c-o
This commit is contained in:
@@ -1 +0,0 @@
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D:/NitloadIndustry/研究项目/1-Flagship/TH2020/ProjectFile/源代码/StgSharp/Graphics
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@@ -0,0 +1,88 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="AnimationBuilder.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
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||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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||||
//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Geometries;
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using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Text;
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namespace StgSharp.Graphics
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{
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public delegate Image BuildAnimationDelegate(float time, out Polygon4 texutreFrame);
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public sealed class AnimationBuilder: IImageProvider
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{
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private Image cache;
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private Polygon4 textureFrame;
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private TimeFunction time;
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public AnimationBuilder(
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BuildAnimationDelegate builderFunc,
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TimeFunction timeline
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)
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{
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textureFrame = new Polygon4();
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time = timeline;
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BuilderFunc = builderFunc;
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cache = BuilderFunc(time.Calculate(), out textureFrame);
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}
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public Polygon4 TextureFrame { get => textureFrame; }
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public BuildAnimationDelegate BuilderFunc { get; set; }
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||||
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public bool IsComplete
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{
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get => time.IsComplete;
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}
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||||
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public Image GetAnimationFrame()
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{
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if (!time.IsComplete)
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{
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cache = BuilderFunc(time.Calculate(),out textureFrame);
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||||
}
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return cache;
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}
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||||
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public void reset()
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||||
{
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time.Reset();
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}
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||||
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Image IImageProvider.ProvideImage()
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||||
{
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return GetAnimationFrame();
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}
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}
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}
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@@ -0,0 +1,12 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace StgSharp.Graphics
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{
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||||
public interface IImageProvider
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||||
{
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Image ProvideImage();
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}
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}
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@@ -0,0 +1,961 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="StructDefine.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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||||
//
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||||
//-----------------------------------------------------------------------
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||||
//-----------------------------------------------------------------------
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using StgSharp.Graphics.GL;
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using System;
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using System.Runtime.InteropServices;
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/**/
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namespace StgSharp.Graphics
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{
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//rename types in style of GLFW
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using GLFWbool = Boolean;
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//strucs defined in GLFW3.h
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#region GLFW3 struct
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[StructLayout(LayoutKind.Sequential)]
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public unsafe struct GLFWcontext
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{
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||||
private int client;
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private IntPtr destroy;
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||||
private delegate*<byte*> extensionSupported;
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private GLFWbool forward, debug, noerror;
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//PFNGLGETINTEGERVPROC GetIntegerv;
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private IntPtr GetIntegerv;
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private delegate*<delegate*<void>, void> getProcAddress;
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//PFNGLGETSTRINGPROC GetString;
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private IntPtr GetString;
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||||
|
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//PFNGLGETSTRINGIPROC GetStringi;
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private IntPtr GetStringi;
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||||
private int major, minor, revision;
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||||
|
||||
/*
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void (* makeCurrent) (glfwWindow*);
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||||
void (* swapBuffers) (glfwWindow*);
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void (* swapInterval) (int);
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int (* extensionSupported) (const byte*);
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||||
GLFWglproc(*getProcAddress)(const byte*);
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void (* destroy) (glfwWindow*);
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*/
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||||
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private delegate*<glfwWindow*> makeCurrent;
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private int profile;
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private int release;
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private int robustness;
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private int source;
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||||
private delegate*<glfwWindow*> swapBuffer;
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||||
private delegate*<int> swapInterval;
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||||
|
||||
internal struct egl
|
||||
{
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||||
|
||||
private void* client;
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||||
|
||||
/*
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EGLConfig config;
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||||
EGLContext handle;
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||||
EGLSurface surface;
|
||||
*/
|
||||
private void* config;
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||||
private void* handle;
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||||
private void* surface;
|
||||
|
||||
}
|
||||
|
||||
internal struct osmesa
|
||||
{
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||||
|
||||
private void* buffer;
|
||||
|
||||
//OSMesaContext handle;
|
||||
private void* handle;
|
||||
private int height;
|
||||
|
||||
private int width;
|
||||
|
||||
}
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||||
|
||||
// This is defined in platform.h
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||||
//GLFW_PLATFORM_CONTEXT_STATE
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
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||||
public unsafe struct glfwVideomode
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||||
{
|
||||
|
||||
/*! The refresh rate, in Hz, of the video mode.
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||||
*/
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||||
private int refreshRate;
|
||||
/*! The bit depth of the blue channel of the video mode.
|
||||
*/
|
||||
public int blueBits;
|
||||
/*! The bit depth of the green channel of the video mode.
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||||
*/
|
||||
public int greenBits;
|
||||
/*! The height, in screen coordinates, of the video mode.
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||||
*/
|
||||
public int height;
|
||||
/*! The bit depth of the red channel of the video mode.
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||||
*/
|
||||
public int redBits;
|
||||
|
||||
/*! The width, in screen coordinates, of the video mode.
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||||
*/
|
||||
public int width;
|
||||
|
||||
}
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||||
|
||||
[StructLayout(LayoutKind.Sequential)]
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||||
public unsafe struct glfwGammaramp
|
||||
{
|
||||
|
||||
/*! An array of value describing the response of the blue channel.
|
||||
*/
|
||||
private ushort* blue;
|
||||
/*! An array of value describing the response of the green channel.
|
||||
*/
|
||||
private ushort* green;
|
||||
|
||||
/*! An array of value describing the response of the red channel.
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||||
*/
|
||||
private ushort* red;
|
||||
/*! The number of elements in each array.
|
||||
*/
|
||||
private uint size;
|
||||
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
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||||
public unsafe struct GLFWimage
|
||||
{
|
||||
|
||||
/*! The height, in pixels, of this image.
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||||
*/
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private int height;
|
||||
/*! The width, in pixels, of this image.
|
||||
*/
|
||||
private int width;
|
||||
/*! The pixel data of this image, arranged left-to-right, top-to-bottom.
|
||||
*/
|
||||
private byte* pixels;
|
||||
|
||||
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public unsafe struct GLFWgamepadstate
|
||||
{
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||||
|
||||
/*! The states of each [gamepad axis](@ref gamepad_axes), in the range -1.0
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||||
* to 1.0 inclusive.
|
||||
*/
|
||||
public fixed float axes[6];
|
||||
|
||||
/*! The states of each [gamepad button](@ref gamepad_buttons), `GLFW_PRESS`
|
||||
* or `GLFW_RELEASE`.
|
||||
*/
|
||||
public fixed byte buttons[15];
|
||||
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public unsafe struct GLFWallocator
|
||||
{
|
||||
|
||||
//GLFWallocatefun allocate;
|
||||
private IntPtr allocate;
|
||||
|
||||
//GLFWdeallocatefun deallocate;
|
||||
private IntPtr deallocate;
|
||||
|
||||
//GLFWreallocatefun reallocate;
|
||||
private IntPtr reallocate;
|
||||
|
||||
private void* user;
|
||||
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public unsafe struct glfwMonitor
|
||||
{
|
||||
|
||||
private fixed byte name[128];
|
||||
private IntPtr userPointer;
|
||||
|
||||
private int width, height;
|
||||
|
||||
private glfwWindow* window;
|
||||
|
||||
private glfwVideomode* modes;
|
||||
private int modeCount;
|
||||
private glfwVideomode currentMode;
|
||||
|
||||
private glfwGammaramp originalRamp;
|
||||
private glfwGammaramp currentRamp;
|
||||
|
||||
public glfwMonitor()
|
||||
{ }
|
||||
|
||||
public unsafe string Name
|
||||
{
|
||||
get
|
||||
{
|
||||
fixed (byte* cptr = name)
|
||||
{
|
||||
return Marshal.PtrToStringAnsi((IntPtr)cptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
unsafe struct glfwWindow
|
||||
{
|
||||
glfwWindow* next;
|
||||
|
||||
// Window settings and state
|
||||
int resizable;
|
||||
int decorated;
|
||||
int autoIconify;
|
||||
int floating;
|
||||
int focusOnShow;
|
||||
int mousePassthrough;
|
||||
int shouldClose;
|
||||
void* userPointer;
|
||||
int doublebuffer;
|
||||
// glfwVideomode videoMode; // 根据GLFWvidmode的定义转换
|
||||
IntPtr monitor; // _GLFWmonitor* monitor;
|
||||
IntPtr cursor; // _GLFWcursor* cursor;
|
||||
|
||||
int minwidth, minheight;
|
||||
int maxwidth, maxheight;
|
||||
int numer, denom;
|
||||
|
||||
int stickyKeys;
|
||||
int stickyMouseButtons;
|
||||
int lockKeyMods;
|
||||
int cursorMode;
|
||||
public fixed byte mouseButtons[GLconst.GLFW_MOUSE_BUTTON_LAST + 1];
|
||||
public fixed byte keys[GLconst.GLFW_KEY_LAST + 1];
|
||||
|
||||
// Virtual cursor position when cursor is disabled
|
||||
double virtualCursorPosX, virtualCursorPosY;
|
||||
bool rawMouseMotion;
|
||||
|
||||
// _GLFWcontext context; // 根据_GLFWcontext的定义转换
|
||||
|
||||
// Callbacks are represented as IntPtr since we don't need the actual function pointers in C#
|
||||
internal struct Callbacks
|
||||
{
|
||||
internal IntPtr pos;
|
||||
internal IntPtr size;
|
||||
internal IntPtr close;
|
||||
internal IntPtr refresh;
|
||||
internal IntPtr focus;
|
||||
internal IntPtr iconify;
|
||||
internal IntPtr maximize;
|
||||
internal IntPtr fbsize;
|
||||
internal IntPtr scale;
|
||||
internal IntPtr mouseButton;
|
||||
internal IntPtr cursorPos;
|
||||
internal IntPtr cursorEnter;
|
||||
internal IntPtr scroll;
|
||||
internal IntPtr key;
|
||||
internal IntPtr character;
|
||||
internal IntPtr charmods;
|
||||
internal IntPtr drop;
|
||||
}
|
||||
Callbacks callbacks;
|
||||
|
||||
// GLFW_PLATFORM_WINDOW_STATE platformWindowState;
|
||||
}
|
||||
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct GLFWwindowCallback
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct GLFWcursor
|
||||
{
|
||||
|
||||
//GLFWcursor* next;
|
||||
private IntPtr next;
|
||||
|
||||
// This is defined in platform.h
|
||||
// not completed in tranformation
|
||||
// GLFW_PLATFORM_CURSOR_STATE;
|
||||
}
|
||||
|
||||
/*
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public unsafe struct GLFWerror
|
||||
{
|
||||
//GLFWerror* next;
|
||||
IntPtr next;
|
||||
int code;
|
||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = (int)GLconst.GLFW_MESSAGE_SIZE)]
|
||||
byte[] description = new byte[GLconst.GLFW_MESSAGE_SIZE];
|
||||
|
||||
public GLFWerror()
|
||||
{
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public unsafe struct GLFWinitconfig
|
||||
{
|
||||
|
||||
private int angleType;
|
||||
|
||||
private GLFWbool hatButtons;
|
||||
private int platformID;
|
||||
|
||||
//PFN_vkGetInstanceProcAddr vulkanLoader;
|
||||
private IntPtr vulkanLoader;
|
||||
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public unsafe struct GLFWwndconfig
|
||||
{
|
||||
|
||||
private GLFWbool autoIconify;
|
||||
private GLFWbool centerCursor;
|
||||
private GLFWbool decorated;
|
||||
private GLFWbool floating;
|
||||
private GLFWbool focused;
|
||||
private GLFWbool focusOnShow;
|
||||
private int height;
|
||||
private GLFWbool maximized;
|
||||
private GLFWbool mousePassthrough;
|
||||
private GLFWbool resizable;
|
||||
private GLFWbool scaleToMonitor;
|
||||
private byte* title;
|
||||
private GLFWbool visible;
|
||||
private int width;
|
||||
|
||||
private int xpos;
|
||||
private int ypos;
|
||||
|
||||
internal Ns ns = new Ns();
|
||||
|
||||
internal Win32 win32 = new Win32();
|
||||
|
||||
internal Wl wl = new Wl();
|
||||
|
||||
internal X11 x11 = new X11();
|
||||
|
||||
public GLFWwndconfig()
|
||||
{
|
||||
}
|
||||
|
||||
internal struct Ns
|
||||
{
|
||||
|
||||
private GLFWbool retina = false;
|
||||
public fixed byte frameName[256];
|
||||
|
||||
public Ns()
|
||||
{
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
internal struct X11
|
||||
{
|
||||
|
||||
public fixed byte className[256];
|
||||
public fixed byte instanceName[256];
|
||||
|
||||
public X11()
|
||||
{
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
internal struct Win32
|
||||
{
|
||||
|
||||
private GLFWbool keymenu;
|
||||
|
||||
}
|
||||
|
||||
internal struct Wl
|
||||
{
|
||||
|
||||
public fixed byte appId[256];
|
||||
|
||||
public Wl()
|
||||
{
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public unsafe struct GLFWctxconfig
|
||||
{
|
||||
|
||||
private int client;
|
||||
private GLFWbool debug;
|
||||
private GLFWbool forward;
|
||||
private int major;
|
||||
private int minor;
|
||||
private GLFWbool noerror;
|
||||
private int profile;
|
||||
private int release;
|
||||
private int robustness;
|
||||
|
||||
//glfwWindow* share;
|
||||
private IntPtr share;
|
||||
private int source;
|
||||
|
||||
internal Nsgl nsgl = new Nsgl();
|
||||
|
||||
public GLFWctxconfig()
|
||||
{
|
||||
}
|
||||
|
||||
internal struct Nsgl
|
||||
{
|
||||
|
||||
private GLFWbool offline;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public unsafe struct GLFWfbconfig
|
||||
{
|
||||
|
||||
private int accumAlphaBits;
|
||||
private int accumBlueBits;
|
||||
private int accumGreenBits;
|
||||
private int accumRedBits;
|
||||
private int alphaBits;
|
||||
private int auxBuffers;
|
||||
private int blueBits;
|
||||
private int depthBits;
|
||||
private GLFWbool doublebuffer;
|
||||
private int greenBits;
|
||||
private uintptr_t handle;
|
||||
|
||||
private int redBits;
|
||||
private int samples;
|
||||
private GLFWbool sRGB;
|
||||
private int stencilBits;
|
||||
private GLFWbool stereo;
|
||||
private GLFWbool transparent;
|
||||
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
internal unsafe struct GLFWlibrary
|
||||
{
|
||||
|
||||
private GLFWallocator allocator;
|
||||
private GLFWls contextSlot;
|
||||
|
||||
//GLFWcursor* cursorListHead;
|
||||
private IntPtr cursorListHead;
|
||||
|
||||
//GLFWerror* errorListHead;
|
||||
private IntPtr errorListHead;
|
||||
private GLFWmutex errorLock;
|
||||
|
||||
private GLFWls errorSlot;
|
||||
|
||||
private GLFWbool initialized;
|
||||
|
||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = GLconst.GLFW_JOYSTICK_LAST + 1)]
|
||||
private GLFWjoystick[] joysticks = new GLFWjoystick[GLconst.GLFW_JOYSTICK_LAST + 1];
|
||||
|
||||
private GLFWbool joysticksInitialized;
|
||||
|
||||
private int mappingCount;
|
||||
|
||||
//GLFWmapping* mappings;
|
||||
private IntPtr mappings;
|
||||
|
||||
private int monitorCount;
|
||||
|
||||
//GLFWmonitor** monitors;
|
||||
private IntPtr monitors;
|
||||
|
||||
private GLFWplatform platform;
|
||||
|
||||
//glfwWindow* windowListHead;
|
||||
private IntPtr windowListHead;
|
||||
|
||||
internal Callbacks callbacks = new Callbacks();
|
||||
|
||||
internal Egl egl = new Egl();
|
||||
|
||||
internal Hints hints = new Hints();
|
||||
|
||||
internal Osmesa osmesa = new Osmesa();
|
||||
|
||||
public GLFWlibrary()
|
||||
{
|
||||
}
|
||||
|
||||
internal unsafe struct Hints
|
||||
{
|
||||
|
||||
private GLFWctxconfig context;
|
||||
private GLFWfbconfig framebuffer;
|
||||
|
||||
private GLFWinitconfig init;
|
||||
private int refreshRate;
|
||||
private GLFWwndconfig window;
|
||||
|
||||
}
|
||||
|
||||
internal unsafe struct timer
|
||||
{
|
||||
|
||||
private ulong offset;
|
||||
// This is defined in platform.h
|
||||
|
||||
//not transformed function defination
|
||||
//GLFW_PLATFORM_LIBRARY_TIMER_STATE
|
||||
}
|
||||
|
||||
internal unsafe struct Egl
|
||||
{
|
||||
|
||||
internal bool ANGLE_platform_angle;
|
||||
internal bool ANGLE_platform_angle_d3d;
|
||||
internal bool ANGLE_platform_angle_metal;
|
||||
internal bool ANGLE_platform_angle_opengl;
|
||||
internal bool ANGLE_platform_angle_vulkan;
|
||||
internal IntPtr BindAPI;
|
||||
internal IntPtr CreateContext;
|
||||
internal IntPtr CreatePlatformWindowSurfaceEXT;
|
||||
internal IntPtr CreateWindowSurface;
|
||||
internal IntPtr DestroyContext;
|
||||
internal IntPtr DestroySurface;
|
||||
internal void* display;
|
||||
internal bool EXT_client_extensions;
|
||||
internal bool EXT_platform_base;
|
||||
internal bool EXT_platform_wayland;
|
||||
internal bool EXT_platform_x11;
|
||||
internal bool EXT_present_opaque;
|
||||
|
||||
internal IntPtr GetConfigAttrib;
|
||||
internal IntPtr GetConfigs;
|
||||
internal IntPtr GetDisplay;
|
||||
internal IntPtr GetError;
|
||||
|
||||
internal IntPtr GetPlatformDisplayEXT;
|
||||
internal IntPtr GetProcAddress;
|
||||
|
||||
internal void* handle;
|
||||
internal IntPtr Initialize;
|
||||
internal bool KHR_colorSpace;
|
||||
internal bool KHR_context_flush_control;
|
||||
|
||||
internal bool KHR_create_context;
|
||||
internal bool KHR_create_context_no_error;
|
||||
internal bool KHR_get_all_proc_addresses;
|
||||
internal int major, minor;
|
||||
internal IntPtr MakeCurrent;
|
||||
|
||||
internal int platform;
|
||||
internal bool prefix;
|
||||
internal IntPtr QueryString;
|
||||
internal IntPtr SwapBuffers;
|
||||
internal IntPtr SwapInterval;
|
||||
internal IntPtr Terminate;
|
||||
|
||||
}
|
||||
|
||||
internal unsafe struct Osmesa
|
||||
{
|
||||
|
||||
private IntPtr CreateContextAttribs;
|
||||
|
||||
private IntPtr CreateContextExt;
|
||||
private IntPtr DestroyContext;
|
||||
private IntPtr GetColorBuffer;
|
||||
private IntPtr GetDepthBuffer;
|
||||
private IntPtr GetProcAddress;
|
||||
|
||||
private void* handle;
|
||||
private IntPtr MakeCurrent;
|
||||
|
||||
}
|
||||
|
||||
internal unsafe struct vk
|
||||
{
|
||||
|
||||
private GLFWbool available;
|
||||
private GLFWbool EXT_metal_surface;
|
||||
private fixed ulong extensions[2];
|
||||
private IntPtr GetInstanceProcAddr;
|
||||
private void* handle;
|
||||
private GLFWbool KHR_surface;
|
||||
private GLFWbool KHR_wayland_surface;
|
||||
private GLFWbool KHR_win32_surface;
