c-o
This commit is contained in:
@@ -0,0 +1,56 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="BattleField.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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||||
// publish, distribute, sublicense, and/or sell copies of the Software,
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||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
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||||
//
|
||||
// The above copyright notice and
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||||
// this permission notice shall be included in all copies
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||||
// or substantial portions of the Software.
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||||
//
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||||
// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Geometries;
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using StgSharp.Graphics;
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using StgSharp.Logic;
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using StgSharp.Math;
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using System;
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using System.Collections.Generic;
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using System.Text;
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//TODO 这玩意如何加载一个渲染流程以获得各个图元还没搞清楚
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namespace StgSharp.Controls
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{
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public class BattleField : ControllingItem
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{
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public override vec4d[] TextureBox
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{
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get ;
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}
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public override IEnumerator<PlainGeometryMesh> GetEnumerator()
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{
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throw new NotImplementedException();
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}
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}
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}
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@@ -0,0 +1,71 @@
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using StgSharp.Geometries;
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using StgSharp.Graphics;
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using StgSharp.Math;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using System.Text;
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namespace StgSharp.Controls
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{
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public class KeyboardButtonGroup : ControllingItem
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{
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private List<TriggerButton> buttonList;
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private TriggerButton current;
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public KeyboardButtonGroup()
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{
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buttonList = new List<TriggerButton>();
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}
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public void AddButton(TriggerButton button)
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{
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buttonList.Add(button);
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}
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public TriggerButton CurrentButton
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{
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get => current;
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}
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public override vec4d[] TextureBox
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{
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get => throw new NotSupportedException();
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}
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public void MoveLeft()
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{
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}
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public void MoveRight()
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{
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}
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public void MoveUp()
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{
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}
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public void MoveDown()
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{
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}
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public void Confirm()
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{
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}
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public override IEnumerator<PlainGeometryMesh> GetEnumerator()
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{
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foreach (var item in buttonList)
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{
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yield return item.Single();
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}
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}
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}
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}
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@@ -0,0 +1,62 @@
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using StgSharp.Geometries;
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using StgSharp.Graphics;
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using StgSharp.Math;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics.Contracts;
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using System.Linq;
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using System.Text;
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namespace StgSharp.Controls
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{
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public class CharacterLineIndexImage : ControllingItem
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{
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private int length;
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private char[] displayIndex;
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private char defaultChar;
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Dictionary<char, PlainGeometryMesh> texIndex;
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PlainGeometryMesh _tittleMesh;
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public override vec4d[] TextureBox
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{
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get => throw new NotSupportedException();
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}
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public void Display(string message)
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{
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if (string.IsNullOrEmpty(message))
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{
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message = string.Empty;
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}
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string result = message.Length >= length ?
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message.Substring(message.Length - displayIndex.Length) :
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message.PadLeft(length,defaultChar);
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displayIndex = result.ToCharArray();
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}
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public override IEnumerator<PlainGeometryMesh> GetEnumerator()
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{
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yield return _tittleMesh;
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foreach (char item in displayIndex)
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{
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yield return texIndex[item];
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}
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}
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public CharacterLineIndexImage(
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int length, char defaultChar, PlainGeometryMesh tittleMesh,
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IEnumerable<(char, PlainGeometryMesh)> indexEnumeration)
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{
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this.length = length;
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displayIndex = new char[length];
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_tittleMesh = tittleMesh;
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texIndex = indexEnumeration.ToDictionary(item => item.Item1, item => item.Item2);
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}
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}
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}
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@@ -0,0 +1,27 @@
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using StgSharp.Geometries;
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using StgSharp.Graphics;
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using StgSharp.Math;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Text;
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namespace StgSharp.Controls
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{
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public abstract partial class ControllingItem: IEnumerable<PlainGeometryMesh>
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{
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public vec2d Position { get; set; }
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public Rectangle BoundingBox { get; set; }
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public abstract vec4d[] TextureBox { get; }
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public abstract IEnumerator<PlainGeometryMesh> GetEnumerator();
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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}
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}
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@@ -0,0 +1,31 @@
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using StgSharp.Controls;
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using StgSharp.Geometries;
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using StgSharp.Graphics;
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using StgSharp.Math;
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace StgSharp.Controls
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{
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public class DecorationBox : ControllingItem
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{
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private PlainGeometryMesh renderMesh;
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public override vec4d[] TextureBox
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{
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get => renderMesh.TextureCoord;
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}
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public override IEnumerator<PlainGeometryMesh> GetEnumerator()
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{
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yield return renderMesh;
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}
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public DecorationBox(Rectangle bound, Image texture, vec4d[] texCoord)
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{
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renderMesh = new PlainGeometryMesh(BoundingBox, texture, texCoord);
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}
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}
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}
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@@ -0,0 +1,50 @@
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using StgSharp.Controls;
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using StgSharp.Geometries;
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using StgSharp.Graphics;
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using StgSharp.Math;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Text;
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namespace StgSharp.Controls
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{
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public class MarkingLabel : ControllingItem
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{
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public override vec4d[] TextureBox
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{
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get => marker.TextureCoord;
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}
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private vec2d _currentPosition, _movementVec;
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private TimeFunction _movement;
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private PlainGeometryMesh marker;
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public void MoveTo(vec2d target)
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{
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Move(target - Position);
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}
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public void Move(vec2d movement)
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{
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if (!_movement.IsComplete)
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{
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Position = _currentPosition + _movement.Calculate() * _movementVec;
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}
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}
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public MarkingLabel(PlainGeometryMesh marker, TimeFunction movement)
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{
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this.marker = marker;
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_movement = movement;
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}
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public override IEnumerator<PlainGeometryMesh> GetEnumerator()
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{
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yield return marker;
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||||
}
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||||
}
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||||
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||||
}
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@@ -0,0 +1,116 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="TriggerButton.cs"
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// Project: StgSharp
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||||
// AuthorGroup: Nitload Space
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||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Controls;
|
||||
using StgSharp.Geometries;
|
||||
using StgSharp.Graphics;
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Controls
|
||||
{
|
||||
public class TriggerButton : ControllingItem
|
||||
{
|
||||
private AnimationBuilder switchAnimationBuilder;
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||||
|
||||
#nullable enable
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||||
private Action? enableAction;
|
||||
private Action? disableAction;
|
||||
private Action? confirmAction;
|
||||
#nullable restore
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||||
|
||||
public override vec4d[] TextureBox
|
||||
{
|
||||
get { return switchAnimationBuilder.TextureFrame.VertexStream; }
|
||||
}
|
||||
|
||||
public bool IsHighLighted { get; internal set; }
|
||||
public bool IsDisabled { get; internal set; }
|
||||
|
||||
public event Action EnableEvent
|
||||
{
|
||||
add { enableAction += value; }
|
||||
remove { enableAction -= value; }
|
||||
}
|
||||
|
||||
public event Action DisableEvent
|
||||
{
|
||||
add { disableAction += value; }
|
||||
remove { disableAction -= value; }
|
||||
}
|
||||
|
||||
public event Action ConfirmEvent
|
||||
{
|
||||
add { confirmAction += value; }
|
||||
remove { confirmAction -= value; }
|
||||
}
|
||||
|
||||
public void Enable(AnimationBuilder animation)
|
||||
{
|
||||
if (!IsDisabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (switchAnimationBuilder == null || switchAnimationBuilder.IsComplete)
|
||||
{
|
||||
switchAnimationBuilder = animation;
|
||||
}
|
||||
if( enableAction != null)enableAction();
|
||||
}
|
||||
|
||||
public void Disable(AnimationBuilder animation)
|
||||
{
|
||||
if (switchAnimationBuilder == null || switchAnimationBuilder.IsComplete)
|
||||
{
|
||||
switchAnimationBuilder = animation;
|
||||
}
|
||||
if (disableAction != null) disableAction();
|
||||
}
|
||||
|
||||
public void Highlight(AnimationBuilder animation)
|
||||
{
|
||||
if (switchAnimationBuilder == null || switchAnimationBuilder.IsComplete)
|
||||
{
|
||||
switchAnimationBuilder = animation;
|
||||
}
|
||||
if (confirmAction != null) confirmAction();
|
||||
}
|
||||
|
||||
public override IEnumerator<PlainGeometryMesh> GetEnumerator()
|
||||
{
|
||||
yield return new PlainGeometryMesh(this.BoundingBox, switchAnimationBuilder.GetAnimationFrame(),
|
||||
this.TextureBox);
|
||||
}
|
||||
|
||||
}//----------------------------------- End of class --------------------------------------------
|
||||
}
|
||||
@@ -0,0 +1,72 @@
|
||||
using StgSharp.Geometries;
|
||||
using StgSharp.Graphics;
|
||||
using StgSharp.Controls;
|
||||
using StgSharp.Controlling.UsrActivity;
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Graphics
|
||||
{
|
||||
public class ViewPortDesigner
|
||||
{
|
||||
private KeyboardButtonGroup currentButtonGroup;
|
||||
|
||||
private List<ControllingItem> _controlList;
|
||||
|
||||
public ViewPortDesigner()
|
||||
{
|
||||
_controlList = new List<ControllingItem>();
|
||||
}
|
||||
|
||||
public KeyboardButtonGroup CreateKeyboardButtonGroup(
|
||||
ITrigger leftBidning,
|
||||
ITrigger rightBinding,
|
||||
ITrigger upBinding,
|
||||
ITrigger downBinding,
|
||||
ITrigger confirmBinding
|
||||
)
|
||||
{
|
||||
var ret = new KeyboardButtonGroup();
|
||||
_controlList.Add(ret);
|
||||
currentButtonGroup = ret;
|
||||
return ret;
|
||||
}
|
||||
|
||||
public TriggerButton CreateKeyboardButton(
|
||||
Rectangle bonding, AnimationBuilder defaultAnimation, bool isEnable
|
||||
)
|
||||
{
|
||||
var ret = new TriggerButton();
|
||||
ret.BoundingBox = bonding;
|
||||
if (isEnable)
|
||||
{
|
||||
ret.IsDisabled = false;
|
||||
ret.Enable(defaultAnimation);
|
||||
}
|
||||
else
|
||||
{
|
||||
ret.IsDisabled = true;
|
||||
ret.Disable(defaultAnimation);
|
||||
}
|
||||
currentButtonGroup.AddButton(ret);
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
|
||||
public CharacterLineIndexImage CreateCharacterLine(
|
||||
int length, char blankFilling, PlainGeometryMesh tittle, IEnumerable<(char,PlainGeometryMesh)> charList
|
||||
)
|
||||
{
|
||||
var ret = new CharacterLineIndexImage(length, blankFilling,tittle,charList);
|
||||
_controlList.Add(ret);
|
||||
return ret;
|
||||
}
|
||||
|
||||
}//---------------------------------- End of Class -----------------------------------------
|
||||
|
||||
}
|
||||
@@ -0,0 +1,53 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Get.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
using StgSharp.Graphics;
|
||||
using StgSharp.Logic;
|
||||
using StgSharp.Math;
|
||||
|
||||
namespace StgSharp.Graphics
|
||||
{
|
||||
public partial class View
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Get the status of a certain key on the keyboard.
|
||||
/// </summary>
|
||||
/// <param name="form"></param>
|
||||
/// <param name="key"></param>
|
||||
/// <returns></returns>
|
||||
public static KeyStatus GetKeyStatus(ViewModelBase form, KeyboardKey key)
|
||||
{
|
||||
return InternalIO.glfwGetKey(form.WindowID, (int)key);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,155 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="InternalIO.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Geometries;
|
||||
using StgSharp.Graphics;
|
||||
using StgSharp.Graphics.GL;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
|
||||
#if Windows
|
||||
|
||||
#endif
|
||||
|
||||
namespace StgSharp
|
||||
{
|
||||
public enum LogType
|
||||
{
|
||||
Error,
|
||||
Warning,
|
||||
Info,
|
||||
InfoError,
|
||||
InfoWarning,
|
||||
}
|
||||
|
||||
internal static unsafe partial class InternalIO
|
||||
{
|
||||
internal const string SS_errorLog =
|
||||
"SS_errorlog.log";
|
||||
|
||||
internal const string SSC_libName =
|
||||
"StgSharpC";
|
||||
|
||||
internal static Dictionary<TypeCode, uint> GLtype =
|
||||
new Dictionary<TypeCode, uint>();
|
||||
|
||||
internal static SemaphoreSlim logSyncSemaphore = new SemaphoreSlim(1, 1);
|
||||
|
||||
internal static readonly GCHandle ssc_logHandle =
|
||||
GCHandle.Alloc(new byte[512], GCHandleType.Pinned);
|
||||
|
||||
internal static IntPtr SSClibPtr = IntPtr.Zero;
|
||||
|
||||
static InternalIO()
|
||||
{
|
||||
GLtype.Add(TypeCode.Single, GLconst.FLOAT);
|
||||
GLtype.Add(TypeCode.Int32, GLconst.INT);
|
||||
GLtype.Add(TypeCode.UInt32, GLconst.UNSIGNED_INT);
|
||||
GLtype.Add(TypeCode.Int16, GLconst.SHORT);
|
||||
GLtype.Add(TypeCode.UInt16, GLconst.UNSIGNED_SHORT);
|
||||
GLtype.Add(TypeCode.SByte, GLconst.BYTE);
|
||||
GLtype.Add(TypeCode.Byte, GLconst.UNSIGNED_BYTE);
|
||||
}
|
||||
|
||||
internal static void InternalAppendLog(string log)
|
||||
{
|
||||
if (!File.Exists(SS_errorLog))
|
||||
{
|
||||
FileStream stream = File.Create(SS_errorLog);
|
||||
stream.Close();
|
||||
}
|
||||
|
||||
using (StreamWriter logStream = File.AppendText(SS_errorLog))
|
||||
{
|
||||
logStream.WriteLine(log);
|
||||
}
|
||||
}
|
||||
|
||||
[Obsolete("Not completed", true)]
|
||||
internal static IntPtr InternalLoadProc<T>(IntPtr lib, string name) where T : Delegate
|
||||
{
|
||||
try
|
||||
{
|
||||
IntPtr procPtr =
|
||||
#if Windows
|
||||
IntPtr.Zero;
|
||||
#elif Linux
|
||||
|
||||
#endif
|
||||
return procPtr;
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
internal static void InternalWriteLog(string logLine, LogType logType)
|
||||
{
|
||||
logSyncSemaphore.Wait();
|
||||
if (!File.Exists(SS_errorLog))
|
||||
{
|
||||
FileStream stream = File.Create(SS_errorLog);
|
||||
stream.Close();
|
||||
}
|
||||
|
||||
using (StreamWriter logStream = File.AppendText(SS_errorLog))
|
||||
{
|
||||
logStream.WriteLine($"{logType}\t{DateTime.Now.ToString("o")}");
|
||||
logStream.WriteLine(logLine);
|
||||
}
|
||||
logSyncSemaphore.Release();
|
||||
}
|
||||
|
||||
internal static void InternalWriteLog(string beforeTime, string logLine, LogType logType)
|
||||
{
|
||||
logSyncSemaphore.Wait();
|
||||
if (!File.Exists(InternalIO.SS_errorLog))
|
||||
{
|
||||
FileStream stream = File.Create(InternalIO.SS_errorLog);
|
||||
stream.Close();
|
||||
}
|
||||
|
||||
using (StreamWriter logStream = File.AppendText(SS_errorLog))
|
||||
{
|
||||
logStream.WriteLine(beforeTime);
|
||||
logStream.WriteLine($"{logType}\t@\t{DateTime.Now.ToString("o")}");
|
||||
logStream.WriteLine(logLine);
|
||||
}
|
||||
logSyncSemaphore.Release(1);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,220 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="KeyControl.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Graphics;
|
||||
|
||||
using System;
|
||||
|
||||
namespace StgSharp
|
||||
{
|
||||
public enum KeyboardKey : int
|
||||
{
|
||||
UNKNOWN = -1,
|
||||
None = 0,
|
||||
SPACE = 32,
|
||||
APOSTROPHE = 39/*'*/,
|
||||
COMMA = 44/*,*/,
|
||||
MINUS = 45/*-*/,
|
||||
PERIOD = 46/*.*/,
|
||||
SLASH = 47/*/*/,
|
||||
ZERO = 48,
|
||||
ONE = 49,
|
||||
TWO = 50,
|
||||
