c-o
This commit is contained in:
@@ -0,0 +1,89 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="Cordinate.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Math;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharp.Geometries
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{
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[StructLayout(LayoutKind.Sequential)]
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public struct PartialPlainCoordinate
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{
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internal Matrix32 axis;
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/// <summary>
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/// The origin of this coordinate.
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/// </summary>
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public vec3d origin;
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public PartialPlainCoordinate
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(
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vec3d origin,
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vec3d horiziontial,
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vec3d vertical
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)
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{
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this.origin = origin;
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axis = new Matrix32();
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#if NET5_0_OR_GREATER
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Unsafe.SkipInit(out axis.mat);
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#endif
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axis.colum0 = horiziontial;
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axis.colum1 = vertical;
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}
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/// <summary>
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/// The horizontial axis of the coordinate.
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/// Point to the right direction.
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/// </summary>
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public vec3d axis_H => axis.colum0;
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/// <summary>
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/// The vertical axis of the coordinate.
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/// Point to the top direction.
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/// </summary>
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public vec3d axis_V => axis.colum1;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public vec3d GetRealLocate(vec2d raletiveLocation)
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{
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return origin + axis.VerticalVecMultiply(raletiveLocation);
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}
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}
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}
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@@ -0,0 +1,48 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="GeometryOperation.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
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||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Math;
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using System.Runtime.CompilerServices;
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namespace StgSharp.Geometries
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{
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public static unsafe class GeometryOperation
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static vec3d DefaultMotion(int tick)
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{
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return default(vec3d);
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}
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}
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}
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@@ -0,0 +1,42 @@
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using StgSharp.Math;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharp.Geometries
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{
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public interface IPlainEntity
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{
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public vec2d CenterPosition { get; set; }
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public bool CollideWith(IPlainEntity entity);
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}
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public class PlainEntity:IPlainEntity
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{
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private PlainGeometry _shape;
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vec2d IPlainEntity.CenterPosition
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{
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get => _shape.Coordination.LocalOrigin.Coord.XY;
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set => throw new InvalidOperationException();
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}
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public PlainEntity(PlainGeometry shape)
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{
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_shape = shape;
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}
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bool IPlainEntity.CollideWith(IPlainEntity entity)
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{
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throw new NotImplementedException();
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}
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}
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}
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@@ -0,0 +1,92 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="IInstancing.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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||||
//
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||||
//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Math;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using System.Security.Cryptography.X509Certificates;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharp.Geometries
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{
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public class ParticleOnPlain : IInstancing, IPlainEntity
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{
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public ParticleOnPlain(PlainInstancingBuffer<ParticleOnPlain> buffer)
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{
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if (buffer == null)
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{
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throw new ArgumentNullException(paramName: nameof(buffer));
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}
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GlobalBuffer = buffer;
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BufferId = buffer.CreateInstanceID();
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((IInstancingBuffer)buffer).InstanceList.Add(this);
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}
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public int BufferId
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{
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get;
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set;
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}
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public IInstancingBuffer GlobalBuffer
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{
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get;
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set;
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}
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public GeometryMotion Motion
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{
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get;
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set;
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}
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vec3d IInstancing.CenterPositionGlobal
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{
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get;
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set;
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}
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vec2d IPlainEntity.CenterPosition
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{
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get => GlobalBuffer.CoordAndRotationList[BufferId].XY;
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set => throw new NotImplementedException();
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}
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bool IPlainEntity.CollideWith(IPlainEntity entity)
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{
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throw new NotImplementedException();
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}
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}
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}
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@@ -0,0 +1,72 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="PlainGeometry.cs"
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// Project: StgSharp
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||||
// AuthorGroup: Nitload Space
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||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
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using StgSharp.Graphics;
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||||
using StgSharp.Math;
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||||
using System;
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||||
using System.ComponentModel;
|
||||
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||||
namespace StgSharp.Geometries
|
||||
{
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/// <summary>
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/// Plain geometry only contains straight sides.