|
||||
private GLFWbool KHR_xcb_surface;
|
||||
private GLFWbool KHR_xlib_surface;
|
||||
private GLFWbool MVK_macos_surface;
|
||||
|
||||
public vk()
|
||||
{
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
internal unsafe struct Callbacks
|
||||
{
|
||||
|
||||
private IntPtr joystick;
|
||||
|
||||
private IntPtr monitor;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public unsafe struct GLFWmapelement
|
||||
{
|
||||
|
||||
private sbyte axisOffset;
|
||||
private sbyte axisScale;
|
||||
private byte index;
|
||||
|
||||
private byte type;
|
||||
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public unsafe struct GLFWmapping
|
||||
{
|
||||
|
||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 6)]
|
||||
private GLFWmapelement[] axes = new GLFWmapelement[6];
|
||||
|
||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 15)]
|
||||
private GLFWmapelement[] buttons = new GLFWmapelement[15];
|
||||
private fixed byte guid[33];
|
||||
|
||||
private fixed byte name[128];
|
||||
|
||||
public GLFWmapping()
|
||||
{ }
|
||||
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public unsafe struct GLFWjoystick
|
||||
{
|
||||
|
||||
private GLFWbool allocated;
|
||||
private float* axes;
|
||||
private int axisCount;
|
||||
private int buttonCount;
|
||||
private byte* buttons;
|
||||
private GLFWbool connected;
|
||||
private fixed byte guid[33];
|
||||
private int hatCount;
|
||||
private byte* hats;
|
||||
|
||||
//GLFWmapping* mapping;
|
||||
private IntPtr mapping;
|
||||
private fixed byte name[128];
|
||||
private void* userPointer;
|
||||
|
||||
// This is defined in platform.h
|
||||
// not completed in transforming
|
||||
// GLFW_PLATFORM_JOYSTICK_STATE;
|
||||
|
||||
public GLFWjoystick()
|
||||
{ }
|
||||
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public unsafe struct GLFWls
|
||||
{
|
||||
// This is defined in platform.h
|
||||
|
||||
//GLFW_PLATFORM_TLS_STATE
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public unsafe struct GLFWplatform
|
||||
{
|
||||
|
||||
// init
|
||||
//GLFWbool(*init)(void);
|
||||
private IntPtr init;
|
||||
|
||||
private int platformID;
|
||||
|
||||
//void (* terminate) (void);
|
||||
private IntPtr terminate;
|
||||
internal IntPtr createCursor;
|
||||
internal IntPtr createStandardCursor;
|
||||
|
||||
// window
|
||||
internal IntPtr createWindow;
|
||||
internal IntPtr destroyCursor;
|
||||
|
||||
internal IntPtr destroyWindow;
|
||||
internal IntPtr focusWindow;
|
||||
internal IntPtr framebufferTransparent;
|
||||
|
||||
// monitor
|
||||
internal IntPtr freeMonitor;
|
||||
internal IntPtr getClipboardString;
|
||||
|
||||
internal IntPtr getEGLNativeDisplay;
|
||||
internal IntPtr getEGLNativeWindow;
|
||||
|
||||
// EGL
|
||||
//EGLenum(*getEGLPlatform)(EGLint**);
|
||||
//EGLNativeDisplayType(*getEGLNativeDisplay)(void);
|
||||
//EGLNativeWindowType(*getEGLNativeWindow)(glfwWindow*);
|
||||
internal IntPtr getEGLPlatform;
|
||||
internal IntPtr getFramebufferSize;
|
||||
internal IntPtr getGammaRamp;
|
||||
internal IntPtr getKeyScancode;
|
||||
internal IntPtr getMappingName;
|
||||
internal IntPtr getMonitorContentScale;
|
||||
|
||||
internal IntPtr getMonitorPos;
|
||||
internal IntPtr getMonitorWorkarea;
|
||||
|
||||
// vulkan
|
||||
//void (* getRequiredInstanceExtensions) (byte**);
|
||||
//GLFWbool(*getPhysicalDevicePresentationSupport)(VkInstance, VkPhysicalDevice, uint32_t);
|
||||
//VkResult(*createWindowSurface)(VkInstance, glfwWindow*,const VkAllocationCallbacks*, VkSurfaceKHR*);
|
||||
internal IntPtr getRequiredInstanceExtensions;
|
||||
internal IntPtr getScancodeName;
|
||||
internal IntPtr getVideoMode;
|
||||
internal IntPtr getVideoModes;
|
||||
internal IntPtr getWindowContentScale;
|
||||
internal IntPtr getWindowFrameSize;
|
||||
internal IntPtr getWindowOpacity;
|
||||
internal IntPtr getWindowPos;
|
||||
internal IntPtr getWindowSize;
|
||||
internal IntPtr GLFWwindow;
|
||||
internal IntPtr hideWindow;
|
||||
internal IntPtr iconifyWindow;
|
||||
internal IntPtr initJoysticks;
|
||||
internal IntPtr maximizeWindow;
|
||||
internal IntPtr pollEvents;
|
||||
internal IntPtr pollJoystick;
|
||||
internal IntPtr postEmptyEvent;
|
||||
internal IntPtr rawMouseMotionSupported;
|
||||
internal IntPtr requestWindowAttention;
|
||||
internal IntPtr restoreWindow;
|
||||
internal IntPtr setClipboardString;
|
||||
internal IntPtr setCursor;
|
||||
internal IntPtr setCursorMode;
|
||||
|
||||
#region input
|
||||
/* void (* getCursorPos) (glfwWindow*, double*, double*);
|
||||
void (* setCursorPos) (glfwWindow*, double, double);
|
||||
void (* setCursorMode) (glfwWindow*, int);
|
||||
void (* setRawMouseMotion) (glfwWindow*, GLFWbool);
|
||||
GLFWbool(*rawMouseMotionSupported)(void);
|
||||
GLFWbool(*createCursor)(GLFWcursor*,const GLFWimage*,int,int);
|
||||
GLFWbool(*createStandardCursor)(GLFWcursor*, int);
|
||||
void (* destroyCursor) (GLFWcursor*);
|
||||
void (* setCursor) (glfwWindow*, GLFWcursor*);
|
||||
const byte* (*getScancodeName)(int);
|
||||
int (* getKeyScancode) (int);
|
||||
void (* setClipboardString) (const byte*);
|
||||
const byte* (*getClipboardString)(void);
|
||||
GLFWbool(*initJoysticks)(void);
|
||||
void (* terminateJoysticks) (void);
|
||||
GLFWbool(*pollJoystick)(GLFWjoystick*, int);
|
||||
const byte* (*getMappingName)(void);
|
||||
void (* updateGamepadGUID) (byte*);
|
||||
// monitor
|
||||
void (* freeMonitor) (GLFWmonitor*);
|
||||
void (* getMonitorPos) (GLFWmonitor*, int*, int*);
|
||||
void (* getMonitorContentScale) (GLFWmonitor*, float*, float*);
|
||||
void (* getMonitorWorkarea) (GLFWmonitor*, int*, int*, int*, int*);
|
||||
glfwVideomode* (* getVideoModes) (GLFWmonitor*, int*);
|
||||
void (* getVideoMode) (GLFWmonitor*, glfwVideomode*);
|
||||
GLFWbool(*getGammaRamp)(GLFWmonitor*, glfwGammaramp*);
|
||||
void (* setGammaRamp) (GLFWmonitor*,const glfwGammaramp*);
|
||||
// window
|
||||
GLFWbool(*createWindow)(glfwWindow*,const GLFWwndconfig*,const GLFWctxconfig*,const GLFWfbconfig*);
|
||||
void (* destroyWindow) (glfwWindow*);
|
||||
void (* setWindowTitle) (glfwWindow*,const byte*);
|
||||
void (* setWindowIcon) (glfwWindow*, int,const GLFWimage*);
|
||||
void (* getWindowPos) (glfwWindow*, int*, int*);
|
||||
void (* setWindowPos) (glfwWindow*, int, int);
|
||||
void (* getWindowSize) (glfwWindow*, int*, int*);
|
||||
void (* setWindowSize) (glfwWindow*, int, int);
|
||||
void (* setWindowSizeLimits) (glfwWindow*, int, int, int, int);
|
||||
void (* setWindowAspectRatio) (glfwWindow*, int, int);
|
||||
void (* getFramebufferSize) (glfwWindow*, int*, int*);
|
||||
void (* getWindowFrameSize) (glfwWindow*, int*, int*, int*, int*);
|
||||
void (* getWindowContentScale) (glfwWindow*, float*, float*);
|
||||
void (* iconifyWindow) (glfwWindow*);
|
||||
void (* restoreWindow) (glfwWindow*);
|
||||
void (* maximizeWindow) (glfwWindow*);
|
||||
void (* showWindow) (glfwWindow*);
|
||||
void (* hideWindow) (glfwWindow*);
|
||||
void (* requestWindowAttention) (glfwWindow*);
|
||||
void (* focusWindow) (glfwWindow*);
|
||||
void (* setWindowMonitor) (glfwWindow*, GLFWmonitor*, int, int, int, int, int);
|
||||
GLFWbool(*windowFocused)(glfwWindow*);
|
||||
GLFWbool(*windowIconified)(glfwWindow*);
|
||||
GLFWbool(*windowVisible)(glfwWindow*);
|
||||
GLFWbool(*windowMaximized)(glfwWindow*);
|
||||
GLFWbool(*windowHovered)(glfwWindow*);
|
||||
GLFWbool(*framebufferTransparent)(glfwWindow*);
|
||||
float (* getWindowOpacity) (glfwWindow*);
|
||||
void (* setWindowResizable) (glfwWindow*, GLFWbool);
|
||||
void (* setWindowDecorated) (glfwWindow*, GLFWbool);
|
||||
void (* setWindowFloating) (glfwWindow*, GLFWbool);
|
||||
void (* setWindowOpacity) (glfwWindow*, float);
|
||||
void (* setWindowMousePassthrough) (glfwWindow*, GLFWbool);
|
||||
void (* pollEvents) (void);
|
||||
void (* waitEvents) (void);
|
||||
void (* waitEventsTimeout) (double);
|
||||
void (* postEmptyEvent) (void);
|
||||
*/
|
||||
#endregion
|
||||
|
||||
internal IntPtr setCursorPos;
|
||||
internal IntPtr setGammaRamp;
|
||||
internal IntPtr setRawMouseMotion;
|
||||
internal IntPtr setWindowAspectRatio;
|
||||
internal IntPtr setWindowDecorated;
|
||||
internal IntPtr setWindowFloating;
|
||||
internal IntPtr setWindowIcon;
|
||||
internal IntPtr setWindowMonitor;
|
||||
internal IntPtr setWindowMousePassthrough;
|
||||
internal IntPtr setWindowOpacity;
|
||||
internal IntPtr setWindowPos;
|
||||
internal IntPtr setWindowResizable;
|
||||
internal IntPtr setWindowSize;
|
||||
internal IntPtr setWindowSizeLimits;
|
||||
internal IntPtr setWindowTitle;
|
||||
internal IntPtr showWindow;
|
||||
internal IntPtr terminateJoysticks;
|
||||
internal IntPtr updateGamepadGUID;
|
||||
|
||||
internal IntPtr VkPhysicalDevice;
|
||||
internal IntPtr waitEvents;
|
||||
internal IntPtr waitEventsTimeout;
|
||||
internal IntPtr windowFocused;
|
||||
internal IntPtr windowHovered;
|
||||
internal IntPtr windowIconified;
|
||||
internal IntPtr windowMaximized;
|
||||
internal IntPtr windowVisible;
|
||||
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public unsafe struct GLFWmutex
|
||||
{
|
||||
// This is defined in platform.h
|
||||
//GLFW_PLATFORM_MUTEX_STATE
|
||||
}
|
||||
|
||||
//public unsafe struct VkAllocationCallbacks { }
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
internal unsafe struct VkExtensionProperties
|
||||
{
|
||||
|
||||
private fixed byte extensionName[256];
|
||||
private uint specVersion;
|
||||
|
||||
public VkExtensionProperties()
|
||||
{
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
internal unsafe struct GLFWerror
|
||||
{
|
||||
IntPtr next;
|
||||
int code;
|
||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 1024)]
|
||||
byte[] description = new byte[1024];
|
||||
|
||||
public GLFWerror()
|
||||
{
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
[StructLayout(LayoutKind.Explicit, Size = 16)]
|
||||
public struct uintptr_t
|
||||
{
|
||||
|
||||
[FieldOffset(0)]
|
||||
private long part1;
|
||||
|
||||
[FieldOffset(8)]
|
||||
private long part2;
|
||||
|
||||
}
|
||||
|
||||
#endregion GLFW3 struct
|
||||
|
||||
#region glad struct
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
internal struct GLsync
|
||||
{
|
||||
}
|
||||
|
||||
#endregion glad struct
|
||||
}
|
||||
|
||||
/**/
|
||||
@@ -0,0 +1,70 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="glApiDefine.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
/*
|
||||
* This file is created to link functions in OpenGL to version in C#
|
||||
* The name of delegates and organization to init all these delegates
|
||||
* are refferd from GLAD1 in agreement of MIT license generated from
|
||||
* https://glad.dav1d.de/
|
||||
*/
|
||||
|
||||
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Numerics;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace StgSharp.Graphics
|
||||
{
|
||||
#region StgSharpDele
|
||||
|
||||
public unsafe delegate void FrameBufferSizeHandler(IntPtr window, uint width, uint height);
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Function handler to load an opengl function by searching its name.
|
||||
/// </summary>
|
||||
/// <param name="name">the name of the Opengl function</param>
|
||||
/// <returns>An intptr value representing the pointer to the function</returns>
|
||||
public delegate IntPtr glLoader(string name);
|
||||
|
||||
#region glDEBUG
|
||||
|
||||
internal unsafe delegate void GLDEBUGPROC(int source, int type, uint id, int severity, int length, sbyte* message, void* userParam);
|
||||
internal unsafe delegate void GLDEBUGPROCARB(int source, int type, uint id, int severity, int length, sbyte* message, void* userParam);
|
||||
internal unsafe delegate void GLDEBUGPROCKHR(int source, int type, uint id, int severity, int length, sbyte* message, void* userParam);
|
||||
internal unsafe delegate void GLDEBUGPROCAMD(uint id, int category, int severity, int length, sbyte* message, void* userParam);
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,210 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="glEnum.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
|
||||
namespace StgSharp.Graphics.GL
|
||||
{
|
||||
public enum ImageChannelLayout
|
||||
{
|
||||
UByte = GLconst.UNSIGNED_BYTE,
|
||||
Byte = GLconst.BYTE,
|
||||
UShort = GLconst.UNSIGNED_SHORT,
|
||||
Short = GLconst.SHORT,
|
||||
UInt = GLconst.UNSIGNED_INT,
|
||||
Int = GLconst.INT,
|
||||
Float = GLconst.FLOAT,
|
||||
UByte332 = 0x8032, // GL_UNSIGNED_BYTE_3_3_2
|
||||
UByte233Rev = 0x8362, // GL_UNSIGNED_BYTE_2_3_3_REV
|
||||
UShort565 = 0x8363, // GL_UNSIGNED_SHORT_5_6_5
|
||||
UShort565Rev = 0x8364, // GL_UNSIGNED_SHORT_5_6_5_REV
|
||||
UShort4444 = 0x8033, // GL_UNSIGNED_SHORT_4_4_4_4
|
||||
UShort4444Rev = 0x8034, // GL_UNSIGNED_SHORT_4_4_4_4_REV
|
||||
UShort5551 = 0x8035, // GL_UNSIGNED_SHORT_5_5_5_1
|
||||
UShort1555Rev = 0x8366, // GL_UNSIGNED_SHORT_1_5_5_5_REV
|
||||
UInt8888 = 0x8035, // GL_UNSIGNED_INT_8_8_8_8
|
||||
UInt8888Rev = 0x8367, // GL_UNSIGNED_INT_8_8_8_8_REV
|
||||
UInt1010102 = 0x8036, // GL_UNSIGNED_INT_10_10_10_2
|
||||
UInt2101010Rev = 0x8368 // GL_UNSIGNED_INT_2_10_10_10_REV
|
||||
}
|
||||
|
||||
|
||||
internal enum VkStructureType : uint
|
||||
{
|
||||
VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR = 1000004000,
|
||||
VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR = 1000005000,
|
||||
VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR = 1000006000,
|
||||
VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR = 1000009000,
|
||||
VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK = 1000123000,
|
||||
VK_STRUCTURE_TYPE_METAL_SURFACE_CREATE_INFO_EXT = 1000217000,
|
||||
VK_STRUCTURE_TYPE_MAX_ENUM = 0x7FFFFFFF
|
||||
}
|
||||
|
||||
public enum FrameBufferChannel
|
||||
{
|
||||
STENCIL_INDEX = GLconst.STENCIL_INDEX,
|
||||
DEPTH_COMPONENT = GLconst.DEPTH_COMPONENT,
|
||||
DEPTH_STENCIL = GLconst.DEPTH_STENCIL,
|
||||
RED = GLconst.RED,
|
||||
GREEN = GLconst.GREEN,
|
||||
BLUE = GLconst.BLUE,
|
||||
RGB = GLconst.RGB,
|
||||
BGR = GLconst.BGR,
|
||||
RGBA = GLconst.RGBA,
|
||||
BGRA = GLconst.BGRA
|
||||
}
|
||||
|
||||
|
||||
public enum Texture2DTarget
|
||||
{
|
||||
Texture2D = GLconst.TEXTURE_2D,
|
||||
ProxyTexture2D = GLconst.PROXY_TEXTURE_2D,
|
||||
Texture1DArray = GLconst.TEXTURE_1D_ARRAY,
|
||||
ProxyTexture1DArray = GLconst.PROXY_TEXTURE_1D_ARRAY,
|
||||
TextureRectangle = GLconst.TEXTURE_RECTANGLE,
|
||||
ProxyTextureRectangle = GLconst.PROXY_TEXTURE_RECTANGLE,
|
||||
TextureCubeMapPositiveX = GLconst.TEXTURE_CUBE_MAP_POSITIVE_X,
|
||||
TextureCubeMapNegativeX = GLconst.TEXTURE_CUBE_MAP_NEGATIVE_X,
|
||||
TextureCubeMapPositiveY = GLconst.TEXTURE_CUBE_MAP_POSITIVE_Y,
|
||||
TextureCubeMapNegativeY = GLconst.TEXTURE_CUBE_MAP_NEGATIVE_Y,
|
||||
TextureCubeMapPositiveZ = GLconst.TEXTURE_CUBE_MAP_POSITIVE_Z,
|
||||
TextureCubeMapNegativeZ = GLconst.TEXTURE_CUBE_MAP_NEGATIVE_Z,
|
||||
ProxyTextureCubeMap = GLconst.PROXY_TEXTURE_CUBE_MAP
|
||||
}
|
||||
|
||||
public enum RenderBufferInternalFormat : uint
|
||||
{
|
||||
RGBA8 = GLconst.RGBA8,
|
||||
Depth24_Stencil8 = GLconst.DEPTH24_STENCIL8,
|
||||
}
|
||||
|
||||
public enum GLOperation : uint
|
||||
{
|
||||
StencilTest = GLconst.STENCIL_TEST,
|
||||
}
|
||||
|
||||
internal enum VkResult
|
||||
{
|
||||
VK_SUCCESS = 0,
|
||||
VK_NOT_READY = 1,
|
||||
VK_TIMEOUT = 2,
|
||||
VK_EVENT_SET = 3,
|
||||
VK_EVENT_RESET = 4,
|
||||
VK_INCOMPLETE = 5,
|
||||
VK_ERROR_OUT_OF_HOST_MEMORY = -1,
|
||||
VK_ERROR_OUT_OF_DEVICE_MEMORY = -2,
|
||||
VK_ERROR_INITIALIZATION_FAILED = -3,
|
||||
VK_ERROR_DEVICE_LOST = -4,
|
||||
VK_ERROR_MEMORY_MAP_FAILED = -5,
|
||||
VK_ERROR_LAYER_NOT_PRESENT = -6,
|
||||
VK_ERROR_EXTENSION_NOT_PRESENT = -7,
|
||||
VK_ERROR_FEATURE_NOT_PRESENT = -8,
|
||||
VK_ERROR_INCOMPATIBLE_DRIVER = -9,
|
||||
VK_ERROR_TOO_MANY_OBJECTS = -10,
|
||||
VK_ERROR_FORMAT_NOT_SUPPORTED = -11,
|
||||
VK_ERROR_SURFACE_LOST_KHR = -1000000000,
|
||||
VK_SUBOPTIMAL_KHR = 1000001003,
|
||||
VK_ERROR_OUT_OF_DATE_KHR = -1000001004,
|
||||
VK_ERROR_INCOMPATIBLE_DISPLAY_KHR = -1000003001,
|
||||
VK_ERROR_NATIVE_WINDOW_IN_USE_KHR = -1000000001,
|
||||
VK_ERROR_VALIDATION_FAILED_EXT = -1000011001,
|
||||
VK_RESULT_MAX_ENUM = 0x7FFFFFFF
|
||||
}
|
||||
|
||||
#pragma warning disable CA1008
|
||||
public enum ShaderType : int
|
||||
#pragma warning restore CA1008
|
||||
{
|
||||
Fragment = GLconst.FRAGMENT_SHADER,
|
||||
Vertex = GLconst.VERTEX_SHADER,
|
||||
Compute = GLconst.COMPUTE_SHADER,
|
||||
Geometry = GLconst.GEOMETRY_SHADER,
|
||||
}
|
||||
|
||||
#pragma warning disable CA1008 // 枚举应具有零值
|
||||
public enum BufferType : int
|
||||
#pragma warning restore CA1008 // 枚举应具有零值
|
||||
{
|
||||
ArrayBuffer = GLconst.ARRAY_BUFFER,
|
||||
ElementArrayBuffer = GLconst.ELEMENT_ARRAY_BUFFER,
|
||||
AtomicCounterBuffer = GLconst.ATOMIC_COUNTER_BUFFER,
|
||||
COPY_READ_BUFFER = GLconst.COPY_READ_BUFFER,
|
||||
COPY_WRITE_BUFFER = GLconst.COPY_WRITE_BUFFER,
|
||||
DISPATCH_INDIRECT_BUFFER = GLconst.DISPATCH_INDIRECT_BUFFER,
|
||||
DRAW_INDIRECT_BUFFER = GLconst.DRAW_INDIRECT_BUFFER,
|
||||
PIXEL_PACK_BUFFER = GLconst.PIXEL_PACK_BUFFER,
|
||||
PIXEL_UNPACK_BUFFER = GLconst.PIXEL_UNPACK_BUFFER,
|
||||
QUERY_BUFFER = GLconst.QUERY_BUFFER,
|
||||
SHADER_STORAGE_BUFFER = GLconst.SHADER_STORAGE_BUFFER,
|
||||
TEXTURE_BUFFER = GLconst.TEXTURE_BUFFER,
|
||||
TRANSFORM_FEEDBACK_BUFFER = GLconst.TRANSFORM_FEEDBACK_BUFFER,
|
||||
UNIFORM_BUFFER = GLconst.UNIFORM_BUFFER,
|
||||
}
|
||||
|
||||
#pragma warning disable CA1008 // 枚举应具有零值
|
||||
public enum BufferUsage : int
|
||||
#pragma warning restore CA1008 // 枚举应具有零值
|
||||
{
|
||||
StreamDraw = 0x88E0,
|
||||
StreamRead = 0x88E1,
|
||||
StreamCopy = 0x88E2,
|
||||
StaticDraw = 0x88E4,
|
||||
StaticRead = 0x88E5,
|
||||
StaticCopy = 0x88E6,
|
||||
DynamicDraw = 0x88E8,
|
||||
DynamicRead = 0x88E9,
|
||||
DynamicCopy = 0x88EA
|
||||
}
|
||||
|
||||
|
||||
public enum MaskBufferBit
|
||||
{
|
||||
COLOR = GLconst.COLOR_BUFFER_BIT,
|
||||
DEPTH = GLconst.DEPTH_BUFFER_BIT,
|
||||
STENCIL = GLconst.STENCIL_BUFFER_BIT,
|
||||
}
|
||||
|
||||
public enum GeometryType : uint
|
||||
{
|
||||
POINTS = 0x0000,
|
||||
LINES = 0x0001,
|
||||
LINE_LOOP = 0x0002,
|
||||
LINE_STRIP = 0x0003,
|
||||
TRIANGLES = 0x0004,
|
||||
TRIANGLE_STRIP = 0x0005,
|
||||
TRIANGLE_FAN = 0x0006
|
||||
}
|
||||
|
||||
public enum TextureFiltering
|
||||
{
|
||||
Nearest = 0x2600,
|
||||
Linear = 0x2601
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,117 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="glType.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Geometries;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
|
||||
namespace StgSharp.Graphics
|
||||
{
|
||||
|
||||
public delegate IntPtr GLfuncLoader(string name);
|
||||
|
||||
internal delegate void GLVULKANPROCNV();
|
||||
|
||||
public unsafe struct GLhandleARB
|
||||
{
|
||||
|
||||
dynamic value;
|
||||
|
||||
public unsafe GLhandleARB(dynamic value)
|
||||
{
|
||||
if (!RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
|
||||
{
|
||||
if (value.GetType().Name != "Uint32")
|
||||
{
|
||||
goto errorlog;
|
||||
}
|
||||
this.value = value;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (value.GetType().Name != "IntPtr")
|
||||
{
|
||||
goto errorlog;
|
||||
}
|
||||
this.value = value;
|
||||
}
|
||||
|
||||
errorlog:
|
||||
{
|
||||
InternalIO.InternalWriteLog(
|
||||
$"{value.GetType().Name} does not match definination of GLhandlARB on OS {Environment.OSVersion.Platform} ",
|
||||
LogType.Error);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public static implicit operator uint(GLhandleARB value)
|
||||
{
|
||||
return (uint)value;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
#region GLFW_dele
|
||||
|
||||
internal unsafe delegate void GLFWwindowsizefun(glfwWindow* window, int width, int height);
|
||||
internal unsafe delegate void GLFWwindowrefreshfun(glfwWindow* window);
|
||||
internal unsafe delegate void GLFWwindowposfun(glfwWindow* window, int xpos, int ypos);
|
||||
internal unsafe delegate void GLFWwindowmaximizefun(glfwWindow* window, int maximized);
|
||||
internal unsafe delegate void GLFWwindowiconifyfun(glfwWindow* window, int iconified);
|
||||
internal unsafe delegate void GLFWwindowfocusfun(glfwWindow* window, int focused);
|
||||
internal unsafe delegate void GLFWwindowcontentscalefun(glfwWindow* window, float xscale, float yscale);
|
||||
internal unsafe delegate void GLFWwindowclosefun(glfwWindow* window);
|
||||
internal unsafe delegate void GLFWvkproc();
|
||||
internal unsafe delegate void GLFWscrollfun(glfwWindow* window, double xoffset, double yoffset);
|
||||
internal unsafe delegate void GLFWmousebuttonfun(glfwWindow* window, int button, int action, int mods);
|
||||
internal unsafe delegate void GLFWmonitorfun(glfwMonitor* monitor, int monitorevent);
|
||||
internal unsafe delegate void GLFWkeyfun(glfwWindow* window, int key, int scancode, int action, int mods);
|
||||
internal unsafe delegate void GLFWjoystickfun(int jid, int keyevent);
|
||||
public unsafe delegate void GLFWglproc();
|
||||
internal unsafe delegate void FramebuffersizeHandler(IntPtr window, int width, int height); //window is the pointer to a glfwWindow instance
|
||||
internal unsafe delegate void GLFWerrorfun(int error_code, sbyte* description);
|
||||
internal unsafe delegate void GLFWdropfun(glfwWindow* window, int path_count, sbyte*[] paths);
|
||||
internal unsafe delegate void GLFWcursorposfun(glfwWindow* window, double xpos, double ypos);
|
||||
internal unsafe delegate void GLFWcursorenterfun(glfwWindow* window, int entered);
|
||||
internal unsafe delegate void GLFWcharmodsfun(glfwWindow* window, uint codepoint, int mods);
|
||||
internal unsafe delegate void GLFWcharfun(glfwWindow* window, uint codepoint);
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,80 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="BufferObjectBase.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Graphics.GL
|
||||
{
|
||||
/// <summary>
|
||||
/// Interface of all kinds OpenGL buffer objects
|
||||
/// </summary>
|
||||
public abstract class BufferObjectBase : IDisposable
|
||||
{
|
||||
protected RenderStream binding;
|
||||
protected glHandleSet _bufferHandle;
|
||||
|
||||
/// <summary>
|
||||
/// Get the only handle to one of the Object instance
|
||||
/// </summary>
|
||||
/// <param name="index"></param>
|
||||
/// <returns></returns>
|
||||
public glHandle this[int index] => _bufferHandle[index];
|
||||
|
||||
/// <summary>
|
||||
/// Bind a buffer instance to OpenGL
|
||||
/// </summary>
|
||||
/// <param name="index">Index of handle of the object in this instance to be bind</param>
|
||||
public abstract void Bind(int index);
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(disposing: true);
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override string ToString()
|
||||
{
|
||||
return $"This is a {GetType().FullName}, containing {_bufferHandle.length} buffer handles: {_bufferHandle.ToString()}.";
|
||||
}
|
||||
|
||||
protected abstract void Dispose(bool disposing);
|
||||
|
||||
~BufferObjectBase()
|
||||
{
|
||||
Dispose(disposing: false);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,84 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="EBO.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Graphics.GL
|
||||
{
|
||||
/// <summary>
|
||||
/// A collection of handle to Element Buffer Object in OpenglFunc.