THREE = 51,
|
||||
FOUR = 52,
|
||||
FIVE = 53,
|
||||
SIX = 54,
|
||||
SEVEN = 55,
|
||||
EIGHT = 56,
|
||||
NINE = 57,
|
||||
SEMICOLON = 59/*,*/,
|
||||
EQUAL = 61/*=*/,
|
||||
A = 65,
|
||||
B = 66,
|
||||
C = 67,
|
||||
D = 68,
|
||||
E = 69,
|
||||
F = 70,
|
||||
G = 71,
|
||||
H = 72,
|
||||
I = 73,
|
||||
J = 74,
|
||||
K = 75,
|
||||
L = 76,
|
||||
M = 77,
|
||||
N = 78,
|
||||
O = 79,
|
||||
P = 80,
|
||||
Q = 81,
|
||||
R = 82,
|
||||
S = 83,
|
||||
T = 84,
|
||||
U = 85,
|
||||
V = 86,
|
||||
W = 87,
|
||||
X = 88,
|
||||
Y = 89,
|
||||
Z = 90,
|
||||
LeftBracket = 91/*[*/,
|
||||
BACKSLASH = 92/*\*/,
|
||||
RightBracket = 93/*]*/,
|
||||
GraveAccent = 96/*`*/,
|
||||
World1 = 161/*non-US#1*/,
|
||||
World2 = 162/*non-US#2*/,
|
||||
ESCAPE = 256,
|
||||
ENTER = 257,
|
||||
TAB = 258,
|
||||
BACKSPACE = 259,
|
||||
INSERT = 260,
|
||||
DELETE = 261,
|
||||
RIGHT = 262,
|
||||
LEFT = 263,
|
||||
DOWN = 264,
|
||||
UP = 265,
|
||||
PgUp = 266,
|
||||
PgDown = 267,
|
||||
HOME = 268,
|
||||
END = 269,
|
||||
CapsLock = 280,
|
||||
ScrollLock = 281,
|
||||
NumLock = 282,
|
||||
PrintScreen = 283,
|
||||
PAUSE = 284,
|
||||
F1 = 290,
|
||||
F2 = 291,
|
||||
F3 = 292,
|
||||
F4 = 293,
|
||||
F5 = 294,
|
||||
F6 = 295,
|
||||
F7 = 296,
|
||||
F8 = 297,
|
||||
F9 = 298,
|
||||
F10 = 299,
|
||||
F11 = 300,
|
||||
F12 = 301,
|
||||
F13 = 302,
|
||||
F14 = 303,
|
||||
F15 = 304,
|
||||
F16 = 305,
|
||||
F17 = 306,
|
||||
F18 = 307,
|
||||
F19 = 308,
|
||||
F20 = 309,
|
||||
F21 = 310,
|
||||
F22 = 311,
|
||||
F23 = 312,
|
||||
F24 = 313,
|
||||
F25 = 314,
|
||||
NumPad0 = 320,
|
||||
NumPad1 = 321,
|
||||
NumPad2 = 322,
|
||||
NumPad3 = 323,
|
||||
NumPad4 = 324,
|
||||
NumPad5 = 325,
|
||||
NumPad6 = 326,
|
||||
NumPad7 = 327,
|
||||
NumPad8 = 328,
|
||||
NumPad9 = 329,
|
||||
NumPadDec = 330,
|
||||
NumPadDiv = 331,
|
||||
NumPadMul = 332,
|
||||
NumPadSub = 333,
|
||||
NumPadAdd = 334,
|
||||
NumPadAnter = 335,
|
||||
NumPadEqual = 336,
|
||||
LeftShift = 340,
|
||||
LeftControl = 341,
|
||||
LeftAlt = 342,
|
||||
LeftSuper = 343,
|
||||
RightShift = 344,
|
||||
RightControl = 345,
|
||||
RightAlt = 346,
|
||||
RightSuper = 347,
|
||||
Menu = 348
|
||||
}
|
||||
|
||||
#pragma warning disable CA1707
|
||||
#pragma warning disable CA1712
|
||||
#pragma warning disable CA1008
|
||||
[System.Flags]
|
||||
public enum Joystick : int
|
||||
{
|
||||
JOYSTICK_1 = 0,
|
||||
JOYSTICK_2 = 1,
|
||||
JOYSTICK_3 = 2,
|
||||
JOYSTICK_4 = 3,
|
||||
JOYSTICK_5 = 4,
|
||||
JOYSTICK_6 = 5,
|
||||
JOYSTICK_7 = 6,
|
||||
JOYSTICK_8 = 7,
|
||||
JOYSTICK_9 = 8,
|
||||
JOYSTICK_10 = 9,
|
||||
JOYSTICK_11 = 10,
|
||||
JOYSTICK_12 = 11,
|
||||
JOYSTICK_13 = 12,
|
||||
JOYSTICK_14 = 13,
|
||||
JOYSTICK_15 = 14,
|
||||
JOYSTICK_16 = 15,
|
||||
JOYSTICK_LAST = JOYSTICK_16
|
||||
}
|
||||
|
||||
[System.Flags]
|
||||
public enum Mouse : int
|
||||
{
|
||||
BUTTON_1 = 0,
|
||||
BUTTON_2 = 1,
|
||||
BUTTON_3 = 2,
|
||||
BUTTON_4 = 3,
|
||||
BUTTON_5 = 4,
|
||||
BUTTON_6 = 5,
|
||||
BUTTON_7 = 6,
|
||||
BUTTON_8 = 7,
|
||||
BUTTON_LAST = BUTTON_8,
|
||||
BUTTON_LEFT = BUTTON_1,
|
||||
BUTTON_RIGHT = BUTTON_2,
|
||||
BUTTON_MIDDLE = BUTTON_3
|
||||
}
|
||||
#pragma warning restore CA1707
|
||||
#pragma warning restore CA1712
|
||||
#pragma warning restore CA7008
|
||||
|
||||
internal enum InputEquipment
|
||||
{
|
||||
Keyboard,
|
||||
Mouse,
|
||||
Joystick
|
||||
}
|
||||
|
||||
public enum KeyStatus : int
|
||||
{
|
||||
RELEASE = 0,
|
||||
PRESS = 1
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,39 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp
|
||||
{
|
||||
[AttributeUsage( AttributeTargets.Method)]
|
||||
public class KeyEventAttribute:Attribute
|
||||
{
|
||||
internal int _keyTarget;
|
||||
internal int _equipment;
|
||||
internal int _keyStat;
|
||||
|
||||
public KeyEventAttribute(KeyboardKey key ,KeyStatus status)
|
||||
{
|
||||
_equipment = (int)InputEquipment.Keyboard;
|
||||
_keyTarget = (int)key;
|
||||
_keyStat = (int)status;
|
||||
}
|
||||
|
||||
public KeyEventAttribute(Joystick joystick, KeyStatus status)
|
||||
{
|
||||
_equipment = (int)InputEquipment.Keyboard;
|
||||
_keyTarget = (int)joystick;
|
||||
_keyStat = (int)status;
|
||||
}
|
||||
|
||||
public KeyEventAttribute(Mouse mouse, KeyStatus status)
|
||||
{
|
||||
_equipment = (int)InputEquipment.Keyboard;
|
||||
_keyTarget = (int)mouse;
|
||||
_keyStat = (int)status;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Controlling.UsrActivity
|
||||
{
|
||||
public interface ITrigger
|
||||
{
|
||||
public int TargetKeyOrButtonID { get; }
|
||||
public KeyStatus TriggeredStatus { get; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,52 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Controlling.UsrActivity
|
||||
{
|
||||
public struct JoystickTrigger : ITrigger, IEquatable<JoystickTrigger>
|
||||
{
|
||||
public Joystick Stick;
|
||||
|
||||
private KeyStatus _triggeredStat;
|
||||
|
||||
public int TargetKeyOrButtonID => (int)Stick;
|
||||
|
||||
public KeyStatus TriggeredStatus => _triggeredStat;
|
||||
|
||||
public JoystickTrigger(Joystick targetKey)
|
||||
{
|
||||
this.Stick = targetKey;
|
||||
}
|
||||
|
||||
public static bool operator ==(JoystickTrigger left, JoystickTrigger right)
|
||||
{
|
||||
return left._triggeredStat == right._triggeredStat && left.Stick == right.Stick;
|
||||
}
|
||||
|
||||
public static bool operator !=(JoystickTrigger left, JoystickTrigger right)
|
||||
{
|
||||
return !(left == right);
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
return base.Equals(obj);
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return (int)Stick + 17 * (int)_triggeredStat;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"Key {Stick} triggered when {_triggeredStat}";
|
||||
}
|
||||
|
||||
bool IEquatable<JoystickTrigger>.Equals(JoystickTrigger other)
|
||||
{
|
||||
return other == this;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,53 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Data.Common;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Controlling.UsrActivity
|
||||
{
|
||||
|
||||
public struct KeyTrigger: ITrigger,IEquatable<KeyTrigger>
|
||||
{
|
||||
public KeyboardKey TargetKey;
|
||||
private KeyStatus _triggerStat;
|
||||
|
||||
int ITrigger.TargetKeyOrButtonID => (int)TargetKey;
|
||||
|
||||
KeyStatus ITrigger.TriggeredStatus => _triggerStat;
|
||||
|
||||
public KeyTrigger(KeyboardKey targetKey)
|
||||
{
|
||||
this.TargetKey = targetKey;
|
||||
}
|
||||
|
||||
public static bool operator ==(KeyTrigger left, KeyTrigger right)
|
||||
{
|
||||
return left._triggerStat == right._triggerStat && left.TargetKey == right.TargetKey;
|
||||
}
|
||||
|
||||
public static bool operator !=(KeyTrigger left, KeyTrigger right)
|
||||
{
|
||||
return !(left == right);
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
return base.Equals(obj);
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return (int)TargetKey + 17 * (int)_triggerStat;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"Key {TargetKey} triggered when {_triggerStat}";
|
||||
}
|
||||
|
||||
bool IEquatable<KeyTrigger>.Equals(KeyTrigger other)
|
||||
{
|
||||
return other == this;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
using StgSharp.Data;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp
|
||||
{
|
||||
public static unsafe partial class StgSharp
|
||||
{
|
||||
private static SSD defaultIdProvider = new SSD();
|
||||
private static List<Area> root = new List<Area>();
|
||||
|
||||
private static byte leastUnusedArea;
|
||||
|
||||
public static byte NewArea()
|
||||
{
|
||||
byte ret = leastUnusedArea;
|
||||
leastUnusedArea++;
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
}//------------------ end of class ---------------------
|
||||
}
|
||||
@@ -0,0 +1,60 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="IMemoryType.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
public interface IMemoryType
|
||||
{
|
||||
|
||||
public T Read<T>(int index) where T : struct
|
||||
#if NET8_0_OR_GREATER
|
||||
, INumber
|
||||
#else
|
||||
, IConvertible
|
||||
#endif
|
||||
;
|
||||
|
||||
public void Write<T>(int index, T value) where T : struct
|
||||
#if NET8_0_OR_GREATER
|
||||
, INumber
|
||||
#else
|
||||
, IConvertible
|
||||
#endif
|
||||
;
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
using StgSharp;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp
|
||||
{
|
||||
internal partial class InternalIO
|
||||
{
|
||||
internal const string CollisionTextureVertexShader ="#version 430 core\r\n\r\nlayout(location = 0) in vec2 localCollisionCoord;\r\nlayout(location = 1) in vec2 spaceCoord;\r\nlayout(location = 2) in float rotation;\r\nlayout(location = 3) in float scaling;\r\n\r\nuniform vec2 target;\r\nuniform mat2 projection;\r\n\r\nvoid main()\r\n{\r\n mat2 scaling = mat2(\r\n scaling,0,\r\n 0,scaling\r\n );\r\n mat2 rotation = mat2(\r\n cos(rotation),-sin(rotation),\r\n sin(rotation),cos(rotation) \r\n );\r\n vec2 realCoord = (rotation * scaling * localCollisionCoord) + spaceCoord - target;\r\n realCoord = projection * realCoord;\r\n\r\n float dist = distance(realCoord, vec2(0,0));\r\n float angle = atan(realCoord.y, realCoord.x);\r\n \r\n gl_Position = vec4(angle, realCoord.y, dist, 1);\r\n}";
|
||||
internal const string CollisionTextureFragmentShader = "#version 430 core\r\n\r\nout vec4 Color;\r\n\r\nuniform float range;\r\n\r\nvoid main()\r\n{\r\n float dist = gl_FragCoord.z;\r\n\r\n if(dist > range)\r\n {\r\n discard;\r\n }\r\n dist /= range;\r\n gl_FragDepth = min(dist, gl_FragDepth);\r\n\r\n Color = vec4(dist,0,0,1);\r\n}";
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,169 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="M128.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
#if NET5_0_OR_GREATER
|
||||
using System.Runtime.Intrinsics;
|
||||
#endif
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Data
|
||||
{
|
||||
[StructLayout(LayoutKind.Explicit, Pack = 16)]
|
||||
public unsafe struct M128:IMemoryType
|
||||
{
|
||||
[FieldOffset(0)] internal Vector4 vec;
|
||||
|
||||
internal M128(Vector4 v)
|
||||
{
|
||||
vec = v;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public T Read<T>(int index) where T : struct
|
||||
#if NET8_0_OR_GREATER
|
||||
, INumber
|
||||
#else
|
||||
, IConvertible
|
||||
#endif
|
||||
|
||||
{
|
||||
fixed (Vector4* p = &vec)
|
||||
{
|
||||
#pragma warning disable CS8500
|
||||
return *(((T*)p) + index);
|
||||
#pragma warning restore CS8500
|
||||
}
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
public string ToString(int sample)
|
||||
{
|
||||
string str = string.Empty;
|
||||
for (int i = 15; i >= 0; i--)
|
||||
{
|
||||
str += $"{Convert.ToString(this.Read<byte>(i), sample)} ";
|
||||
}
|
||||
return str;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Write<T>(int index, T value) where T : struct
|
||||
#if NET8_0_OR_GREATER
|
||||
, INumber
|
||||
#else
|
||||
,IConvertible
|
||||
#endif
|
||||
{
|
||||
fixed (Vector4* p = &vec)
|
||||
{
|
||||
#pragma warning disable CS8500
|
||||
*(((T*)p) + index) = value;
|
||||
#pragma warning restore CS8500
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
#if NET5_0_OR_GREATER
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static explicit operator Vector128<byte>(M128 m)
|
||||
{
|
||||
return Vector128.As<float, byte>(m.vec.AsVector128());
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static explicit operator Vector128<sbyte>(M128 m)
|
||||
{
|
||||
return Vector128.As<float, sbyte>(m.vec.AsVector128());
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static explicit operator Vector128<short>(M128 m)
|
||||
{
|
||||
return Vector128.As<float, short>(m.vec.AsVector128());
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static explicit operator Vector128<ushort>(M128 m)
|
||||
{
|
||||
return Vector128.As<float, ushort>(m.vec.AsVector128());
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static explicit operator Vector128<int>(M128 m)
|
||||
{
|
||||
return Vector128.As<float, int>(m.vec.AsVector128());
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static explicit operator Vector128<uint>(M128 m)
|
||||
{
|
||||
return Vector128.As<float, uint>(m.vec.AsVector128());
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static explicit operator Vector128<long>(M128 m)
|
||||
{
|
||||
return Vector128.As<float, long>(m.vec.AsVector128());
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static explicit operator Vector128<ulong>(M128 m)
|
||||
{
|
||||
return Vector128.As<float, ulong>(m.vec.AsVector128());
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static explicit operator Vector128<float>(M128 m)
|
||||
{
|
||||
return Vector128.As<float, float>(m.vec.AsVector128());
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static explicit operator Vector128<double>(M128 m)
|
||||
{
|
||||
return Vector128.As<float, double>(m.vec.AsVector128());
|
||||
}
|
||||
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
using StgSharp.Data;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Math.HighPrecession
|
||||
{
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public unsafe struct M256:IMemoryType
|
||||
{
|
||||
private M128 v0;
|
||||
private M128 v1;
|
||||
|
||||
|
||||
T IMemoryType.Read<T>(int index)
|
||||
{
|
||||
fixed (M128* mptr = &v0)
|
||||
{
|
||||
return *(((T*)mptr) + index);
|
||||
}
|
||||
}
|
||||
|
||||
void IMemoryType.Write<T>(int index, T value)
|
||||
{
|
||||
fixed (M128* mptr = &v0)
|
||||
{
|
||||
*(((T*)mptr) + index) = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,156 @@
|
||||
using StgSharp.Data;
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Numerics;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
using System.Transactions;
|
||||
using System.Xml;
|
||||
using System.Xml.Serialization;
|
||||
|
||||
namespace StgSharp.Data
|
||||
{
|
||||
public class RandomGenerator
|
||||
{
|
||||
|
||||
|
||||
private readonly byte[] originKey;
|
||||
private byte[] currentKey;
|
||||
private int cycleCount;
|
||||
private SHA512 hash;
|
||||
|
||||
public RandomGenerator():this(DateTime.UtcNow.ToBinary())
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public RandomGenerator(object source)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (source == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(source));
|
||||
}
|
||||
XmlSerializer s = new XmlSerializer(source.GetType());
|
||||
using (StringWriter sw = new StringWriter())
|
||||
{
|
||||
s.Serialize(sw, source);
|
||||
string data = sw.ToString();
|
||||
originKey = Encoding.UTF8.GetBytes(data);
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
throw;
|
||||
}
|
||||
hash = SHA512.Create();
|
||||
originKey = hash.ComputeHash(originKey);
|
||||
currentKey = originKey;
|
||||
cycleCount = 0;
|
||||
}
|
||||
|
||||
public int TotalGeneratedRandom
|
||||
{
|
||||
get => cycleCount;
|
||||
}
|
||||
|
||||
public unsafe int GenRandomInt()
|
||||
{
|
||||
M128 source = PrivateRand();
|
||||
cycleCount++;
|
||||
|
||||
/*
|
||||
float d0 = MathF.Sin(1 / source.Read<float>(0));
|
||||
float d1 = MathF.Sin(1 / source.Read<float>(1));
|
||||
float d2 = MathF.Sin(1 / source.Read<float>(2));
|
||||
float d3 = MathF.Sin(1 / source.Read<float>(3));
|
||||
|
||||
source.Write<short>(0, *( short*)&d3);
|
||||
source.Write<short>(2, *((short*)&d2+1));
|
||||
source.Write<short>(4, *( short*)&d1);
|
||||
source.Write<short>(6, *((short*)&d0+1));
|
||||
|
||||
/**/
|
||||
|
||||
return source.Read<int>(cycleCount % 4);
|
||||
}
|
||||
|
||||
public float GenRandomSingle()
|
||||
{
|
||||
cycleCount++;
|
||||
|
||||
while (true)
|
||||
{
|
||||
M128 source = PrivateRand();
|
||||
|
||||
uint
|
||||
temp0 = source.Read<uint>(0),
|
||||
temp1 = source.Read<uint>(2);
|
||||
|
||||
if (temp0 * temp1 != 0)
|
||||
{
|
||||
float ret = (temp0 % temp1) * 1.0f / temp1;
|
||||
if (ret < 0.335f)
|
||||
{
|
||||
ret = ret * (ret * -0.7811934f + 1.4489113f);
|
||||
}
|
||||
else
|
||||
{
|
||||
ret = ret * (ret * -0.1158368f + 1.0580600f) + 0.0590584f;
|
||||
}
|
||||
if (ret > 1)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public byte GenRandomInt8()
|
||||
{
|
||||
cycleCount++;
|
||||
if (cycleCount % 64 == 0)
|
||||
{
|
||||
PrivateRand();
|
||||
}
|
||||
return (byte)(currentKey[ cycleCount % 64 ]);
|
||||
}
|
||||
|
||||
private unsafe M128 PrivateRand()
|
||||
{
|
||||
currentKey = hash.ComputeHash(currentKey);
|
||||
M128 ret;
|
||||
fixed (byte* bptr = currentKey)
|
||||
{
|
||||
switch ((cycleCount % 16) / 4)
|
||||
{
|
||||
case 0:
|
||||
ret= *((M128*)bptr + 0);break;
|
||||
case 1:
|
||||
ret= *((M128*)bptr + 1);break;
|
||||
case 2:
|
||||
ret= *((M128*)bptr + 2);break;
|
||||
case 3:
|
||||
ret= *((M128*)bptr + 3);break;
|
||||
default:
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
}
|
||||
//Console.WriteLine(ret.ToString(16));
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
currentKey = originKey;
|
||||
cycleCount = 0;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
using StgSharp.Data.FileIO;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Data
|
||||
{
|
||||
/// <summary>
|
||||
/// An independent storage area, used as the only folder type in root folder.
|
||||
/// Contains several <see cref="SSD"/> files reference as virtual disc.
|
||||
/// Data is actually stored in <see cref="SSD"/>s in certain RAID mode.
|
||||
/// </summary>
|
||||
public partial class Area
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,89 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="DataHead.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Data
|
||||
{
|
||||
|
||||
[StructLayout(LayoutKind.Explicit, Size = 16)]
|
||||
public struct SSDSegmentHead
|
||||
{
|
||||
|
||||
[FieldOffset(0)] internal M128 data;
|
||||
|
||||
[FieldOffset(0)] public int globalID;
|
||||
[FieldOffset(4)] public int nextID;
|
||||
[FieldOffset(8)] public int previousHash;
|
||||
|
||||
|
||||
[FieldOffset(12)] internal byte size;
|
||||
[FieldOffset(13)] public byte selfDefine_1;
|
||||
[FieldOffset(14)] public byte selfDefine_2;
|
||||
[FieldOffset(15)] public byte selfDefine_3;
|
||||
|
||||
|
||||
public int Size
|
||||
{
|
||||
get => ((int)size) + 1;
|
||||
set
|
||||
{
|
||||
if ((value > 256) || (value < 0))
|
||||
{
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
size = (byte)(value - 1);
|
||||
}
|
||||
}
|
||||
|
||||
public unsafe byte[] GetBytes()
|
||||
{
|
||||
byte[] ret = new byte[16];
|
||||
fixed (Vector4* vptr = &data.vec)
|
||||
{
|
||||
byte* bptr = (byte*)vptr;
|
||||
for (int i = 0; i < 15; i++)
|
||||
{
|
||||
ret[i] = *bptr;
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,195 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="DataSegment.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Data
|
||||
{
|
||||
[StructLayout(LayoutKind.Explicit, Size = StgSharp.ssdSegmentLength * 16)]
|
||||
public unsafe struct SSDSegment : IComparable<int>, IComparable<SSDSegment>
|
||||
{
|
||||
|
||||
[FieldOffset(16)] public fixed byte Data[16 * (StgSharp.ssdSegmentLength - 1)];
|
||||
[FieldOffset(12)] public int DataHash;
|
||||
[FieldOffset(8)] public int PreviousHash;
|
||||
[FieldOffset(0 * 16)] public SSDSegmentHead Head;
|
||||
|
||||
public SSDSegment(int previousHash)
|
||||
{
|
||||
this.PreviousHash = previousHash;
|
||||
}
|
||||
|
||||
public static SSDSegment FromStream(byte[] stream)
|
||||
{
|
||||
if (stream.Length != 16 * StgSharp.ssdSegmentLength)
|
||||
{
|
||||
throw new ArgumentException();
|
||||
}
|
||||
SSDSegment ret = new SSDSegment();
|
||||
fixed (byte* bptr = stream)
|
||||
{
|
||||
ret.Head.data = *(M128*)bptr;
|
||||
for (int i = 1; i < StgSharp.ssdSegmentLength; i++)
|
||||
{
|
||||
ret.WriteData<M128>(i - 1, *(M128*)(bptr + 16 * i));
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
public byte this[int index]
|
||||
{
|
||||
get
|
||||
{
|
||||
if (index > (16 * (StgSharp.ssdSegmentLength - 1)) - 1)
|
||||
{
|
||||
throw new IndexOutOfRangeException();
|
||||
}
|
||||
return Data[index];
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
if (index > (16 * (StgSharp.ssdSegmentLength - 1)) - 1)
|
||||
{
|
||||
throw new IndexOutOfRangeException();
|
||||
}
|
||||
Data[index] = value;
|
||||
}
|
||||
}
|
||||
|
||||
public int ID
|
||||
{
|
||||
get { return Head.globalID; }
|
||||
set { Head.globalID = value; }
|
||||
}
|
||||
|
||||
public short Size => Head.size;
|
||||
|
||||
public void FillRandomBytes(int begin)
|
||||
{
|
||||
if (begin > 255)
|
||||
{
|
||||
return;
|
||||
}
|
||||
for (int i = begin; i < 255; i++)
|
||||
{
|
||||
Data[i] = Scaler.Random<byte>(); //TODO: 使用STGSHARP内部随机数工具处理它
|
||||
}
|
||||
}
|
||||
|
||||
public byte[] GetBytes()
|
||||
{
|
||||
byte[] ret = new byte[16 * StgSharp.ssdSegmentLength];
|
||||
fixed (M128* mptr = &Head.data)
|
||||
{
|
||||
fixed (byte* aptr = ret)
|
||||
{
|
||||
Vector4* vsptr = (Vector4*)mptr;
|
||||
Vector4* vtptr = (Vector4*)aptr;
|
||||
for (int i = 0; i < 18; i++)
|
||||
{
|
||||
*(vtptr + i) = *(vsptr + i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
public int GetDataHash()
|
||||
{
|
||||
Vector4 v = Vector4.One;
|
||||
fixed (M128* mptr = &Head.data)
|
||||
{
|
||||
Vector4* vptr = (Vector4*)mptr;
|
||||
for (int i = 0; i < StgSharp.ssdSegmentLength - 1; i += 1)
|
||||
{
|
||||
v += (*vptr) * 31;
|
||||
}
|
||||
}
|
||||
M128 m = new M128(v);
|
||||
DataHash = m.vec.GetHashCode();
|
||||
return DataHash;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
int ret = 17;
|
||||
fixed (M128* mptr = &Head.data)
|
||||
{
|
||||
Vector4* vptr = (Vector4*)mptr;
|
||||
for (int i = 0; i < StgSharp.ssdSegmentLength; i++)
|
||||
{
|
||||
ret = (ret + (*vptr).GetHashCode()) * 31;
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
public unsafe T ReadData<T>(int index) where T : struct
|
||||
{
|
||||
fixed (byte* bptr = Data)
|
||||
{
|
||||
T* tptr = (T*)bptr;
|
||||
return *(tptr + index);
|
||||
}
|
||||
}
|
||||
|
||||
public unsafe void WriteData<T>(int index, T value) where T : struct
|
||||
{
|
||||
fixed (byte* bptr = Data)
|
||||
{
|
||||
T* tptr = (T*)bptr;
|
||||
*(tptr + index) = value;
|
||||
}
|
||||
}
|
||||
|
||||
int IComparable<int>.CompareTo(int other)
|
||||
{
|
||||
return ID.CompareTo(other);
|
||||
}
|
||||
|
||||
int IComparable<SSDSegment>.CompareTo(SSDSegment other)
|
||||
{
|
||||
return ID.CompareTo(other.ID);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,66 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="SSD.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Data.FileIO;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Data
|
||||
{
|
||||
public partial class SSD
|
||||
{
|
||||
private SSDrawHead head;
|
||||
|
||||
private Dictionary<string, SSDraw> fileList;
|
||||
|
||||
private FileStream file;
|
||||
|
||||
public SSD()
|
||||
{
|
||||
fileList = new Dictionary<string, SSDraw>();
|
||||
}
|
||||
|
||||
public SSD(FileStream fileStream)
|
||||
{
|
||||
fileList = new Dictionary<string, SSDraw>();
|
||||
file = fileStream;
|
||||
}
|
||||
|
||||
public static SSD FromFile(string fileRoute)
|
||||
{
|
||||
return new SSD(new FileStream(fileRoute, FileMode.Open, FileAccess.Read)) { };
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,84 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="SSDVirtualFolder.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Data.FileIO;
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Data
|
||||
{
|
||||
public class SSDFolder : ISSDSerializable
|
||||
{
|
||||
internal int _folderID;
|
||||
internal string _name;
|
||||
internal Dictionary<string, SSDFolder> folders;
|
||||
|
||||
internal SSDFolder()
|
||||
{
|
||||
folders = new Dictionary<string, SSDFolder>();
|
||||
}
|
||||
|
||||
internal SSDFolder(string name)
|
||||
{
|
||||
if (name == "root")
|
||||
{
|
||||
throw new ArgumentException(
|
||||
"Name cannot be root," +
|
||||
"it is preserved for root file indexer.");
|
||||
}
|
||||
if (name == "default")
|
||||
{
|
||||
throw new ArgumentException(
|
||||
"Name cannot be default," +
|
||||
"it is preserved for default file id provider.");
|
||||
}
|
||||
_name = name;
|
||||
folders = new Dictionary<string, SSDFolder>();
|
||||
}
|
||||
|
||||
public SerializableTypeCode SSDTypeCode => SerializableTypeCode.VirtualFolder;
|
||||
|
||||
|
||||
//TODO 虚拟文件夹的GetBytes好难写
|
||||
public byte[] GetBytes()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void FromBytes(byte[] stream)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,75 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="SSDraw.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Graphics.ShaderEdit;
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
using System.Xml.Serialization;
|
||||
|
||||
namespace StgSharp.Data.FileIO
|
||||
{
|
||||
public class SSDraw
|
||||
{
|
||||
private byte[] data;
|
||||
|
||||
public SSDraw(string name, Stream streamSource)
|
