c-o
This commit is contained in:
@@ -0,0 +1,80 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="BufferObjectBase.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharp.Graphics.GL
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{
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/// <summary>
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/// Interface of all kinds OpenGL buffer objects
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/// </summary>
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public abstract class BufferObjectBase : IDisposable
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{
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protected RenderStream binding;
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protected glHandleSet _bufferHandle;
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/// <summary>
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/// Get the only handle to one of the Object instance
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/// </summary>
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/// <param name="index"></param>
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/// <returns></returns>
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public glHandle this[int index] => _bufferHandle[index];
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/// <summary>
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/// Bind a buffer instance to OpenGL
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/// </summary>
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/// <param name="index">Index of handle of the object in this instance to be bind</param>
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public abstract void Bind(int index);
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public void Dispose()
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{
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Dispose(disposing: true);
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GC.SuppressFinalize(this);
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}
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/// <inheritdoc/>
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public override string ToString()
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{
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return $"This is a {GetType().FullName}, containing {_bufferHandle.length} buffer handles: {_bufferHandle.ToString()}.";
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}
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protected abstract void Dispose(bool disposing);
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~BufferObjectBase()
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{
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Dispose(disposing: false);
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}
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}
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}
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@@ -0,0 +1,84 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="EBO.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
|
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// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Math;
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using System;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Text;
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namespace StgSharp.Graphics.GL
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{
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/// <summary>
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/// A collection of handle to Element Buffer Object in OpenglFunc.
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/// Each <see langword="uint"/> value indexed from instance of this class this
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/// is the only handle to one Element Buffer Object.
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/// </summary>
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public unsafe class ElementBuffer : BufferObjectBase
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{
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internal ElementBuffer(int n, glRenderStream binding)
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{
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this.binding = binding;
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_bufferHandle = glFunc.GenBuffers(n);
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}
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public override sealed void Bind(int index)
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{
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glFunc.BindBuffer(BufferType.ElementArrayBuffer, _bufferHandle[index]);
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}
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public void SetValue<T>(int index, T[] bufferArray, BufferUsage usage)
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where T : struct, IConvertible
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{
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glFunc.BindBuffer(BufferType.ElementArrayBuffer, _bufferHandle[index]);
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glFunc.SetBufferData(BufferType.ElementArrayBuffer, bufferArray, usage);
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}
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public void SetValue<T>(int index, ReadOnlySpan<T> bufferSpan, BufferUsage usage)
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where T : struct, IConvertible
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{
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glFunc.BindBuffer(BufferType.ElementArrayBuffer, _bufferHandle[index]);
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glFunc.SetBufferData(BufferType.ElementArrayBuffer, bufferSpan, usage);
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}
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protected override sealed void Dispose(bool disposing)
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{
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if (disposing)
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{
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glFunc.DeleteBuffers(_bufferHandle);
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_bufferHandle.Release();
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}
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}
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}
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}
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@@ -0,0 +1,60 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharp.Graphics.GL
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{
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#pragma warning disable CA1008
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#pragma warning disable CA1028
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public enum FrameBufferTarget:uint
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#pragma warning restore CA1028
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#pragma warning restore CA1008
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{
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Read = GLconst.READ_FRAMEBUFFER,
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All = GLconst.FRAMEBUFFER,
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Draw = GLconst.DRAW_FRAMEBUFFER,
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}
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public class FrameBuffer : BufferObjectBase
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{
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internal unsafe FrameBuffer(int count, glRenderStream contextBinding)
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{
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binding = contextBinding;
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_bufferHandle = new glHandleSet(count);
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((GLcontext*)binding.ContextHandle)->glGenFramebuffers((uint)count,_bufferHandle.handle);
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}
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/// <summary>
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/// Bind the frame buffer object with name frame buffer to the frame buffer target specified by target.
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/// <see langword="FrameBufferTarget.All"/> will be set as default target.