|
||||
/// Each <see langword="uint"/> value indexed from instance of this class this
|
||||
/// is the only handle to one Element Buffer Object.
|
||||
/// </summary>
|
||||
public unsafe class ElementBuffer : BufferObjectBase
|
||||
{
|
||||
|
||||
internal ElementBuffer(int n, glRenderStream binding)
|
||||
{
|
||||
this.binding = binding;
|
||||
_bufferHandle = glFunc.GenBuffers(n);
|
||||
}
|
||||
|
||||
public override sealed void Bind(int index)
|
||||
{
|
||||
glFunc.BindBuffer(BufferType.ElementArrayBuffer, _bufferHandle[index]);
|
||||
}
|
||||
|
||||
public void SetValue<T>(int index, T[] bufferArray, BufferUsage usage)
|
||||
where T : struct, IConvertible
|
||||
{
|
||||
glFunc.BindBuffer(BufferType.ElementArrayBuffer, _bufferHandle[index]);
|
||||
glFunc.SetBufferData(BufferType.ElementArrayBuffer, bufferArray, usage);
|
||||
}
|
||||
|
||||
public void SetValue<T>(int index, ReadOnlySpan<T> bufferSpan, BufferUsage usage)
|
||||
where T : struct, IConvertible
|
||||
{
|
||||
glFunc.BindBuffer(BufferType.ElementArrayBuffer, _bufferHandle[index]);
|
||||
glFunc.SetBufferData(BufferType.ElementArrayBuffer, bufferSpan, usage);
|
||||
}
|
||||
|
||||
protected override sealed void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
glFunc.DeleteBuffers(_bufferHandle);
|
||||
_bufferHandle.Release();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,60 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Graphics.GL
|
||||
{
|
||||
#pragma warning disable CA1008
|
||||
#pragma warning disable CA1028
|
||||
public enum FrameBufferTarget:uint
|
||||
#pragma warning restore CA1028
|
||||
#pragma warning restore CA1008
|
||||
{
|
||||
Read = GLconst.READ_FRAMEBUFFER,
|
||||
All = GLconst.FRAMEBUFFER,
|
||||
Draw = GLconst.DRAW_FRAMEBUFFER,
|
||||
}
|
||||
|
||||
public class FrameBuffer : BufferObjectBase
|
||||
{
|
||||
internal unsafe FrameBuffer(int count, glRenderStream contextBinding)
|
||||
{
|
||||
binding = contextBinding;
|
||||
_bufferHandle = new glHandleSet(count);
|
||||
((GLcontext*)binding.ContextHandle)->glGenFramebuffers((uint)count,_bufferHandle.handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Bind the frame buffer object with name frame buffer to the frame buffer target specified by target.
|
||||
/// <see langword="FrameBufferTarget.All"/> will be set as default target.
|
||||
/// </summary>
|
||||
/// <param name="index">Index of object to be binded in handle set</param>
|
||||
public unsafe override void Bind(int index)
|
||||
{
|
||||
glFunc.BindFrameBuffer(FrameBufferTarget.All,_bufferHandle[index]);
|
||||
}
|
||||
|
||||
public static void BindNull()
|
||||
{
|
||||
glFunc.BindFrameBuffer(FrameBufferTarget.All,glHandle.Zero);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Bind the frame buffer object with name frame buffer to the frame buffer target specified by target.
|
||||
/// Target of this frame buffer should be set manually.
|
||||
/// </summary>
|
||||
/// <param name="target">The frame buffer target of the binding operation.</param>
|
||||
/// <param name="index">Index of object to be binded in handle set</param>
|
||||
public unsafe void Bind(FrameBufferTarget target, int index)
|
||||
{
|
||||
((GLcontext*)binding.ContextHandle)->glBindFramebuffer((uint)target, _bufferHandle[index].Value);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Security.Principal;
|
||||
using System.Text;
|
||||
|
||||
|
||||
namespace StgSharp.Graphics.GL
|
||||
{
|
||||
|
||||
|
||||
|
||||
public class RenderBuffer : BufferObjectBase
|
||||
{
|
||||
public RenderBuffer(int count, glRenderStream binding)
|
||||
{
|
||||
this.binding = binding;
|
||||
_bufferHandle = glFunc.GenRenderBuffer(count);
|
||||
}
|
||||
|
||||
public override void Bind(int index)
|
||||
{
|
||||
glFunc.BindRenderBuffer(this[index]);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void Store(RenderBufferInternalFormat format, (int width,int height) size)
|
||||
{
|
||||
if (size.width > binding.Width || size.height>binding.Height)
|
||||
{
|
||||
StgSharp.LogWarning("FrameBuffer is larger than current canvas binding");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,155 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="texture.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Graphics.GL
|
||||
{
|
||||
public unsafe class TextureGL
|
||||
{
|
||||
|
||||
internal static bool[] unitActivated = new bool[16];
|
||||
private IntPtr binding;
|
||||
internal glHandleSet _textureHandle;
|
||||
internal Image[] sourceList;
|
||||
|
||||
public glHandle this[int index]
|
||||
{
|
||||
get => _textureHandle[index];
|
||||
}
|
||||
|
||||
internal TextureGL(int n, glRenderStream binding)
|
||||
{
|
||||
sourceList = new Image[n];
|
||||
this.binding = binding.ContextHandle;
|
||||
_textureHandle = glFunc.GenTextures(n);
|
||||
}
|
||||
|
||||
public static void Activate(TextureUnit unit)
|
||||
{
|
||||
glFunc.ActiveTexture((uint)unit);
|
||||
}
|
||||
|
||||
public void Bind2D(int index)
|
||||
{
|
||||
glFunc.BindTexture(GLconst.TEXTURE_2D, _textureHandle[index]);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// </summary>
|
||||
/// <param name="index"> </param>
|
||||
/// <param name="i"> </param>
|
||||
public unsafe void LoadTexture(int index, Image i)
|
||||
{
|
||||
sourceList[index] = i;
|
||||
glArrayHandle handle = sourceList[index].GetArrayHandle();
|
||||
glFunc.TextureImage2d(
|
||||
Texture2DTarget.Texture2D, 0, (uint)i.Channel,
|
||||
(uint)sourceList[index].Width, (uint)sourceList[index].Height,
|
||||
(uint)i.Channel, ImageChannelLayout.Byte,
|
||||
pixelArrayHandle: handle
|
||||
);
|
||||
handle.Release();
|
||||
}
|
||||
|
||||
|
||||
#region texture setting
|
||||
|
||||
public void Set2dFilterProperty(
|
||||
Filter onMinify, Filter onMagnify)
|
||||
{
|
||||
glFunc.TextureParameter(GLconst.TEXTURE_2D, GLconst.TEXTURE_MIN_FILTER, (int)onMinify);
|
||||
glFunc.TextureParameter(GLconst.TEXTURE_2D, GLconst.TEXTURE_MAG_FILTER, (int)onMagnify);
|
||||
}
|
||||
|
||||
public void Set2dWrapProperty(
|
||||
Wrap onHorizontial, Wrap onVertical)
|
||||
{
|
||||
glFunc.TextureParameter(GLconst.TEXTURE_2D, GLconst.TEXTURE_WRAP_S, (int)onHorizontial);
|
||||
glFunc.TextureParameter(GLconst.TEXTURE_2D, GLconst.TEXTURE_WRAP_T, (int)onVertical);
|
||||
}
|
||||
|
||||
#endregion texture setting
|
||||
|
||||
|
||||
}
|
||||
|
||||
#pragma warning disable CA1008
|
||||
public enum Filter
|
||||
#pragma warning restore CA1008
|
||||
{
|
||||
Nearest = GLconst.NEAREST,
|
||||
Linear = GLconst.LINEAR,
|
||||
NearestLinearMipmap = GLconst.NEAREST_MIPMAP_LINEAR,
|
||||
LinearLinearMipmap = GLconst.LINEAR_MIPMAP_LINEAR,
|
||||
NearestNearestMipmap = GLconst.NEAREST_MIPMAP_NEAREST,
|
||||
LinearNearestMipmap = GLconst.LINEAR_MIPMAP_NEAREST,
|
||||
}
|
||||
|
||||
#pragma warning disable CA1008
|
||||
public enum TextureUnit
|
||||
#pragma warning restore CA1008
|
||||
{
|
||||
Unit0 = GLconst.TEXTURE0,
|
||||
Unit1 = GLconst.TEXTURE1,
|
||||
Unit2 = GLconst.TEXTURE2,
|
||||
Unit3 = GLconst.TEXTURE3,
|
||||
Unit4 = GLconst.TEXTURE4,
|
||||
Unit5 = GLconst.TEXTURE5,
|
||||
Unit6 = GLconst.TEXTURE6,
|
||||
Unit7 = GLconst.TEXTURE7,
|
||||
Unit8 = GLconst.TEXTURE8,
|
||||
Unit9 = GLconst.TEXTURE9,
|
||||
Unit10 = GLconst.TEXTURE10,
|
||||
Unit11 = GLconst.TEXTURE11,
|
||||
Unit12 = GLconst.TEXTURE12,
|
||||
Unit13 = GLconst.TEXTURE13,
|
||||
Unit14 = GLconst.TEXTURE14,
|
||||
Unit15 = GLconst.TEXTURE15,
|
||||
}
|
||||
|
||||
#pragma warning disable CA1008
|
||||
public enum Wrap
|
||||
#pragma warning restore CA1008
|
||||
{
|
||||
Repeat = GLconst.REPEAT,
|
||||
MirroredRepeat = GLconst.MIRRORED_REPEAT,
|
||||
ClampToEdge = GLconst.CLAMP_TO_EDGE,
|
||||
ClampToBorder = GLconst.CLAMP_TO_BORDER,
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,80 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="VAO.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Graphics.GL
|
||||
{
|
||||
public unsafe class VertexArray : BufferObjectBase
|
||||
{
|
||||
|
||||
internal VertexArray(int n, glRenderStream binding)
|
||||
{
|
||||
this.binding = binding;
|
||||
_bufferHandle = glFunc.GenVertexArrays(n);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public override sealed void Bind(int index)
|
||||
{
|
||||
glFunc.BindVertexArray(_bufferHandle[index]);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void BindNull()
|
||||
{
|
||||
glFunc.BindVertexArray(glHandle.Zero);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void SetVertexAttribute(uint index, int vertexLength, TypeCode dataType, bool isNomalized, uint stride, int pointer)
|
||||
{
|
||||
glFunc.SetVertexAttribute(
|
||||
index, vertexLength, dataType,
|
||||
isNomalized,
|
||||
stride, pointer);
|
||||
}
|
||||
|
||||
protected override sealed void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
glFunc.DeleteVertexArrays(_bufferHandle);
|
||||
_bufferHandle.Release();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,155 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="VBO.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Graphics.GL;
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Net.Security;
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Graphics.GL
|
||||
{
|
||||
public unsafe class VertexBuffer : BufferObjectBase
|
||||
{
|
||||
|
||||
internal VertexBuffer(int n, glRenderStream binding)
|
||||
{
|
||||
this.binding = binding;
|
||||
_bufferHandle = glFunc.GenBuffers(n);
|
||||
}
|
||||
|
||||
public override sealed void Bind(int index)
|
||||
{
|
||||
glFunc.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set data to current vertex buffer object
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type of bufferData</typeparam>
|
||||
/// <param name="index">Index to find certain VBO in this instance</param>
|
||||
/// <param name="bufferData">Data to write in</param>
|
||||
/// <param name="usage">How OpenGL use these data, defined by <see cref="BufferUsage"/></param>
|
||||
public void WriteMatrixData<T>(int index, T bufferData, BufferUsage usage)
|
||||
where T : struct, IMat
|
||||
{
|
||||
glFunc.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
|
||||
glFunc.SetBufferData(BufferType.ArrayBuffer, bufferData, usage);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set data to current vertex buffer object
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type of bufferData</typeparam>
|
||||
/// <param name="index">Index to find certain VBO in this instance</param>
|
||||
/// <param name="bufferArray">Data to write in</param>
|
||||
/// <param name="usage">How OpenGL use these data, defined by <see cref="BufferUsage"/></param>
|
||||
public void WriteScalerData<T>(int index, T[] bufferArray, BufferUsage usage)
|
||||
where T : struct,
|
||||
#if NET8_0_OR_GREATER
|
||||
INumber
|
||||
#else
|
||||
IConvertible
|
||||
#endif
|
||||
{
|
||||
glFunc.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
|
||||
glFunc.SetBufferData(BufferType.ArrayBuffer, bufferArray, usage);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set data to current vertex buffer object
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type of bufferData</typeparam>
|
||||
/// <param name="index">Index to find certain VBO in this instance</param>
|
||||
/// <param name="scalerSpan">A <see cref="Span{T}"/> of data to write in</param>
|
||||
/// <param name="usage">How OpenGL use these data, defined by <see cref="BufferUsage"/></param>
|
||||
public void WriteScalerData<T>(int index, ReadOnlySpan<T> scalerSpan, BufferUsage usage)
|
||||
where T : struct,
|
||||
#if NET8_0_OR_GREATER
|
||||
INumber
|
||||
#else
|
||||
IConvertible
|
||||
#endif
|
||||
{
|
||||
glFunc.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
|
||||
glFunc.SetBufferData(BufferType.ArrayBuffer, scalerSpan, usage);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set data to current vertex buffer object
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type of bufferData</typeparam>
|
||||
/// <param name="index">Index to find certain VBO in this instance</param>
|
||||
/// <param name="vectorSpan">A <see cref="Span{T}"/> of data to write in</param>
|
||||
/// <param name="usage">How OpenGL use these data, defined by <see cref="BufferUsage"/></param>
|
||||
public void WriteVectorData<T>(int index, ReadOnlySpan<T> vectorSpan, BufferUsage usage) where T : struct, IVector
|
||||
{
|
||||
glFunc.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
|
||||
glFunc.SetBufferVectorData(BufferType.ArrayBuffer, vectorSpan, usage);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set data to current vertex buffer object
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type of bufferData</typeparam>
|
||||
/// <param name="index">Index to find certain VBO in this instance</param>
|
||||
/// <param name="vectorArray">A array of data to write in</param>
|
||||
/// <param name="usage">How OpenGL use these data, defined by <see cref="BufferUsage"/></param>
|
||||
public void WriteVectorData<T>(int index, T[] vectorArray, BufferUsage usage) where T : struct, IVector
|
||||
{
|
||||
glFunc.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
|
||||
glFunc.SetBufferVectorData(BufferType.ArrayBuffer, vectorArray, usage);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Unbind()
|
||||
{
|
||||
glFunc.BindBuffer(BufferType.ArrayBuffer, glHandle.Zero);
|
||||
}
|
||||
|
||||
protected override sealed void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
glFunc.DeleteBuffers(_bufferHandle);
|
||||
_bufferHandle.Release();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,362 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="GLhandle.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Data.Common;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Runtime.Versioning;
|
||||
using System.Security.AccessControl;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Graphics
|
||||
{
|
||||
/// <summary>
|
||||
/// A handle to an OpenGL object,
|
||||
/// must be indexed from a <see cref="glHandleSet"/>.
|
||||
/// Direct call will cause <see langword="InvalidOperationException"/>
|
||||
/// </summary>
|
||||
public unsafe class glHandle: IDisposable
|
||||
{
|
||||
private static uint* zeroHandle = (uint*)Marshal.AllocHGlobal(Marshal.SizeOf<uint>());
|
||||
|
||||
internal uint* source;
|
||||
internal uint* valuePtr;
|
||||
|
||||
private glHandle(IntPtr handle)
|
||||
{
|
||||
this.valuePtr = (uint*)handle;
|
||||
source = (uint*)0;
|
||||
}
|
||||
|
||||
private glHandle(uint value)
|
||||
{
|
||||
source = (uint*)0;
|
||||
valuePtr = (uint*)Marshal.AllocHGlobal(sizeof(uint));
|
||||
*valuePtr = value;
|
||||
}
|
||||
|
||||
internal glHandle(uint* val, glHandleSet set)
|
||||
{
|
||||
source = set!=null ? set!.handle:(uint*)0;
|
||||
valuePtr = val;
|
||||
}
|
||||
|
||||
[Obsolete("Cannot init instance of this type", true)]
|
||||
public glHandle()
|
||||
{
|
||||
}
|
||||
|
||||
public IntPtr Handle
|
||||
{
|
||||
get=> (IntPtr)valuePtr;
|
||||
}
|
||||
|
||||
public bool IsIsolated
|
||||
{
|
||||
get => source == (uint*)0;
|
||||
}
|
||||
|
||||
public uint Value
|
||||
{
|
||||
get => *valuePtr;
|
||||
set => *valuePtr = value;
|
||||
}
|
||||
|
||||
public static glHandle ZeroHandle => FromPtr(IntPtr.Zero);
|
||||
|
||||
public static glHandle Zero => Alloc(0);
|
||||
|
||||
public static glHandle Alloc(uint value)
|
||||
{
|
||||
return new glHandle(value);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static glHandle FromPtr(IntPtr p)
|
||||
{
|
||||
return new glHandle(p);
|
||||
}
|
||||
|
||||
~glHandle()
|
||||
{
|
||||
if (valuePtr != zeroHandle && IsIsolated)
|
||||
{
|
||||
Marshal.FreeHGlobal((IntPtr)valuePtr);
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (IsIsolated)
|
||||
{
|
||||
GCHandle.FromIntPtr((IntPtr)valuePtr).Free();
|
||||
if (disposing)
|
||||
{
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// ~glHandle()
|
||||
// {
|
||||
// Dispose(disposing: false);
|
||||
// }
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(disposing: true);
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
}
|
||||
|
||||
public unsafe class glSHandle
|
||||
{
|
||||
private static int* zeroHandle = (int*)Marshal.AllocHGlobal(Marshal.SizeOf<int>());
|
||||
|
||||
internal int* source;
|
||||
internal int* valuePtr;
|
||||
|
||||
private glSHandle(IntPtr handle)
|
||||
{
|
||||
this.valuePtr = (int*)handle;
|
||||
source = (int*)0;
|
||||
}
|
||||
|
||||
private glSHandle(int value)
|
||||
{
|
||||
source = (int*)0;
|
||||
valuePtr = (int*)Marshal.AllocHGlobal(sizeof(int));
|
||||
*valuePtr = value;
|
||||
}
|
||||
|
||||
internal glSHandle(int* val, glHandleSet set)
|
||||
{
|
||||
source = set != null ? (int*)set!.handle : (int*)0;
|
||||
valuePtr = val;
|
||||
}
|
||||
|
||||
|
||||
[Obsolete("Cannot init instance of this type", true)]
|
||||
public glSHandle()
|
||||
{
|
||||
}
|
||||
|
||||
public IntPtr Handle
|
||||
{
|
||||
get => (IntPtr)valuePtr;
|
||||
}
|
||||
|
||||
public bool IsIsolated
|
||||
{
|
||||
get => source == (uint*)0;
|
||||
}
|
||||
|
||||
public int Value
|
||||
{
|
||||
get => *valuePtr;
|
||||
set => *valuePtr = value;
|
||||
}
|
||||
|
||||
public static glSHandle Zero => Alloc(0);
|
||||
|
||||
public static glSHandle Alloc(int value)
|
||||
{
|
||||
return new glSHandle(value);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static glSHandle FromPtr(IntPtr p)
|
||||
{
|
||||
return new glSHandle(p);
|
||||
}
|
||||
|
||||
~glSHandle()
|
||||
{
|
||||
if (valuePtr != zeroHandle && IsIsolated)
|
||||
{
|
||||
Marshal.FreeHGlobal((IntPtr)valuePtr);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public unsafe class glArrayHandle
|
||||
{
|
||||
internal readonly Array a;
|
||||
internal GCHandle handle;
|
||||
private bool disposedValue;
|
||||
|
||||
internal glArrayHandle(Array array)
|
||||
{
|
||||
this.a = array;
|
||||
handle = GCHandle.Alloc(array, GCHandleType.Pinned);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public IntPtr AddressOfArray()
|
||||
{
|
||||
if (handle != default)
|
||||
{
|
||||
return handle.AddrOfPinnedObject();
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static glArrayHandle Alloc<T>(T[] array) where T : struct
|
||||
{
|
||||
return new glArrayHandle(array);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static glArrayHandle CopyAlloc<T>(T[] array) where T : struct
|
||||
{
|
||||
Array copy = new T[array.Length];
|
||||
array.CopyTo(copy, 0);
|
||||
return new glArrayHandle(copy);
|
||||
}
|
||||
|
||||
public void Release()
|
||||
{
|
||||
handle.Free();
|
||||
handle = default;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A handle to an OpenGL object.