||||
{
|
||||
if ((streamSource == null) || (streamSource.Length == 0))
|
||||
{
|
||||
throw new ArgumentNullException(nameof(streamSource));
|
||||
}
|
||||
Name = name;
|
||||
data = new byte[streamSource.Length];
|
||||
streamSource.Read(data.AsSpan());
|
||||
}
|
||||
|
||||
public SSDrawHead Head { get; set; }
|
||||
public string Name { get; set; }
|
||||
}
|
||||
|
||||
|
||||
[StructLayout(LayoutKind.Explicit, Size = 32 * 16)]
|
||||
public unsafe struct SSDrawHead
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Define.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Data
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// A class contains a sets of methods to serialize several types
|
||||
/// </summary>
|
||||
public static partial class Serializer
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,71 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Data
|
||||
{
|
||||
|
||||
public interface ISSDSerializable
|
||||
{
|
||||
public SerializableTypeCode SSDTypeCode { get; }
|
||||
|
||||
public byte[] GetBytes();
|
||||
|
||||
internal void FromBytes(byte[] stream);
|
||||
}
|
||||
|
||||
public enum SerializableTypeCode
|
||||
{
|
||||
Unknown = 0,
|
||||
IndexTable = 1,
|
||||
PixelImage = 2,
|
||||
VectorImage = 3,
|
||||
Audio = 4,
|
||||
Shader = 5,
|
||||
Text = 6,
|
||||
RawData = 7,
|
||||
VirtualFolder = int.MaxValue,
|
||||
}
|
||||
|
||||
public static partial class Serializer
|
||||
{
|
||||
public static byte[] Serialize(ISSDSerializable serializableObject)
|
||||
{
|
||||
return serializableObject.GetBytes();
|
||||
}
|
||||
|
||||
public static T Deserialize<T>(byte[] stream)where T : ISSDSerializable
|
||||
{
|
||||
T serializableObject = (T)Activator.CreateInstance<T>();
|
||||
serializableObject.FromBytes(stream);
|
||||
return serializableObject;
|
||||
}
|
||||
|
||||
public static string GetNameTail(SerializableTypeCode typeCode)
|
||||
{
|
||||
switch (typeCode)
|
||||
{
|
||||
case SerializableTypeCode.IndexTable:
|
||||
return "_idt";
|
||||
case SerializableTypeCode.PixelImage:
|
||||
return "_pim";
|
||||
case SerializableTypeCode.VectorImage:
|
||||
return "_vim";
|
||||
case SerializableTypeCode.Audio:
|
||||
return "_wav";
|
||||
case SerializableTypeCode.Shader:
|
||||
return "_gls";
|
||||
case SerializableTypeCode.Text:
|
||||
return "_txt";
|
||||
case SerializableTypeCode.RawData:
|
||||
return "_raw";
|
||||
case SerializableTypeCode.VirtualFolder:
|
||||
return "_fod";
|
||||
default:
|
||||
throw new ArgumentException("Unknown file type");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1 +0,0 @@
|
||||
D:/NitloadIndustry/研究项目/1-Flagship/TH2020/ProjectFile/源代码/StgSharp/Entities
|
||||
@@ -0,0 +1,37 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="BehaviorArgs.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
namespace StgSharp.Entities
|
||||
{
|
||||
public abstract class BehaviorArgs
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,72 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="EliteEnemy.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace StgSharp.Entities
|
||||
{
|
||||
public class EliteEnemy : IEntity
|
||||
{
|
||||
|
||||
internal Launcher<EntityPartical> _awardLauncher;
|
||||
internal LinkedList<Launcher<EntityPartical>> _commonBulletLauncher;
|
||||
internal Launcher<EntityPartical> _dieBulletLauncher;
|
||||
public bool _selectalbe;
|
||||
|
||||
public Launcher<EntityPartical> AwardLauncher { get; set; }
|
||||
public LinkedList<Launcher<EntityPartical>> CommonBulletLauncher { get; set; }
|
||||
public Launcher<EntityPartical> DieBulletLauncher { get; set; }
|
||||
|
||||
public virtual void OnRender()
|
||||
{
|
||||
new NotImplementedException();
|
||||
}
|
||||
|
||||
public override void OnRenderFrame()
|
||||
{
|
||||
this.OnUpdate();
|
||||
foreach (Launcher<EntityPartical> launcher in CommonBulletLauncher)
|
||||
{
|
||||
launcher.Launch();
|
||||
}
|
||||
this.OnRender();
|
||||
}
|
||||
|
||||
public virtual void OnUpdate()
|
||||
{
|
||||
new NotImplementedException();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Enemy.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
|
||||
namespace StgSharp.Entities
|
||||
{
|
||||
public class Enemy : IEntity
|
||||
{
|
||||
|
||||
internal Launcher<EntityPartical> _awardLauncher;
|
||||
internal Launcher<EntityPartical> _commonBulletLauncher;
|
||||
internal Launcher<EntityPartical> _dieBulletLauncher;
|
||||
public bool _selectalbe;
|
||||
|
||||
public Launcher<EntityPartical> AwardLauncher { get; set; }
|
||||
public Launcher<EntityPartical> CommonBulletLauncher { get; set; }
|
||||
public Launcher<EntityPartical> DieBulletLauncher { get; set; }
|
||||
|
||||
public override void OnRenderFrame()
|
||||
{
|
||||
CommonBulletLauncher.Launch();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="EntityPartical.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
namespace StgSharp.Entities
|
||||
{
|
||||
public abstract class EntityPartical : IEntity
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,91 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="IEntity.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Geometries;
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace StgSharp
|
||||
{
|
||||
public abstract class IEntity
|
||||
{
|
||||
|
||||
protected uint _bornTick;
|
||||
internal Point _basePoint;
|
||||
internal LinkedList<PlainGeometry> _collisionBox;
|
||||
internal Sensor<PlainGeometry> _collisionSensor;
|
||||
internal Func<int,vec3d> _movHandler;
|
||||
internal Point _pos;
|
||||
internal Point _position;
|
||||
internal string _texture;
|
||||
|
||||
public LinkedList<PlainGeometry> CollisionBox
|
||||
{
|
||||
get => _collisionBox;
|
||||
set => _collisionBox = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A sensor used for checking out if a bullet hit a player or something else
|
||||
/// </summary>
|
||||
public Sensor<PlainGeometry> CollisionSensor
|
||||
{
|
||||
get => _collisionSensor;
|
||||
set => _collisionSensor = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A 2D vector presenting the position of an enemy entity, position can also be visited by X, Y
|
||||
/// </summary>
|
||||
public vec2d Location { get; }
|
||||
|
||||
public string TextureGL { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// X position of an enenmy entity
|
||||
/// </summary>
|
||||
public float X { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Y position of an enemy entity
|
||||
/// </summary>
|
||||
public float Y { get; set; }
|
||||
|
||||
public abstract void OnRenderFrame();
|
||||
|
||||
public void SetLocation(Point p)
|
||||
{
|
||||
_pos = p;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,62 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Launcher.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Entities;
|
||||
using StgSharp.Math;
|
||||
|
||||
namespace StgSharp
|
||||
{
|
||||
public class Launcher<T> where T : IEntity
|
||||
{
|
||||
|
||||
internal EntityPartical _bulletSample; //发射的子弹类型
|
||||
/*
|
||||
*用于发射其他的实体,主要是子弹 和 掉落物
|
||||
*/
|
||||
|
||||
internal vec2d _center; //发射器的参考位置,运动轨迹的方程应当基于这个参考点构建
|
||||
internal Counter<int> _internalParameter; //发射器的内部计时器
|
||||
internal uint[] launchtick; //发射子弹的内部计时
|
||||
|
||||
public EntityPartical Bullet
|
||||
{
|
||||
get => _bulletSample;
|
||||
set => _bulletSample = value;
|
||||
}
|
||||
|
||||
internal virtual void Launch()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Partical.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
|
||||
namespace StgSharp
|
||||
{
|
||||
public class Partical : IEntity
|
||||
{
|
||||
|
||||
public override void OnRenderFrame()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,43 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Player.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
namespace StgSharp
|
||||
{
|
||||
public abstract class Player : IEntity
|
||||
{
|
||||
|
||||
internal float _velocity;
|
||||
|
||||
public float Velocity => _velocity;
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp
|
||||
{
|
||||
public class UniformEmptyReferenceException : Exception
|
||||
{
|
||||
public UniformEmptyReferenceException(string program, string name):
|
||||
base($"Location -1 returned when trying to find uniform {name} in shader program {program}")
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -31,7 +31,9 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
@@ -40,7 +42,28 @@ namespace StgSharp
|
||||
public static unsafe partial class StgSharp
|
||||
{
|
||||
|
||||
static byte[] _currentHash;
|
||||
|
||||
private static bool _inited;
|
||||
internal const int ssdSegmentLength = 16;
|
||||
|
||||
public static byte[] CurrentAssemblyHash
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_currentHash == null)
|
||||
{
|
||||
string route = Assembly.GetExecutingAssembly().Location;
|
||||
string time = DateTime.UtcNow.ToString();
|
||||
using (SHA256 sh = SHA256.Create())
|
||||
{
|
||||
byte[] bytes = Encoding.UTF8.GetBytes(route);
|
||||
_currentHash = sh.ComputeHash(bytes);
|
||||
}
|
||||
}
|
||||
return _currentHash;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Init an instance of OpenGL program,
|
||||
@@ -76,5 +99,5 @@ namespace StgSharp
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}//------------------------end of class------------------------//
|
||||
}
|
||||
@@ -0,0 +1,42 @@
|
||||
using StgSharp.Graphics;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp
|
||||
{
|
||||
public static partial class StgSharp
|
||||
{
|
||||
private unsafe static IntPtr[] monitorsArray;
|
||||
|
||||
public static unsafe IntPtr[] MonitorsHandleArray
|
||||
{
|
||||
get
|
||||
{
|
||||
if (monitorsArray == null)
|
||||
{
|
||||
int count = 0;
|
||||
IntPtr* arrayhandle = InternalIO.glfwGetMonitors(&count);
|
||||
monitorsArray = new IntPtr[count];
|
||||
Marshal.Copy((IntPtr)arrayhandle,monitorsArray,0,count);
|
||||
Marshal.FreeHGlobal((IntPtr)arrayhandle);
|
||||
}
|
||||
return monitorsArray;
|
||||
}
|
||||
}
|
||||
|
||||
public static IntPtr DefaultMonitor
|
||||
{
|
||||
get
|
||||
{
|
||||
return MonitorsHandleArray[0];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -64,6 +64,8 @@ namespace StgSharp
|
||||
VK
|
||||
}
|
||||
|
||||
|
||||
|
||||
public static partial class StgSharp
|
||||
{
|
||||
|
||||
@@ -83,6 +85,29 @@ namespace StgSharp
|
||||
mainTimeProvider = new StgSharpTime();
|
||||
MainTimeProvider.StartProvidingTime();
|
||||
InternalIO.glfwInit();
|
||||
InternalIO.InternalAppendLog("\n\n\n");
|
||||
InternalIO.InternalWriteLog(
|
||||
$"Program {Assembly.GetEntryAssembly()!.FullName} Started.",
|
||||
LogType.Info);
|
||||
}
|
||||
|
||||
public static void LogError(Exception ex)
|
||||
{
|
||||
InternalIO.InternalWriteLog(ex.Message, LogType.Error);
|
||||
}
|
||||
|
||||
public static void LogWarning(string log)
|
||||
{
|
||||
InternalIO.InternalWriteLog(log, LogType.Warning);
|
||||
}
|
||||
public static void LogWarning(Exception notVerySeriesException)
|
||||
{
|
||||
InternalIO.InternalWriteLog(notVerySeriesException.Message, LogType.Warning);
|
||||
}
|
||||
|
||||
public static void LogInfo(string log)
|
||||
{
|
||||
InternalIO.InternalWriteLog(log, LogType.Info);
|
||||
}
|
||||
|
||||
public static void Mark(bool needConsole)
|
||||
@@ -97,6 +122,7 @@ namespace StgSharp
|
||||
public static void Terminate()
|
||||
{
|
||||
MainTimeProvider.Terminate();
|
||||
InternalIO.glfwTerminate();
|
||||
}
|
||||
|
||||
public static void Track(
|
||||
@@ -129,7 +155,7 @@ namespace StgSharp
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Write a log message to log file, and mark the level of this message.
|
||||
/// Write a log message to log file, and mark the _level of this message.
|
||||
/// </summary>
|
||||
/// <param name="message">A string contains information of how current evironment runs.</param>
|
||||
/// <param name="logType">The severity of current message.</param>
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharpDebug.Logic;
|
||||
using StgSharp.Logic;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
@@ -0,0 +1,23 @@
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp
|
||||
{
|
||||
|
||||
public static partial class StgSharp
|
||||
{
|
||||
private static ConcurrentDictionary<int, KeyStatus> keyListener
|
||||
= new ConcurrentDictionary<int, KeyStatus>();
|
||||
|
||||
public static KeyStatus CheckKey(KeyboardKey key)
|
||||
{
|
||||
return keyListener.GetOrAdd((int)key, KeyStatus.RELEASE);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
@@ -1 +0,0 @@
|
||||
D:/NitloadIndustry/研究项目/1-Flagship/TH2020/ProjectFile/源代码/StgSharp/Geometries
|
||||
@@ -0,0 +1,55 @@
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
public abstract class CoordinationBase
|
||||
{
|
||||
private CoordinationBase localCoordination;
|
||||
private Matrix44 coordMat;
|
||||
private bool globalCoordAvailable;
|
||||
|
||||
|
||||
public CoordinationBase(
|
||||
CoordinationBase localCoordination)
|
||||
{
|
||||
this.localCoordination = localCoordination;
|
||||
coordMat = new Matrix44();
|
||||
}
|
||||
|
||||
public virtual Point LocalOrigin
|
||||
{
|
||||
get => new Point( coordMat.colum3.XYZ);
|
||||
internal set => coordMat.colum3.XYZ = value.Coord;
|
||||
}
|
||||
|
||||
public virtual vec3d LocalX
|
||||
{
|
||||
get => coordMat.colum0.XYZ;
|
||||
internal set => coordMat.colum0.XYZ = value;
|
||||
}
|
||||
|
||||
public virtual vec3d LocalY
|
||||
{
|
||||
get => coordMat.colum1.XYZ;
|
||||
internal set => coordMat.colum1.XYZ = value;
|
||||
}
|
||||
|
||||
public virtual vec3d LocalZ
|
||||
{
|
||||
get => coordMat.colum2.XYZ;
|
||||
set => coordMat.colum2.XYZ = value;
|
||||
}
|
||||
|
||||
protected ref Matrix44 CoordMat
|
||||
{
|
||||
get => ref coordMat;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,66 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="PlainCoordinate.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Net.Http.Headers;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
public class PlainCoordinate : CoordinationBase
|
||||
{
|
||||
public PlainCoordinate(
|
||||
CoordinationBase local,
|
||||
Point origin,
|
||||
vec3d xAxis,
|
||||
vec3d yAxis
|
||||
) : base(local)
|
||||
{
|
||||
CoordMat = Matrix44.Unit;
|
||||
|
||||
CoordMat.colum0 = new vec4d(xAxis, 0);
|
||||
CoordMat.colum1 = new vec4d(yAxis, 0);
|
||||
CoordMat.colum2 = new vec4d(Linear.Normalize(Vec3d.Cross(xAxis, yAxis)), 0);
|
||||
|
||||
LocalOrigin = origin;
|
||||
}
|
||||
|
||||
private static PlainCoordinate statndardPlainCoordination = new PlainCoordinate(
|
||||
null, new Point(0,0,0),
|
||||
new vec3d(1,0,0),
|
||||
new vec3d(0, 1, 0)
|
||||
);
|
||||
|
||||
public static PlainCoordinate StandardPlainCoordination => statndardPlainCoordination;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,48 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Class1.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
public class SpaceCoordinate : CoordinationBase
|
||||
{
|
||||
public SpaceCoordinate(
|
||||
CoordinationBase localCoordination, Point origin,
|
||||
vec3d xAxis, vec3d yAxis, vec3d zAxis
|
||||
) : base(localCoordination)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
/*
|
||||
public class StreamLocalCoordinate : CoordinationBase
|
||||
{
|
||||
}
|
||||
/**/
|
||||
}
|
||||
@@ -0,0 +1,78 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="GemoryException.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Runtime.Serialization;
|
||||
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
public unsafe class ToUpperDimensionException : Exception
|
||||
{
|
||||
|
||||
protected ToUpperDimensionException(SerializationInfo info, StreamingContext context) : base(info, context)
|
||||
{
|
||||
}
|
||||
public ToUpperDimensionException()
|
||||
{
|
||||
}
|
||||
|
||||
public ToUpperDimensionException(string message) : base(message)
|
||||
{
|
||||
}
|
||||
|
||||
public ToUpperDimensionException(string message, Exception innerException) : base(message, innerException)
|
||||
{
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 当几何体调用了过多的CalcVec方法时,产生UnusedVertexException异常
|
||||
/// </summary>
|
||||
public class UnusedVertexException : Exception
|
||||
{
|
||||
|
||||
protected UnusedVertexException(SerializationInfo info, StreamingContext context) : base(info, context)
|
||||
{
|
||||
}
|
||||
public UnusedVertexException()
|
||||
{
|
||||
}
|
||||
|
||||
public UnusedVertexException(string message) : base(message)
|
||||
{
|
||||
}
|
||||
|
||||
public UnusedVertexException(string message, Exception innerException) : base(message, innerException)
|
||||
{
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,97 @@
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
public delegate vec3d GeometryMotionDelegate(TimeSpanProvider timeSource, out float rotation);
|
||||
|
||||
public class GeometryMotion
|
||||
{
|
||||
private bool isIncrementMode;
|
||||
private bool sourceIsStatic;
|
||||
private TimeSpanProvider time;
|
||||
private GeometryMotionDelegate movement;
|
||||
private IntPtr handle;
|
||||
|
||||
public static GeometryMotion DefaultMotion
|
||||
{
|
||||
get
|
||||
{
|
||||
return new GeometryMotion
|
||||
(
|
||||
true,
|
||||
null,
|
||||
null
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
private static vec3d defaultMotion(TimeSpanProvider provider, out float rotation)
|
||||
{
|
||||
rotation = 0;
|
||||
return Vec3d.Zero;
|
||||
}
|
||||
|
||||
public unsafe GeometryMotion(
|
||||
bool isIncreament,
|
||||
TimeSpanProvider timeSource,
|
||||
GeometryMotionDelegate motionDelegate
|
||||
)
|
||||
{
|
||||
isIncrementMode = isIncreament;
|
||||
time = timeSource;
|
||||
if (motionDelegate == null)
|
||||
{
|
||||
handle = (IntPtr)(delegate*<TimeSpanProvider, out float, vec3d>)&defaultMotion;
|
||||
movement = defaultMotion;
|
||||
}
|
||||
else if (motionDelegate.Method.IsStatic)
|
||||
{
|
||||
sourceIsStatic = true;
|
||||
handle = Marshal.GetFunctionPointerForDelegate(motionDelegate);
|
||||
movement = motionDelegate;
|
||||
}
|
||||
else
|
||||
{
|
||||
movement = motionDelegate;
|
||||
}
|
||||
sourceIsStatic = false;
|
||||
}
|
||||
|
||||
public bool IsIncrement
|
||||
{
|
||||
get => isIncrementMode;
|
||||
|
||||
}
|
||||
|
||||
public unsafe void RunMotion(ref vec3d coord, ref float rotation)
|
||||
{
|
||||
float rot = 0;
|
||||
vec3d vec;
|
||||
if (sourceIsStatic)
|
||||
{
|
||||
vec = ((delegate*<TimeSpanProvider, out float, vec3d>)handle)(time, out rot);
|
||||
}
|
||||
else
|
||||
{
|
||||
vec = movement(time, out rot);
|
||||
}
|
||||
|
||||
if (isIncrementMode)
|
||||
{
|
||||
coord += vec;
|
||||
rotation += rot;
|
||||
}
|
||||
else
|
||||
{
|
||||
coord = vec.XYZ;
|
||||
rotation = rot;
|
||||
}
|
||||
}
|
||||
}//------------------------------- End of Class -------------------------------
|
||||
}
|
||||
@@ -0,0 +1,144 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Math
|
||||
{
|
||||
public static partial class GeometryScaler
|
||||
{
|
||||
internal const float DegToRad = 180 / Scaler.Pi;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Degree ToDegree(float value)
|
||||
{
|
||||
return new Degree(value);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float Sin(Radius r)
|
||||
{
|
||||
return MathF.Sin(r._radius);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float Tan(Radius r)
|
||||
{
|
||||
return MathF.Tan(r._radius);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float Cos(Radius r)
|
||||
{
|
||||
return MathF.Cos(r._radius);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float Sin(Degree r)
|
||||
{
|
||||
return MathF.Sin(r._degree/DegToRad);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float Tan(Degree r)
|
||||
{
|
||||
return MathF.Tan(r._degree / DegToRad);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float Cos(Degree r)
|
||||
{
|
||||
return MathF.Cos(r._degree / DegToRad);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public struct Degree
|
||||
{
|
||||
internal float _degree;
|
||||
|
||||
internal Degree(float dgree)
|
||||
{
|
||||
_degree = dgree;
|
||||
}
|
||||
|
||||
public static implicit operator Radius(Degree d)
|
||||
{
|
||||
return new Radius(d._degree / GeometryScaler.DegToRad);
|
||||
}
|
||||
}
|
||||
|
||||
public struct Radius
|
||||
{
|
||||
internal float _radius;
|
||||
|
||||
public static Radius Zero
|
||||
{
|
||||
get =>new Radius(0);
|
||||
}
|
||||
|
||||
public Radius(float radius)
|
||||
{
|
||||
_radius = radius;
|
||||
}
|
||||
|
||||
[Obsolete("Unsafe, you may forget this is radius.",true)]
|
||||
public Radius() { }
|
||||
|
||||
public static implicit operator Degree(Radius r)
|
||||
{
|
||||
return new Degree(r._radius * 180 / Scaler.Pi);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Radius operator -(Radius r)
|
||||
{
|
||||
return new Radius(-r._radius);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Radius operator -(Radius left, Radius Right)
|
||||
{
|
||||
return new Radius(left._radius - Right._radius);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Radius operator +(Radius left, Radius Right)
|
||||
{
|
||||
return new Radius(left._radius + Right._radius);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Radius operator *(Radius left, float right)
|
||||
{
|
||||
return new Radius(left._radius * right);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static Radius operator /(Radius left, float right)
|
||||
{
|
||||
return new Radius(left._radius / right);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float operator /(Radius left, Radius right)
|
||||
{
|
||||
return left._radius / right._radius;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static bool operator ==(Radius left, Radius right)
|
||||
{
|
||||
return left._radius == right._radius;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static bool operator !=(Radius left, Radius right)
|
||||
{
|
||||
return left._radius != right._radius;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,70 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="IGeometry.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
public interface IGeometry
|
||||
{
|
||||
public CoordinationBase Coordination { get; }
|
||||
|
||||
public Point this[int index]
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public int VertexCount
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
#pragma warning disable CA1819
|
||||
public vec4d[] VertexStream
|
||||
#pragma warning restore CA1819
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
public ReadOnlySpan<int> VertexIndices
|
||||
{
|
||||
get;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,101 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="IInstancing.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using System.Security.Cryptography.X509Certificates;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
public interface IInstancing
|
||||
{
|
||||
|
||||
public int BufferId
|
||||
{
|
||||
get;
|
||||
internal set;
|
||||
}
|
||||
|
||||
public vec3d CenterPositionGlobal
|
||||
{
|
||||
get;
|
||||
internal set;
|
||||
}
|
||||
|
||||
public vec3d Coord
|
||||
{
|
||||
get { return GlobalBuffer.CoordAndRotationList[BufferId].XYZ; }
|
||||
set { GlobalBuffer.CoordAndRotationList[BufferId] = new vec4d(value.vec); }
|
||||
}
|
||||
|
||||
public IInstancingBuffer GlobalBuffer
|
||||
{
|
||||
get;
|
||||
internal set;
|
||||
}
|
||||
|
||||
public float Rotation
|
||||
{
|
||||
get { return GlobalBuffer.CoordAndRotationList[BufferId].W; }
|
||||
set
|
||||
{
|
||||
vec4d temp = GlobalBuffer.CoordAndRotationList[BufferId];
|
||||
temp.W = value;
|
||||
GlobalBuffer.CoordAndRotationList[BufferId] = temp;
|
||||
}
|
||||
}
|
||||
|
||||
public float Scale
|
||||
{
|
||||
get { return GlobalBuffer.ScalingList[BufferId]; }
|
||||
set { GlobalBuffer.ScalingList[BufferId] = value; }
|
||||
}
|
||||
|
||||
public GeometryMotion Motion
|
||||
{
|
||||
get; set;
|
||||
}
|
||||
|
||||
public void Move()
|
||||
{
|
||||
(vec3d coord, float rotation) = (Coord, Rotation);
|
||||
Motion.RunMotion(ref coord, ref rotation);
|
||||
(Coord, Rotation) = (coord, rotation);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
public interface IInstancingBuffer
|
||||
{
|
||||
|
||||
internal IGeometry TypicalShape { get; }
|
||||
|
||||
internal List<IInstancing> InstanceList { get; }
|
||||
|
||||
internal List<vec4d> CoordAndRotationList { get; }
|
||||
|
||||
internal List<float> ScalingList { get; }
|
||||
|
||||
public Span<vec4d> CoordAndRotationSpan { get; }
|
||||
|
||||
public Span<float> ScalingSpan { get; }
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,89 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Cordinate.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct PartialPlainCoordinate
|
||||
{
|
||||
|
||||
internal Matrix32 axis;
|
||||
|
||||
/// <summary>
|
||||
/// The origin of this coordinate.