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/// </summary>
|
||||
public abstract class PlainGeometry : IGeometry
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||||
{
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protected vec4d[] vertexMat;
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internal CoordinationBase coordinate;
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||||
internal PlainGeometry(CoordinationBase coordination)
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{
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coordinate = coordination;
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||||
}
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public Point this[int index]
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{
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get => new Point(vertexMat[index]);
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||||
set => vertexMat[index].vec = value.coordVec;
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||||
}
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public int VertexCount => this.vertexMat.Length;
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||||
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||||
public abstract ReadOnlySpan<int> VertexIndices { get; }
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||||
#pragma warning disable CA1819
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||||
public vec4d[] VertexStream => vertexMat;
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||||
|
||||
public CoordinationBase Coordination => this.coordinate;
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||||
#pragma warning restore CA1819
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||||
|
||||
|
||||
|
||||
}
|
||||
}
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||||
@@ -0,0 +1,222 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="PlainInstancingBuffer.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Diagnostics.Contracts;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
public class PlainInstancingBuffer<T> :
|
||||
IDisposable,IEnumerable<T>, IInstancingBuffer
|
||||
where T :
|
||||
IInstancing
|
||||
{
|
||||
|
||||
private CoordinatePlain globalCorrdinnate;
|
||||
private List<vec4d> coordList;
|
||||
private List<IInstancing> instanceList;
|
||||
private List<float> scalingList;
|
||||
private Mutex mutex;
|
||||
private bool disposedValue;
|
||||
|
||||
#region field of mem opt
|
||||
|
||||
vec4d[] coordArray;
|
||||
float[] scaleArray;
|
||||
|
||||
#endregion
|
||||
|
||||
public PlainInstancingBuffer()
|
||||
{
|
||||
coordList = new List<vec4d>(capacity: 100);
|
||||
instanceList = new List<IInstancing>(capacity:100);
|
||||
scalingList = new List<float>(capacity: 100);
|
||||
coordArray = Array.Empty<vec4d>();
|
||||
scaleArray = Array.Empty<float>();
|
||||
mutex = new Mutex();
|
||||
}
|
||||
|
||||
public List<IInstancing> InstanceList
|
||||
{
|
||||
get => instanceList;
|
||||
}
|
||||
|
||||
public List<vec4d> CoordAndRotationList
|
||||
{
|
||||
get => coordList;
|
||||
}
|
||||
|
||||
public List<float> ScalingList
|
||||
{
|
||||
get => scalingList;
|
||||
}
|
||||
|
||||
public Span<vec4d> CoordAndRotationSpan
|
||||
{
|
||||
get
|
||||
{
|
||||
if (coordArray.Length != coordList.Capacity)
|
||||
{
|
||||
FieldInfo fieldInfo = typeof(List<vec4d>).
|
||||
GetField("_items", BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
if (fieldInfo == null)
|
||||
{
|
||||
#pragma warning disable CA1065
|
||||
#pragma warning disable CA2201
|
||||
throw new NullReferenceException();
|
||||
#pragma warning restore CA2201
|
||||
#pragma warning restore CA1065
|
||||
}
|
||||
coordArray = (vec4d[])fieldInfo.GetValue(coordList);
|
||||
}
|
||||
return new Span<vec4d>(coordArray, 0, coordList.Count);
|
||||