|
||||
/// </summary>
|
||||
public unsafe class glHandleSet
|
||||
{
|
||||
|
||||
private readonly uint[] _value;
|
||||
internal uint* handle;
|
||||
internal int length;
|
||||
|
||||
public glHandleSet(int count)
|
||||
{
|
||||
_value = new uint[count];
|
||||
length = count;
|
||||
handle = (uint*)GCHandle.Alloc(_value, GCHandleType.Pinned).AddrOfPinnedObject();
|
||||
}
|
||||
|
||||
public IntPtr Handle
|
||||
{
|
||||
get => (IntPtr)handle;
|
||||
}
|
||||
|
||||
public glHandle this[int index]
|
||||
{
|
||||
get
|
||||
{
|
||||
if (index > length)
|
||||
{
|
||||
throw new IndexOutOfRangeException();
|
||||
}
|
||||
return new glHandle(handle + index, this);
|
||||
}
|
||||
}
|
||||
|
||||
public glSHandle this[uint index]
|
||||
{
|
||||
get
|
||||
{
|
||||
if (index > length)
|
||||
{
|
||||
throw new IndexOutOfRangeException();
|
||||
}
|
||||
return new glSHandle(((int*)handle) + index, this);
|
||||
}
|
||||
}
|
||||
|
||||
public static void Copy(in glHandleSet source, glHandleSet target)
|
||||
{
|
||||
if ((source == null) || (target == null))
|
||||
{
|
||||
throw new NullReferenceException();
|
||||
}
|
||||
if (source.length != target.length)
|
||||
{
|
||||
throw new Exception($"Lengths of {nameof(source)} and {nameof(target)} are not equal.");
|
||||
}
|
||||
for (int i = 0; i < source.length; i++)
|
||||
{
|
||||
target._value[i] = source._value[i];
|
||||
}
|
||||
}
|
||||
|
||||
public void Pin()
|
||||
{
|
||||
if (_value == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
handle = (uint*)GCHandle.Alloc(_value, GCHandleType.Pinned).AddrOfPinnedObject();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Release all resource in this handle.
|
||||
/// This will release all resource in this <see cref="glHandle"/>.
|
||||
/// This <see langword="glHandle"/> will be not usable.
|
||||
/// </summary>
|
||||
public void Release()
|
||||
{
|
||||
if (_value == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
GCHandle.FromIntPtr((IntPtr)handle).Free();
|
||||
handle = (uint*)IntPtr.Zero;
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void SetValue(int index, uint value)
|
||||
{
|
||||
_value[index] = value;
|
||||
}
|
||||
|
||||
~glHandleSet()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,622 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="GLpack.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Graphics;
|
||||
using StgSharp.Logic;
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp
|
||||
{
|
||||
internal static unsafe partial class InternalIO
|
||||
{
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glCheckShaderStat",
|
||||
CallingConvention = CallingConvention.Cdecl)]
|
||||
#pragma warning disable CA5392
|
||||
internal static extern int glCheckShaderStatus(ref GLcontext context, uint shaderHandle, int key, ref IntPtr logPtr);
|
||||
#pragma warning restore CA5392
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
namespace StgSharp.Graphics.GL
|
||||
{
|
||||
internal static unsafe partial class glFunc
|
||||
{
|
||||
|
||||
private static GLcontext* context;
|
||||
|
||||
public static IntPtr CurrentContextHandle
|
||||
{
|
||||
get { return (IntPtr)context; }
|
||||
set { context = (GLcontext*)value; }
|
||||
}
|
||||
|
||||
private static ref GLcontext Context
|
||||
{
|
||||
get
|
||||
{
|
||||
#if DEBUG
|
||||
if ((IntPtr)context==IntPtr.Zero)
|
||||
{
|
||||
throw new NullReferenceException();
|
||||
}
|
||||
#endif
|
||||
return ref (*context);
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void ActiveTexture(uint type)
|
||||
{
|
||||
Context.glActiveTexture(type);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void AttachShader(glHandle program, glHandle shader)
|
||||
{
|
||||
Context.glAttachShader(program.Value, shader.Value);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void BindBuffer(BufferType bufferType, glHandle handle)
|
||||
{
|
||||
Context.glBindBuffer((uint)bufferType, handle.Value);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe void GetTextureImage<T>(Texture2DTarget target, int level, ImageChannel channel, ImageChannelLayout channelLayout, ref T[] dataStream)where T: struct,
|
||||
#if NET8_0_OR_GREATER
|
||||
INumber
|
||||
#else
|
||||
IConvertible
|
||||
#endif
|
||||
|
||||
{
|
||||
#pragma warning disable CS8500
|
||||
fixed (T* tptr = dataStream)
|
||||
{
|
||||
Context.glGetTexImage((uint)target, level, (uint)channel, (uint)channelLayout, tptr);
|
||||
}
|
||||
#pragma warning restore CS8500
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Bind a frame buffer to a frame buffer target
|
||||
/// Same function as <see href="https://docs.gl/gl3/glBindFramebuffer">glBindFramebuffer</see>.
|
||||
/// </summary>
|
||||
/// <param name="target"> The frame buffer target of the binding operation.</param>
|
||||
/// <param name="handle"> The handle of the frame buffer object to bind.</param>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void BindFrameBuffer(FrameBufferTarget target, glHandle handle)
|
||||
{
|
||||
Context.glBindFramebuffer((uint)target, handle.Value);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void BindRenderBuffer(glHandle handle)
|
||||
{
|
||||
Context.glBindRenderbuffer(GLconst.RENDERBUFFER, handle.Value);
|
||||
}
|
||||
|
||||
|
||||
public static void WaitAccomplishment()
|
||||
{
|
||||
Context.glFinish();
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void BindTexture(uint type, glHandle texture)
|
||||
{
|
||||
Context.glBindTexture(type, texture.Value);
|
||||
}
|
||||
|
||||
public static unsafe int GetMaskInteger(uint statusCode)
|
||||
{
|
||||
int ret = 0;
|
||||
Context.glGetIntegerv(statusCode,&ret);
|
||||
return ret;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void BindVertexArray(glHandle handle)
|
||||
{
|
||||
Context.glBindVertexArray(handle.Value);
|
||||
}
|
||||
|
||||
public static void RereadImage(
|
||||
this Image i, (int X, int Y) beginPosition, FrameBufferChannel format, ImageChannelLayout dataType)
|
||||
{
|
||||
glArrayHandle handle = i.GetArrayHandle();
|
||||
Context.glReadPixels(
|
||||
beginPosition.X, beginPosition.Y, i.Width, i.Height, (uint)format, (uint)dataType, (byte*)handle.AddressOfArray()
|
||||
);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void FrameBufferTexture2d(FrameBufferTarget target, uint attachment, Texture2DTarget texTarget,glHandle textureHandle ,int level)
|
||||
{
|
||||
Context.glFramebufferTexture2D(
|
||||
(uint)target, attachment, (uint)texTarget,textureHandle.Value, level
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void ReadPixels(
|
||||
(int X, int Y) beginPosition, (int width, int height) size, FrameBufferChannel format, ImageChannelLayout dataType, ref byte[] stream
|
||||
)
|
||||
{
|
||||
fixed (byte* bptr = stream)
|
||||
{
|
||||
Context.glReadPixels(
|
||||
beginPosition.X, beginPosition.Y,
|
||||
size.width, size.height, (uint)format, (uint)dataType, bptr);
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void Clear(MaskBufferBit mask)
|
||||
{
|
||||
Context.glClear((uint)mask);
|
||||
}
|
||||
|
||||
public static void CombineFrameBufferRenderBuffer(glHandle fboHandle, glHandle rboHandle)
|
||||
{
|
||||
Context.glFramebufferRenderbuffer(GLconst.FRAMEBUFFER,fboHandle.Value,GLconst.RENDERBUFFER, rboHandle.Value);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe void ClearColor(float R, float G, float B, float A)
|
||||
{
|
||||
Context.glClearColor(R, G, B, A);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe void ClearGraphicError()
|
||||
{
|
||||
while (Context.glGetError() != 0) { }
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void CompileShader(glHandle shaderhandle)
|
||||
{
|
||||
Context.glCompileShader(shaderhandle.Value);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe glHandle CreateGraphicProgram()
|
||||
{
|
||||
return glHandle.Alloc(Context.glCreateProgram());
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static glHandle CreateProgram()
|
||||
{
|
||||
return glHandle.Alloc(Context.glCreateProgram());
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe glHandleSet CreateProgram(int count)
|
||||
{
|
||||
glHandleSet h = new glHandleSet(count);
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
h.SetValue(i, Context.glCreateProgram());
|
||||
}
|
||||
return h;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static glHandleSet CreateShaderSet(int count, ShaderType type)
|
||||
{
|
||||
glHandleSet ret = new glHandleSet(count);
|
||||
uint t = (uint)type;
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
uint id = Context.glCreateShader(t);
|
||||
if (id == 0)
|
||||
{
|
||||
uint error = Context.glGetError();
|
||||
InternalIO.InternalWriteLog($"Failed in creating shader: {error}", LogType.Error);
|
||||
throw new Exception();
|
||||
}
|
||||
ret.SetValue(i, id);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe void DeleteBuffer(glHandle handle)
|
||||
{
|
||||
Context.glDeleteBuffers(1, (uint*)handle.Handle);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe void DeleteBuffers(glHandleSet handle)
|
||||
{
|
||||
Context.glDeleteBuffers(handle.length, (uint*)handle.Handle);
|
||||
handle.Release();
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe void DeleteVertexArrays(glHandleSet arrays)
|
||||
{
|
||||
Context.glDeleteVertexArrays(arrays.length, (uint*)arrays.Handle);
|
||||
arrays.Release();
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe void DrawElements(GeometryType mode, uint count, TypeCode type, IntPtr ptr)
|
||||
{
|
||||
uint a;
|
||||
switch (type)
|
||||
{
|
||||
case TypeCode.UInt32:
|
||||
a = GLconst.UNSIGNED_INT;
|
||||
break;
|
||||
|
||||
case TypeCode.UInt16:
|
||||
a = GLconst.UNSIGNED_SHORT;
|
||||
break;
|
||||
|
||||
case TypeCode.Byte:
|
||||
a = GLconst.UNSIGNED_BYTE;
|
||||
break;
|
||||
|
||||
default:
|
||||
InternalIO.InternalWriteLog(
|
||||
$"{$"Parameter error in parameter {nameof(type)} method DrawElements. "}{$"Only {typeof(uint).Name},{typeof(ushort).Name},{typeof(byte).Name} types are supported."}",
|
||||
LogType.Error);
|
||||
return;
|
||||
}
|
||||
Context.glDrawElements((uint)mode, count, a, (void*)ptr);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void DrawElementsInstanced(
|
||||
GeometryType mode, uint count, TypeCode type, IntPtr ptr, uint amount
|
||||
)
|
||||
{
|
||||
uint a;
|
||||
switch (type)
|
||||
{
|
||||
case TypeCode.UInt32:
|
||||
a = GLconst.UNSIGNED_INT;
|
||||
break;
|
||||
|
||||
case TypeCode.UInt16:
|
||||
a = GLconst.UNSIGNED_SHORT;
|
||||
break;
|
||||
|
||||
case TypeCode.Byte:
|
||||
a = GLconst.UNSIGNED_BYTE;
|
||||
break;
|
||||
|
||||
default:
|
||||
InternalIO.InternalWriteLog(
|
||||
$"{$"Parameter error in parameter {nameof(type)} method DrawElements. "}{$"Only {typeof(uint).Name},{typeof(ushort).Name},{typeof(byte).Name} types are supported."}",
|
||||
LogType.Error);
|
||||
return;
|
||||
}
|
||||
Context.glDrawElementsInstanced((uint)mode, count, a, (void*)ptr, amount);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void Enable(GLOperation operation)
|
||||
{
|
||||
Context.glEnable((uint)operation);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe glHandleSet GenBuffers(int count)
|
||||
{
|
||||
glHandleSet h = new glHandleSet(count);
|
||||
Context.glGenBuffers(count, (uint*)h.Handle);
|
||||
return h;
|
||||
}
|
||||
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe glHandleSet GenRenderBuffer(int count)
|
||||
{
|
||||
glHandleSet h = new glHandleSet(count);
|
||||
Context.glGenRenderbuffers(count, (uint*)h.Handle);
|
||||
return h;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe glHandleSet GenTextures(int count)
|
||||
{
|
||||
glHandleSet h = new glHandleSet(count);
|
||||
Context.glGenTextures(count, (uint*)h.Handle);
|
||||
return h;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe void SetRenderBufferStorage(RenderBufferInternalFormat internalFormat ,(int width, int height) size)
|
||||
{
|
||||
Context.glRenderbufferStorage(
|
||||
GLconst.RENDERBUFFER, (uint)internalFormat,size.width,size.height
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
public static unsafe glHandleSet GenVertexArrays(int count)
|
||||
{
|
||||
glHandleSet h = new glHandleSet(count);
|
||||
Context.glGenVertexArrays(count, (uint*)h.Handle);
|
||||
return h;
|
||||
}
|
||||
|
||||
public static string GetShaderStatus(Shader s, int index, int key)
|
||||
{
|
||||
IntPtr sptr = IntPtr.Zero;
|
||||
if (InternalIO.glCheckShaderStatus(ref Context, s.handle[index].Value, key, ref sptr) == 0)
|
||||
{
|
||||
return Marshal.PtrToStringAnsi(sptr);
|
||||
}
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe glSHandle GetUniformLocation(glHandle program, string name)
|
||||
{
|
||||
byte[] code = Encoding.UTF8.GetBytes(name);
|
||||
fixed (byte* ptr = code)
|
||||
{
|
||||
int ret = Context.glGetUniformLocation(program.Value, ptr);
|
||||
#if DEBUG
|
||||
if (ret == (int)(GLconst.INVALID_OPERATION) ||
|
||||
ret == (int)(GLconst.INVALID_VALUE))
|
||||
{
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
if (ret == -1 )
|
||||
{
|
||||
throw new UniformEmptyReferenceException(nameof(program), name);
|
||||
}
|
||||
#endif
|
||||
return glSHandle.Alloc(ret);
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe void LoadShaderSource(glHandle shaderHandle, byte[] codeStream)
|
||||
{
|
||||
fixed (byte* streamPtr = codeStream)
|
||||
{
|
||||
Context.glShaderSource(shaderHandle.Value, 1, &streamPtr, (void*)0);
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe void SetBufferData<T>(BufferType bufferType, T bufferData, BufferUsage usage)
|
||||
where T : struct
|
||||
{
|
||||
int size = Marshal.SizeOf<T>();
|
||||
#pragma warning disable CS8500
|
||||
T* p = &bufferData;
|
||||
#pragma warning restore CS8500
|
||||
Context.glBufferData(
|
||||
(uint)bufferType,
|
||||
(IntPtr)size,
|
||||
(IntPtr)p,
|
||||
(uint)usage);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe void SetBufferData<T>(BufferType bufferType, T[] bufferArray, BufferUsage usage)
|
||||
where T : struct,
|
||||
#if NET8_0_OR_GREATER
|
||||
INumber
|
||||
#else
|
||||
IConvertible
|
||||
#endif
|
||||
{
|
||||
int size = bufferArray.Length * Marshal.SizeOf(typeof(T));
|
||||
if (bufferArray == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
#pragma warning disable CS8500
|
||||
fixed (void* bufferPtr = bufferArray)
|
||||
#pragma warning restore CS8500
|
||||
{
|
||||
Context.glBufferData(
|
||||
(uint)bufferType,
|
||||
(IntPtr)size,
|
||||
(IntPtr)bufferPtr,
|
||||
(uint)usage);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe void SetBufferData<T>(BufferType bufferType, ReadOnlySpan<T> bufferArray, BufferUsage usage)
|
||||
where T : struct,
|
||||
#if NET8_0_OR_GREATER
|
||||
INumber
|
||||
#else
|
||||
IConvertible
|
||||
#endif
|
||||
{
|
||||
int size = bufferArray.Length * Marshal.SizeOf(typeof(T));
|
||||
if (bufferArray == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
#pragma warning disable CS8500
|
||||
fixed (void* bufferPtr = bufferArray)
|
||||
#pragma warning restore CS8500
|
||||
{
|
||||
Context.glBufferData(
|
||||
(uint)bufferType,
|
||||
(IntPtr)size,
|
||||
(IntPtr)bufferPtr,
|
||||
(uint)usage);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe void SetBufferData<T>(BufferType bufferType, Span<T> bufferArray, BufferUsage usage)
|
||||
where T : struct,
|
||||
#if NET8_0_OR_GREATER
|
||||
INumber
|
||||
#else
|
||||
IConvertible
|
||||
#endif
|
||||
{
|
||||
int size = bufferArray.Length * Marshal.SizeOf(typeof(T));
|
||||
if (bufferArray == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
#pragma warning disable CS8500
|
||||
fixed (void* bufferPtr = &bufferArray.GetPinnableReference())
|
||||
#pragma warning restore CS8500
|
||||
{
|
||||
Context.glBufferData(
|
||||
(uint)bufferType,
|
||||
(IntPtr)size,
|
||||
(IntPtr)bufferPtr,
|
||||
(uint)usage);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe void SetBufferVectorData<T>(BufferType bufferType, ReadOnlySpan<T> bufferArray, BufferUsage usage)
|
||||
where T : struct, IVector
|
||||
{
|
||||
int size = bufferArray.Length * Marshal.SizeOf(typeof(T));
|
||||
if (bufferArray == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
#pragma warning disable CS8500
|
||||
fixed (void* bufferPtr = &bufferArray.GetPinnableReference())
|
||||
#pragma warning restore CS8500
|
||||
{
|
||||
Context.glBufferData(
|
||||
(uint)bufferType,
|
||||
(IntPtr)size,
|
||||
(IntPtr)bufferPtr,
|
||||
(uint)usage);
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe void SetBufferVectorData<T>(BufferType bufferType, T[] bufferArray, BufferUsage usage)
|
||||
where T : struct, IVector
|
||||
{
|
||||
int size = bufferArray.Length * Marshal.SizeOf(typeof(T));
|
||||
if (bufferArray == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
#pragma warning disable CS8500
|
||||
fixed (void* bufferPtr = bufferArray)
|
||||
#pragma warning restore CS8500
|
||||
{
|
||||
Context.glBufferData(
|
||||
(uint)bufferType,
|
||||
(IntPtr)size,
|
||||
(IntPtr)bufferPtr,
|
||||
(uint)usage);
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void SetVertexAttribute(uint index, int size, TypeCode t, bool normalized, uint stride, int pointer)
|
||||
{
|
||||
uint type = InternalIO.GLtype[t];
|
||||
Context.glVertexAttribPointer(index, size, type, normalized ? 1 : 0, stride, (void*)pointer);
|
||||
Context.glEnableVertexAttribArray(index);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void TextureImage2d(Texture2DTarget target, int level, uint internalformat, uint width, uint height,
|
||||
uint format, ImageChannelLayout type, glHandle pixels)
|
||||
{
|
||||
Context.glTexImage2D(
|
||||
(uint)target, level, internalformat, width, height, 0, format, (uint)type, pixels.valuePtr
|
||||
);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void TextureImage2d(Texture2DTarget target, int level, uint internalformat, uint width, uint height,
|
||||
uint format, ImageChannelLayout type, glArrayHandle pixelArrayHandle)
|
||||
{
|
||||
Context.glTexImage2D(
|
||||
(uint)target, level, internalformat, width, height, 0, format, (uint)type, (void*)pixelArrayHandle.handle.AddrOfPinnedObject()
|
||||
);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void TextureParameter(int target, uint pname, int param)
|
||||
{
|
||||
Context.glTexParameteri((uint)target, pname, param);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void UseProgram(glHandle program)
|
||||
{
|
||||
Context.glUseProgram(program.Value);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void VertexAttributeDivisor(uint layoutIndex, uint divisor)
|
||||
{
|
||||
Context.glVertexAttribDivisor(layoutIndex, divisor);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void Viewport(int x, int y, uint width, uint height)
|
||||
{
|
||||
Context.glViewport(x, y, width, height);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,102 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="GLresourceGenrator.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Graphics.GL
|
||||
{
|
||||
public partial class glRenderStream
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Create a set of <see cref="ElementBuffer"/>.
|
||||
/// </summary>
|
||||
/// <param name="count">Amount of EBO to be created.</param>
|
||||
/// <returns></returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
protected ElementBuffer CreateElementBuffer(int count)
|
||||
{
|
||||
return new ElementBuffer(count, this);
|
||||
}
|
||||
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
protected RenderBuffer CreateRenderBuffer(int count)
|
||||
{
|
||||
return new RenderBuffer(count, this);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
protected FrameBuffer CreateFrameBuffer(int count)
|
||||
{
|
||||
return new FrameBuffer(count, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a sets of <see cref="TextureGL"/>
|
||||
/// </summary>
|
||||
/// <param name="count">Amount of textures to be created.</param>
|
||||
/// <returns></returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
protected TextureGL CreateTexture(int count)
|
||||
{
|
||||
return new TextureGL(count, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a set of <see cref="VertexArray"/>.
|
||||
/// </summary>
|
||||
/// <param name="count">Amount of VAO to be created.</param>
|
||||
/// <returns></returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
protected VertexArray CreateVertexArray(int count)
|
||||
{
|
||||
return new VertexArray(count, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a set of <see cref="VertexBuffer"/>.
|
||||
/// </summary>
|
||||
/// <param name="count">Amount of Object to be created.</param>
|
||||
/// <returns></returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
protected VertexBuffer CreateVertexBuffer(int count)
|
||||
{
|
||||
return new VertexBuffer(count, this);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
using StgSharp.Graphics.GL;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Graphics.ShaderEdit
|
||||
{
|
||||
public interface IglConvertable
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public void SetAllUniforms();
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public void GainAllUniforms(ShaderProgram source, params string[] uniformName);
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public void DisplayGLtypeDefinition();
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public ShaderStruct GetConvertedGLtype();
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,264 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Shader.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp;
|
||||
using StgSharp.Data;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace StgSharp.Graphics.GL
|
||||
{
|
||||
public abstract partial class glRenderStream : RenderStream
|
||||
{
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
protected sealed override Shader CreateShaderSegment(ShaderType type, int count)
|
||||
{
|
||||
return new Shader( glFunc.CreateShaderSet(count, type), type);
|
||||
}
|
||||
/// <summary>
|
||||
/// Create an instance of <see cref="Shader"/> program
|
||||
/// </summary>
|
||||
/// <returns>New instance of <see cref="Shader"/> instance. </returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
protected sealed override ShaderProgram CreateShaderProgram()
|
||||
{
|
||||
return new ShaderProgram(this);
|
||||
}
|
||||
}
|
||||
|
||||
public class Shader : ISSDSerializable
|
||||
{
|
||||
|
||||
private readonly IntPtr context;
|
||||
internal readonly glHandleSet handle;
|
||||
public readonly ShaderType type;
|
||||
|
||||
public SerializableTypeCode SSDTypeCode => SerializableTypeCode.Shader;
|
||||
|
||||
internal unsafe Shader(glHandleSet handle, ShaderType usage)
|
||||
{
|
||||
this.handle = handle;
|
||||
context = glFunc.CurrentContextHandle;
|
||||
type = usage;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attach one shader code to a shader program.