|
||||
/// </summary>
|
||||
public vec3d origin;
|
||||
|
||||
public PartialPlainCoordinate
|
||||
(
|
||||
vec3d origin,
|
||||
vec3d horiziontial,
|
||||
vec3d vertical
|
||||
)
|
||||
{
|
||||
this.origin = origin;
|
||||
axis = new Matrix32();
|
||||
#if NET5_0_OR_GREATER
|
||||
Unsafe.SkipInit(out axis.mat);
|
||||
#endif
|
||||
axis.colum0 = horiziontial;
|
||||
axis.colum1 = vertical;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The horizontial axis of the coordinate.
|
||||
/// Point to the right direction.
|
||||
/// </summary>
|
||||
public vec3d axis_H => axis.colum0;
|
||||
|
||||
/// <summary>
|
||||
/// The vertical axis of the coordinate.
|
||||
/// Point to the top direction.
|
||||
/// </summary>
|
||||
public vec3d axis_V => axis.colum1;
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public vec3d GetRealLocate(vec2d raletiveLocation)
|
||||
{
|
||||
return origin + axis.VerticalVecMultiply(raletiveLocation);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,48 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="GeometryOperation.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Math;
|
||||
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
|
||||
public static unsafe class GeometryOperation
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static vec3d DefaultMotion(int tick)
|
||||
{
|
||||
return default(vec3d);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,42 @@
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
|
||||
public interface IPlainEntity
|
||||
{
|
||||
public vec2d CenterPosition { get; set; }
|
||||
|
||||
public bool CollideWith(IPlainEntity entity);
|
||||
}
|
||||
|
||||
|
||||
|
||||
public class PlainEntity:IPlainEntity
|
||||
{
|
||||
private PlainGeometry _shape;
|
||||
|
||||
vec2d IPlainEntity.CenterPosition
|
||||
{
|
||||
get => _shape.Coordination.LocalOrigin.Coord.XY;
|
||||
set => throw new InvalidOperationException();
|
||||
}
|
||||
|
||||
public PlainEntity(PlainGeometry shape)
|
||||
{
|
||||
_shape = shape;
|
||||
}
|
||||
|
||||
bool IPlainEntity.CollideWith(IPlainEntity entity)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,92 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="IInstancing.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using System.Security.Cryptography.X509Certificates;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
public class ParticleOnPlain : IInstancing, IPlainEntity
|
||||
{
|
||||
|
||||
public ParticleOnPlain(PlainInstancingBuffer<ParticleOnPlain> buffer)
|
||||
{
|
||||
if (buffer == null)
|
||||
{
|
||||
throw new ArgumentNullException(paramName: nameof(buffer));
|
||||
}
|
||||
GlobalBuffer = buffer;
|
||||
BufferId = buffer.CreateInstanceID();
|
||||
((IInstancingBuffer)buffer).InstanceList.Add(this);
|
||||
}
|
||||
|
||||
public int BufferId
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public IInstancingBuffer GlobalBuffer
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
public GeometryMotion Motion
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
vec3d IInstancing.CenterPositionGlobal
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
vec2d IPlainEntity.CenterPosition
|
||||
{
|
||||
get => GlobalBuffer.CoordAndRotationList[BufferId].XY;
|
||||
set => throw new NotImplementedException();
|
||||
}
|
||||
|
||||
|
||||
bool IPlainEntity.CollideWith(IPlainEntity entity)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,72 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="PlainGeometry.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Graphics;
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.ComponentModel;
|
||||
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
/// <summary>
|
||||
/// Plain geometry only contains straight sides.
|
||||
/// </summary>
|
||||
public abstract class PlainGeometry : IGeometry
|
||||
{
|
||||
protected vec4d[] vertexMat;
|
||||
internal CoordinationBase coordinate;
|
||||
|
||||
internal PlainGeometry(CoordinationBase coordination)
|
||||
{
|
||||
coordinate = coordination;
|
||||
}
|
||||
|
||||
public Point this[int index]
|
||||
{
|
||||
get => new Point(vertexMat[index]);
|
||||
set => vertexMat[index].vec = value.coordVec;
|
||||
}
|
||||
|
||||
|
||||
public int VertexCount => this.vertexMat.Length;
|
||||
|
||||
public abstract ReadOnlySpan<int> VertexIndices { get; }
|
||||
|
||||
#pragma warning disable CA1819
|
||||
public vec4d[] VertexStream => vertexMat;
|
||||
|
||||
public CoordinationBase Coordination => this.coordinate;
|
||||
#pragma warning restore CA1819
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,222 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="PlainInstancingBuffer.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Diagnostics.Contracts;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
public class PlainInstancingBuffer<T> :
|
||||
IDisposable,IEnumerable<T>, IInstancingBuffer
|
||||
where T :
|
||||
IInstancing
|
||||
{
|
||||
|
||||
private CoordinatePlain globalCorrdinnate;
|
||||
private List<vec4d> coordList;
|
||||
private List<IInstancing> instanceList;
|
||||
private List<float> scalingList;
|
||||
private Mutex mutex;
|
||||
private bool disposedValue;
|
||||
|
||||
#region field of mem opt
|
||||
|
||||
vec4d[] coordArray;
|
||||
float[] scaleArray;
|
||||
|
||||
#endregion
|
||||
|
||||
public PlainInstancingBuffer()
|
||||
{
|
||||
coordList = new List<vec4d>(capacity: 100);
|
||||
instanceList = new List<IInstancing>(capacity:100);
|
||||
scalingList = new List<float>(capacity: 100);
|
||||
coordArray = Array.Empty<vec4d>();
|
||||
scaleArray = Array.Empty<float>();
|
||||
mutex = new Mutex();
|
||||
}
|
||||
|
||||
public List<IInstancing> InstanceList
|
||||
{
|
||||
get => instanceList;
|
||||
}
|
||||
|
||||
public List<vec4d> CoordAndRotationList
|
||||
{
|
||||
get => coordList;
|
||||
}
|
||||
|
||||
public List<float> ScalingList
|
||||
{
|
||||
get => scalingList;
|
||||
}
|
||||
|
||||
public Span<vec4d> CoordAndRotationSpan
|
||||
{
|
||||
get
|
||||
{
|
||||
if (coordArray.Length != coordList.Capacity)
|
||||
{
|
||||
FieldInfo fieldInfo = typeof(List<vec4d>).
|
||||
GetField("_items", BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
if (fieldInfo == null)
|
||||
{
|
||||
#pragma warning disable CA1065
|
||||
#pragma warning disable CA2201
|
||||
throw new NullReferenceException();
|
||||
#pragma warning restore CA2201
|
||||
#pragma warning restore CA1065
|
||||
}
|
||||
coordArray = (vec4d[])fieldInfo.GetValue(coordList);
|
||||
}
|
||||
return new Span<vec4d>(coordArray, 0, coordList.Count);
|
||||
}
|
||||
}
|
||||
|
||||
public Span<float> ScalingSpan
|
||||
{
|
||||
get
|
||||
{
|
||||
if (scaleArray.Length != coordList.Capacity)
|
||||
{
|
||||
FieldInfo fieldInfo = typeof(List<float>).
|
||||
GetField("_items", BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
if (fieldInfo == null)
|
||||
{
|
||||
#pragma warning disable CA1065
|
||||
#pragma warning disable CA2201
|
||||
throw new NullReferenceException();
|
||||
#pragma warning restore CA2201
|
||||
#pragma warning restore CA1065
|
||||
}
|
||||
scaleArray = (float[])fieldInfo.GetValue(scalingList);
|
||||
}
|
||||
return new Span<float>(scaleArray, 0, coordList.Count);
|
||||
}
|
||||
}
|
||||
|
||||
IGeometry IInstancingBuffer.TypicalShape => throw new NotImplementedException();
|
||||
|
||||
public int CreateInstanceID()
|
||||
{
|
||||
mutex.WaitOne();
|
||||
int ret = instanceList.Count;
|
||||
coordList.Add(new vec4d());
|
||||
scalingList.Add(0);
|
||||
mutex.ReleaseMutex();
|
||||
return ret;
|
||||
}
|
||||
|
||||
public void Remove(T instance)
|
||||
{
|
||||
mutex.WaitOne();
|
||||
if (instance.GlobalBuffer != this)
|
||||
{
|
||||
throw new ArgumentException(
|
||||
message:"instance does not belong to current Particle Buffer",
|
||||
paramName: nameof(instance));
|
||||
}
|
||||
int index = instance.BufferId;
|
||||
IInstancing temp = instanceList[instanceList.Count - 1];
|
||||
instanceList[instance.BufferId] = temp;
|
||||
temp.BufferId = instance.BufferId;
|
||||
|
||||
coordList[instance.BufferId] = coordList[coordList.Count - 1];
|
||||
scalingList[instance.BufferId] = scalingList[scalingList.Count - 1];
|
||||
|
||||
instanceList.RemoveAt(instanceList.Count - 1);
|
||||
coordList.RemoveAt(coordList.Count - 1);
|
||||
scalingList.RemoveAt(scalingList.Count - 1);
|
||||
mutex.ReleaseMutex();
|
||||
}
|
||||
|
||||
public void UpdateAllParticles()
|
||||
{
|
||||
foreach (var particle in instanceList)
|
||||
{
|
||||
particle.Move();
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (!disposedValue)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
mutex.Dispose();
|
||||
}
|
||||
|
||||
coordList.Clear();
|
||||
instanceList.Clear();
|
||||
scalingList.Clear();
|
||||
disposedValue = true;
|
||||
}
|
||||
}
|
||||
|
||||
// ~PlainInstancingBuffer()
|
||||
// {
|
||||
// Dispose(disposing: false);
|
||||
// }
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(disposing: true);
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
public IEnumerator<T> GetEnumerator()
|
||||
{
|
||||
foreach (var item in instanceList)
|
||||
{
|
||||
yield return (T)item;
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
foreach (var item in instanceList)
|
||||
{
|
||||
yield return (T)item;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,90 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Parallelogram.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
public class Parallelogram : Polygon4
|
||||
{
|
||||
|
||||
internal readonly Func<int, vec3d> movCenterOperation =
|
||||
new Func<int, vec3d>(GeometryOperation.DefaultMotion);
|
||||
|
||||
internal Point center;
|
||||
|
||||
public Parallelogram(
|
||||
float v0x, float v0y,
|
||||
float v1x, float v1y,
|
||||
float v2x, float v2y,
|
||||
float v3x, float v3y
|
||||
) : base(
|
||||
v0x, v0y, v1x, v1y,
|
||||
v2x, v2y, v3x, v3y
|
||||
)
|
||||
{
|
||||
#if DEBUG
|
||||
if (
|
||||
this[0].Coord + this[2].Coord !=
|
||||
this[1].Coord + this[3].Coord
|
||||
)
|
||||
{
|
||||
InternalIO.InternalWriteLog("Init of geometry item failed, because four vertices cannot form a rectangle.", LogType.Warning);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
public Parallelogram(
|
||||
PlainCoordinate coordination,
|
||||
float v0x, float v0y,
|
||||
float v1x, float v1y,
|
||||
float v2x, float v2y,
|
||||
float v3x, float v3y
|
||||
) : base(coordination,
|
||||
v0x, v0y, v1x, v1y,
|
||||
v2x, v2y, v3x, v3y
|
||||
)
|
||||
{
|
||||
#if DEBUG
|
||||
if (
|
||||
this[0].Coord + this[2].Coord !=
|
||||
this[1].Coord + this[3].Coord
|
||||
)
|
||||
{
|
||||
InternalIO.InternalWriteLog("Init of geometry item failed, because four vertices cannot form a rectangle.", LogType.Warning);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,94 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Plain.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Math;
|
||||
|
||||
using System.Numerics;
|
||||
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
public unsafe class Plain
|
||||
{
|
||||
|
||||
internal readonly float d = -1;
|
||||
internal vec3d origin;
|
||||
|
||||
internal vec3d plainParameter;
|
||||
internal vec3d vec1;
|
||||
internal vec3d vec2;
|
||||
|
||||
internal Plain(Vector4 origin, Vector4 p1, Vector4 p2)
|
||||
{
|
||||
this.origin = new vec3d(origin);
|
||||
|
||||
vec1 = new vec3d(p1 - origin);
|
||||
vec2 = new vec3d(p2 - origin);
|
||||
}
|
||||
|
||||
public Plain(vec3d o, vec3d v1, vec3d v2)
|
||||
{
|
||||
this.origin = o;
|
||||
this.vec1 = v1 - (v2 * (v1.Y / v2.Y)); //计算平面在xz平面上的方向投影
|
||||
this.vec2 = v2 - (vec1 * (v2.X / v1.X)); //计算平面在yz平面上的方向投影
|
||||
|
||||
//|origin|-k1*|vec1|-k2*|vec2|计算plainParameter.Z;
|
||||
plainParameter.Z = origin.Z - (vec1.Z * (origin.X / vec1.X)) - (vec2.Z * (origin.Y / vec2.Y));
|
||||
//根据plainParameter.Z和对应的方向矢量计算plainParameter.X和plainParameter.Y
|
||||
plainParameter.X = vec1.X * (vec1.Z / plainParameter.Z);
|
||||
plainParameter.Y = vec2.Y * (vec2.Z / plainParameter.Z);
|
||||
|
||||
plainParameter.X = 1 / plainParameter.X;
|
||||
plainParameter.Y = 1 / plainParameter.Y;
|
||||
plainParameter.Z = 1 / plainParameter.Z;
|
||||
}
|
||||
|
||||
public Plain(Point p1, Point p2, Point p3)
|
||||
{
|
||||
vec3d origin = p1.Coord;
|
||||
vec3d v1 = p2.Coord - origin;
|
||||
vec3d v2 = p3.Coord - origin;
|
||||
|
||||
|
||||
vec1 = v1 - (v2 * (v1.Y / v2.Y)); //计算平面在xz平面上的方向投影
|
||||
vec2 = v2 - (vec1 * (v2.X / v1.X)); //计算平面在yz平面上的方向投影
|
||||
|
||||
//|origin|-k1*|vec1|-k2*|vec2|计算plainParameter.Z;
|
||||
plainParameter.Z = origin.Z - (vec1.Z * (origin.X / vec1.X)) - (vec2.Z * (origin.Y / vec2.Y));
|
||||
//根据plainParameter.Z和对应的方向矢量计算plainParameter.X和plainParameter.Y
|
||||
plainParameter.X = vec1.X * (vec1.Z / plainParameter.Z);
|
||||
plainParameter.Y = vec2.Y * (vec2.Z / plainParameter.Z);
|
||||
|
||||
plainParameter.X = 1 / plainParameter.X;
|
||||
plainParameter.Y = 1 / plainParameter.Y;
|
||||
plainParameter.Z = 1 / plainParameter.Z;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,122 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Polygon4.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Numerics;
|
||||
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
public class Polygon4 : PlainGeometry
|
||||
{
|
||||
protected static int[] Indices = [0, 1, 2, 0, 2, 3];
|
||||
|
||||
internal Polygon4():base(PlainCoordinate.StandardPlainCoordination)
|
||||
{
|
||||
vertexMat = new vec4d[4];
|
||||
}
|
||||
|
||||
internal Polygon4(vec4d[] rawCoord):
|
||||
base(PlainCoordinate.StandardPlainCoordination)
|
||||
{
|
||||
if (rawCoord.Length != 4)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(rawCoord));
|
||||
}
|
||||
vertexMat = rawCoord;
|
||||
}
|
||||
|
||||
public Polygon4(
|
||||
Point topLeft,
|
||||
Point topRight,
|
||||
Point bottomRight,
|
||||
Point bottomLeft
|
||||
):base(PlainCoordinate.StandardPlainCoordination)
|
||||
{
|
||||
this[0] = topLeft;
|
||||
this[1] = topRight;
|
||||
this[2] = bottomRight;
|
||||
this[3] = bottomLeft;
|
||||
|
||||
}
|
||||
|
||||
public Polygon4(
|
||||
float v0x, float v0y,
|
||||
float v1x, float v1y,
|
||||
float v2x, float v2y,
|
||||
float v3x, float v3y
|
||||
):base(PlainCoordinate.StandardPlainCoordination)
|
||||
{
|
||||
vertexMat = new vec4d[4];
|
||||
|
||||
this[0] = new Point(v0x, v0y, 0);
|
||||
this[1] = new Point(v1x, v1y, 0);
|
||||
this[2] = new Point(v2x, v2y, 0);
|
||||
this[3] = new Point(v3x, v3y, 0);
|
||||
}
|
||||
|
||||
|
||||
public Polygon4(CoordinationBase coordinate,
|
||||
PlainCoordinate coordination,
|
||||
Point topLeft,
|
||||
Point topRight,
|
||||
Point bottomRight,
|
||||
Point bottomLeft
|
||||
) : base(coordinate)
|
||||
{
|
||||
this[0] = topLeft;
|
||||
this[1] = topRight;
|
||||
this[2] = bottomRight;
|
||||
this[3] = bottomLeft;
|
||||
|
||||
}
|
||||
|
||||
public Polygon4(
|
||||
PlainCoordinate coordination,
|
||||
float v0x, float v0y,
|
||||
float v1x, float v1y,
|
||||
float v2x, float v2y,
|
||||
float v3x, float v3y
|
||||
) : base(coordination)
|
||||
{
|
||||
vertexMat = new vec4d[4];
|
||||
|
||||
this[0] = new Point(v0x, v0y, 0);
|
||||
this[1] = new Point(v1x, v1y, 0);
|
||||
this[2] = new Point(v2x, v2y, 0);
|
||||
this[3] = new Point(v3x, v3y, 0);
|
||||
}
|
||||
|
||||
public override ReadOnlySpan<int> VertexIndices => Indices;
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,84 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Polygon5.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Numerics;
|
||||
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
public unsafe class Polygon5 : PlainGeometry
|
||||
{
|
||||
|
||||
public unsafe Polygon5():base(PlainCoordinate.StandardPlainCoordination)
|
||||
{
|
||||
vertexMat = new vec4d[5];
|
||||
}
|
||||
|
||||
public Polygon5(
|
||||
float v0x, float v0y,
|
||||
float v1x, float v1y,
|
||||
float v2x, float v2y,
|
||||
float v3x, float v3y,
|
||||
float v4x, float v4y
|
||||
):base(PlainCoordinate.StandardPlainCoordination)
|
||||
{
|
||||
vertexMat = new vec4d[5];
|
||||
this[0] = new Point(v0x, v0y, 0);
|
||||
this[1] = new Point(v1x, v1y, 0);
|
||||
this[2] = new Point(v2x, v2y, 0);
|
||||
this[3] = new Point(v3x, v3y, 0);
|
||||
this[4] = new Point(v4x, v4y, 0);
|
||||
}
|
||||
|
||||
public Polygon5(
|
||||
PlainCoordinate coordination,
|
||||
float v0x, float v0y,
|
||||
float v1x, float v1y,
|
||||
float v2x, float v2y,
|
||||
float v3x, float v3y,
|
||||
float v4x, float v4y
|
||||
):base(coordination)
|
||||
{
|
||||
vertexMat = new vec4d[5];
|
||||
this[0] = new Point(v0x, v0y, 0);
|
||||
this[1] = new Point(v1x, v1y, 0);
|
||||
this[2] = new Point(v2x, v2y, 0);
|
||||
this[3] = new Point(v3x, v3y, 0);
|
||||
this[4] = new Point(v4x, v4y, 0);
|
||||
}
|
||||
|
||||
internal static int[] Indices = [ 0, 1, 2, 0, 2, 3, 0, 3, 4 ];
|
||||
|
||||
public override ReadOnlySpan<int> VertexIndices => Indices;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,71 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Polygon6.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Numerics;
|
||||
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
public class Polygon6 : PlainGeometry
|
||||
{
|
||||
public Polygon6():base(PlainCoordinate.StandardPlainCoordination)
|
||||
{
|
||||
vertexMat = new vec4d[6];
|
||||
}
|
||||
|
||||
public Polygon6(
|
||||
PlainCoordinate coordination,
|
||||
vec2d vert0,
|
||||
vec2d vert1,
|
||||
vec2d vert2,
|
||||
vec2d vert3,
|
||||
vec2d vert4,
|
||||
vec2d vert5,
|
||||
vec2d vert6
|
||||
) : base(coordination)
|
||||
{
|
||||
vertexMat = new vec4d[6];
|
||||
vertexMat[0].vec = vert0.vec;
|
||||
vertexMat[1].vec = vert1.vec;
|
||||
vertexMat[2].vec = vert2.vec;
|
||||
vertexMat[3].vec = vert3.vec;
|
||||
vertexMat[4].vec = vert4.vec;
|
||||
vertexMat[5].vec = vert5.vec;
|
||||
vertexMat[6].vec = vert6.vec;
|
||||
}
|
||||
|
||||
internal static int[] Indices = [ 0, 1, 2, 0, 2, 3, 0, 3, 4, 0, 4, 5 ];
|
||||
|
||||
public override ReadOnlySpan<int> VertexIndices => Indices;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,99 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Rectangle.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Math;
|
||||
|
||||
using System.Numerics;
|
||||
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
public class Rectangle : Parallelogram
|
||||
{
|
||||
|
||||
public Rectangle(
|
||||
float v0x, float v0y,
|
||||
float v1x, float v1y,
|
||||
float v2x, float v2y,
|
||||
float v3x, float v3y
|
||||
) : base(
|
||||
v0x, v0y,
|
||||
v1x, v1y,
|
||||
v2x, v2y,
|
||||
v3x, v3y
|
||||
)
|
||||
{
|
||||
#if DEBUG
|
||||
vec2d side0 = (this[0].Coord - this[1].Coord).XY;
|
||||
vec2d side1 = (this[2].Coord - this[1].Coord).XY;
|
||||
if (side0.Cross(side1) == 0)
|
||||
{
|
||||
throw new ArgumentException();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
public Rectangle(
|
||||
PlainCoordinate coordination,
|
||||
float v0x, float v0y,
|
||||
float v1x, float v1y,
|
||||
float v2x, float v2y,
|
||||
float v3x, float v3y
|
||||
) : base(coordination,
|
||||
v0x, v0y,
|
||||
v1x, v1y,
|
||||
v2x, v2y,
|
||||
v3x, v3y
|
||||
)
|
||||
{
|
||||
#if DEBUG
|
||||
vec2d side0 = (this[0].Coord - this[1].Coord).XY;
|
||||
vec2d side1 = (this[2].Coord - this[1].Coord).XY;
|
||||
if (side0.Cross(side1) == 0)
|
||||
{
|
||||
throw new ArgumentException();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Calculate movement to center
|
||||
/// </summary>
|
||||
/// <param name="tick">Current time tick</param>
|
||||
/// <returns></returns>
|
||||
public virtual vec3d MovCenter(uint tick)
|
||||
{
|
||||
return default(vec3d);
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,62 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Square.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Math;
|
||||
|
||||
using System.Numerics;
|
||||
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// A square
|
||||
/// </summary>
|
||||
public class Square : Rectangle
|
||||
{
|
||||
|
||||
public Square(
|
||||
float v0x, float v0y,
|
||||
float v1x, float v1y,
|
||||
float v2x, float v2y,
|
||||
float v3x, float v3y)
|
||||
: base(v0x, v0y,
|
||||
v1x, v1y,
|
||||
v2x, v2y,
|
||||
v3x, v3y)
|
||||
{
|
||||
if (true)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,98 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Triangle.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
using StgSharp.Graphics;
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Numerics;
|
||||
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
|
||||
|
||||
public unsafe class Triangle : PlainGeometry
|
||||
{
|
||||
|
||||
public Triangle():base(PlainCoordinate.StandardPlainCoordination)
|
||||
{
|
||||
vertexMat = new vec4d[3];
|
||||
}
|
||||
|
||||
public Triangle(
|
||||
Point vertex01,
|
||||
Point vertex02,
|
||||
Point vertex03
|
||||
) : base(PlainCoordinate.StandardPlainCoordination)
|
||||
{
|
||||
this[0] = vertex01;
|
||||
this[1] = vertex02;
|
||||
this[2] = vertex03;
|
||||
}
|
||||
|
||||
public Triangle(
|
||||
float v0x, float v0y,
|
||||
float v1x, float v1y,
|
||||
