private Counter<int> timeSpanCount = new Counter<int>(-1, 1, 1);
|
||||
private readonly int _maxSpanCount;
|
||||
private long _spanBegin;
|
||||
private readonly long _spanLength;
|
||||
private SemaphoreSlim _refreshSemaphore = new SemaphoreSlim(0, 1);
|
||||
private readonly TimeSourceProviderBase _timeSource;
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Create a new <see cref="TimeSpanProvider"/> and define the length of time span. Length of a single time span is defined in microseconds.
|
||||
/// </summary>
|
||||
/// <param name="spanMicroSeconds"></param>
|
||||
/// <param name="provider"></param>
|
||||
public TimeSpanProvider(long spanMicroSeconds, TimeSourceProviderBase provider)
|
||||
{
|
||||
if (provider == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(provider));
|
||||
}
|
||||
_timeSource = provider;
|
||||
_spanLength = spanMicroSeconds;
|
||||
_maxSpanCount = int.MaxValue;
|
||||
provider.AddSubscriber(this);
|
||||
_subscribed = true;
|
||||
_refreshCallback = new Action(() => { });
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a new <see cref="TimeSpanProvider"/> and define the length of time span.
|
||||
/// Length of a single time span is defined in seconds.
|
||||
/// </summary>
|
||||
/// <param name="spanSeconds"></param>
|
||||
/// <param name="provider"></param>
|
||||
public TimeSpanProvider(double spanSeconds, TimeSourceProviderBase provider)
|
||||
{
|
||||
if (provider == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(provider));
|
||||
}
|
||||
_spanLength = (long)(spanSeconds * 1000L * 1000L);
|
||||
_spanBegin = -_spanLength;
|
||||
_maxSpanCount = int.MaxValue;
|
||||
provider.AddSubscriber(this);
|
||||
_subscribed = true;
|
||||
_refreshCallback = new Action(() => { });
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a new <see cref="TimeSpanProvider"/> and define the length of time span. Length of a single time span is defined in microseconds.
|
||||
/// </summary>
|
||||
/// <param name="spanLength"></param>
|
||||
/// <param name="maxSpan"></param>
|
||||
/// <param name="provider"></param>
|
||||
public TimeSpanProvider(long spanLength, int maxSpan, TimeSourceProviderBase provider)
|
||||
{
|
||||
if (provider == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(provider));
|
||||
}
|
||||
if (maxSpan <= 0)
|
||||
{
|
||||
maxSpan = int.MaxValue;
|
||||
}
|
||||
_spanLength = spanLength; _spanBegin = -_spanLength;
|
||||
provider.AddSubscriber(this);
|
||||
_subscribed = true;
|
||||
}
|
||||
|
||||
public int CurrentSpan
|
||||
{
|
||||
get => timeSpanCount.Value;
|
||||
}
|
||||
|
||||
public float CurrentSecond
|
||||
{
|
||||
get => timeSpanCount.Value * SpanLengthLowPrecession;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Time source provider provided in <see cref="StgSharp"/> internal framework.
|
||||
/// </summary>
|
||||
public static TimeSourceProviderBase DefaultProvider => StgSharpTime.OnlyInstance;
|
||||
|
||||
public Action FrameUpdateMissCallback
|
||||
{
|
||||
get => _frameUpdateMissCallback;
|
||||
set => _frameUpdateMissCallback = value;
|
||||
}
|
||||
|
||||
public double SpanLength
|
||||
{
|
||||
get => (_spanLength * 1.0) / (1000L * 1000L);
|
||||
}
|
||||
|
||||
public float SpanLengthLowPrecession
|
||||
{
|
||||
get => (_spanLength * 1.0f) / (1000 * 1000);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The method this <see cref="TimeSpanProvider"/> will call every time a new time span started.