|
||||
/// </summary>
|
||||
/// <param name="target">Shader program to attach</param>
|
||||
/// <param name="index">Index of shader code in current shader code set.</param>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void AttachTo(int index, ShaderProgram target)
|
||||
{
|
||||
glFunc.AttachShader(target.handle, handle[index]);
|
||||
}
|
||||
|
||||
public static byte[] FromCodeFile(string fileRoute)
|
||||
{
|
||||
string str = File.ReadAllText(fileRoute);
|
||||
if (string.IsNullOrEmpty(str))
|
||||
{
|
||||
throw new InvalidOperationException($"Cannot load and GLSL code from {fileRoute}");
|
||||
}
|
||||
return Encoding.UTF8.GetBytes(str);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe void Compile(int index, byte[] codeStream)
|
||||
{
|
||||
if (codeStream == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(codeStream));
|
||||
}
|
||||
glFunc.LoadShaderSource(handle[index], codeStream);
|
||||
glFunc.CompileShader(handle[index]);
|
||||
CheckStatus(index,ShaderStatus.CompileStatus);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe void Compile(int index, string codeStream)
|
||||
{
|
||||
if (codeStream == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(codeStream));
|
||||
}
|
||||
glFunc.LoadShaderSource(handle[index],Encoding.ASCII.GetBytes( codeStream));
|
||||
glFunc.CompileShader(handle[index]);
|
||||
CheckStatus(index, ShaderStatus.CompileStatus);
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"This is a {type} shader, its shader handles are {handle.ToString()}.";
|
||||
}
|
||||
|
||||
public byte[] GetBytes()
|
||||
{
|
||||
return Array.Empty<byte>();
|
||||
}
|
||||
|
||||
public void CheckStatus(int index, ShaderStatus status)
|
||||
{
|
||||
string log = glFunc.GetShaderStatus(this,index, (int)status);
|
||||
if (!string.IsNullOrEmpty(log))
|
||||
{
|
||||
throw new Exception($"Shader Error \t{status}\n" + log);
|
||||
}
|
||||
}
|
||||
|
||||
public byte[] GetBytes(out int length)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void FromBytes(byte[] stream)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
public enum ShaderStatus : int
|
||||
{
|
||||
CompileStatus = GLconst.COMPILE_STATUS,
|
||||
}
|
||||
|
||||
public class ShaderProgram
|
||||
{
|
||||
private readonly IntPtr binding;
|
||||
internal readonly glHandle handle;
|
||||
|
||||
/// <summary>
|
||||
/// Init a program with no shader attached.
|
||||
/// </summary>
|
||||
internal unsafe ShaderProgram(glRenderStream binding)
|
||||
{
|
||||
this.binding = binding.ContextHandle;
|
||||
handle = glFunc.CreateProgram();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a uniform form current shader,
|
||||
/// the value type of the uniform should be provided.
|
||||
/// </summary>
|
||||
/// <param name="name">ContextName of the Uniform in shader code</param>
|
||||
/// <returns></returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe Uniform<T> GetUniform<T>(string name) where T : struct
|
||||
{
|
||||
return new Uniform<T>(this, name, binding);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a uniform form current shader,
|
||||
/// the value type of the uniform should be provided.
|
||||
/// </summary>
|
||||
/// <param name="name">ContextName of the Uniform in shader code</param>
|
||||
/// <returns></returns>
|
||||
public unsafe Uniform<T, U> GetUniform<T, U>(string name)
|
||||
where T : struct
|
||||
where U : struct
|
||||
{
|
||||
return new Uniform<T, U>(this, name, binding);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a uniform form current shader,
|
||||
/// the value type of the uniform should be provided.
|
||||
/// </summary>
|
||||
/// <param name="name">ContextName of the Uniform in shader code</param>
|
||||
/// <returns></returns>
|
||||
public unsafe Uniform<T, U, V> GetUniform<T, U, V>(string name)
|
||||
where T : struct
|
||||
where U : struct
|
||||
where V : struct
|
||||
{
|
||||
return new Uniform<T, U, V>(this, name);
|
||||
}
|
||||
/// <summary>
|
||||
/// Get a uniform form current shader,
|
||||
/// the value type of the uniform should be provided.
|
||||
/// </summary>
|
||||
/// <param name="name">ContextName of the Uniform in shader code</param>
|
||||
/// <returns></returns>
|
||||
public unsafe Uniform<T, U, V, W> GetUniform<T, U, V, W>(string name)
|
||||
where T : struct
|
||||
where U : struct
|
||||
where V : struct
|
||||
where W : struct
|
||||
{
|
||||
return new Uniform<T, U, V, W>(this, name);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Link the shader to current context.
|
||||
/// </summary>
|
||||
public unsafe void Link()
|
||||
{
|
||||
if (InternalIO.InternalLinkShaderProgram((GLcontext*)this.binding, handle.Value) == 0)
|
||||
{
|
||||
IntPtr logPtr = InternalIO.InternalReadSSCLog();
|
||||
try
|
||||
{
|
||||
byte[] logByte = new byte[512];
|
||||
Marshal.Copy(logPtr, logByte, 0, 512);
|
||||
string log = Encoding.UTF8.GetString(logByte);
|
||||
log = log.Replace("\0", string.Empty);
|
||||
InternalIO.InternalWriteLog(log, LogType.Error);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
InternalIO.InternalWriteLog(ex.Message, LogType.Error);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Let the current context use this shader.
|
||||
/// </summary>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe void Use()
|
||||
{
|
||||
glFunc.UseProgram(handle);
|
||||
}
|
||||
|
||||
~ShaderProgram()
|
||||
{
|
||||
//handle.Dispose();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,257 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Uniform.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Graphics;
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Graphics.GL
|
||||
{
|
||||
public class Uniform
|
||||
{
|
||||
protected IntPtr binding;
|
||||
internal glSHandle id;
|
||||
|
||||
|
||||
public glSHandle Handle
|
||||
{
|
||||
get => id;
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class Uniform<T> : Uniform
|
||||
where T : struct
|
||||
{
|
||||
|
||||
internal unsafe Uniform(glSHandle id)
|
||||
{
|
||||
this.id = id;
|
||||
}
|
||||
|
||||
internal unsafe Uniform(
|
||||
ShaderProgram program, string name, glRenderStream binding)
|
||||
{
|
||||
this.binding = binding.ContextHandle;
|
||||
id = glFunc.GetUniformLocation(program.handle, name);
|
||||
}
|
||||
|
||||
internal unsafe Uniform(
|
||||
ShaderProgram program, string name, IntPtr binding)
|
||||
{
|
||||
this.binding = binding;
|
||||
id = glFunc.GetUniformLocation(program.handle, name);
|
||||
}
|
||||
|
||||
internal Uniform()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
internal static Uniform<T> FromHandle(glSHandle handle)
|
||||
{
|
||||
return new Uniform<T>() { id = handle };
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public sealed class Uniform<T, U>: Uniform
|
||||
where T : struct
|
||||
where U : struct
|
||||
{
|
||||
|
||||
internal unsafe Uniform(glSHandle id)
|
||||
{
|
||||
this.id = id;
|
||||
}
|
||||
|
||||
internal unsafe Uniform(
|
||||
ShaderProgram program, string name, glRenderStream binding)
|
||||
{
|
||||
this.binding = binding.ContextHandle;
|
||||
id = glFunc.GetUniformLocation(program.handle, name);
|
||||
}
|
||||
|
||||
internal unsafe Uniform(
|
||||
ShaderProgram program, string name, IntPtr binding)
|
||||
{
|
||||
this.binding = binding;
|
||||
id = glFunc.GetUniformLocation(program.handle, name);
|
||||
}
|
||||
|
||||
internal Uniform()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
internal static Uniform<T,U> FromHandle(glSHandle handle)
|
||||
{
|
||||
return new Uniform<T, U>() { id = handle };
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public sealed class Uniform<T, U, V>:Uniform
|
||||
where T : struct
|
||||
where U : struct
|
||||
where V : struct
|
||||
{
|
||||
|
||||
internal unsafe Uniform(glSHandle id)
|
||||
{
|
||||
this.id = id;
|
||||
}
|
||||
|
||||
internal unsafe Uniform(
|
||||
ShaderProgram program, string name)
|
||||
{
|
||||
this.binding = glFunc.CurrentContextHandle;
|
||||
id = glFunc.GetUniformLocation(program.handle, name);
|
||||
}
|
||||
|
||||
public unsafe Uniform(ShaderProgram program, string name, glRenderStream binding)
|
||||
{
|
||||
this.binding = binding.ContextHandle;
|
||||
id = glFunc.GetUniformLocation(program.handle, name);
|
||||
}
|
||||
|
||||
internal Uniform()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
internal static Uniform<T,U,V> FromHandle(glSHandle handle)
|
||||
{
|
||||
return new Uniform<T, U, V>() { id = handle };
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public sealed class Uniform<T, U, V, W>:Uniform
|
||||
where T : struct
|
||||
where U : struct
|
||||
where V : struct
|
||||
where W : struct
|
||||
{
|
||||
|
||||
|
||||
internal unsafe Uniform(glSHandle id)
|
||||
{
|
||||
this.id = id;
|
||||
}
|
||||
|
||||
internal unsafe Uniform(ShaderProgram program, string name, glRenderStream binding)
|
||||
{
|
||||
this.binding = binding.ContextHandle;
|
||||
id = glFunc.GetUniformLocation(program.handle, name);
|
||||
}
|
||||
|
||||
internal unsafe Uniform(
|
||||
ShaderProgram program, string name)
|
||||
{
|
||||
this.binding = glFunc.CurrentContextHandle;
|
||||
id = glFunc.GetUniformLocation(program.handle, name);
|
||||
}
|
||||
|
||||
internal Uniform()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
internal static Uniform<T, U, V, W> FromHandle(glSHandle handle)
|
||||
{
|
||||
return new Uniform<T, U, V, W>() { id = handle };
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
internal static partial class glFunc
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe static void SetUniformValue
|
||||
(Uniform<Matrix44> uniform, Matrix44 mat)
|
||||
{
|
||||
Matrix44 temp = mat;
|
||||
Context.glUniformMatrix4fv(uniform.id.Value, 1, false, (float*)&temp);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe static void SetUniformValue(Uniform<float, float, float, float> uniform, vec4d vec)
|
||||
{
|
||||
vec4d temp = vec;
|
||||
Context.glUniform1fv(uniform.id.Value , 4, &temp);
|
||||
}
|
||||
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe static void SetUniformValue(Uniform<vec4d> uniform, vec4d vec)
|
||||
{
|
||||
vec4d temp = vec;
|
||||
Context.glUniform1fv(uniform.id.Value , 4, &temp);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe void SetUniformValue(Uniform<float> uniform, float v0)
|
||||
{
|
||||
Context.glUniform1f(uniform.id.Value , v0);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe void SetUniformValue(Uniform<int> uniform, int i0)
|
||||
{
|
||||
Context.glUniform1i(uniform.id.Value , i0);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe void SetUniformValue(Uniform<float, float> uniform, float v0, float v1)
|
||||
{
|
||||
Context.glUniform2f(uniform.id.Value , v0, v1);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe void SetUniformValue(Uniform<float, float, float> uniform, float v0, float v1, float v2)
|
||||
{
|
||||
Context.glUniform3f(uniform.id.Value , v0, v1, v2);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe void SetUniformValue(Uniform<float, float, float, float> uniform, float v0, float v1, float v2, float v3)
|
||||
{
|
||||
Context.glUniform4f(uniform.id.Value , v0, v1, v2, v3);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,689 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="glApiManagerConst.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Graphics.GL
|
||||
{
|
||||
public static partial class glManager
|
||||
{
|
||||
#region coreVersion
|
||||
|
||||
private static bool core10 = false;
|
||||
private static bool core11 = false;
|
||||
private static bool core12 = false;
|
||||
private static bool core13 = false;
|
||||
private static bool core14 = false;
|
||||
private static bool core15 = false;
|
||||
private static bool core20 = false;
|
||||
private static bool core21 = false;
|
||||
private static bool core30 = false;
|
||||
private static bool core31 = false;
|
||||
private static bool core32 = false;
|
||||
private static bool core33 = false;
|
||||
private static bool core40 = false;
|
||||
private static bool core41 = false;
|
||||
private static bool core42 = false;
|
||||
private static bool core43 = false;
|
||||
private static bool core44 = false;
|
||||
private static bool core45 = false;
|
||||
private static bool core46 = false;
|
||||
|
||||
#endregion
|
||||
|
||||
#region extension
|
||||
|
||||
private static bool _3DFX_tbuffer;
|
||||
private static bool _3DFX_texture_compression_FXT1;
|
||||
private static bool _4DFX_multisample;
|
||||
private static bool AMD_blend_minmax_factor;
|
||||
private static bool AMD_conservative_depth;
|
||||
private static bool AMD_debug_output;
|
||||
private static bool AMD_depth_clamp_separate;
|
||||
private static bool AMD_draw_buffers_blend;
|
||||
private static bool AMD_framebuffer_multisample_advanced;
|
||||
private static bool AMD_framebuffer_sample_positions;
|
||||
private static bool AMD_gcn_shader;
|
||||
private static bool AMD_gpu_shader_half_float;
|
||||
private static bool AMD_gpu_shader_int16;
|
||||
private static bool AMD_gpu_shader_int64;
|
||||
private static bool AMD_interleaved_elements;
|
||||
private static bool AMD_multi_draw_indirect;
|
||||
private static bool AMD_name_gen_delete;
|
||||
private static bool AMD_occlusion_query_event;
|
||||
private static bool AMD_performance_monitor;
|
||||
private static bool AMD_pinned_memory;
|
||||
private static bool AMD_query_buffer_object;
|
||||
private static bool AMD_sample_positions;
|
||||
private static bool AMD_seamless_cubemap_per_texture;
|
||||
private static bool AMD_shader_atomic_counter_ops;
|
||||
private static bool AMD_shader_ballot;
|
||||
private static bool AMD_shader_explicit_vertex_parameter;
|
||||
private static bool AMD_shader_gpu_shader_half_float_fetch;
|
||||
private static bool AMD_shader_image_load_store_lod;
|
||||
private static bool AMD_shader_stencil_export;
|
||||
private static bool AMD_shader_trinary_minmax;
|
||||
private static bool AMD_sparse_texture;
|
||||
private static bool AMD_stencil_operation_extended;
|
||||
private static bool AMD_texture_gather_bias_lod;
|
||||
private static bool AMD_texture_texture4;
|
||||
private static bool AMD_transform_feedback3_lines_triangles;
|
||||
private static bool AMD_transform_feedback4;
|
||||
private static bool AMD_vertex_shader_layer;
|
||||
private static bool AMD_vertex_shader_tessellator;
|
||||
private static bool AMD_vertex_shader_viewport_index;
|
||||
private static bool APPLE_aux_depth_stencil;
|
||||
private static bool APPLE_client_storage;
|
||||
private static bool APPLE_element_array;
|
||||
private static bool APPLE_fence;
|
||||
private static bool APPLE_float_pixels;
|
||||
private static bool APPLE_flush_buffer_range;
|
||||
private static bool APPLE_object_purgeable;
|
||||
private static bool APPLE_rgb_422;
|
||||
private static bool APPLE_row_bytes;
|
||||
private static bool APPLE_specular_vector;
|
||||
private static bool APPLE_texture_range;
|
||||
private static bool APPLE_transform_hint;
|
||||
private static bool APPLE_vertex_array_object;
|
||||
private static bool APPLE_vertex_array_range;
|
||||
private static bool APPLE_vertex_program_evaluators;
|
||||
private static bool APPLE_ycbcr_422;
|
||||
private static bool ARB_arrays_of_arrays;
|
||||
private static bool ARB_base_instance;
|
||||
private static bool ARB_bindless_texture;
|
||||
private static bool ARB_blend_func_extended;
|
||||
private static bool ARB_buffer_storage;
|
||||
private static bool ARB_cl_event;
|
||||
private static bool ARB_clear_buffer_object;
|
||||
private static bool ARB_clear_texture;
|
||||
private static bool ARB_clip_control;
|
||||
private static bool ARB_color_buffer_float;
|
||||
private static bool ARB_compatibility;
|
||||
private static bool ARB_compressed_texture_pixel_storage;
|
||||
private static bool ARB_compute_shader;
|
||||
private static bool ARB_compute_variable_group_size;
|
||||
private static bool ARB_conditional_render_inverted;
|
||||
private static bool ARB_conservative_depth;
|
||||
private static bool ARB_copy_buffer;
|
||||
private static bool ARB_copy_image;
|
||||
private static bool ARB_cull_distance;
|
||||
private static bool ARB_debug_output;
|
||||
private static bool ARB_depth_buffer_float;
|
||||
private static bool ARB_depth_clamp;
|
||||
private static bool ARB_depth_texture;
|
||||
private static bool ARB_derivative_control;
|
||||
private static bool ARB_direct_state_access;
|
||||
private static bool ARB_draw_buffers;
|
||||
private static bool ARB_draw_buffers_blend;
|
||||
private static bool ARB_draw_elements_base_vertex;
|
||||
private static bool ARB_draw_indirect;
|
||||
private static bool ARB_draw_instanced;
|
||||
private static bool ARB_enhanced_layouts;
|
||||
private static bool ARB_ES2_compatibility;
|
||||
private static bool ARB_ES3_1_compatibility;
|
||||
private static bool ARB_ES3_2_compatibility;
|
||||
private static bool ARB_ES3_compatibility;
|
||||
private static bool ARB_explicit_attrib_location;
|
||||
private static bool ARB_explicit_uniform_location;
|
||||
private static bool ARB_fragment_coord_conventions;
|
||||
private static bool ARB_fragment_layer_viewport;
|
||||
private static bool ARB_fragment_program;
|
||||
private static bool ARB_fragment_program_shadow;
|
||||
private static bool ARB_fragment_shader;
|
||||
private static bool ARB_fragment_shader_interlock;
|
||||
private static bool ARB_framebuffer_no_attachments;
|
||||
private static bool ARB_framebuffer_object;
|
||||
private static bool ARB_framebuffer_sRGB;
|
||||
private static bool ARB_geometry_shader4;
|
||||
private static bool ARB_get_program_binary;
|
||||
private static bool ARB_get_texture_sub_image;
|
||||
private static bool ARB_gl_spirv;
|
||||
private static bool ARB_gpu_shader_fp64;
|
||||
private static bool ARB_gpu_shader_int64;
|
||||
private static bool ARB_gpu_shader5;
|
||||
private static bool ARB_half_float_pixel;
|
||||
private static bool ARB_half_float_vertex;
|
||||
private static bool ARB_imaging;
|
||||
private static bool ARB_indirect_parameters;
|
||||
private static bool ARB_instanced_arrays;
|
||||
private static bool ARB_internalformat_query;
|
||||
private static bool ARB_internalformat_query2;
|
||||
private static bool ARB_invalidate_subdata;
|
||||
private static bool ARB_map_buffer_alignment;
|
||||
private static bool ARB_map_buffer_range;
|
||||
private static bool ARB_matrix_palette;
|
||||
private static bool ARB_multi_bind;
|
||||
private static bool ARB_multi_draw_indirect;
|
||||
private static bool ARB_multisample;
|
||||
private static bool ARB_multitexture;
|
||||
private static bool ARB_occlusion_query;
|
||||
private static bool ARB_occlusion_query2;
|
||||
private static bool ARB_parallel_shader_compile;
|
||||
private static bool ARB_pipeline_statistics_query;
|
||||
private static bool ARB_pixel_buffer_object;
|
||||
private static bool ARB_point_parameters;
|
||||
private static bool ARB_point_sprite;
|
||||
private static bool ARB_polygon_offset_clamp;
|
||||
private static bool ARB_post_depth_coverage;
|
||||
private static bool ARB_program_interface_query;
|
||||
private static bool ARB_provoking_vertex;
|
||||
private static bool ARB_query_buffer_object;
|
||||
private static bool ARB_robust_buffer_access_behavior;
|
||||
private static bool ARB_robustness;
|
||||
private static bool ARB_robustness_isolation;
|
||||
private static bool ARB_sample_locations;
|
||||
private static bool ARB_sample_shading;
|
||||
private static bool ARB_sampler_objects;
|
||||
private static bool ARB_seamless_cube_map;
|
||||
private static bool ARB_seamless_cubemap_per_texture;
|
||||
private static bool ARB_separate_shader_objects;
|
||||
private static bool ARB_shader_atomic_counter_ops;
|
||||
private static bool ARB_shader_atomic_counters;
|
||||
private static bool ARB_shader_ballot;
|
||||
private static bool ARB_shader_bit_encoding;
|
||||
private static bool ARB_shader_clock;
|
||||
private static bool ARB_shader_draw_parameters;
|
||||
private static bool ARB_shader_group_vote;
|
||||
private static bool ARB_shader_image_load_store;
|
||||
private static bool ARB_shader_image_size;
|
||||
private static bool ARB_shader_objects;
|
||||
private static bool ARB_shader_precision;
|
||||
private static bool ARB_shader_stencil_export;
|
||||
private static bool ARB_shader_storage_buffer_object;
|
||||
private static bool ARB_shader_subroutine;
|
||||
private static bool ARB_shader_texture_image_samples;
|
||||
private static bool ARB_shader_texture_lod;
|
||||
private static bool ARB_shader_viewport_layer_array;
|
||||
private static bool ARB_shading_language_100;
|
||||
private static bool ARB_shading_language_420pack;
|
||||
private static bool ARB_shading_language_include;
|
||||
private static bool ARB_shading_language_packing;
|
||||
private static bool ARB_shadow;
|
||||
private static bool ARB_shadow_ambient;
|
||||
private static bool ARB_sparse_buffer;
|
||||
private static bool ARB_sparse_texture;
|
||||
private static bool ARB_sparse_texture_clamp;
|
||||
private static bool ARB_sparse_texture2;
|
||||
private static bool ARB_spirv_extensions;
|
||||
private static bool ARB_stencil_texturing;
|
||||
private static bool ARB_sync;
|
||||
private static bool ARB_tessellation_shader;
|
||||
private static bool ARB_texture_barrier;
|
||||
private static bool ARB_texture_border_clamp;
|
||||
private static bool ARB_texture_buffer_object;
|
||||
private static bool ARB_texture_buffer_object_rgb32;
|
||||
private static bool ARB_texture_buffer_range;
|
||||
private static bool ARB_texture_compression;
|
||||
private static bool ARB_texture_compression_bptc;
|
||||
private static bool ARB_texture_compression_rgtc;
|
||||
private static bool ARB_texture_cube_map;
|
||||
private static bool ARB_texture_cube_map_array;
|
||||
private static bool ARB_texture_env_add;
|
||||
private static bool ARB_texture_env_combine;
|
||||
private static bool ARB_texture_env_crossbar;
|
||||
private static bool ARB_texture_env_dot3;
|
||||
private static bool ARB_texture_filter_anisotropic;
|
||||
private static bool ARB_texture_filter_minmax;
|
||||
private static bool ARB_texture_float;
|
||||