float v2x, float v2y
|
||||
) : base(PlainCoordinate.StandardPlainCoordination)
|
||||
{
|
||||
this[0] = new Point(v0x, v0y, 0);
|
||||
this[1] = new Point(v1x, v1y, 0);
|
||||
this[2] = new Point(v2x, v2y, 0);
|
||||
}
|
||||
|
||||
public Triangle(PlainCoordinate coordination,
|
||||
Point vertex01,
|
||||
Point vertex02,
|
||||
Point vertex03
|
||||
) : base(coordination)
|
||||
{
|
||||
this[0] = vertex01;
|
||||
this[1] = vertex02;
|
||||
this[2] = vertex03;
|
||||
}
|
||||
|
||||
public Triangle(PlainCoordinate coordination,
|
||||
float v0x, float v0y,
|
||||
float v1x, float v1y,
|
||||
float v2x, float v2y
|
||||
) : base(coordination)
|
||||
{
|
||||
this[0] = new Point(v0x, v0y, 0);
|
||||
this[1] = new Point(v1x, v1y, 0);
|
||||
this[2] = new Point(v2x, v2y, 0);
|
||||
}
|
||||
internal static int[] Indices = [ 0, 1, 2 ];
|
||||
|
||||
public override ReadOnlySpan<int> VertexIndices => Indices;
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,43 @@
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Geometries
|
||||
{
|
||||
[StructLayout(LayoutKind.Explicit, Size = 16)]
|
||||
public struct Point
|
||||
{
|
||||
[FieldOffset(0)] private vec3d coord;
|
||||
[FieldOffset(0)] internal Vector4 coordVec;
|
||||
|
||||
public Point(float x, float y, float z)
|
||||
{
|
||||
coordVec = new Vector4(x,y,z,1);
|
||||
}
|
||||
|
||||
public Point(vec3d coord)
|
||||
{
|
||||
Coord = coord;
|
||||
coordVec.W = 1;
|
||||
}
|
||||
|
||||
internal Point(vec4d vector)
|
||||
{
|
||||
coordVec = vector.vec;
|
||||
coordVec.W = 1;
|
||||
}
|
||||
|
||||
public vec3d Coord
|
||||
{
|
||||
get => coord;
|
||||
set { coord = value; coordVec.W = 1; }
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,40 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Class1.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Geometries.SpaceGeometry
|
||||
{
|
||||
internal class Class1
|
||||
{
|
||||
}
|
||||
}
|
||||
@@ -1 +0,0 @@
|
||||
D:/NitloadIndustry/研究项目/1-Flagship/TH2020/ProjectFile/源代码/StgSharp/Graphics
|
||||
@@ -0,0 +1,88 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="AnimationBuilder.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Geometries;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Graphics
|
||||
{
|
||||
public delegate Image BuildAnimationDelegate(float time, out Polygon4 texutreFrame);
|
||||
|
||||
public sealed class AnimationBuilder: IImageProvider
|
||||
{
|
||||
|
||||
private Image cache;
|
||||
private Polygon4 textureFrame;
|
||||
private TimeFunction time;
|
||||
|
||||
public AnimationBuilder(
|
||||
BuildAnimationDelegate builderFunc,
|
||||
TimeFunction timeline
|
||||
)
|
||||
{
|
||||
textureFrame = new Polygon4();
|
||||
time = timeline;
|
||||
BuilderFunc = builderFunc;
|
||||
cache = BuilderFunc(time.Calculate(), out textureFrame);
|
||||
}
|
||||
|
||||
public Polygon4 TextureFrame { get => textureFrame; }
|
||||
|
||||
public BuildAnimationDelegate BuilderFunc { get; set; }
|
||||
|
||||
public bool IsComplete
|
||||
{
|
||||
get => time.IsComplete;
|
||||
}
|
||||
|
||||
public Image GetAnimationFrame()
|
||||
{
|
||||
if (!time.IsComplete)
|
||||
{
|
||||
cache = BuilderFunc(time.Calculate(),out textureFrame);
|
||||
}
|
||||
return cache;
|
||||
}
|
||||
|
||||
public void reset()
|
||||
{
|
||||
time.Reset();
|
||||
}
|
||||
|
||||
Image IImageProvider.ProvideImage()
|
||||
{
|
||||
return GetAnimationFrame();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Graphics
|
||||
{
|
||||
public interface IImageProvider
|
||||
{
|
||||
Image ProvideImage();
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,961 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="StructDefine.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Graphics.GL;
|
||||
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
/**/
|
||||
|
||||
namespace StgSharp.Graphics
|
||||
{
|
||||
//rename types in style of GLFW
|
||||
|
||||
using GLFWbool = Boolean;
|
||||
|
||||
//strucs defined in GLFW3.h
|
||||
|
||||
#region GLFW3 struct
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public unsafe struct GLFWcontext
|
||||
{
|
||||
|
||||
private int client;
|
||||
private IntPtr destroy;
|
||||
private delegate*<byte*> extensionSupported;
|
||||
private GLFWbool forward, debug, noerror;
|
||||
|
||||
//PFNGLGETINTEGERVPROC GetIntegerv;
|
||||
private IntPtr GetIntegerv;
|
||||
private delegate*<delegate*<void>, void> getProcAddress;
|
||||
|
||||
//PFNGLGETSTRINGPROC GetString;
|
||||
private IntPtr GetString;
|
||||
|
||||
//PFNGLGETSTRINGIPROC GetStringi;
|
||||
private IntPtr GetStringi;
|
||||
private int major, minor, revision;
|
||||
|
||||
/*
|
||||
void (* makeCurrent) (glfwWindow*);
|
||||
void (* swapBuffers) (glfwWindow*);
|
||||
void (* swapInterval) (int);
|
||||
int (* extensionSupported) (const byte*);
|
||||
GLFWglproc(*getProcAddress)(const byte*);
|
||||
void (* destroy) (glfwWindow*);
|
||||
*/
|
||||
|
||||
private delegate*<glfwWindow*> makeCurrent;
|
||||
private int profile;
|
||||
private int release;
|
||||
private int robustness;
|
||||
private int source;
|
||||
private delegate*<glfwWindow*> swapBuffer;
|
||||
private delegate*<int> swapInterval;
|
||||
|
||||
internal struct egl
|
||||
{
|
||||
|
||||
private void* client;
|
||||
|
||||
/*
|
||||
EGLConfig config;
|
||||
EGLContext handle;
|
||||
EGLSurface surface;
|
||||
*/
|
||||
private void* config;
|
||||
private void* handle;
|
||||
private void* surface;
|
||||
|
||||
}
|
||||
|
||||
internal struct osmesa
|
||||
{
|
||||
|
||||
private void* buffer;
|
||||
|
||||
//OSMesaContext handle;
|
||||
private void* handle;
|
||||
private int height;
|
||||
|
||||
private int width;
|
||||
|
||||
}
|
||||
|
||||
// This is defined in platform.h
|
||||
//GLFW_PLATFORM_CONTEXT_STATE
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public unsafe struct glfwVideomode
|
||||
{
|
||||
|
||||
/*! The refresh rate, in Hz, of the video mode.
|
||||
*/
|
||||
private int refreshRate;
|
||||
/*! The bit depth of the blue channel of the video mode.
|
||||
*/
|
||||
public int blueBits;
|
||||
/*! The bit depth of the green channel of the video mode.
|
||||
*/
|
||||
public int greenBits;
|
||||
/*! The height, in screen coordinates, of the video mode.
|
||||
*/
|
||||
public int height;
|
||||
/*! The bit depth of the red channel of the video mode.
|
||||
*/
|
||||
public int redBits;
|
||||
|
||||
/*! The width, in screen coordinates, of the video mode.
|
||||
*/
|
||||
public int width;
|
||||
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public unsafe struct glfwGammaramp
|
||||
{
|
||||
|
||||
/*! An array of value describing the response of the blue channel.
|
||||
*/
|
||||
private ushort* blue;
|
||||
/*! An array of value describing the response of the green channel.
|
||||
*/
|
||||
private ushort* green;
|
||||
|
||||
/*! An array of value describing the response of the red channel.
|
||||
*/
|
||||
private ushort* red;
|
||||
/*! The number of elements in each array.
|
||||
*/
|
||||
private uint size;
|
||||
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public unsafe struct GLFWimage
|
||||
{
|
||||
|
||||
/*! The height, in pixels, of this image.
|
||||
*/
|
||||
private int height;
|
||||
/*! The width, in pixels, of this image.
|
||||
*/
|
||||
private int width;
|
||||
/*! The pixel data of this image, arranged left-to-right, top-to-bottom.
|
||||
*/
|
||||
private byte* pixels;
|
||||
|
||||
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public unsafe struct GLFWgamepadstate
|
||||
{
|
||||
|
||||
/*! The states of each [gamepad axis](@ref gamepad_axes), in the range -1.0
|
||||
* to 1.0 inclusive.
|
||||
*/
|
||||
public fixed float axes[6];
|
||||
|
||||
/*! The states of each [gamepad button](@ref gamepad_buttons), `GLFW_PRESS`
|
||||
* or `GLFW_RELEASE`.
|
||||
*/
|
||||
public fixed byte buttons[15];
|
||||
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public unsafe struct GLFWallocator
|
||||
{
|
||||
|
||||
//GLFWallocatefun allocate;
|
||||
private IntPtr allocate;
|
||||
|
||||
//GLFWdeallocatefun deallocate;
|
||||
private IntPtr deallocate;
|
||||
|
||||
//GLFWreallocatefun reallocate;
|
||||
private IntPtr reallocate;
|
||||
|
||||
private void* user;
|
||||
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public unsafe struct glfwMonitor
|
||||
{
|
||||
|
||||
private fixed byte name[128];
|
||||
private IntPtr userPointer;
|
||||
|
||||
private int width, height;
|
||||
|
||||
private glfwWindow* window;
|
||||
|
||||
private glfwVideomode* modes;
|
||||
private int modeCount;
|
||||
private glfwVideomode currentMode;
|
||||
|
||||
private glfwGammaramp originalRamp;
|
||||
private glfwGammaramp currentRamp;
|
||||
|
||||
public glfwMonitor()
|
||||
{ }
|
||||
|
||||
public unsafe string Name
|
||||
{
|
||||
get
|
||||
{
|
||||
fixed (byte* cptr = name)
|
||||
{
|
||||
return Marshal.PtrToStringAnsi((IntPtr)cptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
unsafe struct glfwWindow
|
||||
{
|
||||
glfwWindow* next;
|
||||
|
||||
// Window settings and state
|
||||
int resizable;
|
||||
int decorated;
|
||||
int autoIconify;
|
||||
int floating;
|
||||
int focusOnShow;
|
||||
int mousePassthrough;
|
||||
int shouldClose;
|
||||
void* userPointer;
|
||||
int doublebuffer;
|
||||
// glfwVideomode videoMode; // 根据GLFWvidmode的定义转换
|
||||
IntPtr monitor; // _GLFWmonitor* monitor;
|
||||
IntPtr cursor; // _GLFWcursor* cursor;
|
||||
|
||||
int minwidth, minheight;
|
||||
int maxwidth, maxheight;
|
||||
int numer, denom;
|
||||
|
||||
int stickyKeys;
|
||||
int stickyMouseButtons;
|
||||
int lockKeyMods;
|
||||
int cursorMode;
|
||||
public fixed byte mouseButtons[GLconst.GLFW_MOUSE_BUTTON_LAST + 1];
|
||||
public fixed byte keys[GLconst.GLFW_KEY_LAST + 1];
|
||||
|
||||
// Virtual cursor position when cursor is disabled
|
||||
double virtualCursorPosX, virtualCursorPosY;
|
||||
bool rawMouseMotion;
|
||||
|
||||
// _GLFWcontext context; // 根据_GLFWcontext的定义转换
|
||||
|
||||
// Callbacks are represented as IntPtr since we don't need the actual function pointers in C#
|
||||
internal struct Callbacks
|
||||
{
|
||||
internal IntPtr pos;
|
||||
internal IntPtr size;
|
||||
internal IntPtr close;
|
||||
internal IntPtr refresh;
|
||||
internal IntPtr focus;
|
||||
internal IntPtr iconify;
|
||||
internal IntPtr maximize;
|
||||
internal IntPtr fbsize;
|
||||
internal IntPtr scale;
|
||||
internal IntPtr mouseButton;
|
||||
internal IntPtr cursorPos;
|
||||
internal IntPtr cursorEnter;
|
||||
internal IntPtr scroll;
|
||||
internal IntPtr key;
|
||||
internal IntPtr character;
|
||||
internal IntPtr charmods;
|
||||
internal IntPtr drop;
|
||||
}
|
||||
Callbacks callbacks;
|
||||
|
||||
// GLFW_PLATFORM_WINDOW_STATE platformWindowState;
|
||||
}
|
||||
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct GLFWwindowCallback
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public struct GLFWcursor
|
||||
{
|
||||
|
||||
//GLFWcursor* next;
|
||||
private IntPtr next;
|
||||
|
||||
// This is defined in platform.h
|
||||
// not completed in tranformation
|
||||
// GLFW_PLATFORM_CURSOR_STATE;
|
||||
}
|
||||
|
||||
/*
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public unsafe struct GLFWerror
|
||||
{
|
||||
//GLFWerror* next;
|
||||
IntPtr next;
|
||||
int code;
|
||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = (int)GLconst.GLFW_MESSAGE_SIZE)]
|
||||
byte[] description = new byte[GLconst.GLFW_MESSAGE_SIZE];
|
||||
|
||||
public GLFWerror()
|
||||
{
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public unsafe struct GLFWinitconfig
|
||||
{
|
||||
|
||||
private int angleType;
|
||||
|
||||
private GLFWbool hatButtons;
|
||||
private int platformID;
|
||||
|
||||
//PFN_vkGetInstanceProcAddr vulkanLoader;
|
||||
private IntPtr vulkanLoader;
|
||||
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public unsafe struct GLFWwndconfig
|
||||
{
|
||||
|
||||
private GLFWbool autoIconify;
|
||||
private GLFWbool centerCursor;
|
||||
private GLFWbool decorated;
|
||||
private GLFWbool floating;
|
||||
private GLFWbool focused;
|
||||
private GLFWbool focusOnShow;
|
||||
private int height;
|
||||
private GLFWbool maximized;
|
||||
private GLFWbool mousePassthrough;
|
||||
private GLFWbool resizable;
|
||||
private GLFWbool scaleToMonitor;
|
||||
private byte* title;
|
||||
private GLFWbool visible;
|
||||
private int width;
|
||||
|
||||
private int xpos;
|
||||
private int ypos;
|
||||
|
||||
internal Ns ns = new Ns();
|
||||
|
||||
internal Win32 win32 = new Win32();
|
||||
|
||||
internal Wl wl = new Wl();
|
||||
|
||||
internal X11 x11 = new X11();
|
||||
|
||||
public GLFWwndconfig()
|
||||
{
|
||||
}
|
||||
|
||||
internal struct Ns
|
||||
{
|
||||
|
||||
private GLFWbool retina = false;
|
||||
public fixed byte frameName[256];
|
||||
|
||||
public Ns()
|
||||
{
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
internal struct X11
|
||||
{
|
||||
|
||||
public fixed byte className[256];
|
||||
public fixed byte instanceName[256];
|
||||
|
||||
public X11()
|
||||
{
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
internal struct Win32
|
||||
{
|
||||
|
||||
private GLFWbool keymenu;
|
||||
|
||||
}
|
||||
|
||||
internal struct Wl
|
||||
{
|
||||
|
||||
public fixed byte appId[256];
|
||||
|
||||
public Wl()
|
||||
{
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public unsafe struct GLFWctxconfig
|
||||
{
|
||||
|
||||
private int client;
|
||||
private GLFWbool debug;
|
||||
private GLFWbool forward;
|
||||
private int major;
|
||||
private int minor;
|
||||
private GLFWbool noerror;
|
||||
private int profile;
|
||||
private int release;
|
||||
private int robustness;
|
||||
|
||||
//glfwWindow* share;
|
||||
private IntPtr share;
|
||||
private int source;
|
||||
|
||||
internal Nsgl nsgl = new Nsgl();
|
||||
|
||||
public GLFWctxconfig()
|
||||
{
|
||||
}
|
||||
|
||||
internal struct Nsgl
|
||||
{
|
||||
|
||||
private GLFWbool offline;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public unsafe struct GLFWfbconfig
|
||||
{
|
||||
|
||||
private int accumAlphaBits;
|
||||
private int accumBlueBits;
|
||||
private int accumGreenBits;
|
||||
private int accumRedBits;
|
||||
private int alphaBits;
|
||||
private int auxBuffers;
|
||||
private int blueBits;
|
||||
private int depthBits;
|
||||
private GLFWbool doublebuffer;
|
||||
private int greenBits;
|
||||
private uintptr_t handle;
|
||||
|
||||
private int redBits;
|
||||
private int samples;
|
||||
private GLFWbool sRGB;
|
||||
private int stencilBits;
|
||||
private GLFWbool stereo;
|
||||
private GLFWbool transparent;
|
||||
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
internal unsafe struct GLFWlibrary
|
||||
{
|
||||
|
||||
private GLFWallocator allocator;
|
||||
private GLFWls contextSlot;
|
||||
|
||||
//GLFWcursor* cursorListHead;
|
||||
private IntPtr cursorListHead;
|
||||
|
||||
//GLFWerror* errorListHead;
|
||||
private IntPtr errorListHead;
|
||||
private GLFWmutex errorLock;
|
||||
|
||||
private GLFWls errorSlot;
|
||||
|
||||
private GLFWbool initialized;
|
||||
|
||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = GLconst.GLFW_JOYSTICK_LAST + 1)]
|
||||
private GLFWjoystick[] joysticks = new GLFWjoystick[GLconst.GLFW_JOYSTICK_LAST + 1];
|
||||
|
||||
private GLFWbool joysticksInitialized;
|
||||
|
||||
private int mappingCount;
|
||||
|
||||
//GLFWmapping* mappings;
|
||||
private IntPtr mappings;
|
||||
|
||||
private int monitorCount;
|
||||
|
||||
//GLFWmonitor** monitors;
|
||||
private IntPtr monitors;
|
||||
|
||||
private GLFWplatform platform;
|
||||
|
||||
//glfwWindow* windowListHead;
|
||||
private IntPtr windowListHead;
|
||||
|
||||
internal Callbacks callbacks = new Callbacks();
|
||||
|
||||
internal Egl egl = new Egl();
|
||||
|
||||
internal Hints hints = new Hints();
|
||||
|
||||
internal Osmesa osmesa = new Osmesa();
|
||||
|
||||
public GLFWlibrary()
|
||||
{
|
||||
}
|
||||
|
||||
internal unsafe struct Hints
|
||||
{
|
||||
|
||||
private GLFWctxconfig context;
|
||||
private GLFWfbconfig framebuffer;
|
||||
|
||||
private GLFWinitconfig init;
|
||||
private int refreshRate;
|
||||
private GLFWwndconfig window;
|
||||
|
||||
}
|
||||
|
||||
internal unsafe struct timer
|
||||
{
|
||||
|
||||
private ulong offset;
|
||||
// This is defined in platform.h
|
||||
|
||||
//not transformed function defination
|
||||
//GLFW_PLATFORM_LIBRARY_TIMER_STATE
|
||||
}
|
||||
|
||||
internal unsafe struct Egl
|
||||
{
|
||||
|
||||
internal bool ANGLE_platform_angle;
|
||||
internal bool ANGLE_platform_angle_d3d;
|
||||
internal bool ANGLE_platform_angle_metal;
|
||||
internal bool ANGLE_platform_angle_opengl;
|
||||
internal bool ANGLE_platform_angle_vulkan;
|
||||
internal IntPtr BindAPI;
|
||||
internal IntPtr CreateContext;
|
||||
internal IntPtr CreatePlatformWindowSurfaceEXT;
|
||||
internal IntPtr CreateWindowSurface;
|
||||
internal IntPtr DestroyContext;
|
||||
internal IntPtr DestroySurface;
|
||||
internal void* display;
|
||||
internal bool EXT_client_extensions;
|
||||
internal bool EXT_platform_base;
|
||||
internal bool EXT_platform_wayland;
|
||||
internal bool EXT_platform_x11;
|
||||
internal bool EXT_present_opaque;
|
||||
|
||||
internal IntPtr GetConfigAttrib;
|
||||
internal IntPtr GetConfigs;
|
||||
internal IntPtr GetDisplay;
|
||||
internal IntPtr GetError;
|
||||
|
||||
internal IntPtr GetPlatformDisplayEXT;
|
||||
internal IntPtr GetProcAddress;
|
||||
|
||||
internal void* handle;
|
||||
internal IntPtr Initialize;
|
||||
internal bool KHR_colorSpace;
|
||||
internal bool KHR_context_flush_control;
|
||||
|
||||
internal bool KHR_create_context;
|
||||
internal bool KHR_create_context_no_error;
|
||||
internal bool KHR_get_all_proc_addresses;
|
||||
internal int major, minor;
|
||||
internal IntPtr MakeCurrent;
|
||||
|
||||
internal int platform;
|
||||
internal bool prefix;
|
||||
internal IntPtr QueryString;
|
||||
internal IntPtr SwapBuffers;
|
||||
internal IntPtr SwapInterval;
|
||||
internal IntPtr Terminate;
|
||||
|
||||
}
|
||||
|
||||
internal unsafe struct Osmesa
|
||||
{
|
||||
|
||||
private IntPtr CreateContextAttribs;
|
||||
|
||||
private IntPtr CreateContextExt;
|
||||
private IntPtr DestroyContext;
|
||||
private IntPtr GetColorBuffer;
|
||||
private IntPtr GetDepthBuffer;
|
||||
private IntPtr GetProcAddress;
|
||||
|
||||
private void* handle;
|
||||
private IntPtr MakeCurrent;
|
||||
|
||||
}
|
||||
|
||||
internal unsafe struct vk
|
||||
{
|
||||
|
||||
private GLFWbool available;
|
||||
private GLFWbool EXT_metal_surface;
|
||||
private fixed ulong extensions[2];
|
||||
private IntPtr GetInstanceProcAddr;
|
||||
private void* handle;
|
||||
private GLFWbool KHR_surface;
|
||||
private GLFWbool KHR_wayland_surface;
|
||||
private GLFWbool KHR_win32_surface;
|
||||
private GLFWbool KHR_xcb_surface;
|
||||
private GLFWbool KHR_xlib_surface;
|
||||
private GLFWbool MVK_macos_surface;
|
||||
|
||||
public vk()
|
||||
{
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
internal unsafe struct Callbacks
|
||||
{
|
||||
|
||||
private IntPtr joystick;
|
||||
|
||||
private IntPtr monitor;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public unsafe struct GLFWmapelement
|
||||
{
|
||||
|
||||
private sbyte axisOffset;
|
||||
private sbyte axisScale;
|
||||
private byte index;
|
||||
|
||||
private byte type;
|
||||
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public unsafe struct GLFWmapping
|
||||
{
|
||||
|
||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 6)]
|
||||
private GLFWmapelement[] axes = new GLFWmapelement[6];
|
||||
|
||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 15)]
|
||||
private GLFWmapelement[] buttons = new GLFWmapelement[15];
|
||||
private fixed byte guid[33];
|
||||
|
||||
private fixed byte name[128];
|
||||
|
||||
public GLFWmapping()
|
||||
{ }
|
||||
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public unsafe struct GLFWjoystick
|
||||
{
|
||||
|
||||
private GLFWbool allocated;
|
||||
private float* axes;
|
||||
private int axisCount;
|
||||
private int buttonCount;
|
||||
private byte* buttons;
|
||||
private GLFWbool connected;
|
||||
private fixed byte guid[33];
|
||||
private int hatCount;
|
||||
private byte* hats;
|
||||
|
||||
//GLFWmapping* mapping;
|
||||
private IntPtr mapping;
|
||||
private fixed byte name[128];
|
||||
private void* userPointer;
|
||||
|
||||
// This is defined in platform.h
|
||||
// not completed in transforming
|
||||
// GLFW_PLATFORM_JOYSTICK_STATE;
|
||||
|
||||
public GLFWjoystick()
|
||||
{ }
|
||||
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public unsafe struct GLFWls
|
||||
{
|
||||
// This is defined in platform.h
|
||||
|
||||
//GLFW_PLATFORM_TLS_STATE
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public unsafe struct GLFWplatform
|
||||
{
|
||||
|
||||
// init
|
||||
//GLFWbool(*init)(void);
|
||||
private IntPtr init;
|
||||
|
||||
private int platformID;
|
||||
|
||||
//void (* terminate) (void);
|
||||
private IntPtr terminate;
|
||||
internal IntPtr createCursor;
|
||||
internal IntPtr createStandardCursor;
|
||||
|
||||
// window