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/// </summary>
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/// <param name="index">Index of object to be binded in handle set</param>
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public unsafe override void Bind(int index)
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{
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glFunc.BindFrameBuffer(FrameBufferTarget.All,_bufferHandle[index]);
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}
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public static void BindNull()
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{
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glFunc.BindFrameBuffer(FrameBufferTarget.All,glHandle.Zero);
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}
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/// <summary>
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/// Bind the frame buffer object with name frame buffer to the frame buffer target specified by target.
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/// Target of this frame buffer should be set manually.
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/// </summary>
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/// <param name="target">The frame buffer target of the binding operation.</param>
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/// <param name="index">Index of object to be binded in handle set</param>
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public unsafe void Bind(FrameBufferTarget target, int index)
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{
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((GLcontext*)binding.ContextHandle)->glBindFramebuffer((uint)target, _bufferHandle[index].Value);
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}
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protected override void Dispose(bool disposing)
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{
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throw new NotImplementedException();
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}
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}
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}
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@@ -0,0 +1,38 @@
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using System;
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using System.Collections.Generic;
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using System.Security.Principal;
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using System.Text;
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namespace StgSharp.Graphics.GL
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{
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public class RenderBuffer : BufferObjectBase
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{
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public RenderBuffer(int count, glRenderStream binding)
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{
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this.binding = binding;
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_bufferHandle = glFunc.GenRenderBuffer(count);
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}
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public override void Bind(int index)
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{
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glFunc.BindRenderBuffer(this[index]);
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}
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protected override void Dispose(bool disposing)
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{
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throw new NotImplementedException();
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}
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public void Store(RenderBufferInternalFormat format, (int width,int height) size)
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{
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if (size.width > binding.Width || size.height>binding.Height)
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{
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StgSharp.LogWarning("FrameBuffer is larger than current canvas binding");
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}
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}
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}
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}
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@@ -0,0 +1,155 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="texture.cs"
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// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Graphics.GL
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||||
{