private static bool ARB_texture_gather;
|
||||
private static bool ARB_texture_mirror_clamp_to_edge;
|
||||
private static bool ARB_texture_mirrored_repeat;
|
||||
private static bool ARB_texture_multisample;
|
||||
private static bool ARB_texture_non_power_of_two;
|
||||
private static bool ARB_texture_query_levels;
|
||||
private static bool ARB_texture_query_lod;
|
||||
private static bool ARB_texture_rectangle;
|
||||
private static bool ARB_texture_rg;
|
||||
private static bool ARB_texture_rgb10_a2ui;
|
||||
private static bool ARB_texture_stencil8;
|
||||
private static bool ARB_texture_storage;
|
||||
private static bool ARB_texture_storage_multisample;
|
||||
private static bool ARB_texture_swizzle;
|
||||
private static bool ARB_texture_view;
|
||||
private static bool ARB_timer_query;
|
||||
private static bool ARB_transform_feedback_instanced;
|
||||
private static bool ARB_transform_feedback_overflow_query;
|
||||
private static bool ARB_transform_feedback2;
|
||||
private static bool ARB_transform_feedback3;
|
||||
private static bool ARB_transpose_matrix;
|
||||
private static bool ARB_uniform_buffer_object;
|
||||
private static bool ARB_vertex_array_bgra;
|
||||
private static bool ARB_vertex_array_object;
|
||||
private static bool ARB_vertex_attrib_64bit;
|
||||
private static bool ARB_vertex_attrib_binding;
|
||||
private static bool ARB_vertex_blend;
|
||||
private static bool ARB_vertex_buffer_object;
|
||||
private static bool ARB_vertex_program;
|
||||
private static bool ARB_vertex_shader;
|
||||
private static bool ARB_vertex_type_10f_11f_11f_rev;
|
||||
private static bool ARB_vertex_type_2_10_10_10_rev;
|
||||
private static bool ARB_viewport_array;
|
||||
private static bool ARB_window_pos;
|
||||
private static bool ATI_draw_buffers;
|
||||
private static bool ATI_element_array;
|
||||
private static bool ATI_envmap_bumpmap;
|
||||
private static bool ATI_fragment_shader;
|
||||
private static bool ATI_map_object_buffer;
|
||||
private static bool ATI_meminfo;
|
||||
private static bool ATI_pixel_format_float;
|
||||
private static bool ATI_pn_triangles;
|
||||
private static bool ATI_separate_stencil;
|
||||
private static bool ATI_text_fragment_shader;
|
||||
private static bool ATI_texture_env_combine3;
|
||||
private static bool ATI_texture_float;
|
||||
private static bool ATI_texture_mirror_once;
|
||||
private static bool ATI_vertex_array_object;
|
||||
private static bool ATI_vertex_attrib_array_object;
|
||||
private static bool ATI_vertex_streams;
|
||||
private static bool EXT_422_pixels;
|
||||
private static bool EXT_abgr;
|
||||
private static bool EXT_bgra;
|
||||
private static bool EXT_bindable_uniform;
|
||||
private static bool EXT_blend_color;
|
||||
private static bool EXT_blend_equation_separate;
|
||||
private static bool EXT_blend_func_separate;
|
||||
private static bool EXT_blend_logic_op;
|
||||
private static bool EXT_blend_minmax;
|
||||
private static bool EXT_blend_subtract;
|
||||
private static bool EXT_clip_volume_hint;
|
||||
private static bool EXT_cmyka;
|
||||
private static bool EXT_color_subtable;
|
||||
private static bool EXT_compiled_vertex_array;
|
||||
private static bool EXT_convolution;
|
||||
private static bool EXT_coordinate_frame;
|
||||
private static bool EXT_copy_texture;
|
||||
private static bool EXT_cull_vertex;
|
||||
private static bool EXT_debug_label;
|
||||
private static bool EXT_debug_marker;
|
||||
private static bool EXT_depth_bounds_test;
|
||||
private static bool EXT_direct_state_access;
|
||||
private static bool EXT_draw_buffers2;
|
||||
private static bool EXT_draw_instanced;
|
||||
private static bool EXT_draw_range_elements;
|
||||
private static bool EXT_EGL_image_storage;
|
||||
private static bool EXT_EGL_sync;
|
||||
private static bool EXT_external_buffer;
|
||||
private static bool EXT_fog_coord;
|
||||
private static bool EXT_framebuffer_blit;
|
||||
private static bool EXT_framebuffer_blit_layers;
|
||||
private static bool EXT_framebuffer_multisample;
|
||||
private static bool EXT_framebuffer_multisample_blit_scaled;
|
||||
private static bool EXT_framebuffer_object;
|
||||
private static bool EXT_framebuffer_sRGB;
|
||||
private static bool EXT_geometry_shader4;
|
||||
private static bool EXT_gpu_program_parameters;
|
||||
private static bool EXT_gpu_shader4;
|
||||
private static bool EXT_histogram;
|
||||
private static bool EXT_index_array_formats;
|
||||
private static bool EXT_index_func;
|
||||
private static bool EXT_index_material;
|
||||
private static bool EXT_index_texture;
|
||||
private static bool EXT_light_texture;
|
||||
private static bool EXT_memory_object;
|
||||
private static bool EXT_memory_object_fd;
|
||||
private static bool EXT_memory_object_win32;
|
||||
private static bool EXT_misc_attribute;
|
||||
private static bool EXT_multi_draw_arrays;
|
||||
private static bool EXT_multisample;
|
||||
private static bool EXT_multiview_tessellation_geometry_shader;
|
||||
private static bool EXT_multiview_texture_multisample;
|
||||
private static bool EXT_multiview_timer_query;
|
||||
private static bool EXT_packed_depth_stencil;
|
||||
private static bool EXT_packed_float;
|
||||
private static bool EXT_packed_pixels;
|
||||
private static bool EXT_paletted_texture;
|
||||
private static bool EXT_pixel_buffer_object;
|
||||
private static bool EXT_pixel_transform;
|
||||
private static bool EXT_pixel_transform_color_table;
|
||||
private static bool EXT_point_parameters;
|
||||
private static bool EXT_polygon_offset;
|
||||
private static bool EXT_polygon_offset_clamp;
|
||||
private static bool EXT_post_depth_coverage;
|
||||
private static bool EXT_provoking_vertex;
|
||||
private static bool EXT_raster_multisample;
|
||||
private static bool EXT_rescale_normal;
|
||||
private static bool EXT_secondary_color;
|
||||
private static bool EXT_semaphore;
|
||||
private static bool EXT_semaphore_fd;
|
||||
private static bool EXT_semaphore_win32;
|
||||
private static bool EXT_separate_shader_objects;
|
||||
private static bool EXT_separate_specular_color;
|
||||
private static bool EXT_shader_framebuffer_fetch;
|
||||
private static bool EXT_shader_framebuffer_fetch_non_coherent;
|
||||
private static bool EXT_shader_image_load_formatted;
|
||||
private static bool EXT_shader_image_load_store;
|
||||
private static bool EXT_shader_integer_mix;
|
||||
private static bool EXT_shader_samples_identical;
|
||||
private static bool EXT_shadow_funcs;
|
||||
private static bool EXT_shared_texture_palette;
|
||||
private static bool EXT_sparse_texture2;
|
||||
private static bool EXT_stencil_clear_tag;
|
||||
private static bool EXT_stencil_two_side;
|
||||
private static bool EXT_stencil_wrap;
|
||||
private static bool EXT_subtexture;
|
||||
private static bool EXT_texture;
|
||||
private static bool EXT_texture_array;
|
||||
private static bool EXT_texture_buffer_object;
|
||||
private static bool EXT_texture_compression_latc;
|
||||
private static bool EXT_texture_compression_rgtc;
|
||||
private static bool EXT_texture_compression_s3tc;
|
||||
private static bool EXT_texture_cube_map;
|
||||
private static bool EXT_texture_env_add;
|
||||
private static bool EXT_texture_env_combine;
|
||||
private static bool EXT_texture_env_dot3;
|
||||
private static bool EXT_texture_filter_anisotropic;
|
||||
private static bool EXT_texture_filter_minmax;
|
||||
private static bool EXT_texture_integer;
|
||||
private static bool EXT_texture_lod_bias;
|
||||
private static bool EXT_texture_mirror_clamp;
|
||||
private static bool EXT_texture_object;
|
||||
private static bool EXT_texture_perturb_normal;
|
||||
private static bool EXT_texture_shadow_lod;
|
||||
private static bool EXT_texture_shared_exponent;
|
||||
private static bool EXT_texture_snorm;
|
||||
private static bool EXT_texture_sRGB;
|
||||
private static bool EXT_texture_sRGB_decode;
|
||||
private static bool EXT_texture_sRGB_R8;
|
||||
private static bool EXT_texture_sRGB_RG8;
|
||||
private static bool EXT_texture_storage;
|
||||
private static bool EXT_texture_swizzle;
|
||||
private static bool EXT_texture3D;
|
||||
private static bool EXT_timer_query;
|
||||
private static bool EXT_transform_feedback;
|
||||
private static bool EXT_vertex_array;
|
||||
private static bool EXT_vertex_array_bgra;
|
||||
private static bool EXT_vertex_attrib_64bit;
|
||||
private static bool EXT_vertex_shader;
|
||||
private static bool EXT_vertex_weighting;
|
||||
private static bool EXT_win32_keyed_mutex;
|
||||
private static bool EXT_window_rectangles;
|
||||
private static bool EXT_x11_sync_object;
|
||||
private static bool GREMEDY_frame_terminator;
|
||||
private static bool GREMEDY_string_marker;
|
||||
private static bool HP_convolution_border_modes;
|
||||
private static bool HP_image_transform;
|
||||
private static bool HP_occlusion_test;
|
||||
private static bool HP_texture_lighting;
|
||||
private static bool IBM_cull_vertex;
|
||||
private static bool IBM_multimode_draw_arrays;
|
||||
private static bool IBM_rasterpos_clip;
|
||||
private static bool IBM_static_data;
|
||||
private static bool IBM_texture_mirrored_repeat;
|
||||
private static bool IBM_vertex_array_lists;
|
||||
private static bool INGR_blend_func_separate;
|
||||
private static bool INGR_color_clamp;
|
||||
private static bool INGR_interlace_read;
|
||||
private static bool INTEL_blackhole_render;
|
||||
private static bool INTEL_conservative_rasterization;
|
||||
private static bool INTEL_fragment_shader_ordering;
|
||||
private static bool INTEL_framebuffer_CMAA;
|
||||
private static bool INTEL_map_texture;
|
||||
private static bool INTEL_parallel_arrays;
|
||||
private static bool INTEL_performance_query;
|
||||
private static bool KHR_blend_equation_advanced;
|
||||
private static bool KHR_blend_equation_advanced_coherent;
|
||||
private static bool KHR_context_flush_control;
|
||||
private static bool KHR_debug;
|
||||
private static bool KHR_no_error;
|
||||
private static bool KHR_parallel_shader_compile;
|
||||
private static bool KHR_robust_buffer_access_behavior;
|
||||
private static bool KHR_robustness;
|
||||
private static bool KHR_shader_subgroup;
|
||||
private static bool KHR_texture_compression_astc_hdr;
|
||||
private static bool KHR_texture_compression_astc_ldr;
|
||||
private static bool KHR_texture_compression_astc_sliced_3d;
|
||||
private static bool MESA_framebuffer_flip_x;
|
||||
private static bool MESA_framebuffer_flip_y;
|
||||
private static bool MESA_framebuffer_swap_xy;
|
||||
private static bool MESA_pack_invert;
|
||||
private static bool MESA_program_binary_formats;
|
||||
private static bool MESA_resize_buffers;
|
||||
private static bool MESA_shader_integer_functions;
|
||||
private static bool MESA_tile_raster_order;
|
||||
private static bool MESA_window_pos;
|
||||
private static bool MESA_ycbcr_texture;
|
||||
private static bool MESAX_texture_stack;
|
||||
private static bool NV_alpha_to_coverage_dither_control;
|
||||
private static bool NV_bindless_multi_draw_indirect;
|
||||
private static bool NV_bindless_multi_draw_indirect_count;
|
||||
private static bool NV_bindless_texture;
|
||||
private static bool NV_blend_equation_advanced;
|
||||
private static bool NV_blend_equation_advanced_coherent;
|
||||
private static bool NV_blend_minmax_factor;
|
||||
private static bool NV_blend_square;
|
||||
private static bool NV_clip_space_w_scaling;
|
||||
private static bool NV_command_list;
|
||||
private static bool NV_compute_program5;
|
||||
private static bool NV_compute_shader_derivatives;
|
||||
private static bool NV_conditional_render;
|
||||
private static bool NV_conservative_raster;
|
||||
private static bool NV_conservative_raster_dilate;
|
||||
private static bool NV_conservative_raster_pre_snap;
|
||||
private static bool NV_conservative_raster_pre_snap_triangles;
|
||||
private static bool NV_conservative_raster_underestimation;
|
||||
private static bool NV_copy_depth_to_color;
|
||||
private static bool NV_copy_image;
|
||||
private static bool NV_deep_texture3D;
|
||||
private static bool NV_depth_buffer_float;
|
||||
private static bool NV_depth_clamp;
|
||||
private static bool NV_draw_texture;
|
||||
private static bool NV_draw_vulkan_image;
|
||||
private static bool NV_evaluators;
|
||||
private static bool NV_explicit_multisample;
|
||||
private static bool NV_fence;
|
||||
private static bool NV_fill_rectangle;
|
||||
private static bool NV_float_buffer;
|
||||
private static bool NV_fog_distance;
|
||||
private static bool NV_fragment_coverage_to_color;
|
||||
private static bool NV_fragment_program;
|
||||
private static bool NV_fragment_program_option;
|
||||
private static bool NV_fragment_program2;
|
||||
private static bool NV_fragment_program4;
|
||||
private static bool NV_fragment_shader_barycentric;
|
||||
private static bool NV_fragment_shader_interlock;
|
||||
private static bool NV_framebuffer_mixed_samples;
|
||||
private static bool NV_framebuffer_multisample_coverage;
|
||||
private static bool NV_geometry_program4;
|
||||
private static bool NV_geometry_shader_passthrough;
|
||||
private static bool NV_geometry_shader4;
|
||||
private static bool NV_gpu_multicast;
|
||||
private static bool NV_gpu_program4;
|
||||
private static bool NV_gpu_program5;
|
||||
private static bool NV_gpu_program5_mem_extended;
|
||||
private static bool NV_gpu_shader5;
|
||||
private static bool NV_half_float;
|
||||
private static bool NV_internalformat_sample_query;
|
||||
private static bool NV_light_max_exponent;
|
||||
private static bool NV_memory_attachment;
|
||||
private static bool NV_memory_object_sparse;
|
||||
private static bool NV_mesh_shader;
|
||||
private static bool NV_multisample_coverage;
|
||||
private static bool NV_multisample_filter_hint;
|
||||
private static bool NV_occlusion_query;
|
||||
private static bool NV_packed_depth_stencil;
|
||||
private static bool NV_parameter_buffer_object;
|
||||
private static bool NV_parameter_buffer_object2;
|
||||
private static bool NV_path_rendering;
|
||||
private static bool NV_path_rendering_shared_edge;
|
||||
private static bool NV_pixel_data_range;
|
||||
private static bool NV_point_sprite;
|
||||
private static bool NV_present_video;
|
||||
private static bool NV_primitive_restart;
|
||||
private static bool NV_primitive_shading_rate;
|
||||
private static bool NV_query_resource;
|
||||
private static bool NV_query_resource_tag;
|
||||
private static bool NV_register_combiners;
|
||||
private static bool NV_register_combiners2;
|
||||
private static bool NV_representative_fragment_test;
|
||||
private static bool NV_robustness_video_memory_purge;
|
||||
private static bool NV_sample_locations;
|
||||
private static bool NV_sample_mask_override_coverage;
|
||||
private static bool NV_scissor_exclusive;
|
||||
private static bool NV_shader_atomic_counters;
|
||||
private static bool NV_shader_atomic_float;
|
||||
private static bool NV_shader_atomic_float64;
|
||||
private static bool NV_shader_atomic_fp16_vector;
|
||||
private static bool NV_shader_atomic_int64;
|
||||
private static bool NV_shader_buffer_load;
|
||||
private static bool NV_shader_buffer_store;
|
||||
private static bool NV_shader_storage_buffer_object;
|
||||
private static bool NV_shader_subgroup_partitioned;
|
||||
private static bool NV_shader_texture_footprint;
|
||||
private static bool NV_shader_thread_group;
|
||||
private static bool NV_shader_thread_shuffle;
|
||||
private static bool NV_shading_rate_image;
|
||||
private static bool NV_stereo_view_rendering;
|
||||
private static bool NV_tessellation_program5;
|
||||
private static bool NV_texgen_emboss;
|
||||
private static bool NV_texgen_reflection;
|
||||
private static bool NV_texture_barrier;
|
||||
private static bool NV_texture_compression_vtc;
|
||||
private static bool NV_texture_env_combine4;
|
||||
private static bool NV_texture_expand_normal;
|
||||
private static bool NV_texture_multisample;
|
||||
private static bool NV_texture_rectangle;
|
||||
private static bool NV_texture_rectangle_compressed;
|
||||
private static bool NV_texture_shader;
|
||||
private static bool NV_texture_shader2;
|
||||
private static bool NV_texture_shader3;
|
||||
private static bool NV_timeline_semaphore;
|
||||
private static bool NV_transform_feedback;
|
||||
private static bool NV_transform_feedback2;
|
||||
private static bool NV_uniform_buffer_std430_layout;
|
||||
private static bool NV_uniform_buffer_unified_memory;
|
||||
private static bool NV_vdpau_interop;
|
||||
private static bool NV_vdpau_interop2;
|
||||
private static bool NV_vertex_array_range;
|
||||
private static bool NV_vertex_array_range2;
|
||||
private static bool NV_vertex_attrib_integer_64bit;
|
||||
private static bool NV_vertex_buffer_unified_memory;
|
||||
private static bool NV_vertex_program;
|
||||
private static bool NV_vertex_program1_1;
|
||||
private static bool NV_vertex_program2;
|
||||
private static bool NV_vertex_program2_option;
|
||||
private static bool NV_vertex_program3;
|
||||
private static bool NV_vertex_program4;
|
||||
private static bool NV_video_capture;
|
||||
private static bool NV_viewport_array2;
|
||||
private static bool NV_viewport_swizzle;
|
||||
private static bool NVX_blend_equation_advanced_multi_draw_buffers;
|
||||
private static bool NVX_conditional_render;
|
||||
private static bool NVX_gpu_memory_info;
|
||||
private static bool NVX_gpu_multicast2;
|
||||
private static bool NVX_linked_gpu_multicast;
|
||||
private static bool NVX_progress_fence;
|
||||
private static bool OES_byte_coordinates;
|
||||
private static bool OES_compressed_paletted_texture;
|
||||
private static bool OES_fixed_point;
|
||||
private static bool OES_query_matrix;
|
||||
private static bool OES_read_format;
|
||||
private static bool OES_single_precision;
|
||||
private static bool OML_interlace;
|
||||
private static bool OML_resample;
|
||||
private static bool OML_subsample;
|
||||
private static bool OVR_multiview;
|
||||
private static bool OVR_multiview2;
|
||||
private static bool PGI_misc_hints;
|
||||
private static bool PGI_vertex_hints;
|
||||
private static bool REND_screen_coordinates;
|
||||
private static bool S3_s3tc;
|
||||
private static bool SGI_color_matrix;
|
||||
private static bool SGI_color_table;
|
||||
private static bool SGI_texture_color_table;
|
||||
private static bool SGIS_detail_texture;
|
||||
private static bool SGIS_fog_function;
|
||||
private static bool SGIS_generate_mipmap;
|
||||
private static bool SGIS_multisample;
|
||||
private static bool SGIS_pixel_texture;
|
||||
private static bool SGIS_point_line_texgen;
|
||||
private static bool SGIS_point_parameters;
|
||||
private static bool SGIS_sharpen_texture;
|
||||
private static bool SGIS_texture_border_clamp;
|
||||
private static bool SGIS_texture_color_mask;
|
||||
private static bool SGIS_texture_edge_clamp;
|
||||
private static bool SGIS_texture_filter4;
|
||||
private static bool SGIS_texture_lod;
|
||||
private static bool SGIS_texture_select;
|
||||
private static bool SGIS_texture4D;
|
||||
private static bool SGIX_async;
|
||||
private static bool SGIX_async_histogram;
|
||||
private static bool SGIX_async_pixel;
|
||||
private static bool SGIX_blend_alpha_minmax;
|
||||
private static bool SGIX_calligraphic_fragment;
|
||||
private static bool SGIX_clipmap;
|
||||
private static bool SGIX_convolution_accuracy;
|
||||
private static bool SGIX_depth_pass_instrument;
|
||||
private static bool SGIX_depth_texture;
|
||||
private static bool SGIX_flush_raster;
|
||||
private static bool SGIX_fog_offset;
|
||||
private static bool SGIX_fragment_lighting;
|
||||
private static bool SGIX_framezoom;
|
||||
private static bool SGIX_igloo_interface;
|
||||
private static bool SGIX_instruments;
|
||||
private static bool SGIX_interlace;
|
||||
private static bool SGIX_ir_instrument1;
|
||||
private static bool SGIX_list_priority;
|
||||
private static bool SGIX_pixel_texture;
|
||||
private static bool SGIX_pixel_tiles;
|
||||
private static bool SGIX_polynomial_ffd;
|
||||
private static bool SGIX_reference_plane;
|
||||
private static bool SGIX_resample;
|
||||
private static bool SGIX_scalebias_hint;
|
||||
private static bool SGIX_shadow;
|
||||
private static bool SGIX_shadow_ambient;
|
||||
private static bool SGIX_sprite;
|
||||
private static bool SGIX_subsample;
|
||||
private static bool SGIX_tag_sample_buffer;
|
||||
private static bool SGIX_texture_add_env;
|
||||
private static bool SGIX_texture_coordinate_clamp;
|
||||
private static bool SGIX_texture_lod_bias;
|
||||
private static bool SGIX_texture_multi_buffer;
|
||||
private static bool SGIX_texture_scale_bias;
|
||||
private static bool SGIX_vertex_preclip;
|
||||
private static bool SGIX_ycrcb;
|
||||
private static bool SGIX_ycrcb_subsample;
|
||||
private static bool SGIX_ycrcba;
|
||||
private static bool SUN_convolution_border_modes;
|
||||
private static bool SUN_global_alpha;
|
||||
private static bool SUN_mesh_array;
|
||||
private static bool SUN_slice_accum;
|
||||
private static bool SUN_triangle_list;
|
||||
private static bool SUN_vertex;
|
||||
private static bool SUNX_constant_data;
|
||||
private static bool WIN_phong_shading;
|
||||
private static bool WIN_specular_fog;
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,155 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="glRenderStream.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Logic;
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Graphics.GL
|
||||
{
|
||||
|
||||
public abstract partial class glRenderStream : RenderStream
|
||||
{
|
||||
|
||||
protected glRenderStream(ViewPort v, (int,int,int) cube) : base(v,cube)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
protected IntPtr glContextHandle
|
||||
{
|
||||
get { return ContextHandle; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Init an OpenGl context if current form has not been binded to any context. and set the context binded to
|
||||
/// current form as current OpenGL context.
|
||||
/// </summary>
|
||||
/// <exception cref="Exception">
|
||||
/// Something goes wrong and StgSharp fails in creating a new OpenGL context.