|
||||
internal IntPtr createWindow;
|
||||
internal IntPtr destroyCursor;
|
||||
|
||||
internal IntPtr destroyWindow;
|
||||
internal IntPtr focusWindow;
|
||||
internal IntPtr framebufferTransparent;
|
||||
|
||||
// monitor
|
||||
internal IntPtr freeMonitor;
|
||||
internal IntPtr getClipboardString;
|
||||
|
||||
internal IntPtr getEGLNativeDisplay;
|
||||
internal IntPtr getEGLNativeWindow;
|
||||
|
||||
// EGL
|
||||
//EGLenum(*getEGLPlatform)(EGLint**);
|
||||
//EGLNativeDisplayType(*getEGLNativeDisplay)(void);
|
||||
//EGLNativeWindowType(*getEGLNativeWindow)(glfwWindow*);
|
||||
internal IntPtr getEGLPlatform;
|
||||
internal IntPtr getFramebufferSize;
|
||||
internal IntPtr getGammaRamp;
|
||||
internal IntPtr getKeyScancode;
|
||||
internal IntPtr getMappingName;
|
||||
internal IntPtr getMonitorContentScale;
|
||||
|
||||
internal IntPtr getMonitorPos;
|
||||
internal IntPtr getMonitorWorkarea;
|
||||
|
||||
// vulkan
|
||||
//void (* getRequiredInstanceExtensions) (byte**);
|
||||
//GLFWbool(*getPhysicalDevicePresentationSupport)(VkInstance, VkPhysicalDevice, uint32_t);
|
||||
//VkResult(*createWindowSurface)(VkInstance, glfwWindow*,const VkAllocationCallbacks*, VkSurfaceKHR*);
|
||||
internal IntPtr getRequiredInstanceExtensions;
|
||||
internal IntPtr getScancodeName;
|
||||
internal IntPtr getVideoMode;
|
||||
internal IntPtr getVideoModes;
|
||||
internal IntPtr getWindowContentScale;
|
||||
internal IntPtr getWindowFrameSize;
|
||||
internal IntPtr getWindowOpacity;
|
||||
internal IntPtr getWindowPos;
|
||||
internal IntPtr getWindowSize;
|
||||
internal IntPtr GLFWwindow;
|
||||
internal IntPtr hideWindow;
|
||||
internal IntPtr iconifyWindow;
|
||||
internal IntPtr initJoysticks;
|
||||
internal IntPtr maximizeWindow;
|
||||
internal IntPtr pollEvents;
|
||||
internal IntPtr pollJoystick;
|
||||
internal IntPtr postEmptyEvent;
|
||||
internal IntPtr rawMouseMotionSupported;
|
||||
internal IntPtr requestWindowAttention;
|
||||
internal IntPtr restoreWindow;
|
||||
internal IntPtr setClipboardString;
|
||||
internal IntPtr setCursor;
|
||||
internal IntPtr setCursorMode;
|
||||
|
||||
#region input
|
||||
/* void (* getCursorPos) (glfwWindow*, double*, double*);
|
||||
void (* setCursorPos) (glfwWindow*, double, double);
|
||||
void (* setCursorMode) (glfwWindow*, int);
|
||||
void (* setRawMouseMotion) (glfwWindow*, GLFWbool);
|
||||
GLFWbool(*rawMouseMotionSupported)(void);
|
||||
GLFWbool(*createCursor)(GLFWcursor*,const GLFWimage*,int,int);
|
||||
GLFWbool(*createStandardCursor)(GLFWcursor*, int);
|
||||
void (* destroyCursor) (GLFWcursor*);
|
||||
void (* setCursor) (glfwWindow*, GLFWcursor*);
|
||||
const byte* (*getScancodeName)(int);
|
||||
int (* getKeyScancode) (int);
|
||||
void (* setClipboardString) (const byte*);
|
||||
const byte* (*getClipboardString)(void);
|
||||
GLFWbool(*initJoysticks)(void);
|
||||
void (* terminateJoysticks) (void);
|
||||
GLFWbool(*pollJoystick)(GLFWjoystick*, int);
|
||||
const byte* (*getMappingName)(void);
|
||||
void (* updateGamepadGUID) (byte*);
|
||||
// monitor
|
||||
void (* freeMonitor) (GLFWmonitor*);
|
||||
void (* getMonitorPos) (GLFWmonitor*, int*, int*);
|
||||
void (* getMonitorContentScale) (GLFWmonitor*, float*, float*);
|
||||
void (* getMonitorWorkarea) (GLFWmonitor*, int*, int*, int*, int*);
|
||||
glfwVideomode* (* getVideoModes) (GLFWmonitor*, int*);
|
||||
void (* getVideoMode) (GLFWmonitor*, glfwVideomode*);
|
||||
GLFWbool(*getGammaRamp)(GLFWmonitor*, glfwGammaramp*);
|
||||
void (* setGammaRamp) (GLFWmonitor*,const glfwGammaramp*);
|
||||
// window
|
||||
GLFWbool(*createWindow)(glfwWindow*,const GLFWwndconfig*,const GLFWctxconfig*,const GLFWfbconfig*);
|
||||
void (* destroyWindow) (glfwWindow*);
|
||||
void (* setWindowTitle) (glfwWindow*,const byte*);
|
||||
void (* setWindowIcon) (glfwWindow*, int,const GLFWimage*);
|
||||
void (* getWindowPos) (glfwWindow*, int*, int*);
|
||||
void (* setWindowPos) (glfwWindow*, int, int);
|
||||
void (* getWindowSize) (glfwWindow*, int*, int*);
|
||||
void (* setWindowSize) (glfwWindow*, int, int);
|
||||
void (* setWindowSizeLimits) (glfwWindow*, int, int, int, int);
|
||||
void (* setWindowAspectRatio) (glfwWindow*, int, int);
|
||||
void (* getFramebufferSize) (glfwWindow*, int*, int*);
|
||||
void (* getWindowFrameSize) (glfwWindow*, int*, int*, int*, int*);
|
||||
void (* getWindowContentScale) (glfwWindow*, float*, float*);
|
||||
void (* iconifyWindow) (glfwWindow*);
|
||||
void (* restoreWindow) (glfwWindow*);
|
||||
void (* maximizeWindow) (glfwWindow*);
|
||||
void (* showWindow) (glfwWindow*);
|
||||
void (* hideWindow) (glfwWindow*);
|
||||
void (* requestWindowAttention) (glfwWindow*);
|
||||
void (* focusWindow) (glfwWindow*);
|
||||
void (* setWindowMonitor) (glfwWindow*, GLFWmonitor*, int, int, int, int, int);
|
||||
GLFWbool(*windowFocused)(glfwWindow*);
|
||||
GLFWbool(*windowIconified)(glfwWindow*);
|
||||
GLFWbool(*windowVisible)(glfwWindow*);
|
||||
GLFWbool(*windowMaximized)(glfwWindow*);
|
||||
GLFWbool(*windowHovered)(glfwWindow*);
|
||||
GLFWbool(*framebufferTransparent)(glfwWindow*);
|
||||
float (* getWindowOpacity) (glfwWindow*);
|
||||
void (* setWindowResizable) (glfwWindow*, GLFWbool);
|
||||
void (* setWindowDecorated) (glfwWindow*, GLFWbool);
|
||||
void (* setWindowFloating) (glfwWindow*, GLFWbool);
|
||||
void (* setWindowOpacity) (glfwWindow*, float);
|
||||
void (* setWindowMousePassthrough) (glfwWindow*, GLFWbool);
|
||||
void (* pollEvents) (void);
|
||||
void (* waitEvents) (void);
|
||||
void (* waitEventsTimeout) (double);
|
||||
void (* postEmptyEvent) (void);
|
||||
*/
|
||||
#endregion
|
||||
|
||||
internal IntPtr setCursorPos;
|
||||
internal IntPtr setGammaRamp;
|
||||
internal IntPtr setRawMouseMotion;
|
||||
internal IntPtr setWindowAspectRatio;
|
||||
internal IntPtr setWindowDecorated;
|
||||
internal IntPtr setWindowFloating;
|
||||
internal IntPtr setWindowIcon;
|
||||
internal IntPtr setWindowMonitor;
|
||||
internal IntPtr setWindowMousePassthrough;
|
||||
internal IntPtr setWindowOpacity;
|
||||
internal IntPtr setWindowPos;
|
||||
internal IntPtr setWindowResizable;
|
||||
internal IntPtr setWindowSize;
|
||||
internal IntPtr setWindowSizeLimits;
|
||||
internal IntPtr setWindowTitle;
|
||||
internal IntPtr showWindow;
|
||||
internal IntPtr terminateJoysticks;
|
||||
internal IntPtr updateGamepadGUID;
|
||||
|
||||
internal IntPtr VkPhysicalDevice;
|
||||
internal IntPtr waitEvents;
|
||||
internal IntPtr waitEventsTimeout;
|
||||
internal IntPtr windowFocused;
|
||||
internal IntPtr windowHovered;
|
||||
internal IntPtr windowIconified;
|
||||
internal IntPtr windowMaximized;
|
||||
internal IntPtr windowVisible;
|
||||
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
public unsafe struct GLFWmutex
|
||||
{
|
||||
// This is defined in platform.h
|
||||
//GLFW_PLATFORM_MUTEX_STATE
|
||||
}
|
||||
|
||||
//public unsafe struct VkAllocationCallbacks { }
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
internal unsafe struct VkExtensionProperties
|
||||
{
|
||||
|
||||
private fixed byte extensionName[256];
|
||||
private uint specVersion;
|
||||
|
||||
public VkExtensionProperties()
|
||||
{
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
internal unsafe struct GLFWerror
|
||||
{
|
||||
IntPtr next;
|
||||
int code;
|
||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 1024)]
|
||||
byte[] description = new byte[1024];
|
||||
|
||||
public GLFWerror()
|
||||
{
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
[StructLayout(LayoutKind.Explicit, Size = 16)]
|
||||
public struct uintptr_t
|
||||
{
|
||||
|
||||
[FieldOffset(0)]
|
||||
private long part1;
|
||||
|
||||
[FieldOffset(8)]
|
||||
private long part2;
|
||||
|
||||
}
|
||||
|
||||
#endregion GLFW3 struct
|
||||
|
||||
#region glad struct
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
internal struct GLsync
|
||||
{
|
||||
}
|
||||
|
||||
#endregion glad struct
|
||||
}
|
||||
|
||||
/**/
|
||||
@@ -0,0 +1,70 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="glApiDefine.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
/*
|
||||
* This file is created to link functions in OpenGL to version in C#
|
||||
* The name of delegates and organization to init all these delegates
|
||||
* are refferd from GLAD1 in agreement of MIT license generated from
|
||||
* https://glad.dav1d.de/
|
||||
*/
|
||||
|
||||
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Numerics;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace StgSharp.Graphics
|
||||
{
|
||||
#region StgSharpDele
|
||||
|
||||
public unsafe delegate void FrameBufferSizeHandler(IntPtr window, uint width, uint height);
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Function handler to load an opengl function by searching its name.
|
||||
/// </summary>
|
||||
/// <param name="name">the name of the Opengl function</param>
|
||||
/// <returns>An intptr value representing the pointer to the function</returns>
|
||||
public delegate IntPtr glLoader(string name);
|
||||
|
||||
#region glDEBUG
|
||||
|
||||
internal unsafe delegate void GLDEBUGPROC(int source, int type, uint id, int severity, int length, sbyte* message, void* userParam);
|
||||
internal unsafe delegate void GLDEBUGPROCARB(int source, int type, uint id, int severity, int length, sbyte* message, void* userParam);
|
||||
internal unsafe delegate void GLDEBUGPROCKHR(int source, int type, uint id, int severity, int length, sbyte* message, void* userParam);
|
||||
internal unsafe delegate void GLDEBUGPROCAMD(uint id, int category, int severity, int length, sbyte* message, void* userParam);
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,210 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="glEnum.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
|
||||
namespace StgSharp.Graphics.GL
|
||||
{
|
||||
public enum ImageChannelLayout
|
||||
{
|
||||
UByte = GLconst.UNSIGNED_BYTE,
|
||||
Byte = GLconst.BYTE,
|
||||
UShort = GLconst.UNSIGNED_SHORT,
|
||||
Short = GLconst.SHORT,
|
||||
UInt = GLconst.UNSIGNED_INT,
|
||||
Int = GLconst.INT,
|
||||
Float = GLconst.FLOAT,
|
||||
UByte332 = 0x8032, // GL_UNSIGNED_BYTE_3_3_2
|
||||
UByte233Rev = 0x8362, // GL_UNSIGNED_BYTE_2_3_3_REV
|
||||
UShort565 = 0x8363, // GL_UNSIGNED_SHORT_5_6_5
|
||||
UShort565Rev = 0x8364, // GL_UNSIGNED_SHORT_5_6_5_REV
|
||||
UShort4444 = 0x8033, // GL_UNSIGNED_SHORT_4_4_4_4
|
||||
UShort4444Rev = 0x8034, // GL_UNSIGNED_SHORT_4_4_4_4_REV
|
||||
UShort5551 = 0x8035, // GL_UNSIGNED_SHORT_5_5_5_1
|
||||
UShort1555Rev = 0x8366, // GL_UNSIGNED_SHORT_1_5_5_5_REV
|
||||
UInt8888 = 0x8035, // GL_UNSIGNED_INT_8_8_8_8
|
||||
UInt8888Rev = 0x8367, // GL_UNSIGNED_INT_8_8_8_8_REV
|
||||
UInt1010102 = 0x8036, // GL_UNSIGNED_INT_10_10_10_2
|
||||
UInt2101010Rev = 0x8368 // GL_UNSIGNED_INT_2_10_10_10_REV
|
||||
}
|
||||
|
||||
|
||||
internal enum VkStructureType : uint
|
||||
{
|
||||
VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR = 1000004000,
|
||||
VK_STRUCTURE_TYPE_XCB_SURFACE_CREATE_INFO_KHR = 1000005000,
|
||||
VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR = 1000006000,
|
||||
VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR = 1000009000,
|
||||
VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK = 1000123000,
|
||||
VK_STRUCTURE_TYPE_METAL_SURFACE_CREATE_INFO_EXT = 1000217000,
|
||||
VK_STRUCTURE_TYPE_MAX_ENUM = 0x7FFFFFFF
|
||||
}
|
||||
|
||||
public enum FrameBufferChannel
|
||||
{
|
||||
STENCIL_INDEX = GLconst.STENCIL_INDEX,
|
||||
DEPTH_COMPONENT = GLconst.DEPTH_COMPONENT,
|
||||
DEPTH_STENCIL = GLconst.DEPTH_STENCIL,
|
||||
RED = GLconst.RED,
|
||||
GREEN = GLconst.GREEN,
|
||||
BLUE = GLconst.BLUE,
|
||||
RGB = GLconst.RGB,
|
||||
BGR = GLconst.BGR,
|
||||
RGBA = GLconst.RGBA,
|
||||
BGRA = GLconst.BGRA
|
||||
}
|
||||
|
||||
|
||||
public enum Texture2DTarget
|
||||
{
|
||||
Texture2D = GLconst.TEXTURE_2D,
|
||||
ProxyTexture2D = GLconst.PROXY_TEXTURE_2D,
|
||||
Texture1DArray = GLconst.TEXTURE_1D_ARRAY,
|
||||
ProxyTexture1DArray = GLconst.PROXY_TEXTURE_1D_ARRAY,
|
||||
TextureRectangle = GLconst.TEXTURE_RECTANGLE,
|
||||
ProxyTextureRectangle = GLconst.PROXY_TEXTURE_RECTANGLE,
|
||||
TextureCubeMapPositiveX = GLconst.TEXTURE_CUBE_MAP_POSITIVE_X,
|
||||
TextureCubeMapNegativeX = GLconst.TEXTURE_CUBE_MAP_NEGATIVE_X,
|
||||
TextureCubeMapPositiveY = GLconst.TEXTURE_CUBE_MAP_POSITIVE_Y,
|
||||
TextureCubeMapNegativeY = GLconst.TEXTURE_CUBE_MAP_NEGATIVE_Y,
|
||||
TextureCubeMapPositiveZ = GLconst.TEXTURE_CUBE_MAP_POSITIVE_Z,
|
||||
TextureCubeMapNegativeZ = GLconst.TEXTURE_CUBE_MAP_NEGATIVE_Z,
|
||||
ProxyTextureCubeMap = GLconst.PROXY_TEXTURE_CUBE_MAP
|
||||
}
|
||||
|
||||
public enum RenderBufferInternalFormat : uint
|
||||
{
|
||||
RGBA8 = GLconst.RGBA8,
|
||||
Depth24_Stencil8 = GLconst.DEPTH24_STENCIL8,
|
||||
}
|
||||
|
||||
public enum GLOperation : uint
|
||||
{
|
||||
StencilTest = GLconst.STENCIL_TEST,
|
||||
}
|
||||
|
||||
internal enum VkResult
|
||||
{
|
||||
VK_SUCCESS = 0,
|
||||
VK_NOT_READY = 1,
|
||||
VK_TIMEOUT = 2,
|
||||
VK_EVENT_SET = 3,
|
||||
VK_EVENT_RESET = 4,
|
||||
VK_INCOMPLETE = 5,
|
||||
VK_ERROR_OUT_OF_HOST_MEMORY = -1,
|
||||
VK_ERROR_OUT_OF_DEVICE_MEMORY = -2,
|
||||
VK_ERROR_INITIALIZATION_FAILED = -3,
|
||||
VK_ERROR_DEVICE_LOST = -4,
|
||||
VK_ERROR_MEMORY_MAP_FAILED = -5,
|
||||
VK_ERROR_LAYER_NOT_PRESENT = -6,
|
||||
VK_ERROR_EXTENSION_NOT_PRESENT = -7,
|
||||
VK_ERROR_FEATURE_NOT_PRESENT = -8,
|
||||
VK_ERROR_INCOMPATIBLE_DRIVER = -9,
|
||||
VK_ERROR_TOO_MANY_OBJECTS = -10,
|
||||
VK_ERROR_FORMAT_NOT_SUPPORTED = -11,
|
||||
VK_ERROR_SURFACE_LOST_KHR = -1000000000,
|
||||
VK_SUBOPTIMAL_KHR = 1000001003,
|
||||
VK_ERROR_OUT_OF_DATE_KHR = -1000001004,
|
||||
VK_ERROR_INCOMPATIBLE_DISPLAY_KHR = -1000003001,
|
||||
VK_ERROR_NATIVE_WINDOW_IN_USE_KHR = -1000000001,
|
||||
VK_ERROR_VALIDATION_FAILED_EXT = -1000011001,
|
||||
VK_RESULT_MAX_ENUM = 0x7FFFFFFF
|
||||
}
|
||||
|
||||
#pragma warning disable CA1008
|
||||
public enum ShaderType : int
|
||||
#pragma warning restore CA1008
|
||||
{
|
||||
Fragment = GLconst.FRAGMENT_SHADER,
|
||||
Vertex = GLconst.VERTEX_SHADER,
|
||||
Compute = GLconst.COMPUTE_SHADER,
|
||||
Geometry = GLconst.GEOMETRY_SHADER,
|
||||
}
|
||||
|
||||
#pragma warning disable CA1008 // 枚举应具有零值
|
||||
public enum BufferType : int
|
||||
#pragma warning restore CA1008 // 枚举应具有零值
|
||||
{
|
||||
ArrayBuffer = GLconst.ARRAY_BUFFER,
|
||||
ElementArrayBuffer = GLconst.ELEMENT_ARRAY_BUFFER,
|
||||
AtomicCounterBuffer = GLconst.ATOMIC_COUNTER_BUFFER,
|
||||
COPY_READ_BUFFER = GLconst.COPY_READ_BUFFER,
|
||||
COPY_WRITE_BUFFER = GLconst.COPY_WRITE_BUFFER,
|
||||
DISPATCH_INDIRECT_BUFFER = GLconst.DISPATCH_INDIRECT_BUFFER,
|
||||
DRAW_INDIRECT_BUFFER = GLconst.DRAW_INDIRECT_BUFFER,
|
||||
PIXEL_PACK_BUFFER = GLconst.PIXEL_PACK_BUFFER,
|
||||
PIXEL_UNPACK_BUFFER = GLconst.PIXEL_UNPACK_BUFFER,
|
||||
QUERY_BUFFER = GLconst.QUERY_BUFFER,
|
||||
SHADER_STORAGE_BUFFER = GLconst.SHADER_STORAGE_BUFFER,
|
||||
TEXTURE_BUFFER = GLconst.TEXTURE_BUFFER,
|
||||
TRANSFORM_FEEDBACK_BUFFER = GLconst.TRANSFORM_FEEDBACK_BUFFER,
|
||||
UNIFORM_BUFFER = GLconst.UNIFORM_BUFFER,
|
||||
}
|
||||
|
||||
#pragma warning disable CA1008 // 枚举应具有零值
|
||||
public enum BufferUsage : int
|
||||
#pragma warning restore CA1008 // 枚举应具有零值
|
||||
{
|
||||
StreamDraw = 0x88E0,
|
||||
StreamRead = 0x88E1,
|
||||
StreamCopy = 0x88E2,
|
||||
StaticDraw = 0x88E4,
|
||||
StaticRead = 0x88E5,
|
||||
StaticCopy = 0x88E6,
|
||||
DynamicDraw = 0x88E8,
|
||||
DynamicRead = 0x88E9,
|
||||
DynamicCopy = 0x88EA
|
||||
}
|
||||
|
||||
|
||||
public enum MaskBufferBit
|
||||
{
|
||||
COLOR = GLconst.COLOR_BUFFER_BIT,
|
||||
DEPTH = GLconst.DEPTH_BUFFER_BIT,
|
||||
STENCIL = GLconst.STENCIL_BUFFER_BIT,
|
||||
}
|
||||
|
||||
public enum GeometryType : uint
|
||||
{
|
||||
POINTS = 0x0000,
|
||||
LINES = 0x0001,
|
||||
LINE_LOOP = 0x0002,
|
||||
LINE_STRIP = 0x0003,
|
||||
TRIANGLES = 0x0004,
|
||||
TRIANGLE_STRIP = 0x0005,
|
||||
TRIANGLE_FAN = 0x0006
|
||||
}
|
||||
|
||||
public enum TextureFiltering
|
||||
{
|
||||
Nearest = 0x2600,
|
||||
Linear = 0x2601
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,117 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="glType.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Geometries;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
|
||||
namespace StgSharp.Graphics
|
||||
{
|
||||
|
||||
public delegate IntPtr GLfuncLoader(string name);
|
||||
|
||||
internal delegate void GLVULKANPROCNV();
|
||||
|
||||
public unsafe struct GLhandleARB
|
||||
{
|
||||
|
||||
dynamic value;
|
||||
|
||||
public unsafe GLhandleARB(dynamic value)
|
||||
{
|
||||
if (!RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
|
||||
{
|
||||
if (value.GetType().Name != "Uint32")
|
||||
{
|
||||
goto errorlog;
|
||||
}
|
||||
this.value = value;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (value.GetType().Name != "IntPtr")
|
||||
{
|
||||
goto errorlog;
|
||||
}
|
||||
this.value = value;
|
||||
}
|
||||
|
||||
errorlog:
|
||||
{
|
||||
InternalIO.InternalWriteLog(
|
||||
$"{value.GetType().Name} does not match definination of GLhandlARB on OS {Environment.OSVersion.Platform} ",
|
||||
LogType.Error);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public static implicit operator uint(GLhandleARB value)
|
||||
{
|
||||
return (uint)value;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
#region GLFW_dele
|
||||
|
||||
internal unsafe delegate void GLFWwindowsizefun(glfwWindow* window, int width, int height);
|
||||
internal unsafe delegate void GLFWwindowrefreshfun(glfwWindow* window);
|
||||
internal unsafe delegate void GLFWwindowposfun(glfwWindow* window, int xpos, int ypos);
|
||||
internal unsafe delegate void GLFWwindowmaximizefun(glfwWindow* window, int maximized);
|
||||
internal unsafe delegate void GLFWwindowiconifyfun(glfwWindow* window, int iconified);
|
||||
internal unsafe delegate void GLFWwindowfocusfun(glfwWindow* window, int focused);
|
||||
internal unsafe delegate void GLFWwindowcontentscalefun(glfwWindow* window, float xscale, float yscale);
|
||||
internal unsafe delegate void GLFWwindowclosefun(glfwWindow* window);
|
||||
internal unsafe delegate void GLFWvkproc();
|
||||
internal unsafe delegate void GLFWscrollfun(glfwWindow* window, double xoffset, double yoffset);
|
||||
internal unsafe delegate void GLFWmousebuttonfun(glfwWindow* window, int button, int action, int mods);
|
||||
internal unsafe delegate void GLFWmonitorfun(glfwMonitor* monitor, int monitorevent);
|
||||
internal unsafe delegate void GLFWkeyfun(glfwWindow* window, int key, int scancode, int action, int mods);
|
||||
internal unsafe delegate void GLFWjoystickfun(int jid, int keyevent);
|
||||
public unsafe delegate void GLFWglproc();
|
||||
internal unsafe delegate void FramebuffersizeHandler(IntPtr window, int width, int height); //window is the pointer to a glfwWindow instance
|
||||
internal unsafe delegate void GLFWerrorfun(int error_code, sbyte* description);
|
||||
internal unsafe delegate void GLFWdropfun(glfwWindow* window, int path_count, sbyte*[] paths);
|
||||
internal unsafe delegate void GLFWcursorposfun(glfwWindow* window, double xpos, double ypos);
|
||||
internal unsafe delegate void GLFWcursorenterfun(glfwWindow* window, int entered);
|
||||
internal unsafe delegate void GLFWcharmodsfun(glfwWindow* window, uint codepoint, int mods);
|
||||
internal unsafe delegate void GLFWcharfun(glfwWindow* window, uint codepoint);
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,80 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="BufferObjectBase.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Graphics.GL
|
||||
{
|
||||
/// <summary>
|
||||
/// Interface of all kinds OpenGL buffer objects
|
||||
/// </summary>
|
||||
public abstract class BufferObjectBase : IDisposable
|
||||
{
|
||||
protected RenderStream binding;
|
||||
protected glHandleSet _bufferHandle;
|
||||
|
||||
/// <summary>
|
||||
/// Get the only handle to one of the Object instance
|
||||
/// </summary>
|
||||
/// <param name="index"></param>
|
||||
/// <returns></returns>
|
||||
public glHandle this[int index] => _bufferHandle[index];
|
||||
|
||||
/// <summary>
|
||||
/// Bind a buffer instance to OpenGL
|
||||
/// </summary>
|
||||
/// <param name="index">Index of handle of the object in this instance to be bind</param>
|
||||
public abstract void Bind(int index);
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(disposing: true);
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override string ToString()
|
||||
{
|
||||
return $"This is a {GetType().FullName}, containing {_bufferHandle.length} buffer handles: {_bufferHandle.ToString()}.";
|
||||
}
|
||||
|
||||
protected abstract void Dispose(bool disposing);
|
||||
|
||||
~BufferObjectBase()
|
||||
{
|
||||
Dispose(disposing: false);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,84 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="EBO.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Graphics.GL
|
||||
{
|
||||
/// <summary>
|
||||
/// A collection of handle to Element Buffer Object in OpenglFunc.
