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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="glApiDefine.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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/*
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* This file is created to link functions in OpenGL to version in C#
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* The name of delegates and organization to init all these delegates
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* are refferd from GLAD1 in agreement of MIT license generated from
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* https://glad.dav1d.de/
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*/
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using StgSharp.Math;
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using System;
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using System.Numerics;
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using System.Runtime.InteropServices;
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namespace StgSharp.Graphics
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{
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#region StgSharpDele
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public unsafe delegate void FrameBufferSizeHandler(IntPtr window, uint width, uint height);
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#endregion
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/// <summary>
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/// Function handler to load an opengl function by searching its name.
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/// </summary>
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/// <param name="name">the name of the Opengl function</param>
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/// <returns>An intptr value representing the pointer to the function</returns>
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public delegate IntPtr glLoader(string name);
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#region glDEBUG
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internal unsafe delegate void GLDEBUGPROC(int source, int type, uint id, int severity, int length, sbyte* message, void* userParam);
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internal unsafe delegate void GLDEBUGPROCARB(int source, int type, uint id, int severity, int length, sbyte* message, void* userParam);
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internal unsafe delegate void GLDEBUGPROCKHR(int source, int type, uint id, int severity, int length, sbyte* message, void* userParam);
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internal unsafe delegate void GLDEBUGPROCAMD(uint id, int category, int severity, int length, sbyte* message, void* userParam);
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#endregion
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}
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