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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="AnimationBuilder.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Geometries;
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using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Text;
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namespace StgSharp.Graphics
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{
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public delegate Image BuildAnimationDelegate(float time, out Polygon4 texutreFrame);
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public sealed class AnimationBuilder: IImageProvider
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{
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private Image cache;
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private Polygon4 textureFrame;
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private TimeFunction time;
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public AnimationBuilder(
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BuildAnimationDelegate builderFunc,
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TimeFunction timeline
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)
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{
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textureFrame = new Polygon4();
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time = timeline;
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BuilderFunc = builderFunc;
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cache = BuilderFunc(time.Calculate(), out textureFrame);
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}
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public Polygon4 TextureFrame { get => textureFrame; }
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public BuildAnimationDelegate BuilderFunc { get; set; }
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public bool IsComplete
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{
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get => time.IsComplete;
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}
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public Image GetAnimationFrame()
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{
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if (!time.IsComplete)
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{
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cache = BuilderFunc(time.Calculate(),out textureFrame);
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}
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return cache;
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}
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public void reset()
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{
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time.Reset();
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}
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Image IImageProvider.ProvideImage()
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{
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return GetAnimationFrame();
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}
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}
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}
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@@ -0,0 +1,12 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace StgSharp.Graphics
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{
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public interface IImageProvider
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{
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Image ProvideImage();
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}
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}
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