This commit is contained in:
Nitload
2024-06-10 15:12:08 +08:00
parent f6963b8e00
commit be6c2e6b92
305 changed files with 28336 additions and 5938 deletions
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//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="AnimationBuilder.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Geometries;
using System;
using System.Collections.Generic;
using System.Net;
using System.Text;
namespace StgSharp.Graphics
{
public delegate Image BuildAnimationDelegate(float time, out Polygon4 texutreFrame);
public sealed class AnimationBuilder: IImageProvider
{
private Image cache;
private Polygon4 textureFrame;
private TimeFunction time;
public AnimationBuilder(
BuildAnimationDelegate builderFunc,
TimeFunction timeline
)
{
textureFrame = new Polygon4();
time = timeline;
BuilderFunc = builderFunc;
cache = BuilderFunc(time.Calculate(), out textureFrame);
}
public Polygon4 TextureFrame { get => textureFrame; }
public BuildAnimationDelegate BuilderFunc { get; set; }
public bool IsComplete
{
get => time.IsComplete;
}
public Image GetAnimationFrame()
{
if (!time.IsComplete)
{
cache = BuilderFunc(time.Calculate(),out textureFrame);
}
return cache;
}
public void reset()
{
time.Reset();
}
Image IImageProvider.ProvideImage()
{
return GetAnimationFrame();
}
}
}
@@ -0,0 +1,12 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Graphics
{
public interface IImageProvider
{
Image ProvideImage();
}
}