|
||||
/// Each <see langword="uint"/> value indexed from instance of this class this
|
||||
/// is the only handle to one Element Buffer Object.
|
||||
/// </summary>
|
||||
public unsafe class ElementBuffer : BufferObjectBase
|
||||
{
|
||||
|
||||
internal ElementBuffer(int n, glRenderStream binding)
|
||||
{
|
||||
this.binding = binding;
|
||||
_bufferHandle = glFunc.GenBuffers(n);
|
||||
}
|
||||
|
||||
public override sealed void Bind(int index)
|
||||
{
|
||||
glFunc.BindBuffer(BufferType.ElementArrayBuffer, _bufferHandle[index]);
|
||||
}
|
||||
|
||||
public void SetValue<T>(int index, T[] bufferArray, BufferUsage usage)
|
||||
where T : struct, IConvertible
|
||||
{
|
||||
glFunc.BindBuffer(BufferType.ElementArrayBuffer, _bufferHandle[index]);
|
||||
glFunc.SetBufferData(BufferType.ElementArrayBuffer, bufferArray, usage);
|
||||
}
|
||||
|
||||
public void SetValue<T>(int index, ReadOnlySpan<T> bufferSpan, BufferUsage usage)
|
||||
where T : struct, IConvertible
|
||||
{
|
||||
glFunc.BindBuffer(BufferType.ElementArrayBuffer, _bufferHandle[index]);
|
||||
glFunc.SetBufferData(BufferType.ElementArrayBuffer, bufferSpan, usage);
|
||||
}
|
||||
|
||||
protected override sealed void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
glFunc.DeleteBuffers(_bufferHandle);
|
||||
_bufferHandle.Release();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,60 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Graphics.GL
|
||||
{
|
||||
#pragma warning disable CA1008
|
||||
#pragma warning disable CA1028
|
||||
public enum FrameBufferTarget:uint
|
||||
#pragma warning restore CA1028
|
||||
#pragma warning restore CA1008
|
||||
{
|
||||
Read = GLconst.READ_FRAMEBUFFER,
|
||||
All = GLconst.FRAMEBUFFER,
|
||||
Draw = GLconst.DRAW_FRAMEBUFFER,
|
||||
}
|
||||
|
||||
public class FrameBuffer : BufferObjectBase
|
||||
{
|
||||
internal unsafe FrameBuffer(int count, glRenderStream contextBinding)
|
||||
{
|
||||
binding = contextBinding;
|
||||
_bufferHandle = new glHandleSet(count);
|
||||
((GLcontext*)binding.ContextHandle)->glGenFramebuffers((uint)count,_bufferHandle.handle);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Bind the frame buffer object with name frame buffer to the frame buffer target specified by target.
|
||||
/// <see langword="FrameBufferTarget.All"/> will be set as default target.
|
||||
/// </summary>
|
||||
/// <param name="index">Index of object to be binded in handle set</param>
|
||||
public unsafe override void Bind(int index)
|
||||
{
|
||||
glFunc.BindFrameBuffer(FrameBufferTarget.All,_bufferHandle[index]);
|
||||
}
|
||||
|
||||
public static void BindNull()
|
||||
{
|
||||
glFunc.BindFrameBuffer(FrameBufferTarget.All,glHandle.Zero);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Bind the frame buffer object with name frame buffer to the frame buffer target specified by target.
|
||||
/// Target of this frame buffer should be set manually.
|
||||
/// </summary>
|
||||
/// <param name="target">The frame buffer target of the binding operation.</param>
|
||||
/// <param name="index">Index of object to be binded in handle set</param>
|
||||
public unsafe void Bind(FrameBufferTarget target, int index)
|
||||
{
|
||||
((GLcontext*)binding.ContextHandle)->glBindFramebuffer((uint)target, _bufferHandle[index].Value);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Security.Principal;
|
||||
using System.Text;
|
||||
|
||||
|
||||
namespace StgSharp.Graphics.GL
|
||||
{
|
||||
|
||||
|
||||
|
||||
public class RenderBuffer : BufferObjectBase
|
||||
{
|
||||
public RenderBuffer(int count, glRenderStream binding)
|
||||
{
|
||||
this.binding = binding;
|
||||
_bufferHandle = glFunc.GenRenderBuffer(count);
|
||||
}
|
||||
|
||||
public override void Bind(int index)
|
||||
{
|
||||
glFunc.BindRenderBuffer(this[index]);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void Store(RenderBufferInternalFormat format, (int width,int height) size)
|
||||
{
|
||||
if (size.width > binding.Width || size.height>binding.Height)
|
||||
{
|
||||
StgSharp.LogWarning("FrameBuffer is larger than current canvas binding");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,155 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="texture.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Graphics.GL
|
||||
{
|
||||
public unsafe class TextureGL
|
||||
{
|
||||
|
||||
internal static bool[] unitActivated = new bool[16];
|
||||
private IntPtr binding;
|
||||
internal glHandleSet _textureHandle;
|
||||
internal Image[] sourceList;
|
||||
|
||||
public glHandle this[int index]
|
||||
{
|
||||
get => _textureHandle[index];
|
||||
}
|
||||
|
||||
internal TextureGL(int n, glRenderStream binding)
|
||||
{
|
||||
sourceList = new Image[n];
|
||||
this.binding = binding.ContextHandle;
|
||||
_textureHandle = glFunc.GenTextures(n);
|
||||
}
|
||||
|
||||
public static void Activate(TextureUnit unit)
|
||||
{
|
||||
glFunc.ActiveTexture((uint)unit);
|
||||
}
|
||||
|
||||
public void Bind2D(int index)
|
||||
{
|
||||
glFunc.BindTexture(GLconst.TEXTURE_2D, _textureHandle[index]);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// </summary>
|
||||
/// <param name="index"> </param>
|
||||
/// <param name="i"> </param>
|
||||
public unsafe void LoadTexture(int index, Image i)
|
||||
{
|
||||
sourceList[index] = i;
|
||||
glArrayHandle handle = sourceList[index].GetArrayHandle();
|
||||
glFunc.TextureImage2d(
|
||||
Texture2DTarget.Texture2D, 0, (uint)i.Channel,
|
||||
(uint)sourceList[index].Width, (uint)sourceList[index].Height,
|
||||
(uint)i.Channel, ImageChannelLayout.Byte,
|
||||
pixelArrayHandle: handle
|
||||
);
|
||||
handle.Release();
|
||||
}
|
||||
|
||||
|
||||
#region texture setting
|
||||
|
||||
public void Set2dFilterProperty(
|
||||
Filter onMinify, Filter onMagnify)
|
||||
{
|
||||
glFunc.TextureParameter(GLconst.TEXTURE_2D, GLconst.TEXTURE_MIN_FILTER, (int)onMinify);
|
||||
glFunc.TextureParameter(GLconst.TEXTURE_2D, GLconst.TEXTURE_MAG_FILTER, (int)onMagnify);
|
||||
}
|
||||
|
||||
public void Set2dWrapProperty(
|
||||
Wrap onHorizontial, Wrap onVertical)
|
||||
{
|
||||
glFunc.TextureParameter(GLconst.TEXTURE_2D, GLconst.TEXTURE_WRAP_S, (int)onHorizontial);
|
||||
glFunc.TextureParameter(GLconst.TEXTURE_2D, GLconst.TEXTURE_WRAP_T, (int)onVertical);
|
||||
}
|
||||
|
||||
#endregion texture setting
|
||||
|
||||
|
||||
}
|
||||
|
||||
#pragma warning disable CA1008
|
||||
public enum Filter
|
||||
#pragma warning restore CA1008
|
||||
{
|
||||
Nearest = GLconst.NEAREST,
|
||||
Linear = GLconst.LINEAR,
|
||||
NearestLinearMipmap = GLconst.NEAREST_MIPMAP_LINEAR,
|
||||
LinearLinearMipmap = GLconst.LINEAR_MIPMAP_LINEAR,
|
||||
NearestNearestMipmap = GLconst.NEAREST_MIPMAP_NEAREST,
|
||||
LinearNearestMipmap = GLconst.LINEAR_MIPMAP_NEAREST,
|
||||
}
|
||||
|
||||
#pragma warning disable CA1008
|
||||
public enum TextureUnit
|
||||
#pragma warning restore CA1008
|
||||
{
|
||||
Unit0 = GLconst.TEXTURE0,
|
||||
Unit1 = GLconst.TEXTURE1,
|
||||
Unit2 = GLconst.TEXTURE2,
|
||||
Unit3 = GLconst.TEXTURE3,
|
||||
Unit4 = GLconst.TEXTURE4,
|
||||
Unit5 = GLconst.TEXTURE5,
|
||||
Unit6 = GLconst.TEXTURE6,
|
||||
Unit7 = GLconst.TEXTURE7,
|
||||
Unit8 = GLconst.TEXTURE8,
|
||||
Unit9 = GLconst.TEXTURE9,
|
||||
Unit10 = GLconst.TEXTURE10,
|
||||
Unit11 = GLconst.TEXTURE11,
|
||||
Unit12 = GLconst.TEXTURE12,
|
||||
Unit13 = GLconst.TEXTURE13,
|
||||
Unit14 = GLconst.TEXTURE14,
|
||||
Unit15 = GLconst.TEXTURE15,
|
||||
}
|
||||
|
||||
#pragma warning disable CA1008
|
||||
public enum Wrap
|
||||
#pragma warning restore CA1008
|
||||
{
|
||||
Repeat = GLconst.REPEAT,
|
||||
MirroredRepeat = GLconst.MIRRORED_REPEAT,
|
||||
ClampToEdge = GLconst.CLAMP_TO_EDGE,
|
||||
ClampToBorder = GLconst.CLAMP_TO_BORDER,
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,80 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="VAO.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Graphics.GL
|
||||
{
|
||||
public unsafe class VertexArray : BufferObjectBase
|
||||
{
|
||||
|
||||
internal VertexArray(int n, glRenderStream binding)
|
||||
{
|
||||
this.binding = binding;
|
||||
_bufferHandle = glFunc.GenVertexArrays(n);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public override sealed void Bind(int index)
|
||||
{
|
||||
glFunc.BindVertexArray(_bufferHandle[index]);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void BindNull()
|
||||
{
|
||||
glFunc.BindVertexArray(glHandle.Zero);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void SetVertexAttribute(uint index, int vertexLength, TypeCode dataType, bool isNomalized, uint stride, int pointer)
|
||||
{
|
||||
glFunc.SetVertexAttribute(
|
||||
index, vertexLength, dataType,
|
||||
isNomalized,
|
||||
stride, pointer);
|
||||
}
|
||||
|
||||
protected override sealed void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
glFunc.DeleteVertexArrays(_bufferHandle);
|
||||
_bufferHandle.Release();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,155 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="VBO.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Graphics.GL;
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Net.Security;
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Graphics.GL
|
||||
{
|
||||
public unsafe class VertexBuffer : BufferObjectBase
|
||||
{
|
||||
|
||||
internal VertexBuffer(int n, glRenderStream binding)
|
||||
{
|
||||
this.binding = binding;
|
||||
_bufferHandle = glFunc.GenBuffers(n);
|
||||
}
|
||||
|
||||
public override sealed void Bind(int index)
|
||||
{
|
||||
glFunc.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set data to current vertex buffer object
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type of bufferData</typeparam>
|
||||
/// <param name="index">Index to find certain VBO in this instance</param>
|
||||
/// <param name="bufferData">Data to write in</param>
|
||||
/// <param name="usage">How OpenGL use these data, defined by <see cref="BufferUsage"/></param>
|
||||
public void WriteMatrixData<T>(int index, T bufferData, BufferUsage usage)
|
||||
where T : struct, IMat
|
||||
{
|
||||
glFunc.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
|
||||
glFunc.SetBufferData(BufferType.ArrayBuffer, bufferData, usage);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set data to current vertex buffer object
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type of bufferData</typeparam>
|
||||
/// <param name="index">Index to find certain VBO in this instance</param>
|
||||
/// <param name="bufferArray">Data to write in</param>
|
||||
/// <param name="usage">How OpenGL use these data, defined by <see cref="BufferUsage"/></param>
|
||||
public void WriteScalerData<T>(int index, T[] bufferArray, BufferUsage usage)
|
||||
where T : struct,
|
||||
#if NET8_0_OR_GREATER
|
||||
INumber
|
||||
#else
|
||||
IConvertible
|
||||
#endif
|
||||
{
|
||||
glFunc.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
|
||||
glFunc.SetBufferData(BufferType.ArrayBuffer, bufferArray, usage);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set data to current vertex buffer object
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type of bufferData</typeparam>
|
||||
/// <param name="index">Index to find certain VBO in this instance</param>
|
||||
/// <param name="scalerSpan">A <see cref="Span{T}"/> of data to write in</param>
|
||||
/// <param name="usage">How OpenGL use these data, defined by <see cref="BufferUsage"/></param>
|
||||
public void WriteScalerData<T>(int index, ReadOnlySpan<T> scalerSpan, BufferUsage usage)
|
||||
where T : struct,
|
||||
#if NET8_0_OR_GREATER
|
||||
INumber
|
||||
#else
|
||||
IConvertible
|
||||
#endif
|
||||
{
|
||||
glFunc.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
|
||||
glFunc.SetBufferData(BufferType.ArrayBuffer, scalerSpan, usage);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set data to current vertex buffer object
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type of bufferData</typeparam>
|
||||
/// <param name="index">Index to find certain VBO in this instance</param>
|
||||
/// <param name="vectorSpan">A <see cref="Span{T}"/> of data to write in</param>
|
||||
/// <param name="usage">How OpenGL use these data, defined by <see cref="BufferUsage"/></param>
|
||||
public void WriteVectorData<T>(int index, ReadOnlySpan<T> vectorSpan, BufferUsage usage) where T : struct, IVector
|
||||
{
|
||||
glFunc.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
|
||||
glFunc.SetBufferVectorData(BufferType.ArrayBuffer, vectorSpan, usage);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set data to current vertex buffer object
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type of bufferData</typeparam>
|
||||
/// <param name="index">Index to find certain VBO in this instance</param>
|
||||
/// <param name="vectorArray">A array of data to write in</param>
|
||||
/// <param name="usage">How OpenGL use these data, defined by <see cref="BufferUsage"/></param>
|
||||
public void WriteVectorData<T>(int index, T[] vectorArray, BufferUsage usage) where T : struct, IVector
|
||||
{
|
||||
glFunc.BindBuffer(BufferType.ArrayBuffer, _bufferHandle[index]);
|
||||
glFunc.SetBufferVectorData(BufferType.ArrayBuffer, vectorArray, usage);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Unbind()
|
||||
{
|
||||
glFunc.BindBuffer(BufferType.ArrayBuffer, glHandle.Zero);
|
||||
}
|
||||
|
||||
protected override sealed void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
glFunc.DeleteBuffers(_bufferHandle);
|
||||
_bufferHandle.Release();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,362 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="GLhandle.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Data.Common;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Runtime.Versioning;
|
||||
using System.Security.AccessControl;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Graphics
|
||||
{
|
||||
/// <summary>
|
||||
/// A handle to an OpenGL object,
|
||||
/// must be indexed from a <see cref="glHandleSet"/>.