|
||||
/// </summary>
|
||||
public Action SpanRefreshCallback
|
||||
{
|
||||
get => _refreshCallback;
|
||||
set => _refreshCallback = value;
|
||||
}
|
||||
|
||||
public void SubscribeToTimeSource(TimeSourceProviderBase serviceHandler)
|
||||
{
|
||||
if (serviceHandler == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(serviceHandler));
|
||||
}
|
||||
if (_subscribed)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_subscribed = true;
|
||||
serviceHandler.AddSubscriber(this);
|
||||
}
|
||||
|
||||
public void WaitNextSpan()
|
||||
{
|
||||
_refreshSemaphore.Wait();
|
||||
}
|
||||
|
||||
internal bool CheckTime(long microseconds)
|
||||
{
|
||||
if (microseconds - _spanBegin < _spanLength)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
_spanBegin = microseconds;
|
||||
timeSpanCount++;
|
||||
|
||||
if (_refreshCallback != null)
|
||||
{
|
||||
_refreshCallback();
|
||||
}
|
||||
if (_refreshSemaphore.CurrentCount == 0)
|
||||
{
|
||||
_refreshSemaphore.Release();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_frameUpdateMissCallback != null)
|
||||
{
|
||||
_frameUpdateMissCallback();
|
||||
}
|
||||
}
|
||||
if (timeSpanCount > _maxSpanCount)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public static implicit operator int(TimeSpanProvider provider)
|
||||
{
|
||||
return provider.timeSpanCount.Value;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
using StgSharp.Graphics;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
|
||||
namespace StgSharp.Logic
|
||||
{
|
||||
public abstract partial class ViewModelBase
|
||||
{
|
||||
public void ShowViewPort()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private Blueprint renderLogic;
|
||||
|
||||
public Blueprint RenderLogic
|
||||
{
|
||||
get => renderLogic;
|
||||
set => renderLogic = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Init this form and render it on screen, and respond with operation
|
||||
/// </summary>
|
||||
public unsafe void Show()
|
||||
{
|
||||
while(0 == InternalIO.glfwWindowShouldClose(this.context.ViewPortID))
|
||||
{
|
||||
renderLogic.RunRepeatedly(() => ShouldClose);
|
||||
frameTimeProvider.WaitNextSpan();
|
||||
Interlocked.Add(ref _frameCount, 1);
|
||||
}
|
||||
}
|
||||
|
||||
public T BuildNewRenderStream<T>(View arg, (int x, int y, int z) unitCubeSize) where T : RenderStream
|
||||
{
|
||||
if (arg.ContextName == this.Name)
|
||||
{
|
||||
|
||||
}
|
||||
T? ret = Activator.CreateInstance(typeof(T), arg) as T;
|
||||
if (ret == null)
|
||||
{
|
||||
throw new InvalidOperationException("Failed in building a new RenderStream when calling AsMainStreamOf");
|
||||
}
|
||||
ret!.InternalInit();
|
||||
ret.timeProvider = this.frameTimeProvider;
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
using StgSharp.Graphics;
|
||||
using StgSharp.Graphics.GL;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Logic
|
||||
{
|
||||
public partial class ViewModelBase
|
||||
{
|
||||
private List<View> allView;
|
||||
|
||||
public View BuildNewView(
|
||||
ViewPortDesigner designer, (int x, int y, int z) unitCubeSize
|
||||
)
|
||||
{
|
||||
View ret = new View(this.context, designer,unitCubeSize);
|
||||
allView.Add(ret);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public T BuildRenderStream<T>(View v, (int, int, int) cube) where T : RenderStream
|
||||
{
|
||||
T ret = Activator.CreateInstance(typeof(T), v.Port, cube) as T ??
|
||||
throw new InvalidOperationException("Cannot build new render stream.");
|
||||
ret.timeProvider = this.frameTimeProvider;
|
||||
ret.InternalInit();
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,249 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="ViewModel.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Graphics;
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
|
||||
namespace StgSharp.Logic
|
||||
{
|
||||
public abstract partial class ViewModelBase
|
||||
{
|
||||
|
||||
private int _frameCount;
|
||||
private int _frameSpeed;
|
||||
private ViewPort context;
|
||||
|
||||
internal IntPtr monitor;
|
||||
|
||||
internal TimeSpanProvider fpsCountProvider;
|
||||
internal TimeSpanProvider frameTimeProvider;
|
||||
internal Vector4 backgroundColor;
|
||||
|
||||
protected ViewModelBase(int frameSpeed)
|
||||
{
|
||||
context = new ViewPort();
|
||||
allView = new List<View>();
|
||||
fpsCountProvider = new TimeSpanProvider(1.0, TimeSpanProvider.DefaultProvider);
|
||||
_frameSpeed = 0;
|
||||
_frameCount = 0;
|
||||
fpsCountProvider.SpanRefreshCallback =
|
||||
() =>
|
||||
{
|
||||
Interlocked.Exchange(ref _frameSpeed, _frameCount);
|
||||
Interlocked.Exchange(ref _frameCount, 0);
|
||||
};
|
||||
long frameLength = (FrameSpeed > 0) ? ((1000L * 1000L) / FrameSpeed) : 0;
|
||||
frameTimeProvider = new TimeSpanProvider(
|
||||
frameLength, TimeSpanProvider.DefaultProvider
|
||||
);
|
||||
frameTimeProvider.SpanRefreshCallback =
|
||||
() =>