}
|
||||
}
|
||||
|
||||
public Span<float> ScalingSpan
|
||||
{
|
||||
get
|
||||
{
|
||||
if (scaleArray.Length != coordList.Capacity)
|
||||
{
|
||||
FieldInfo fieldInfo = typeof(List<float>).
|
||||
GetField("_items", BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
if (fieldInfo == null)
|
||||
{
|
||||
#pragma warning disable CA1065
|
||||
#pragma warning disable CA2201
|
||||
throw new NullReferenceException();
|
||||
#pragma warning restore CA2201
|
||||
#pragma warning restore CA1065
|
||||
}
|
||||
scaleArray = (float[])fieldInfo.GetValue(scalingList);
|
||||
}
|
||||
return new Span<float>(scaleArray, 0, coordList.Count);
|
||||
}
|
||||
}
|
||||
|
||||
IGeometry IInstancingBuffer.TypicalShape => throw new NotImplementedException();
|
||||
|
||||
public int CreateInstanceID()
|
||||
{
|
||||
mutex.WaitOne();
|
||||
int ret = instanceList.Count;
|
||||
coordList.Add(new vec4d());
|
||||
scalingList.Add(0);
|
||||
mutex.ReleaseMutex();
|
||||
return ret;
|
||||
}
|
||||
|
||||
public void Remove(T instance)
|
||||
{
|
||||
mutex.WaitOne();
|
||||
if (instance.GlobalBuffer != this)
|
||||
{
|
||||
throw new ArgumentException(
|
||||
message:"instance does not belong to current Particle Buffer",
|
||||
paramName: nameof(instance));
|
||||
}
|
||||
int index = instance.BufferId;
|
||||
IInstancing temp = instanceList[instanceList.Count - 1];
|
||||
instanceList[instance.BufferId] = temp;
|
||||
temp.BufferId = instance.BufferId;
|
||||
|
||||
coordList[instance.BufferId] = coordList[coordList.Count - 1];
|
||||
scalingList[instance.BufferId] = scalingList[scalingList.Count - 1];
|
||||
|
||||
instanceList.RemoveAt(instanceList.Count - 1);
|
||||
coordList.RemoveAt(coordList.Count - 1);
|
||||
scalingList.RemoveAt(scalingList.Count - 1);
|
||||
mutex.ReleaseMutex();
|
||||
}
|
||||
|
||||
public void UpdateAllParticles()
|
||||
{
|
||||
foreach (var particle in instanceList)
|
||||
{
|
||||
particle.Move();
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (!disposedValue)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
mutex.Dispose();
|
||||
}
|
||||
|
||||
coordList.Clear();
|
||||
instanceList.Clear();
|
||||
scalingList.Clear();
|
||||
disposedValue = true;
|
||||
}
|
||||
}
|
||||
|
||||
// ~PlainInstancingBuffer()
|
||||
// {
|
||||
// Dispose(disposing: false);
|
||||
// }
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(disposing: true);
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
public IEnumerator<T> GetEnumerator()
|
||||
{
|
||||
foreach (var item in instanceList)
|
||||
{
|
||||
yield return (T)item;
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
foreach (var item in instanceList)
|
||||
{
|
||||
yield return (T)item;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Parallelogram.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
public class Parallelogram : Polygon4
|
||||
{
|
||||
|
||||
internal readonly Func<int, vec3d> movCenterOperation =
|
||||
new Func<int, vec3d>(GeometryOperation.DefaultMotion);
|
||||
|
||||
internal Point center;
|
||||
|
||||
public Parallelogram(
|
||||
float v0x, float v0y,
|
||||
float v1x, float v1y,
|
||||
float v2x, float v2y,
|
||||
float v3x, float v3y
|
||||
) : base(
|
||||
v0x, v0y, v1x, v1y,
|
||||
v2x, v2y, v3x, v3y
|
||||
)
|
||||
{
|
||||
#if DEBUG
|
||||
if (
|
||||
this[0].Coord + this[2].Coord !=
|
||||
this[1].Coord + this[3].Coord
|
||||
)
|
||||
{
|
||||
InternalIO.InternalWriteLog("Init of geometry item failed, because four vertices cannot form a rectangle.", LogType.Warning);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
public Parallelogram(
|
||||
PlainCoordinate coordination,
|
||||
float v0x, float v0y,
|
||||
float v1x, float v1y,
|
||||
float v2x, float v2y,
|
||||
float v3x, float v3y
|
||||
) : base(coordination,
|
||||
v0x, v0y, v1x, v1y,
|
||||
v2x, v2y, v3x, v3y
|
||||
)
|
||||