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public unsafe class TextureGL
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||||
{
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|
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internal static bool[] unitActivated = new bool[16];
|
||||
private IntPtr binding;
|
||||
internal glHandleSet _textureHandle;
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internal Image[] sourceList;
|
||||
|
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public glHandle this[int index]
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||||
{
|
||||
get => _textureHandle[index];
|
||||
}
|
||||
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internal TextureGL(int n, glRenderStream binding)
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||||
{
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||||
sourceList = new Image[n];
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||||
this.binding = binding.ContextHandle;
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||||
_textureHandle = glFunc.GenTextures(n);
|
||||
}
|
||||
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||||
public static void Activate(TextureUnit unit)
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||||
{
|
||||
glFunc.ActiveTexture((uint)unit);
|
||||
}
|
||||
|
||||
public void Bind2D(int index)
|
||||
{
|
||||
glFunc.BindTexture(GLconst.TEXTURE_2D, _textureHandle[index]);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// </summary>
|
||||
/// <param name="index"> </param>
|
||||
/// <param name="i"> </param>
|
||||
public unsafe void LoadTexture(int index, Image i)
|
||||
{
|
||||
sourceList[index] = i;
|
||||
glArrayHandle handle = sourceList[index].GetArrayHandle();
|
||||
glFunc.TextureImage2d(
|
||||
Texture2DTarget.Texture2D, 0, (uint)i.Channel,
|
||||
(uint)sourceList[index].Width, (uint)sourceList[index].Height,
|
||||
(uint)i.Channel, ImageChannelLayout.Byte,
|
||||
pixelArrayHandle: handle
|
||||
);
|
||||
handle.Release();
|
||||
}
|
||||
|
||||
|
||||
#region texture setting
|
||||
|
||||
public void Set2dFilterProperty(
|
||||
Filter onMinify, Filter onMagnify)
|
||||
{
|
||||
glFunc.TextureParameter(GLconst.TEXTURE_2D, GLconst.TEXTURE_MIN_FILTER, (int)onMinify);
|
||||
glFunc.TextureParameter(GLconst.TEXTURE_2D, GLconst.TEXTURE_MAG_FILTER, (int)onMagnify);
|
||||
}
|
||||
|
||||
public void Set2dWrapProperty(
|
||||
Wrap onHorizontial, Wrap onVertical)
|
||||
{
|
||||
glFunc.TextureParameter(GLconst.TEXTURE_2D, GLconst.TEXTURE_WRAP_S, (int)onHorizontial);
|
||||
glFunc.TextureParameter(GLconst.TEXTURE_2D, GLconst.TEXTURE_WRAP_T, (int)onVertical);
|
||||
}
|
||||
|
||||
#endregion texture setting
|
||||
|
||||
|
||||
}
|
||||
|
||||
#pragma warning disable CA1008
|
||||
public enum Filter
|
||||
#pragma warning restore CA1008
|
||||
{
|
||||
Nearest = GLconst.NEAREST,
|
||||
Linear = GLconst.LINEAR,
|
||||
NearestLinearMipmap = GLconst.NEAREST_MIPMAP_LINEAR,
|
||||
LinearLinearMipmap = GLconst.LINEAR_MIPMAP_LINEAR,
|
||||
NearestNearestMipmap = GLconst.NEAREST_MIPMAP_NEAREST,
|
||||
LinearNearestMipmap = GLconst.LINEAR_MIPMAP_NEAREST,
|
||||
}
|
||||
|
||||
#pragma warning disable CA1008
|
||||
public enum TextureUnit
|
||||
#pragma warning restore CA1008
|
||||
{
|
||||
Unit0 = GLconst.TEXTURE0,
|
||||
Unit1 = GLconst.TEXTURE1,
|
||||
Unit2 = GLconst.TEXTURE2,
|
||||
Unit3 = GLconst.TEXTURE3,
|
||||
Unit4 = GLconst.TEXTURE4,
|
||||
Unit5 = GLconst.TEXTURE5,
|
||||
Unit6 = GLconst.TEXTURE6,
|
||||
Unit7 = GLconst.TEXTURE7,
|
||||
Unit8 = GLconst.TEXTURE8,
|
||||
Unit9 = GLconst.TEXTURE9,
|
||||
Unit10 = GLconst.TEXTURE10,
|
||||
Unit11 = GLconst.TEXTURE11,
|
||||
Unit12 = GLconst.TEXTURE12,
|
||||
Unit13 = GLconst.TEXTURE13,
|
||||
Unit14 = GLconst.TEXTURE14,
|
||||
Unit15 = GLconst.TEXTURE15,
|
||||
}
|
||||
|
||||
#pragma warning disable CA1008
|
||||
public enum Wrap
|
||||
#pragma warning restore CA1008
|
||||
{
|
||||
Repeat = GLconst.REPEAT,
|
||||
MirroredRepeat = GLconst.MIRRORED_REPEAT,
|
||||
ClampToEdge = GLconst.CLAMP_TO_EDGE,
|
||||
ClampToBorder = GLconst.CLAMP_TO_BORDER,
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,80 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="VAO.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Graphics.GL
|
||||
{
|
||||
public unsafe class VertexArray : BufferObjectBase
|
||||
{
|
||||
|
||||
internal VertexArray(int n, glRenderStream binding)
|
||||
{
|
||||
this.binding = binding;
|
||||
_bufferHandle = glFunc.GenVertexArrays(n);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public override sealed void Bind(int index)
|
||||
{
|
||||
glFunc.BindVertexArray(_bufferHandle[index]);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void BindNull()
|
||||
{
|
||||
glFunc.BindVertexArray(glHandle.Zero);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void SetVertexAttribute(uint index, int vertexLength, TypeCode dataType, bool isNomalized, uint stride, int pointer)
|
||||
{
|