|
||||
{
|
||||
};
|
||||
}
|
||||
|
||||
public ViewModelBase(ViewPort vbinding, int framespeed)
|
||||
{
|
||||
context = vbinding;
|
||||
allView = new List<View>();
|
||||
fpsCountProvider = new TimeSpanProvider(1.0, TimeSpanProvider.DefaultProvider);
|
||||
_frameSpeed = 0;
|
||||
_frameCount = 0;
|
||||
fpsCountProvider.SpanRefreshCallback =
|
||||
() =>
|
||||
{
|
||||
Interlocked.Exchange(ref _frameSpeed, _frameCount);
|
||||
Interlocked.Exchange(ref _frameCount, 0);
|
||||
};
|
||||
long frameLength = (FrameSpeed > 0) ? ((1000L * 1000L) / FrameSpeed) : 0;
|
||||
frameTimeProvider = new TimeSpanProvider(
|
||||
frameLength, TimeSpanProvider.DefaultProvider
|
||||
);
|
||||
frameTimeProvider.SpanRefreshCallback =
|
||||
() =>
|
||||
{
|
||||
};
|
||||
}
|
||||
|
||||
public int CurrentFrameCount => frameTimeProvider.CurrentSpan;
|
||||
|
||||
public int FrameSpeed => _frameSpeed;
|
||||
|
||||
/// <summary>
|
||||
/// Height of this form, represent in <see cref="int"/>
|
||||
/// </summary>
|
||||
public int Height
|
||||
{
|
||||
get => context.Height;
|
||||
set { context.Height = value; }
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get => context.Name;
|
||||
}
|
||||
|
||||
public bool ShouldClose
|
||||
{
|
||||
get => InternalIO.glfwWindowShouldClose(context.ViewPortID) != 0;
|
||||
set => InternalIO.glfwSetWindowShouldClose(context.ViewPortID, value ? 1 : 0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Width of this form, represent in <see cref="int"/>
|
||||
/// </summary>
|
||||
public vec2d Size
|
||||
{
|
||||
get => new vec2d(Width, Height);
|
||||
set
|
||||
{
|
||||
Width = (int)value.X;
|
||||
Height = (int)value.Y;
|
||||
if (WindowID != IntPtr.Zero)
|
||||
{
|
||||
InternalIO.glfwSetWindowSize(context.ViewPortID, Width, Height);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Width of this form, represent in <see cref="int"/>
|
||||
/// </summary>
|
||||
public int Width
|
||||
{
|
||||
get => context.Width;
|
||||
set
|
||||
{
|
||||
context.Width = value;
|
||||
if (WindowID != IntPtr.Zero)
|
||||
{
|
||||
InternalIO.glfwSetWindowSize(context.ViewPortID, Width, Height);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public unsafe IntPtr WindowID
|
||||
{
|
||||
get => context.ViewPortID;
|
||||
}
|
||||
|
||||
|
||||
#pragma warning disable CA1044
|
||||
protected FrameBufferSizeHandler FrameSizeCallback
|
||||
{
|
||||
set
|
||||
{
|
||||
IntPtr handlerPtr = Marshal.GetFunctionPointerForDelegate(value);
|
||||
InternalIO.glfwSetFramebufferSizeCallback(context.ViewPortID, handlerPtr);
|
||||
}
|
||||
}
|
||||
#pragma warning restore CA1044
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Resize the current form
|
||||
/// </summary>
|
||||
/// <param name="size">
|
||||
/// A <see cref="vec2d"/> (width,height) representing the new size of current form
|
||||
/// </param>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void SetSize(vec2d size)
|
||||
{
|
||||
this.Size = size;
|
||||
InternalIO.glfwSetWindowSize(this.context.ViewPortID, (int)size.X, (int)size.Y);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Set the size limit of current form
|
||||
/// </summary>
|
||||
/// <param name="minSize">
|
||||
/// Minimum size of current form. In form of a <see cref="vec2d"/> of (width,height)
|
||||
/// </param>
|
||||
/// <param name="maxSize">
|
||||
/// Maximum size of current form. In form of a <see cref="vec2d"/> of (width,height)
|
||||
/// </param>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void SetSizeLimit(vec2d minSize, vec2d maxSize)
|
||||
{
|
||||
InternalIO.glfwSetWindowSizeLimits(
|
||||
this.context.ViewPortID,
|
||||
(int)minSize.X,
|
||||
(int)minSize.Y,
|
||||
(int)maxSize.X,
|
||||
(int)maxSize.Y);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the size limit of current form
|
||||
/// </summary>
|
||||
/// <param name="minWidth">Minimum width of current form</param>
|
||||
/// <param name="minHeight">Minimum height of current form</param>
|
||||
/// <param name="maxWidth">Maximum width of current form</param>
|
||||
/// <param name="maxHeight">Maximum height of current form</param>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void SetSizeLimit(int minWidth, int minHeight, int maxWidth, int maxHeight)
|
||||
{
|
||||
//TODO 重做form的尺寸极限控制
|
||||
InternalIO.glfwSetWindowSizeLimits(this.context.ViewPortID, minWidth, minHeight, maxWidth, maxHeight);
|
||||
}
|
||||
|
||||
#region Key Control
|
||||
|
||||
protected KeyStatus CheckKey(KeyboardKey key)
|
||||
{
|
||||
return InternalIO.glfwGetKey(this.WindowID, (int)key);
|
||||
}
|
||||
|
||||
protected KeyStatus CheckKey(Mouse key)
|
||||
{
|
||||
return InternalIO.glfwGetKey(this.WindowID, (int)key);
|
||||
}
|
||||
|
||||
protected KeyStatus CheckKey(Joystick key)
|
||||
{
|
||||
return InternalIO.glfwGetKey(this.WindowID, (int)key);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user