{
|
||||
#if DEBUG
|
||||
if (
|
||||
this[0].Coord + this[2].Coord !=
|
||||
this[1].Coord + this[3].Coord
|
||||
)
|
||||
{
|
||||
InternalIO.InternalWriteLog("Init of geometry item failed, because four vertices cannot form a rectangle.", LogType.Warning);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,94 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Plain.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Math;
|
||||
|
||||
using System.Numerics;
|
||||
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
public unsafe class Plain
|
||||
{
|
||||
|
||||
internal readonly float d = -1;
|
||||
internal vec3d origin;
|
||||
|
||||
internal vec3d plainParameter;
|
||||
internal vec3d vec1;
|
||||
internal vec3d vec2;
|
||||
|
||||
internal Plain(Vector4 origin, Vector4 p1, Vector4 p2)
|
||||
{
|
||||
this.origin = new vec3d(origin);
|
||||
|
||||
vec1 = new vec3d(p1 - origin);
|
||||
vec2 = new vec3d(p2 - origin);
|
||||
}
|
||||
|
||||
public Plain(vec3d o, vec3d v1, vec3d v2)
|
||||
{
|
||||
this.origin = o;
|
||||
this.vec1 = v1 - (v2 * (v1.Y / v2.Y)); //计算平面在xz平面上的方向投影
|
||||
this.vec2 = v2 - (vec1 * (v2.X / v1.X)); //计算平面在yz平面上的方向投影
|
||||
|
||||
//|origin|-k1*|vec1|-k2*|vec2|计算plainParameter.Z;
|
||||
plainParameter.Z = origin.Z - (vec1.Z * (origin.X / vec1.X)) - (vec2.Z * (origin.Y / vec2.Y));
|
||||
//根据plainParameter.Z和对应的方向矢量计算plainParameter.X和plainParameter.Y
|
||||
plainParameter.X = vec1.X * (vec1.Z / plainParameter.Z);
|
||||
plainParameter.Y = vec2.Y * (vec2.Z / plainParameter.Z);
|
||||
|
||||
plainParameter.X = 1 / plainParameter.X;
|
||||
plainParameter.Y = 1 / plainParameter.Y;
|
||||
plainParameter.Z = 1 / plainParameter.Z;
|
||||
}
|
||||
|
||||
public Plain(Point p1, Point p2, Point p3)
|
||||
{
|
||||
vec3d origin = p1.Coord;
|
||||
vec3d v1 = p2.Coord - origin;
|
||||
vec3d v2 = p3.Coord - origin;
|
||||
|
||||
|
||||
vec1 = v1 - (v2 * (v1.Y / v2.Y)); //计算平面在xz平面上的方向投影
|
||||
vec2 = v2 - (vec1 * (v2.X / v1.X)); //计算平面在yz平面上的方向投影
|
||||
|
||||
//|origin|-k1*|vec1|-k2*|vec2|计算plainParameter.Z;
|
||||
plainParameter.Z = origin.Z - (vec1.Z * (origin.X / vec1.X)) - (vec2.Z * (origin.Y / vec2.Y));
|
||||
//根据plainParameter.Z和对应的方向矢量计算plainParameter.X和plainParameter.Y
|
||||
plainParameter.X = vec1.X * (vec1.Z / plainParameter.Z);
|
||||
plainParameter.Y = vec2.Y * (vec2.Z / plainParameter.Z);
|
||||
|
||||
plainParameter.X = 1 / plainParameter.X;
|
||||
plainParameter.Y = 1 / plainParameter.Y;
|
||||
plainParameter.Z = 1 / plainParameter.Z;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,122 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Polygon4.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Numerics;
|
||||
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
public class Polygon4 : PlainGeometry
|
||||
{
|
||||
protected static int[] Indices = [0, 1, 2, 0, 2, 3];
|
||||
|
||||
internal Polygon4():base(PlainCoordinate.StandardPlainCoordination)
|
||||
{
|
||||
vertexMat = new vec4d[4];
|
||||
}
|
||||
|
||||
internal Polygon4(vec4d[] rawCoord):
|
||||
base(PlainCoordinate.StandardPlainCoordination)
|
||||
{
|
||||
if (rawCoord.Length != 4)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(rawCoord));
|
||||
}
|
||||
vertexMat = rawCoord;
|
||||
}
|
||||
|
||||
public Polygon4(
|
||||
Point topLeft,
|
||||
Point topRight,
|
||||
Point bottomRight,
|
||||
Point bottomLeft
|
||||
):base(PlainCoordinate.StandardPlainCoordination)
|
||||
{
|
||||
this[0] = topLeft;
|
||||
this[1] = topRight;
|
||||
this[2] = bottomRight;
|
||||
this[3] = bottomLeft;
|
||||
|
||||
}
|
||||
|
||||
public Polygon4(
|
||||
float v0x, float v0y,
|
||||
float v1x, float v1y,
|
||||
float v2x, float v2y,
|
||||
float v3x, float v3y
|
||||
):base(PlainCoordinate.StandardPlainCoordination)
|
||||
{
|
||||
vertexMat = new vec4d[4];
|
||||
|
||||
this[0] = new Point(v0x, v0y, 0);
|