|
||||
/// </exception>
|
||||
public unsafe void MakeAsCurrentContext()
|
||||
{
|
||||
if (ContextHandle == default)
|
||||
{
|
||||
ContextHandle = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(GLcontext)));
|
||||
GLcontext* contextID = (GLcontext*)ContextHandle;
|
||||
contextID->glGetString = (delegate*<uint, IntPtr>)IntPtr.Zero;
|
||||
}
|
||||
if (glFunc.CurrentContextHandle != ContextHandle)
|
||||
{
|
||||
glFunc.CurrentContextHandle = ContextHandle;
|
||||
//Console.WriteLine($"context set as {(ulong)glFunc.CurrentContextHandle}");
|
||||
InternalIO.glfwMakeContextCurrent(CanvasHandle);
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public override void SetSizeLimit(int minWidth, int minHeight, int maxWidth, int maxHeight)
|
||||
{
|
||||
InternalIO.glfwSetWindowSizeLimits(this.CanvasHandle, minWidth, minHeight, maxWidth, maxHeight);
|
||||
}
|
||||
|
||||
internal override sealed void InternalDraw(
|
||||
in Dictionary<string, BlueprintPipeline> input,
|
||||
in Dictionary<string, BlueprintPipeline> output)
|
||||
{
|
||||
MakeAsCurrentContext();
|
||||
ProcessInput();
|
||||
Main(in input, in output);
|
||||
}
|
||||
|
||||
internal override sealed void InternalInit()
|
||||
{
|
||||
MakeAsCurrentContext();
|
||||
this.Port.LoadGLapi();
|
||||
Init();
|
||||
}
|
||||
|
||||
internal override sealed void InternalTerminate()
|
||||
{
|
||||
Deinit();
|
||||
}
|
||||
|
||||
protected override sealed Uniform<Matrix44> NativeCameraUniform(ShaderProgram source, string name)
|
||||
{
|
||||
NativeCamera.GainAllUniforms(source, name);
|
||||
return NativeCamera.convertedUniform;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
protected override sealed void NativeCameraViewRange(Radius fieldOfRange, vec2d offset, (float frontDepth, float backDepth) viewDepth)
|
||||
{
|
||||
NativeCamera.SetViewRange(fieldOfRange, this.Size, offset, viewDepth);
|
||||
}
|
||||
|
||||
protected override sealed void NativeCameraViewTarget(vec3d position, vec3d direction, vec3d up)
|
||||
{
|
||||
NativeCamera.SetViewDirection(position, direction, up);
|
||||
}
|
||||
|
||||
protected static void PollEvents()
|
||||
{
|
||||
InternalIO.glfwPollEvents();
|
||||
}
|
||||
|
||||
protected void SwapBuffers()
|
||||
{
|
||||
InternalIO.glfwSwapBuffers(CanvasHandle);
|
||||
}
|
||||
|
||||
#region Key Control
|
||||
|
||||
protected KeyStatus CheckKey(KeyboardKey key)
|
||||
{
|
||||
return InternalIO.glfwGetKey(this.CanvasHandle, (int)key);
|
||||
}
|
||||
|
||||
protected KeyStatus CheckKey(Mouse key)
|
||||
{
|
||||
return InternalIO.glfwGetKey(this.CanvasHandle, (int)key);
|
||||
}
|
||||
|
||||
protected KeyStatus CheckKey(Joystick key)
|
||||
{
|
||||
return InternalIO.glfwGetKey(this.CanvasHandle, (int)key);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,255 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Image.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Data;
|
||||
using StgSharp.Graphics.GL;
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Graphics
|
||||
{
|
||||
public class Image : ISSDSerializable, IImageProvider
|
||||
{
|
||||
internal byte[] data;
|
||||
internal ImageInfo info;
|
||||
|
||||
internal Image(ImageInfo information)
|
||||
{
|
||||
info = information;
|
||||
data = Array.Empty<byte>();
|
||||
//int length = info.width * info.height * info.channel;
|
||||
}
|
||||
|
||||
public ref byte[] DataStream
|
||||
{
|
||||
get => ref data;
|
||||
}
|
||||
|
||||
public unsafe Image()
|
||||
{
|
||||
info = new ImageInfo();
|
||||
}
|
||||
|
||||
public ImageChannel Channel => info.Channel;
|
||||
public int ChannelCount => info.ChannelCount;
|
||||
public int Height => info.Height;
|
||||
|
||||
public (int width, int height) Size
|
||||
{
|
||||
get => (info.Width, info.Height);
|
||||
}
|
||||
|
||||
public SerializableTypeCode SSDTypeCode => SerializableTypeCode.PixelImage;
|
||||
public int Width => info.Width;
|
||||
|
||||
public static unsafe Image FromFile(string route, ImageLoader loader)
|
||||
{
|
||||
Image ret = new Image();
|
||||
fixed (ImageInfo* iptr = &ret.info)
|
||||
{
|
||||
InternalIO.InternalLoadImage(route, iptr, loader);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
public static Image FromMemory((int width, int height) size, int channelCount, byte[] stream)
|
||||
{
|
||||
ImageInfo _info = new ImageInfo
|
||||
{
|
||||
Height = size.height,
|
||||
Width = size.width,
|
||||
ChannelCount = channelCount,
|
||||
StreamPtr = IntPtr.Zero
|
||||
};
|
||||
Image ret = new Image(_info);
|
||||
ret.data = stream;
|
||||
return ret;
|
||||
}
|
||||
|
||||
public glArrayHandle GetArrayHandle()
|
||||
{
|
||||
if ((data == Array.Empty<byte>()) || (data == null))
|
||||
{
|
||||
this.GetBytes();
|
||||
return new glArrayHandle(data);
|
||||
}
|
||||
return new glArrayHandle(data);
|
||||
}
|
||||
|
||||
public unsafe byte[] GetBytes()
|
||||
{
|
||||
if (data == null)
|
||||
{
|
||||
int size = Width * Height * ChannelCount;
|
||||
data = new byte[size];
|
||||
int i = 0;
|
||||
fixed (byte* bptr = data)
|
||||
{
|
||||
byte* pptr = bptr;
|
||||
for (; i < size; i += 16)
|
||||
{
|
||||
*(M128*)(pptr + i) = *(M128*)(info.StreamPtr + i);
|
||||
}
|
||||
for (; i < size; i++)
|
||||
{
|
||||
*(pptr + i) = *(byte*)(info.StreamPtr + i);
|
||||
}
|
||||
}
|
||||
fixed (ImageInfo* pptr = &info)
|
||||
{
|
||||
InternalIO.InternalUnloadImage(pptr);
|
||||
}
|
||||
info.StreamPtr = IntPtr.Zero;
|
||||
}
|
||||
return data;
|
||||
}
|
||||
|
||||
public void FromBytes(byte[] stream)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public Image ProvideImage()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
~Image()
|
||||
{
|
||||
if (info.StreamPtr != IntPtr.Zero)
|
||||
{
|
||||
// Marshal.FreeHGlobal(info.StreamPtr);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
internal struct ImageInfo
|
||||
{
|
||||
|
||||
private ImageChannel channel;
|
||||
private int channelCount;
|
||||
private int height;
|
||||
private int width;
|
||||
private IntPtr pixelPtr;
|
||||
|
||||
public ImageChannel Channel
|
||||
{
|
||||
get => channel;
|
||||
set
|
||||
{
|
||||
channel = value;
|
||||
switch (channel)
|
||||
{
|
||||
case ImageChannel.SingleColor:
|
||||
channelCount = 1; break;
|
||||
case ImageChannel.DoubleColor:
|
||||
channelCount = 2; break;
|
||||
case ImageChannel.FullColor:
|
||||
channelCount = 3; break;
|
||||
case ImageChannel.WithAlphaChannel:
|
||||
channelCount = 4; break;
|
||||
default:
|
||||
throw new InvalidCastException("Unknown color channel decoding setting.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public int ChannelCount
|
||||
{
|
||||
get => channelCount;
|
||||
set
|
||||
{
|
||||
channelCount = value;
|
||||
switch (channelCount)
|
||||
{
|
||||
case 1:
|
||||
channel = ImageChannel.SingleColor; break;
|
||||
case 2:
|
||||
channel = ImageChannel.DoubleColor; break;
|
||||
case 3:
|
||||
channel = ImageChannel.FullColor; break;
|
||||
case 4:
|
||||
channel = ImageChannel.WithAlphaChannel; break;
|
||||
default:
|
||||
throw new InvalidCastException("Unknown color channel decoding setting.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public int Height
|
||||
{
|
||||
get => height;
|
||||
set => height = value;
|
||||
}
|
||||
|
||||
public IntPtr StreamPtr
|
||||
{
|
||||
get => pixelPtr;
|
||||
internal set => pixelPtr = value;
|
||||
}
|
||||
|
||||
public int StreamSize
|
||||
{
|
||||
get => width * height * channelCount;
|
||||
}
|
||||
|
||||
public int Width
|
||||
{
|
||||
get => width;
|
||||
set => width = value;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"{channel}\t{width}\t{height}\t{(ulong)StreamPtr}";
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public enum ImageChannel : uint
|
||||
{
|
||||
SingleColor = GLconst.RED,
|
||||
DoubleColor = GLconst.RG,
|
||||
FullColor = GLconst.RGB,
|
||||
WithAlphaChannel = GLconst.RGBA,
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,57 @@
|
||||
using StgSharp.Geometries;
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Graphics
|
||||
{
|
||||
public class PlainGeometryMesh
|
||||
{
|
||||
private PlainGeometry _shape;
|
||||
private Image _texture;
|
||||
private vec4d[] textureCoord;
|
||||
|
||||
public PlainGeometryMesh(
|
||||
PlainGeometry shape, Image texture, vec4d[] texCoord
|
||||
)
|
||||
{
|
||||
if (shape==null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(shape));
|
||||
}
|
||||
if (texCoord == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(texCoord));
|
||||
}
|
||||
|
||||
_shape = shape;
|
||||
_texture = texture;
|
||||
if (shape.VertexCount > texCoord.Length)
|
||||
{
|
||||
throw new ArgumentException(paramName: nameof(texCoord), message: "Amount of texture coordination is too less");
|
||||
}
|
||||
textureCoord = texCoord;
|
||||
return;
|
||||
}
|
||||
|
||||
public PlainGeometryMesh Resize(PlainGeometry newShape)
|
||||
{
|
||||
return new PlainGeometryMesh(newShape, _texture, textureCoord);
|
||||
}
|
||||
|
||||
public ReadOnlySpan<int> MeshIndices => _shape.VertexIndices;
|
||||
|
||||
public vec4d[] VertexArray => _shape.VertexStream;
|
||||
|
||||
public Image TextureImage
|
||||
{
|
||||
get => _texture;
|
||||
internal set => _texture = value;
|
||||
}
|
||||
|
||||
public vec4d[] TextureCoord => textureCoord;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,270 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="RenderStream.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Graphics.GL;
|
||||
using StgSharp.Logic;
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Graphics
|
||||
{
|
||||
public abstract class RenderStream : IConvertableToBlueprintNode
|
||||
{
|
||||
private ViewPort primeArgs;
|
||||
|
||||
private protected (int x, int y, int z) _coordStretch;
|
||||
|
||||
private Camera nativeCamera;
|
||||
|
||||
public ViewPort Port => primeArgs;
|
||||
|
||||
internal IntPtr CanvasHandle { get => primeArgs.ViewPortID; }
|
||||
|
||||
|
||||
internal IntPtr ContextHandle
|
||||
{
|
||||
get => primeArgs.GraphicHandle;
|
||||
private protected set => primeArgs.GraphicHandle = value;
|
||||
}
|
||||
|
||||
private IntPtr monitor;
|
||||
private IntPtr sharedCanvas;
|
||||
|
||||
internal TimeSpanProvider timeProvider;
|
||||
/*
|
||||
protected RenderStream(View v, bool isSharing)
|
||||
{
|
||||
if (v == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(v));
|
||||
}
|
||||
if (isSharing)
|
||||
{
|
||||
primeArgs = v;
|
||||
}
|
||||
else
|
||||
{
|
||||
View? newArgs = args.Clone() as View;
|
||||
primeArgs = newArgs;
|
||||
}
|
||||
|
||||
monitor = args.Monitor;
|
||||
_coordStretch = args.UnitCubeSize;
|
||||
NativeCamera = new Camera();
|
||||
}
|
||||
/**/
|
||||
|
||||
public RenderStream(ViewPort v, (int,int,int) unitCubeSize)
|
||||
{
|
||||
if (v == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(v));
|
||||
}
|
||||
primeArgs = v;
|
||||
|
||||
monitor = v!.Monitor;
|
||||
_coordStretch = unitCubeSize;
|
||||
NativeCamera = new Camera();
|
||||
}
|
||||
|
||||
|
||||
public FrameBufferSizeHandler FrameSizeCallback
|
||||
{
|
||||
set
|
||||
{
|
||||
IntPtr handlerPtr = Marshal.GetFunctionPointerForDelegate(value);
|
||||
InternalIO.glfwSetFramebufferSizeCallback(CanvasHandle, handlerPtr);
|
||||
}
|
||||
}
|
||||
|
||||
public vec2d GlobalCoordSize => ((Width * 1.0f) / _coordStretch.x, (Height * 1.0f) / _coordStretch.y);
|
||||
|
||||
public int Height
|
||||
{
|
||||
get => primeArgs.Height;
|
||||
internal set
|
||||
{
|
||||
primeArgs.Height = value;
|
||||
InternalIO.glfwSetWindowSize(this.CanvasHandle, Width, Height);
|
||||
}
|
||||
}
|
||||
|
||||
public IntPtr Monitor
|
||||
{
|
||||
get => monitor;
|
||||
internal set => monitor = value;
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get => primeArgs.Name;
|
||||
}
|
||||
|
||||
public IntPtr SharedCanvas
|
||||
{
|
||||
get => sharedCanvas;
|
||||
internal set => sharedCanvas = value;
|
||||
}
|
||||
|
||||
public (int width, int height) Size
|
||||
{
|
||||
get => (Width, Height);
|
||||
internal set
|
||||
{
|
||||
primeArgs.Height = value.width;
|
||||
primeArgs.Width = value.height;
|
||||
InternalIO.glfwSetWindowSize(this.CanvasHandle, Width, Height);
|
||||
}
|
||||
}
|
||||
|
||||
public int Width
|
||||
{
|
||||
get => primeArgs.Width;
|
||||
internal set
|
||||
{
|
||||
primeArgs.Width = value;
|
||||
InternalIO.glfwSetWindowSize(this.CanvasHandle, Width, Height);
|
||||
}
|
||||
}
|
||||
|
||||
protected internal Camera NativeCamera
|
||||
{
|
||||
get => nativeCamera;
|
||||
internal set => nativeCamera = value;
|
||||
}
|
||||
|
||||
protected int Frames
|
||||
{
|
||||
get => timeProvider.CurrentSpan;
|
||||
}
|
||||
|
||||
protected abstract string[] InputPortsName { get; }
|
||||
protected abstract string[] OutputPortsName { get; }
|
||||
|
||||
protected float TimePassed
|
||||
{
|
||||
get => timeProvider.CurrentSpan;
|
||||
}
|
||||
|
||||
protected TimeSpanProvider TimeProvider
|
||||
{
|
||||
get => timeProvider;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the size limit of current form
|
||||
/// </summary>
|
||||
/// <param name="minWidth">Minimum width of current form</param>
|
||||
/// <param name="minHeight">Minimum height of current form</param>
|
||||
/// <param name="maxWidth">Maximum width of current form</param>
|
||||
/// <param name="maxHeight">Maximum height of current form</param>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public abstract void SetSizeLimit(int minWidth, int minHeight, int maxWidth, int maxHeight);
|
||||
|
||||
public static TTarget ShareContextWith<TSource, TTarget>(TSource source)
|
||||
where TSource : RenderStream
|
||||
where TTarget : RenderStream
|
||||
{
|
||||
TTarget target = Activator.CreateInstance(typeof(TTarget), source.primeArgs, source._coordStretch) as TTarget;
|
||||
if (target == null)
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
$"Failed in creating a new {typeof(TTarget).Name} instance when calling ShareContextWith."
|
||||
);
|
||||
}
|
||||
target.timeProvider = source.timeProvider;
|
||||
target.Init();
|
||||
return target;
|
||||
}
|
||||
|
||||
|
||||
string[] IConvertableToBlueprintNode.InputInterfacesName => InputPortsName;
|
||||
|
||||
BlueprintNodeAction IConvertableToBlueprintNode.MainExecution => InternalDraw;
|
||||
|
||||
string[] IConvertableToBlueprintNode.OutputInterfacesName => OutputPortsName;
|
||||
|
||||
#region native camera operation
|
||||
protected abstract void NativeCameraViewRange(Radius fieldOfRange, vec2d offset, (float frontDepth, float backDepth) viewDepth);
|
||||
protected abstract void NativeCameraViewTarget(vec3d position, vec3d direction, vec3d up);
|
||||
/// <summary>
|
||||
/// Get <see cref="Uniform{T}"/>(T is <see cref="Matrix44"/>) uniform from a shader.
|
||||
/// This uniform will be used as projection matrix of this camera.
|
||||
/// Additionally, for multi-shader rendering, each shader requires a uniform,
|
||||
/// so do not ignore return value of this method.
|
||||
/// </summary>
|
||||
/// <param name="source">Shader using this camera</param>
|
||||
/// <param name="name">ContextName of projection camera named in shader</param>
|
||||
/// <returns>
|
||||
/// <see cref="Uniform{T}"/>(T is <see cref="Matrix44"/>) representing
|
||||
/// projection matrix in shader program.