||||
glFunc.SetVertexAttribute(
|
||||
index, vertexLength, dataType,
|
||||
isNomalized,
|
||||
stride, pointer);
|
||||
}
|
||||
|
||||
protected override sealed void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
glFunc.DeleteVertexArrays(_bufferHandle);
|
||||
_bufferHandle.Release();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,155 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="VBO.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Graphics.GL;
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Net.Security;
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Graphics.GL
|
||||
{
|
||||
public unsafe class VertexBuffer : BufferObjectBase
|
||||
{
|
||||
|
||||
internal VertexBuffer(int n, glRenderStream binding)
|
||||
{
|
||||
this.binding = binding;
|
||||
_bufferHandle = glFunc.GenBuffers(n);
|
||||
}
|
||||
|
||||
public override sealed void Bind(int index)
|
||||
{
|
||||
glFunc.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set data to current vertex buffer object
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type of bufferData</typeparam>
|
||||
/// <param name="index">Index to find certain VBO in this instance</param>
|
||||
/// <param name="bufferData">Data to write in</param>
|
||||
/// <param name="usage">How OpenGL use these data, defined by <see cref="BufferUsage"/></param>
|
||||
public void WriteMatrixData<T>(int index, T bufferData, BufferUsage usage)
|
||||
where T : struct, IMat
|
||||
{
|
||||
glFunc.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
|
||||
glFunc.SetBufferData(BufferType.ArrayBuffer, bufferData, usage);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set data to current vertex buffer object
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type of bufferData</typeparam>
|
||||
/// <param name="index">Index to find certain VBO in this instance</param>
|
||||
/// <param name="bufferArray">Data to write in</param>
|
||||
/// <param name="usage">How OpenGL use these data, defined by <see cref="BufferUsage"/></param>
|
||||
public void WriteScalerData<T>(int index, T[] bufferArray, BufferUsage usage)
|
||||
where T : struct,
|
||||
#if NET8_0_OR_GREATER
|
||||
INumber
|
||||
#else
|
||||
IConvertible
|
||||
#endif
|
||||
{
|
||||
glFunc.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
|
||||
glFunc.SetBufferData(BufferType.ArrayBuffer, bufferArray, usage);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set data to current vertex buffer object
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type of bufferData</typeparam>
|
||||
/// <param name="index">Index to find certain VBO in this instance</param>
|
||||
/// <param name="scalerSpan">A <see cref="Span{T}"/> of data to write in</param>
|
||||
/// <param name="usage">How OpenGL use these data, defined by <see cref="BufferUsage"/></param>
|
||||
public void WriteScalerData<T>(int index, ReadOnlySpan<T> scalerSpan, BufferUsage usage)
|
||||
where T : struct,
|
||||
#if NET8_0_OR_GREATER
|
||||
INumber
|
||||
#else
|
||||
IConvertible
|
||||
#endif
|
||||
{
|
||||
glFunc.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
|
||||
glFunc.SetBufferData(BufferType.ArrayBuffer, scalerSpan, usage);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set data to current vertex buffer object
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type of bufferData</typeparam>
|
||||
/// <param name="index">Index to find certain VBO in this instance</param>
|
||||
/// <param name="vectorSpan">A <see cref="Span{T}"/> of data to write in</param>
|
||||
/// <param name="usage">How OpenGL use these data, defined by <see cref="BufferUsage"/></param>
|
||||
public void WriteVectorData<T>(int index, ReadOnlySpan<T> vectorSpan, BufferUsage usage) where T : struct, IVector
|
||||
{
|
||||
glFunc.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
|
||||
glFunc.SetBufferVectorData(BufferType.ArrayBuffer, vectorSpan, usage);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set data to current vertex buffer object
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type of bufferData</typeparam>
|
||||
/// <param name="index">Index to find certain VBO in this instance</param>
|
||||
/// <param name="vectorArray">A array of data to write in</param>
|
||||
/// <param name="usage">How OpenGL use these data, defined by <see cref="BufferUsage"/></param>
|
||||
public void WriteVectorData<T>(int index, T[] vectorArray, BufferUsage usage) where T : struct, IVector
|
||||
{
|
||||
glFunc.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
|
||||
glFunc.SetBufferVectorData(BufferType.ArrayBuffer, vectorArray, usage);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Unbind()
|
||||
{
|
||||
glFunc.BindBuffer(BufferType.ArrayBuffer, glHandle.Zero);
|
||||
}
|
||||
|
||||
protected override sealed void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
glFunc.DeleteBuffers(_bufferHandle);
|
||||
_bufferHandle.Release();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user