||||
this[1] = new Point(v1x, v1y, 0);
|
||||
this[2] = new Point(v2x, v2y, 0);
|
||||
this[3] = new Point(v3x, v3y, 0);
|
||||
}
|
||||
|
||||
|
||||
public Polygon4(CoordinationBase coordinate,
|
||||
PlainCoordinate coordination,
|
||||
Point topLeft,
|
||||
Point topRight,
|
||||
Point bottomRight,
|
||||
Point bottomLeft
|
||||
) : base(coordinate)
|
||||
{
|
||||
this[0] = topLeft;
|
||||
this[1] = topRight;
|
||||
this[2] = bottomRight;
|
||||
this[3] = bottomLeft;
|
||||
|
||||
}
|
||||
|
||||
public Polygon4(
|
||||
PlainCoordinate coordination,
|
||||
float v0x, float v0y,
|
||||
float v1x, float v1y,
|
||||
float v2x, float v2y,
|
||||
float v3x, float v3y
|
||||
) : base(coordination)
|
||||
{
|
||||
vertexMat = new vec4d[4];
|
||||
|
||||
this[0] = new Point(v0x, v0y, 0);
|
||||
this[1] = new Point(v1x, v1y, 0);
|
||||
this[2] = new Point(v2x, v2y, 0);
|
||||
this[3] = new Point(v3x, v3y, 0);
|
||||
}
|
||||
|
||||
public override ReadOnlySpan<int> VertexIndices => Indices;
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,84 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Polygon5.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Numerics;
|
||||
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
public unsafe class Polygon5 : PlainGeometry
|
||||
{
|
||||
|
||||
public unsafe Polygon5():base(PlainCoordinate.StandardPlainCoordination)
|
||||
{
|
||||
vertexMat = new vec4d[5];
|
||||
}
|
||||
|
||||
public Polygon5(
|
||||
float v0x, float v0y,
|
||||
float v1x, float v1y,
|
||||
float v2x, float v2y,
|
||||
float v3x, float v3y,
|
||||
float v4x, float v4y
|
||||
):base(PlainCoordinate.StandardPlainCoordination)
|
||||
{
|
||||
vertexMat = new vec4d[5];
|
||||
this[0] = new Point(v0x, v0y, 0);
|
||||
this[1] = new Point(v1x, v1y, 0);
|
||||
this[2] = new Point(v2x, v2y, 0);
|
||||
this[3] = new Point(v3x, v3y, 0);
|
||||
this[4] = new Point(v4x, v4y, 0);
|
||||
}
|
||||
|
||||
public Polygon5(
|
||||
PlainCoordinate coordination,
|
||||
float v0x, float v0y,
|
||||
float v1x, float v1y,
|
||||
float v2x, float v2y,
|
||||
float v3x, float v3y,
|
||||
float v4x, float v4y
|
||||
):base(coordination)
|
||||
{
|
||||
vertexMat = new vec4d[5];
|
||||
this[0] = new Point(v0x, v0y, 0);
|
||||
this[1] = new Point(v1x, v1y, 0);
|
||||
this[2] = new Point(v2x, v2y, 0);
|
||||
this[3] = new Point(v3x, v3y, 0);
|
||||
this[4] = new Point(v4x, v4y, 0);
|
||||
}
|
||||
|
||||
internal static int[] Indices = [ 0, 1, 2, 0, 2, 3, 0, 3, 4 ];
|
||||
|
||||
public override ReadOnlySpan<int> VertexIndices => Indices;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,71 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Polygon6.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Numerics;
|
||||
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
public class Polygon6 : PlainGeometry
|
||||
{
|
||||
public Polygon6():base(PlainCoordinate.StandardPlainCoordination)
|
||||
{
|
||||
vertexMat = new vec4d[6];
|
||||
}
|
||||
|
||||
public Polygon6(
|
||||
PlainCoordinate coordination,
|
||||
vec2d vert0,
|
||||
vec2d vert1,
|
||||
vec2d vert2,
|
||||
vec2d vert3,
|
||||
vec2d vert4,
|
||||
vec2d vert5,
|
||||
vec2d vert6
|
||||
) : base(coordination)
|
||||
{
|
||||
vertexMat = new vec4d[6];
|
||||
vertexMat[0].vec = vert0.vec;
|
||||
vertexMat[1].vec = vert1.vec;
|
||||
vertexMat[2].vec = vert2.vec;
|
||||
vertexMat[3].vec = vert3.vec;
|
||||
vertexMat[4].vec = vert4.vec;
|
||||
vertexMat[5].vec = vert5.vec;
|
||||
vertexMat[6].vec = vert6.vec;
|
||||
}
|
||||
|
||||
internal static int[] Indices = [ 0, 1, 2, 0, 2, 3, 0, 3, 4, 0, 4, 5 ];
|
||||
|
||||
public override ReadOnlySpan<int> VertexIndices => Indices;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,99 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Rectangle.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Math;
|
||||
|