|
||||
/// </returns>
|
||||
protected abstract Uniform<Matrix44> NativeCameraUniform(ShaderProgram source, string name);
|
||||
#endregion
|
||||
|
||||
#region internal operation
|
||||
internal abstract void InternalDraw(
|
||||
in Dictionary<string, BlueprintPipeline> input,
|
||||
in Dictionary<string, BlueprintPipeline> output);
|
||||
internal abstract void InternalInit();
|
||||
internal abstract void InternalTerminate();
|
||||
#endregion
|
||||
|
||||
#region public operation
|
||||
protected abstract void Deinit();
|
||||
protected abstract void Init();
|
||||
protected abstract void Main(
|
||||
in Dictionary<string, BlueprintPipeline> input,
|
||||
in Dictionary<string, BlueprintPipeline> output);
|
||||
protected abstract void ProcessInput();
|
||||
|
||||
#endregion
|
||||
|
||||
#region public resource generator
|
||||
|
||||
protected abstract Shader CreateShaderSegment(ShaderType type, int count);
|
||||
protected abstract ShaderProgram CreateShaderProgram();
|
||||
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,188 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="ShaderGenerator.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Graphics;
|
||||
using StgSharp.Graphics.GL;
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.Serialization;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Graphics.ShaderEdit
|
||||
{
|
||||
public class ShaderGenerator
|
||||
{
|
||||
private Dictionary<int,ShaderParameter> uniformDefine;
|
||||
private List<string> codeList;
|
||||
private List<ShaderFunction> usedShaderFunctions;
|
||||
|
||||
public Uniform<T> DefineUniform<T>(string name, int index) where T : struct
|
||||
{
|
||||
ShaderParameter p = new ShaderParameter(name,ShaderParameter.TypeMarshal<T>());
|
||||
uniformDefine.Add(index,p);
|
||||
//return new Uniform<T>();
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class ShaderFunction
|
||||
{
|
||||
private List<string> codeList;
|
||||
private List<ShaderParameter> inputList;
|
||||
private string name;
|
||||
private ShaderParameter outPut;
|
||||
|
||||
public int ParameterCount => inputList.Count;
|
||||
|
||||
public void EmitCall(ShaderFunction function, ShaderParameter outPut, params ShaderParameter[] inputParams)
|
||||
{
|
||||
if (inputParams.Length != function.ParameterCount)
|
||||
{
|
||||
// Param list length not equal
|
||||
throw new ArgumentException("Provided parameters does not match function's parameter list.");
|
||||
}
|
||||
if (!ShaderParameter.IsSameType(outPut, function.outPut))
|
||||
{
|
||||
// Type of returning value not qual
|
||||
throw new Exception("Provided parameters does not match function's parameter list.");
|
||||
}
|
||||
for (int i = 0; i < inputParams.Length; i++)
|
||||
{
|
||||
if (!ShaderParameter.IsSameType(function.inputList[i], inputParams[i]))
|
||||
{
|
||||
// Input type not match
|
||||
throw new Exception("Provided parameters does not match function's parameter list.");
|
||||
}
|
||||
}
|
||||
string codeLine = string.Empty; // adding a line like " outvalue = Func(input1, input2,...); "
|
||||
if (outPut != ShaderParameter.Void)
|
||||
{
|
||||
codeLine += $"{outPut.name} = ";
|
||||
}
|
||||
codeLine += $"{function.name}(";
|
||||
foreach (ShaderParameter inputParam in inputParams)
|
||||
{
|
||||
codeLine += inputParam.name;
|
||||
}
|
||||
codeLine += ");\n";
|
||||
codeList.Add(codeLine);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class ShaderParameter
|
||||
{
|
||||
public static readonly ShaderParameter Void = new ShaderParameter(string.Empty, InternalShaderType.Void);
|
||||
internal readonly bool isReadOnly;
|
||||
internal readonly string name;
|
||||
internal readonly InternalShaderType type;
|
||||
|
||||
public ShaderParameter(string name, InternalShaderType type)
|
||||
{
|
||||
this.name = name;
|
||||
this.type = type;
|
||||
isReadOnly = false;
|
||||
}
|
||||
|
||||
public static bool IsSameType(ShaderParameter param1, ShaderParameter param2)
|
||||
{
|
||||
if (param1.type != InternalShaderType.Struct)
|
||||
{
|
||||
return param1.type == param2.type;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception("Struct is currently not supported.");
|
||||
}
|
||||
}
|
||||
|
||||
public static InternalShaderType TypeMarshal<T>() where T : struct
|
||||
{
|
||||
switch (Type.GetTypeCode(typeof(T)))
|
||||
{
|
||||
case TypeCode.Single:
|
||||
return InternalShaderType.Float;
|
||||
case TypeCode.Double:
|
||||
return InternalShaderType.Double;
|
||||
case TypeCode.Int32:
|
||||
return InternalShaderType.Int;
|
||||
case TypeCode.UInt32:
|
||||
return InternalShaderType.UInt;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
switch (typeof(T).Name)
|
||||
{
|
||||
case "vec4d":
|
||||
return InternalShaderType.Vector4;
|
||||
case "Matrix2x2":
|
||||
return InternalShaderType.Matrix2x2;
|
||||
case "Matrix2x3":
|
||||
return InternalShaderType.Matrix2x3;
|
||||
case "Matrix2x4":
|
||||
return InternalShaderType.Matrix2x4;
|
||||
case "Matrix3x2":
|
||||
return InternalShaderType.Matrix3x2;
|
||||
case "Matrix3x3":
|
||||
return InternalShaderType.Matrix3x3;
|
||||
case "Matrix3x4":
|
||||
return InternalShaderType.Matrix3x4;
|
||||
case "Matrix4x2":
|
||||
return InternalShaderType.Matrix4x2;
|
||||
case "Matrix4x3":
|
||||
return InternalShaderType.Matrix4x3;
|
||||
case "Matrix4x4":
|
||||
return InternalShaderType.Matrix4x4;
|
||||
default:
|
||||
throw new ArgumentException("Not supported shader data type.");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public enum InternalShaderType
|
||||
{
|
||||
#pragma warning disable CS1591
|
||||
Struct, Void,
|
||||
Int, UInt,
|
||||
Float, Double,
|
||||
Vector2, Vector3, Vector4,
|
||||
VectorD2, VectorD3, VectorD4,
|
||||
Matrix2x2, Matrix2x3, Matrix2x4,
|
||||
Matrix3x2, Matrix3x3, Matrix3x4,
|
||||
Matrix4x2, Matrix4x3, Matrix4x4,
|
||||
#pragma warning restore CS1591
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,66 @@
|
||||
using StgSharp.Graphics.GL;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Graphics.ShaderEdit
|
||||
{
|
||||
public class ShaderStructMember
|
||||
{
|
||||
internal InternalShaderType type;
|
||||
internal object value;
|
||||
}
|
||||
|
||||
public class ShaderStruct
|
||||
{
|
||||
internal Dictionary<glSHandle, ShaderStructMember> uniformPair;
|
||||
|
||||
public ShaderStruct(params (glSHandle, ShaderStructMember)[] uniformPairs)
|
||||
{
|
||||
uniformPair = new Dictionary<glSHandle, ShaderStructMember>();
|
||||
if (uniformPairs.Length == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var item in uniformPairs)
|
||||
{
|
||||
uniformPair.Add(item.Item1,item.Item2);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
internal ShaderStruct() { }
|
||||
|
||||
|
||||
public unsafe void SetAllUniforms()
|
||||
{
|
||||
GLcontext* gl = (GLcontext*) glFunc.CurrentContextHandle;
|
||||
foreach (var uniform in uniformPair)
|
||||
{
|
||||
int id = uniform.Key.Value;
|
||||
ShaderStructMember s = uniform.Value;
|
||||
switch (s.type)
|
||||
{
|
||||
case InternalShaderType.Struct: throw new ArgumentException(
|
||||
"Incorrect type \"Struct\" defined in this self define type");
|
||||
case InternalShaderType.Void:throw new ArgumentException(
|
||||
"Incorrect type \"Void\" defined in this self define type");
|
||||
case InternalShaderType.Float:
|
||||
gl->glUniform1f(id, (float)s.value);
|
||||
break;
|
||||
case InternalShaderType.Int:
|
||||
gl->glUniform1f(id, (int)s.value);
|
||||
break;
|
||||
default:
|
||||
throw new NotImplementedException();
|
||||
throw new ArgumentException(
|
||||
"Incorrect type \"Unknown\" defined in this self define type");
|
||||
}
|
||||
}
|
||||
}//------------------------------------ End of Class ---------------------------------------
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Graphics
|
||||
{
|
||||
public class TextureImage : IImageProvider
|
||||
{
|
||||
private Image _tex;
|
||||
private vec2d[] _texCoord;
|
||||
|
||||
Image IImageProvider.ProvideImage()
|
||||
{
|
||||
return _tex;
|
||||
}
|
||||
|
||||
public TextureImage(Image image, vec2d[] coord)
|
||||
{
|
||||
_tex = image;
|
||||
_texCoord = coord;
|
||||
}
|
||||
|
||||
public ref vec2d this[int index]
|
||||
{
|
||||
get => ref _texCoord[index];
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
using StgSharp.Logic;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Graphics
|
||||
{
|
||||
public class TexturePipeline:BlueprintPipelineArgs
|
||||
{
|
||||
public TexturePipeline(Image i)
|
||||
{
|
||||
value = i;
|
||||
}
|
||||
|
||||
private Image value;
|
||||
|
||||
public Image Value
|
||||
{
|
||||
get => value;
|
||||
set => value = value ?? throw new ArgumentNullException(nameof(value));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,74 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="FormThreading.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Math;
|
||||
using StgSharp.Logic;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Graphics
|
||||
{
|
||||
public partial class View
|
||||
{
|
||||
internal Blueprint localLogic;
|
||||
|
||||
/*
|
||||
private void GatherSingleFrameAsyncThread(MethodInfo[] methods)
|
||||
{
|
||||
if (methods.Length == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
foreach (MethodInfo m in methods) //find all methods decorated by RenderActivityAttribute
|
||||
{
|
||||
RenderActivityAttribute attr = m.GetCustomAttribute<RenderActivityAttribute>(false);
|
||||
if (attr == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (!m.IsStatic && (m.GetParameters().Length != 0) && (m.ReturnType != typeof(void)))
|
||||
{
|
||||
throw new NotSupportedException("A render activity cannot have parameters, returning value or be static.");
|
||||
}
|
||||
ThreadStart s = (ThreadStart)Delegate.CreateDelegate(typeof(ThreadStart), this, m);
|
||||
FrameAsyncThread thread = new(s, attr._priority);
|
||||
//singleFrameAsyncThreadList.Add(thread);
|
||||
}
|
||||
}
|
||||
/**/
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,137 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="View.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
|
||||
namespace StgSharp.Graphics
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public unsafe partial class View
|
||||
{
|
||||
|
||||
private (int w, int h) sizeCache;
|
||||
private (int x, int y, int z) unitCubeSize;
|
||||
|
||||
private ViewPort context;
|
||||
|
||||
private ViewPortDesigner design;
|
||||
|
||||
public ViewPort Port
|
||||
{
|
||||
get => context;
|
||||
}
|
||||
|
||||
public View(ViewPort vp, ViewPortDesigner design)
|
||||
{
|
||||
context = vp;
|
||||
sizeCache = (0, 0);
|
||||
unitCubeSize = (1, 1, 1);
|
||||
localLogic = new Logic.Blueprint();
|
||||
this.design = design;
|
||||
SelfName = string.Empty;
|
||||
}
|
||||
|
||||
public View(ViewPort vp, ViewPortDesigner design, (int, int, int) cubeSize)
|
||||
{
|
||||
context = vp;
|
||||
sizeCache = (0, 0);
|
||||
unitCubeSize = cubeSize;
|
||||
localLogic = new Logic.Blueprint();
|
||||
}
|
||||
|
||||
public bool Activated { get; internal set; }
|
||||
|
||||
public int Height
|
||||
{
|
||||
get
|
||||
{
|
||||
if (context.Height != sizeCache.h)
|
||||
{
|
||||
sizeCache.h = context.Height;
|
||||
InternalIO.glfwSetWindowSize(ViewHandle, context.Height, context.Width);
|
||||
}
|
||||
return sizeCache.h;
|
||||
}
|
||||
internal set
|
||||
{
|
||||
sizeCache.h = value;
|
||||
context.Height = value;
|
||||
InternalIO.glfwSetWindowSize(ViewHandle, context.Height, context.Width);
|
||||
}
|
||||
}
|
||||
|
||||
public IntPtr Monitor => context.Monitor;
|
||||
|
||||
public IntPtr ViewHandle => context.ViewPortID;
|
||||
|
||||
public string ContextName => context.Name;
|
||||
|
||||
public string SelfName { get; set; }
|
||||
|
||||
public (int x, int y, int z) UnitCubeSize
|
||||
{
|
||||
get => unitCubeSize;
|
||||
}
|
||||
|
||||
public int Width
|
||||
{
|
||||
get
|
||||
{
|
||||
if (context.Width != sizeCache.w)
|
||||
{
|
||||
sizeCache.w = context.Width;
|
||||
InternalIO.glfwSetWindowSize(ViewHandle, context.Height, context.Width);
|
||||
}
|
||||
return sizeCache.h;
|
||||
}
|
||||
internal set
|
||||
{
|
||||
sizeCache.w = value;
|
||||
context.Width = value;
|
||||
InternalIO.glfwSetWindowSize(ViewHandle, context.Height, context.Width);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
|
||||
namespace StgSharp.Graphics
|
||||
{
|
||||
public class ViewPort
|
||||
{
|
||||
public int Width { get; set; }
|
||||
public int Height { get; set; }
|
||||
|
||||
public string Name { get; set; }
|
||||
|
||||
public IntPtr Monitor { get; internal set; }
|
||||
|
||||
public IntPtr ViewPortID { get; private set; }
|
||||
public IntPtr GraphicHandle { get; internal set; }
|
||||
|
||||
internal ViewPort()
|
||||
{
|
||||
Height = 800;
|
||||
Width = 600;
|
||||
Name = new StackFrame(1, false).
|
||||
GetMethod()!.DeclaringType!.Name;
|
||||
Monitor = IntPtr.Zero;
|
||||
ViewPortID = InternalIO.glfwCreateWindow(Width,Height,
|
||||
Encoding.UTF8.GetBytes(Name), Monitor, IntPtr.Zero
|
||||
);
|
||||
}
|
||||
|
||||
public ViewPort(vec2d size,string name, IntPtr monitor)
|
||||
{
|
||||
Height = (int) size.Y;
|
||||
Width = (int) size.X;
|
||||
Name = name;
|
||||
Monitor = monitor;
|
||||
ViewPortID = InternalIO.glfwCreateWindow(Width, Height,
|
||||
Encoding.UTF8.GetBytes(Name), Monitor, IntPtr.Zero
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,288 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="framework.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Graphics;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
#if Windows
|
||||
// using Windows.Win32;
|
||||
#endif
|
||||
|
||||
namespace StgSharp
|
||||
{
|
||||
internal partial class InternalIO
|
||||
{
|
||||
#region api call
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwInit")] internal static extern unsafe int glfwInit();
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwTerminate")] internal static extern unsafe void glfwTerminate();
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwInitHint")] internal static extern unsafe void glfwInitHint(int hint, int value);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwGetVersion")] internal static extern unsafe void glfwGetVersion(int* major, int* minor, int* rev);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwGetVersionString")] internal static extern unsafe byte* glfwGetVersionString();
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwGetError")] internal static extern unsafe int glfwGetError(byte** description);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwSetErrorCallback")] internal static extern unsafe GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun callback);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwGetMonitors")] internal static extern unsafe IntPtr* glfwGetMonitors(int* count);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwGetPrimaryMonitor")] internal static extern unsafe IntPtr glfwGetPrimaryMonitor();
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwGetMonitorPos")] internal static extern unsafe void glfwGetMonitorPos(IntPtr monitor, int* xpos, int* ypos);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwGetMonitorWorkarea")] internal static extern unsafe void glfwGetMonitorWorkarea(IntPtr monitor, int* xpos, int* ypos, int* width, int* height);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwGetMonitorPhysicalSize")] internal static extern unsafe void glfwGetMonitorPhysicalSize(IntPtr monitor, int* widthMM, int* heightMM);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwGetMonitorContentScale")] internal static extern unsafe void glfwGetMonitorContentScale(IntPtr monitor, float* xscale, float* yscale);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwGetMonitorName")] internal static extern unsafe byte* glfwGetMonitorName(IntPtr monitor);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwSetMonitorUserPointer")] internal static extern unsafe void glfwSetMonitorUserPointer(IntPtr monitor, void* pointer);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwGetMonitorUserPointer")] internal static extern unsafe void* glfwGetMonitorUserPointer(IntPtr monitor);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwSetMonitorCallback")] internal static extern unsafe GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun callback);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwGetVideoModes")] internal static extern unsafe glfwVideomode* glfwGetVideoModes(IntPtr monitor, int* count);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwGetVideoMode")] internal static extern unsafe glfwVideomode* glfwGetVideoMode(IntPtr monitor);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwSetGamma")] internal static extern unsafe void glfwSetGamma(IntPtr monitor, float gamma);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwGetGammaRamp")] internal static extern unsafe glfwGammaramp* glfwGetGammaRamp(IntPtr monitor);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwSetGammaRamp")] internal static extern unsafe void glfwSetGammaRamp(IntPtr monitor, glfwGammaramp* ramp);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwDefaultWindowHints")] internal static extern unsafe void glfwDefaultWindowHints();
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwWindowHint")] internal static extern unsafe void glfwWindowHint(int hint, int value);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwWindowHintString")] internal static extern unsafe void glfwWindowHintString(int hint, byte* value);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwCreateWindow")] internal static extern unsafe IntPtr glfwCreateWindow(int width, int height, byte[] title, IntPtr monitor, IntPtr share);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwDestroyWindow")] internal static extern unsafe void glfwDestroyWindow(IntPtr window);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwWindowShouldClose")] internal static extern unsafe int glfwWindowShouldClose(IntPtr window);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwSetWindowShouldClose")] internal static extern unsafe void glfwSetWindowShouldClose(IntPtr window, int value);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwSetWindowTitle")] internal static extern unsafe void glfwSetWindowTitle(IntPtr window, byte* title);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwSetWindowIcon")] internal static extern unsafe void glfwSetWindowIcon(IntPtr window, int count, GLFWimage* images);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwGetWindowPos")] internal static extern unsafe void glfwGetWindowPos(IntPtr window, int* xpos, int* ypos);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwSetWindowPos")] internal static extern unsafe void glfwSetWindowPos(IntPtr window, int xpos, int ypos);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwGetWindowSize")] internal static extern unsafe void glfwGetWindowSize(IntPtr window, int* width, int* height);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwSetWindowSizeLimits")] internal static extern unsafe void glfwSetWindowSizeLimits(IntPtr window, int minwidth, int minheight, int maxwidth, int maxheight);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwSetWindowAspectRatio")] internal static extern unsafe void glfwSetWindowAspectRatio(IntPtr window, int numer, int denom);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwSetWindowSize")] internal static extern unsafe void glfwSetWindowSize(IntPtr window, int width, int height);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwGetFramebufferSize")] internal static extern unsafe void glfwGetFramebufferSize(IntPtr window, int* width, int* height);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwGetWindowFrameSize")] internal static extern unsafe void glfwGetWindowFrameSize(IntPtr window, int* left, int* top, int* right, int* bottom);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwGetWindowContentScale")] internal static extern unsafe void glfwGetWindowContentScale(IntPtr window, float* xscale, float* yscale);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwGetWindowOpacity")] internal static extern unsafe float glfwGetWindowOpacity(IntPtr window);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwSetWindowOpacity")] internal static extern unsafe void glfwSetWindowOpacity(IntPtr window, float opacity);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwIconifyWindow")] internal static extern unsafe void glfwIconifyWindow(IntPtr window);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwRestoreWindow")] internal static extern unsafe void glfwRestoreWindow(IntPtr window);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwMaximizeWindow")] internal static extern unsafe void glfwMaximizeWindow(IntPtr window);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwShowWindow")] internal static extern unsafe void glfwShowWindow(IntPtr window);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwHideWindow")] internal static extern unsafe void glfwHideWindow(IntPtr window);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwFocusWindow")] internal static extern unsafe void glfwFocusWindow(IntPtr window);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwRequestWindowAttention")] internal static extern unsafe void glfwRequestWindowAttention(IntPtr window);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwGetWindowMonitor")] internal static extern unsafe IntPtr glfwGetWindowMonitor(IntPtr window);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwSetWindowMonitor")] internal static extern unsafe void glfwSetWindowMonitor(IntPtr window, IntPtr monitor, int xpos, int ypos, int width, int height, int refreshRate);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwGetWindowAttrib")] internal static extern unsafe int glfwGetWindowAttrib(IntPtr window, int attrib);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwSetWindowAttrib")] internal static extern unsafe void glfwSetWindowAttrib(IntPtr window, int attrib, int value);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwSetWindowUserPointer")] internal static extern unsafe void glfwSetWindowUserPointer(IntPtr window, void* pointer);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwGetWindowUserPointer")] internal static extern unsafe void* glfwGetWindowUserPointer(IntPtr window);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwSetWindowPosCallback")] internal static extern unsafe GLFWwindowposfun glfwSetWindowPosCallback(IntPtr window, GLFWwindowposfun callback);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwSetWindowSizeCallback")] internal static extern unsafe GLFWwindowsizefun glfwSetWindowSizeCallback(IntPtr window, GLFWwindowsizefun callback);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwSetWindowCloseCallback")] internal static extern unsafe GLFWwindowclosefun glfwSetWindowCloseCallback(IntPtr window, GLFWwindowclosefun callback);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwSetWindowRefreshCallback")] internal static extern unsafe GLFWwindowrefreshfun glfwSetWindowRefreshCallback(IntPtr window, GLFWwindowrefreshfun callback);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwSetWindowFocusCallback")] internal static extern unsafe GLFWwindowfocusfun glfwSetWindowFocusCallback(IntPtr window, GLFWwindowfocusfun callback);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwSetWindowIconifyCallback")] internal static extern unsafe GLFWwindowiconifyfun glfwSetWindowIconifyCallback(IntPtr window, GLFWwindowiconifyfun callback);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwSetWindowMaximizeCallback")] internal static extern unsafe GLFWwindowmaximizefun glfwSetWindowMaximizeCallback(IntPtr window, GLFWwindowmaximizefun callback);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwSetFramebufferSizeCallback")] internal static extern unsafe FramebuffersizeHandler glfwSetFramebufferSizeCallback(IntPtr window, IntPtr callback);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwSetWindowContentScaleCallback")] internal static extern unsafe GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback(IntPtr window, GLFWwindowcontentscalefun callback);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwPollEvents")] internal static extern unsafe void glfwPollEvents();
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwWaitEvents")] internal static extern unsafe void glfwWaitEvents();
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwWaitEventsTimeout")] internal static extern unsafe void glfwWaitEventsTimeout(double timeout);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwPostEmptyEvent")] internal static extern unsafe void glfwPostEmptyEvent();
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwGetInputMode")] internal static extern unsafe int glfwGetInputMode(IntPtr window, int mode);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwSetInputMode")] internal static extern unsafe void glfwSetInputMode(IntPtr window, int mode, int value);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwRawMouseMotionSupported")] internal static extern unsafe int glfwRawMouseMotionSupported();
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwGetKeyName")] internal static extern unsafe byte* glfwGetKeyName(int key, int scancode);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwGetKeyScancode")] internal static extern unsafe int glfwGetKeyScancode(int key);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwGetKey")] internal static extern unsafe KeyStatus glfwGetKey(IntPtr window, int key);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwGetMouseButton")] internal static extern unsafe int glfwGetMouseButton(IntPtr window, int button);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwGetCursorPos")] internal static extern unsafe void glfwGetCursorPos(IntPtr window, double* xpos, double* ypos);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwSetCursorPos")] internal static extern unsafe void glfwSetCursorPos(IntPtr window, double xpos, double ypos);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwCreateCursor")] internal static extern unsafe GLFWcursor* glfwCreateCursor(GLFWimage* image, int xhot, int yhot);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwCreateStandardCursor")] internal static extern unsafe GLFWcursor* glfwCreateStandardCursor(int shape);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwDestroyCursor")] internal static extern unsafe void glfwDestroyCursor(GLFWcursor* cursor);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwSetCursor")] internal static extern unsafe void glfwSetCursor(IntPtr window, GLFWcursor* cursor);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwSetKeyCallback")] internal static extern unsafe GLFWkeyfun glfwSetKeyCallback(IntPtr window, GLFWkeyfun callback);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwSetCharCallback")] internal static extern unsafe GLFWcharfun glfwSetCharCallback(IntPtr window, GLFWcharfun callback);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwSetCharModsCallback")] internal static extern unsafe GLFWcharmodsfun glfwSetCharModsCallback(IntPtr window, GLFWcharmodsfun callback);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwSetMouseButtonCallback")] internal static extern unsafe GLFWmousebuttonfun glfwSetMouseButtonCallback(IntPtr window, GLFWmousebuttonfun callback);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwSetCursorPosCallback")] internal static extern unsafe GLFWcursorposfun glfwSetCursorPosCallback(IntPtr window, GLFWcursorposfun callback);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwSetCursorEnterCallback")] internal static extern unsafe GLFWcursorenterfun glfwSetCursorEnterCallback(IntPtr window, GLFWcursorenterfun callback);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwSetScrollCallback")] internal static extern unsafe GLFWscrollfun glfwSetScrollCallback(IntPtr window, GLFWscrollfun callback);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwSetDropCallback")] internal static extern unsafe GLFWdropfun glfwSetDropCallback(IntPtr window, GLFWdropfun callback);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwJoystickPresent")] internal static extern unsafe int glfwJoystickPresent(int jid);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwGetJoystickAxes")] internal static extern unsafe float* glfwGetJoystickAxes(int jid, int* count);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwGetJoystickButtons")] internal static extern unsafe byte* glfwGetJoystickButtons(int jid, int* count);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwGetJoystickHats")] internal static extern unsafe byte* glfwGetJoystickHats(int jid, int* count);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwGetJoystickName")] internal static extern unsafe byte* glfwGetJoystickName(int jid);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwGetJoystickGUID")] internal static extern unsafe byte* glfwGetJoystickGUID(int jid);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwSetJoystickUserPointer")] internal static extern unsafe void glfwSetJoystickUserPointer(int jid, void* pointer);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwGetJoystickUserPointer")] internal static extern unsafe void* glfwGetJoystickUserPointer(int jid);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwJoystickIsGamepad")] internal static extern unsafe int glfwJoystickIsGamepad(int jid);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwSetJoystickCallback")] internal static extern unsafe GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun callback);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwUpdateGamepadMappings")] internal static extern unsafe int glfwUpdateGamepadMappings(byte* str);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwGetGamepadName")] internal static extern unsafe byte* glfwGetGamepadName(int jid);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwGetGamepadState")] internal static extern unsafe int glfwGetGamepadState(int jid, GLFWgamepadstate* state);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwSetClipboardString")] internal static extern unsafe void glfwSetClipboardString(IntPtr window, byte* str);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwGetClipboardString")] internal static extern unsafe byte* glfwGetClipboardString(IntPtr window);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwGetTime")] internal static extern unsafe double glfwGetTime();
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwSetTime")] internal static extern unsafe void glfwSetTime(double time);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwGetTimerValue")] internal static extern unsafe ulong* glfwGetTimerValue();
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwGetTimerFrequency")] internal static extern unsafe ulong* glfwGetTimerFrequency();
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwMakeContextCurrent")] internal static extern unsafe void glfwMakeContextCurrent(IntPtr window);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwGetCurrentContext")] internal static extern unsafe IntPtr glfwGetCurrentContext();
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwSwapBuffers")] internal static extern unsafe void glfwSwapBuffers(IntPtr window);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwSwapInterval")] internal static extern unsafe void glfwSwapInterval(int interval);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwExtensionSupported")] internal static extern unsafe int glfwExtensionSupported(byte* extension);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwGetProcAddress", CharSet = CharSet.Ansi)] internal static extern unsafe IntPtr glfwGetProcAddress(string procname);
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwVulkanSupported")] internal static extern unsafe int glfwVulkanSupported();
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glfwGetRequiredInstanceExtensions")] internal static extern unsafe byte** glfwGetRequiredInstanceExtensions(uint* count);
|
||||
|
||||
//[DllImport(InternalIO.SSC_libname, EntryPoint = "glfwGetInstanceProcAddress")] internal extern unsafe static GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, byte* procname);
|
||||
//[DllImport(InternalIO.SSC_libname, EntryPoint = "glfwGetPhysicalDevicePresentationSupport")] internal extern unsafe static int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint* queuefamily);
|
||||
//[DllImport(InternalIO.SSC_libname, EntryPoint = "glfwCreateWindowSurface")] internal extern unsafe static VkResult glfwCreateWindowSurface(VkInstance instance, glfwWindow* window, VkAllocationCallbacks* allocator, VkSurfaceKHR* surface);
|
||||
|
||||
#endregion api call
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user