||||
using System.Numerics;
|
||||
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
public class Rectangle : Parallelogram
|
||||
{
|
||||
|
||||
public Rectangle(
|
||||
float v0x, float v0y,
|
||||
float v1x, float v1y,
|
||||
float v2x, float v2y,
|
||||
float v3x, float v3y
|
||||
) : base(
|
||||
v0x, v0y,
|
||||
v1x, v1y,
|
||||
v2x, v2y,
|
||||
v3x, v3y
|
||||
)
|
||||
{
|
||||
#if DEBUG
|
||||
vec2d side0 = (this[0].Coord - this[1].Coord).XY;
|
||||
vec2d side1 = (this[2].Coord - this[1].Coord).XY;
|
||||
if (side0.Cross(side1) == 0)
|
||||
{
|
||||
throw new ArgumentException();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
public Rectangle(
|
||||
PlainCoordinate coordination,
|
||||
float v0x, float v0y,
|
||||
float v1x, float v1y,
|
||||
float v2x, float v2y,
|
||||
float v3x, float v3y
|
||||
) : base(coordination,
|
||||
v0x, v0y,
|
||||
v1x, v1y,
|
||||
v2x, v2y,
|
||||
v3x, v3y
|
||||
)
|
||||
{
|
||||
#if DEBUG
|
||||
vec2d side0 = (this[0].Coord - this[1].Coord).XY;
|
||||
vec2d side1 = (this[2].Coord - this[1].Coord).XY;
|
||||
if (side0.Cross(side1) == 0)
|
||||
{
|
||||
throw new ArgumentException();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculate movement to center
|
||||
/// </summary>
|
||||
/// <param name="tick">Current time tick</param>
|
||||
/// <returns></returns>
|
||||
public virtual vec3d MovCenter(uint tick)
|
||||
{
|
||||
return default(vec3d);
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,62 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Square.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Math;
|
||||
|
||||
using System.Numerics;
|
||||
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// A square
|
||||
/// </summary>
|
||||
public class Square : Rectangle
|
||||
{
|
||||
|
||||
public Square(
|
||||
float v0x, float v0y,
|
||||
float v1x, float v1y,
|
||||
float v2x, float v2y,
|
||||
float v3x, float v3y)
|
||||
: base(v0x, v0y,
|
||||
v1x, v1y,
|
||||
v2x, v2y,
|
||||
v3x, v3y)
|
||||
{
|
||||
if (true)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,98 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Triangle.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
using StgSharp.Graphics;
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Numerics;
|
||||
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
|
||||
|
||||
public unsafe class Triangle : PlainGeometry
|
||||
{
|
||||
|
||||
public Triangle():base(PlainCoordinate.StandardPlainCoordination)
|
||||
{
|
||||
vertexMat = new vec4d[3];
|
||||
}
|
||||
|
||||
public Triangle(
|
||||
Point vertex01,
|
||||
Point vertex02,
|
||||
Point vertex03
|
||||
) : base(PlainCoordinate.StandardPlainCoordination)
|
||||
{
|
||||
this[0] = vertex01;
|
||||
this[1] = vertex02;
|
||||
this[2] = vertex03;
|
||||
}
|
||||
|
||||
public Triangle(
|
||||
float v0x, float v0y,
|
||||
float v1x, float v1y,
|
||||
float v2x, float v2y
|
||||
) : base(PlainCoordinate.StandardPlainCoordination)
|
||||
{
|
||||
this[0] = new Point(v0x, v0y, 0);
|
||||
this[1] = new Point(v1x, v1y, 0);
|
||||
this[2] = new Point(v2x, v2y, 0);
|
||||
}
|
||||
|
||||
public Triangle(PlainCoordinate coordination,
|
||||
Point vertex01,
|
||||
Point vertex02,
|
||||
Point vertex03
|
||||
) : base(coordination)
|
||||
{
|
||||
this[0] = vertex01;
|
||||
this[1] = vertex02;
|
||||
this[2] = vertex03;
|
||||
}
|
||||
|
||||
public Triangle(PlainCoordinate coordination,
|
||||
float v0x, float v0y,
|
||||
float v1x, float v1y,
|
||||
float v2x, float v2y
|
||||
) : base(coordination)
|
||||
{
|
||||
this[0] = new Point(v0x, v0y, 0);
|
||||
this[1] = new Point(v1x, v1y, 0);
|
||||
this[2] = new Point(v2x, v2y, 0);
|
||||
}
|
||||
internal static int[] Indices = [ 0, 1, 2 ];
|
||||
|
||||
public override ReadOnlySpan<int> VertexIndices => Indices;
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user