|
||||
/// Direct call will cause <see langword="InvalidOperationException"/>
|
||||
/// </summary>
|
||||
public unsafe class glHandle: IDisposable
|
||||
{
|
||||
private static uint* zeroHandle = (uint*)Marshal.AllocHGlobal(Marshal.SizeOf<uint>());
|
||||
|
||||
internal uint* source;
|
||||
internal uint* valuePtr;
|
||||
|
||||
private glHandle(IntPtr handle)
|
||||
{
|
||||
this.valuePtr = (uint*)handle;
|
||||
source = (uint*)0;
|
||||
}
|
||||
|
||||
private glHandle(uint value)
|
||||
{
|
||||
source = (uint*)0;
|
||||
valuePtr = (uint*)Marshal.AllocHGlobal(sizeof(uint));
|
||||
*valuePtr = value;
|
||||
}
|
||||
|
||||
internal glHandle(uint* val, glHandleSet set)
|
||||
{
|
||||
source = set!=null ? set!.handle:(uint*)0;
|
||||
valuePtr = val;
|
||||
}
|
||||
|
||||
[Obsolete("Cannot init instance of this type", true)]
|
||||
public glHandle()
|
||||
{
|
||||
}
|
||||
|
||||
public IntPtr Handle
|
||||
{
|
||||
get=> (IntPtr)valuePtr;
|
||||
}
|
||||
|
||||
public bool IsIsolated
|
||||
{
|
||||
get => source == (uint*)0;
|
||||
}
|
||||
|
||||
public uint Value
|
||||
{
|
||||
get => *valuePtr;
|
||||
set => *valuePtr = value;
|
||||
}
|
||||
|
||||
public static glHandle ZeroHandle => FromPtr(IntPtr.Zero);
|
||||
|
||||
public static glHandle Zero => Alloc(0);
|
||||
|
||||
public static glHandle Alloc(uint value)
|
||||
{
|
||||
return new glHandle(value);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static glHandle FromPtr(IntPtr p)
|
||||
{
|
||||
return new glHandle(p);
|
||||
}
|
||||
|
||||
~glHandle()
|
||||
{
|
||||
if (valuePtr != zeroHandle && IsIsolated)
|
||||
{
|
||||
Marshal.FreeHGlobal((IntPtr)valuePtr);
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (IsIsolated)
|
||||
{
|
||||
GCHandle.FromIntPtr((IntPtr)valuePtr).Free();
|
||||
if (disposing)
|
||||
{
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// ~glHandle()
|
||||
// {
|
||||
// Dispose(disposing: false);
|
||||
// }
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(disposing: true);
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
}
|
||||
|
||||
public unsafe class glSHandle
|
||||
{
|
||||
private static int* zeroHandle = (int*)Marshal.AllocHGlobal(Marshal.SizeOf<int>());
|
||||
|
||||
internal int* source;
|
||||
internal int* valuePtr;
|
||||
|
||||
private glSHandle(IntPtr handle)
|
||||
{
|
||||
this.valuePtr = (int*)handle;
|
||||
source = (int*)0;
|
||||
}
|
||||
|
||||
private glSHandle(int value)
|
||||
{
|
||||
source = (int*)0;
|
||||
valuePtr = (int*)Marshal.AllocHGlobal(sizeof(int));
|
||||
*valuePtr = value;
|
||||
}
|
||||
|
||||
internal glSHandle(int* val, glHandleSet set)
|
||||
{
|
||||
source = set != null ? (int*)set!.handle : (int*)0;
|
||||
valuePtr = val;
|
||||
}
|
||||
|
||||
|
||||
[Obsolete("Cannot init instance of this type", true)]
|
||||
public glSHandle()
|
||||
{
|
||||
}
|
||||
|
||||
public IntPtr Handle
|
||||
{
|
||||
get => (IntPtr)valuePtr;
|
||||
}
|
||||
|
||||
public bool IsIsolated
|
||||
{
|
||||
get => source == (uint*)0;
|
||||
}
|
||||
|
||||
public int Value
|
||||
{
|
||||
get => *valuePtr;
|
||||
set => *valuePtr = value;
|
||||
}
|
||||
|
||||
public static glSHandle Zero => Alloc(0);
|
||||
|
||||
public static glSHandle Alloc(int value)
|
||||
{
|
||||
return new glSHandle(value);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static glSHandle FromPtr(IntPtr p)
|
||||
{
|
||||
return new glSHandle(p);
|
||||
}
|
||||
|
||||
~glSHandle()
|
||||
{
|
||||
if (valuePtr != zeroHandle && IsIsolated)
|
||||
{
|
||||
Marshal.FreeHGlobal((IntPtr)valuePtr);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public unsafe class glArrayHandle
|
||||
{
|
||||
internal readonly Array a;
|
||||
internal GCHandle handle;
|
||||
private bool disposedValue;
|
||||
|
||||
internal glArrayHandle(Array array)
|
||||
{
|
||||
this.a = array;
|
||||
handle = GCHandle.Alloc(array, GCHandleType.Pinned);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public IntPtr AddressOfArray()
|
||||
{
|
||||
if (handle != default)
|
||||
{
|
||||
return handle.AddrOfPinnedObject();
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static glArrayHandle Alloc<T>(T[] array) where T : struct
|
||||
{
|
||||
return new glArrayHandle(array);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static glArrayHandle CopyAlloc<T>(T[] array) where T : struct
|
||||
{
|
||||
Array copy = new T[array.Length];
|
||||
array.CopyTo(copy, 0);
|
||||
return new glArrayHandle(copy);
|
||||
}
|
||||
|
||||
public void Release()
|
||||
{
|
||||
handle.Free();
|
||||
handle = default;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A handle to an OpenGL object.
|
||||
/// </summary>
|
||||
public unsafe class glHandleSet
|
||||
{
|
||||
|
||||
private readonly uint[] _value;
|
||||
internal uint* handle;
|
||||
internal int length;
|
||||
|
||||
public glHandleSet(int count)
|
||||
{
|
||||
_value = new uint[count];
|
||||
length = count;
|
||||
handle = (uint*)GCHandle.Alloc(_value, GCHandleType.Pinned).AddrOfPinnedObject();
|
||||
}
|
||||
|
||||
public IntPtr Handle
|
||||
{
|
||||
get => (IntPtr)handle;
|
||||
}
|
||||
|
||||
public glHandle this[int index]
|
||||
{
|
||||
get
|
||||
{
|
||||
if (index > length)
|
||||
{
|
||||
throw new IndexOutOfRangeException();
|
||||
}
|
||||
return new glHandle(handle + index, this);
|
||||
}
|
||||
}
|
||||
|
||||
public glSHandle this[uint index]
|
||||
{
|
||||
get
|
||||
{
|
||||
if (index > length)
|
||||
{
|
||||
throw new IndexOutOfRangeException();
|
||||
}
|
||||
return new glSHandle(((int*)handle) + index, this);
|
||||
}
|
||||
}
|
||||
|
||||
public static void Copy(in glHandleSet source, glHandleSet target)
|
||||
{
|
||||
if ((source == null) || (target == null))
|
||||
{
|
||||
throw new NullReferenceException();
|
||||
}
|
||||
if (source.length != target.length)
|
||||
{
|
||||
throw new Exception($"Lengths of {nameof(source)} and {nameof(target)} are not equal.");
|
||||
}
|
||||
for (int i = 0; i < source.length; i++)
|
||||
{
|
||||
target._value[i] = source._value[i];
|
||||
}
|
||||
}
|
||||
|
||||
public void Pin()
|
||||
{
|
||||
if (_value == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
handle = (uint*)GCHandle.Alloc(_value, GCHandleType.Pinned).AddrOfPinnedObject();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Release all resource in this handle.
|
||||
/// This will release all resource in this <see cref="glHandle"/>.
|
||||
/// This <see langword="glHandle"/> will be not usable.
|
||||
/// </summary>
|
||||
public void Release()
|
||||
{
|
||||
if (_value == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
GCHandle.FromIntPtr((IntPtr)handle).Free();
|
||||
handle = (uint*)IntPtr.Zero;
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void SetValue(int index, uint value)
|
||||
{
|
||||
_value[index] = value;
|
||||
}
|
||||
|
||||
~glHandleSet()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,622 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="GLpack.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Graphics;
|
||||
using StgSharp.Logic;
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp
|
||||
{
|
||||
internal static unsafe partial class InternalIO
|
||||
{
|
||||
|
||||
[DllImport(SSC_libName, EntryPoint = "glCheckShaderStat",
|
||||
CallingConvention = CallingConvention.Cdecl)]
|
||||
#pragma warning disable CA5392
|
||||
internal static extern int glCheckShaderStatus(ref GLcontext context, uint shaderHandle, int key, ref IntPtr logPtr);
|
||||
#pragma warning restore CA5392
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
namespace StgSharp.Graphics.GL
|
||||
{
|
||||
internal static unsafe partial class glFunc
|
||||
{
|
||||
|
||||
private static GLcontext* context;
|
||||
|
||||
public static IntPtr CurrentContextHandle
|
||||
{
|
||||
get { return (IntPtr)context; }
|
||||
set { context = (GLcontext*)value; }
|
||||
}
|
||||
|
||||
private static ref GLcontext Context
|
||||
{
|
||||
get
|
||||
{
|
||||
#if DEBUG
|
||||
if ((IntPtr)context==IntPtr.Zero)
|
||||
{
|
||||
throw new NullReferenceException();
|
||||
}
|
||||
#endif
|
||||
return ref (*context);
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void ActiveTexture(uint type)
|
||||
{
|
||||
Context.glActiveTexture(type);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void AttachShader(glHandle program, glHandle shader)
|
||||
{
|
||||
Context.glAttachShader(program.Value, shader.Value);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void BindBuffer(BufferType bufferType, glHandle handle)
|
||||
{
|
||||
Context.glBindBuffer((uint)bufferType, handle.Value);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe void GetTextureImage<T>(Texture2DTarget target, int level, ImageChannel channel, ImageChannelLayout channelLayout, ref T[] dataStream)where T: struct,
|
||||
#if NET8_0_OR_GREATER
|
||||
INumber
|
||||
#else
|
||||
IConvertible
|
||||
#endif
|
||||
|
||||
{
|
||||
#pragma warning disable CS8500
|
||||
fixed (T* tptr = dataStream)
|
||||
{
|
||||
Context.glGetTexImage((uint)target, level, (uint)channel, (uint)channelLayout, tptr);
|
||||
}
|
||||
#pragma warning restore CS8500
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Bind a frame buffer to a frame buffer target
|
||||
/// Same function as <see href="https://docs.gl/gl3/glBindFramebuffer">glBindFramebuffer</see>.
|
||||
/// </summary>
|
||||
/// <param name="target"> The frame buffer target of the binding operation.</param>
|
||||
/// <param name="handle"> The handle of the frame buffer object to bind.</param>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void BindFrameBuffer(FrameBufferTarget target, glHandle handle)
|
||||
{
|
||||
Context.glBindFramebuffer((uint)target, handle.Value);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void BindRenderBuffer(glHandle handle)
|
||||
{
|
||||
Context.glBindRenderbuffer(GLconst.RENDERBUFFER, handle.Value);
|
||||
}
|
||||
|
||||
|
||||
public static void WaitAccomplishment()
|
||||
{
|
||||
Context.glFinish();
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void BindTexture(uint type, glHandle texture)
|
||||
{
|
||||
Context.glBindTexture(type, texture.Value);
|
||||
}
|
||||
|
||||
public static unsafe int GetMaskInteger(uint statusCode)
|
||||
{
|
||||
int ret = 0;
|
||||
Context.glGetIntegerv(statusCode,&ret);
|
||||
return ret;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void BindVertexArray(glHandle handle)
|
||||
{
|
||||
Context.glBindVertexArray(handle.Value);
|
||||
}
|
||||
|
||||
public static void RereadImage(
|
||||
this Image i, (int X, int Y) beginPosition, FrameBufferChannel format, ImageChannelLayout dataType)
|
||||
{
|
||||
glArrayHandle handle = i.GetArrayHandle();
|
||||
Context.glReadPixels(
|
||||
beginPosition.X, beginPosition.Y, i.Width, i.Height, (uint)format, (uint)dataType, (byte*)handle.AddressOfArray()
|
||||
);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void FrameBufferTexture2d(FrameBufferTarget target, uint attachment, Texture2DTarget texTarget,glHandle textureHandle ,int level)
|
||||
{
|
||||
Context.glFramebufferTexture2D(
|
||||
(uint)target, attachment, (uint)texTarget,textureHandle.Value, level
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void ReadPixels(
|
||||
(int X, int Y) beginPosition, (int width, int height) size, FrameBufferChannel format, ImageChannelLayout dataType, ref byte[] stream
|
||||
)
|
||||
{
|
||||
fixed (byte* bptr = stream)
|
||||
{
|
||||
Context.glReadPixels(
|
||||
beginPosition.X, beginPosition.Y,
|
||||
size.width, size.height, (uint)format, (uint)dataType, bptr);
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void Clear(MaskBufferBit mask)
|
||||
{
|
||||
Context.glClear((uint)mask);
|
||||
}
|
||||
|
||||
public static void CombineFrameBufferRenderBuffer(glHandle fboHandle, glHandle rboHandle)
|
||||
{
|
||||
Context.glFramebufferRenderbuffer(GLconst.FRAMEBUFFER,fboHandle.Value,GLconst.RENDERBUFFER, rboHandle.Value);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe void ClearColor(float R, float G, float B, float A)
|
||||
{
|
||||
Context.glClearColor(R, G, B, A);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe void ClearGraphicError()
|
||||
{
|
||||
while (Context.glGetError() != 0) { }
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void CompileShader(glHandle shaderhandle)
|
||||
{
|
||||
Context.glCompileShader(shaderhandle.Value);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe glHandle CreateGraphicProgram()
|
||||
{
|
||||
return glHandle.Alloc(Context.glCreateProgram());
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static glHandle CreateProgram()
|
||||
{
|
||||
return glHandle.Alloc(Context.glCreateProgram());
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe glHandleSet CreateProgram(int count)
|
||||
{
|
||||
glHandleSet h = new glHandleSet(count);
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
h.SetValue(i, Context.glCreateProgram());
|
||||
}
|
||||
return h;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static glHandleSet CreateShaderSet(int count, ShaderType type)
|
||||
{
|
||||
glHandleSet ret = new glHandleSet(count);
|
||||
uint t = (uint)type;
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
uint id = Context.glCreateShader(t);
|
||||
if (id == 0)
|
||||
{
|
||||
uint error = Context.glGetError();
|
||||
InternalIO.InternalWriteLog($"Failed in creating shader: {error}", LogType.Error);
|
||||
throw new Exception();
|
||||
}
|
||||
ret.SetValue(i, id);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe void DeleteBuffer(glHandle handle)
|
||||
{
|
||||
Context.glDeleteBuffers(1, (uint*)handle.Handle);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe void DeleteBuffers(glHandleSet handle)
|
||||
{
|
||||
Context.glDeleteBuffers(handle.length, (uint*)handle.Handle);
|
||||
handle.Release();
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe void DeleteVertexArrays(glHandleSet arrays)
|
||||
{
|
||||
Context.glDeleteVertexArrays(arrays.length, (uint*)arrays.Handle);
|
||||
arrays.Release();
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe void DrawElements(GeometryType mode, uint count, TypeCode type, IntPtr ptr)
|
||||
{
|
||||
uint a;
|
||||
switch (type)
|
||||
{
|
||||
case TypeCode.UInt32:
|
||||
a = GLconst.UNSIGNED_INT;
|
||||
break;
|
||||
|
||||
case TypeCode.UInt16:
|
||||
a = GLconst.UNSIGNED_SHORT;
|
||||
break;
|
||||
|
||||
case TypeCode.Byte:
|
||||
a = GLconst.UNSIGNED_BYTE;
|
||||
break;
|
||||
|
||||
default:
|
||||
InternalIO.InternalWriteLog(
|
||||
$"{$"Parameter error in parameter {nameof(type)} method DrawElements. "}{$"Only {typeof(uint).Name},{typeof(ushort).Name},{typeof(byte).Name} types are supported."}",
|
||||
LogType.Error);
|
||||
return;
|
||||
}
|
||||
Context.glDrawElements((uint)mode, count, a, (void*)ptr);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void DrawElementsInstanced(
|
||||
GeometryType mode, uint count, TypeCode type, IntPtr ptr, uint amount
|
||||
)
|
||||
{
|
||||
uint a;
|
||||
switch (type)
|
||||
{
|
||||
case TypeCode.UInt32:
|
||||
a = GLconst.UNSIGNED_INT;
|
||||
break;
|
||||
|
||||
case TypeCode.UInt16:
|
||||
a = GLconst.UNSIGNED_SHORT;
|
||||
break;
|
||||
|
||||
case TypeCode.Byte:
|
||||
a = GLconst.UNSIGNED_BYTE;
|
||||
break;
|
||||
|
||||
default:
|
||||
InternalIO.InternalWriteLog(
|
||||
$"{$"Parameter error in parameter {nameof(type)} method DrawElements. "}{$"Only {typeof(uint).Name},{typeof(ushort).Name},{typeof(byte).Name} types are supported."}",
|
||||
LogType.Error);
|
||||
return;
|
||||
}
|
||||
Context.glDrawElementsInstanced((uint)mode, count, a, (void*)ptr, amount);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void Enable(GLOperation operation)
|
||||
{
|
||||
Context.glEnable((uint)operation);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe glHandleSet GenBuffers(int count)
|
||||
{
|
||||
glHandleSet h = new glHandleSet(count);
|
||||
Context.glGenBuffers(count, (uint*)h.Handle);
|
||||
return h;
|
||||
}
|
||||
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe glHandleSet GenRenderBuffer(int count)
|
||||
{
|
||||
glHandleSet h = new glHandleSet(count);
|
||||
Context.glGenRenderbuffers(count, (uint*)h.Handle);
|
||||
return h;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe glHandleSet GenTextures(int count)
|
||||
{
|
||||
glHandleSet h = new glHandleSet(count);
|
||||
Context.glGenTextures(count, (uint*)h.Handle);
|
||||
return h;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe void SetRenderBufferStorage(RenderBufferInternalFormat internalFormat ,(int width, int height) size)
|
||||
{
|
||||
Context.glRenderbufferStorage(
|
||||
GLconst.RENDERBUFFER, (uint)internalFormat,size.width,size.height
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
public static unsafe glHandleSet GenVertexArrays(int count)
|
||||
{
|
||||
glHandleSet h = new glHandleSet(count);
|
||||
Context.glGenVertexArrays(count, (uint*)h.Handle);
|
||||
return h;
|
||||
}
|
||||
|
||||
public static string GetShaderStatus(Shader s, int index, int key)
|
||||
{
|
||||
IntPtr sptr = IntPtr.Zero;
|
||||
if (InternalIO.glCheckShaderStatus(ref Context, s.handle[index].Value, key, ref sptr) == 0)
|
||||
{
|
||||
return Marshal.PtrToStringAnsi(sptr);
|
||||
}
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe glSHandle GetUniformLocation(glHandle program, string name)
|
||||
{
|
||||
byte[] code = Encoding.UTF8.GetBytes(name);
|
||||
fixed (byte* ptr = code)
|
||||
{
|
||||
int ret = Context.glGetUniformLocation(program.Value, ptr);
|
||||
#if DEBUG
|
||||
if (ret == (int)(GLconst.INVALID_OPERATION) ||
|
||||
ret == (int)(GLconst.INVALID_VALUE))
|
||||
{
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
if (ret == -1 )
|
||||
{
|
||||
throw new UniformEmptyReferenceException(nameof(program), name);
|
||||
}
|
||||
#endif
|
||||
return glSHandle.Alloc(ret);
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe void LoadShaderSource(glHandle shaderHandle, byte[] codeStream)
|
||||
{
|
||||
fixed (byte* streamPtr = codeStream)
|
||||
{
|
||||
Context.glShaderSource(shaderHandle.Value, 1, &streamPtr, (void*)0);
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe void SetBufferData<T>(BufferType bufferType, T bufferData, BufferUsage usage)
|
||||
where T : struct
|
||||
{
|
||||
int size = Marshal.SizeOf<T>();
|
||||
#pragma warning disable CS8500
|
||||
T* p = &bufferData;
|
||||
#pragma warning restore CS8500
|
||||
Context.glBufferData(
|
||||
(uint)bufferType,
|
||||
(IntPtr)size,
|
||||
(IntPtr)p,
|
||||
(uint)usage);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe void SetBufferData<T>(BufferType bufferType, T[] bufferArray, BufferUsage usage)
|
||||
where T : struct,
|
||||
#if NET8_0_OR_GREATER
|
||||
INumber
|
||||
#else
|
||||
IConvertible
|
||||
#endif
|
||||
{
|
||||
int size = bufferArray.Length * Marshal.SizeOf(typeof(T));
|
||||
if (bufferArray == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
#pragma warning disable CS8500
|
||||
fixed (void* bufferPtr = bufferArray)
|
||||
#pragma warning restore CS8500
|
||||
{
|
||||
Context.glBufferData(
|
||||
(uint)bufferType,
|
||||
(IntPtr)size,
|
||||
(IntPtr)bufferPtr,
|
||||
(uint)usage);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe void SetBufferData<T>(BufferType bufferType, ReadOnlySpan<T> bufferArray, BufferUsage usage)
|
||||
where T : struct,
|
||||
#if NET8_0_OR_GREATER
|
||||
INumber
|
||||
#else
|
||||
IConvertible
|
||||
#endif
|
||||
{
|
||||
int size = bufferArray.Length * Marshal.SizeOf(typeof(T));
|
||||
if (bufferArray == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
#pragma warning disable CS8500
|
||||
fixed (void* bufferPtr = bufferArray)
|
||||
#pragma warning restore CS8500
|
||||
{
|
||||
Context.glBufferData(
|
||||
(uint)bufferType,
|
||||
(IntPtr)size,
|
||||
(IntPtr)bufferPtr,
|
||||
(uint)usage);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe void SetBufferData<T>(BufferType bufferType, Span<T> bufferArray, BufferUsage usage)
|
||||
where T : struct,
|
||||
#if NET8_0_OR_GREATER
|
||||
INumber
|
||||
#else
|
||||
IConvertible
|
||||
#endif
|
||||
{
|
||||
int size = bufferArray.Length * Marshal.SizeOf(typeof(T));
|
||||
if (bufferArray == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
#pragma warning disable CS8500
|
||||
fixed (void* bufferPtr = &bufferArray.GetPinnableReference())
|
||||
#pragma warning restore CS8500
|
||||
{
|
||||
Context.glBufferData(
|
||||
(uint)bufferType,
|
||||
(IntPtr)size,
|
||||
(IntPtr)bufferPtr,
|
||||
(uint)usage);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe void SetBufferVectorData<T>(BufferType bufferType, ReadOnlySpan<T> bufferArray, BufferUsage usage)
|
||||
where T : struct, IVector
|
||||
{
|
||||
int size = bufferArray.Length * Marshal.SizeOf(typeof(T));
|
||||
if (bufferArray == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
#pragma warning disable CS8500
|
||||
fixed (void* bufferPtr = &bufferArray.GetPinnableReference())
|
||||
#pragma warning restore CS8500
|
||||
{
|
||||
Context.glBufferData(
|
||||
(uint)bufferType,
|
||||
(IntPtr)size,
|
||||
(IntPtr)bufferPtr,
|
||||
(uint)usage);
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe void SetBufferVectorData<T>(BufferType bufferType, T[] bufferArray, BufferUsage usage)
|
||||
where T : struct, IVector
|
||||
{
|
||||
int size = bufferArray.Length * Marshal.SizeOf(typeof(T));
|
||||
if (bufferArray == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
#pragma warning disable CS8500
|
||||
fixed (void* bufferPtr = bufferArray)
|
||||
#pragma warning restore CS8500
|
||||
{
|
||||
Context.glBufferData(
|
||||
(uint)bufferType,
|
||||
(IntPtr)size,
|
||||
(IntPtr)bufferPtr,
|
||||
(uint)usage);
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void SetVertexAttribute(uint index, int size, TypeCode t, bool normalized, uint stride, int pointer)
|
||||
{
|
||||
uint type = InternalIO.GLtype[t];
|
||||
Context.glVertexAttribPointer(index, size, type, normalized ? 1 : 0, stride, (void*)pointer);
|
||||
Context.glEnableVertexAttribArray(index);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void TextureImage2d(Texture2DTarget target, int level, uint internalformat, uint width, uint height,
|
||||
uint format, ImageChannelLayout type, glHandle pixels)
|
||||
{
|
||||
Context.glTexImage2D(
|
||||
(uint)target, level, internalformat, width, height, 0, format, (uint)type, pixels.valuePtr
|
||||
);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void TextureImage2d(Texture2DTarget target, int level, uint internalformat, uint width, uint height,
|
||||
uint format, ImageChannelLayout type, glArrayHandle pixelArrayHandle)
|
||||
{
|
||||
Context.glTexImage2D(
|
||||
(uint)target, level, internalformat, width, height, 0, format, (uint)type, (void*)pixelArrayHandle.handle.AddrOfPinnedObject()
|
||||
);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void TextureParameter(int target, uint pname, int param)
|
||||
{
|
||||
Context.glTexParameteri((uint)target, pname, param);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void UseProgram(glHandle program)
|
||||
{
|
||||
Context.glUseProgram(program.Value);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void VertexAttributeDivisor(uint layoutIndex, uint divisor)
|
||||
{
|
||||
Context.glVertexAttribDivisor(layoutIndex, divisor);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void Viewport(int x, int y, uint width, uint height)
|
||||
{
|
||||
Context.glViewport(x, y, width, height);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,102 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="GLresourceGenrator.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Graphics.GL
|
||||
{
|
||||
public partial class glRenderStream
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Create a set of <see cref="ElementBuffer"/>.
|
||||
/// </summary>
|
||||
/// <param name="count">Amount of EBO to be created.</param>
|
||||
/// <returns></returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
protected ElementBuffer CreateElementBuffer(int count)
|
||||
{
|
||||
return new ElementBuffer(count, this);
|
||||
}
|
||||
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
protected RenderBuffer CreateRenderBuffer(int count)
|
||||
{
|
||||
return new RenderBuffer(count, this);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
protected FrameBuffer CreateFrameBuffer(int count)
|
||||
{
|
||||
return new FrameBuffer(count, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a sets of <see cref="TextureGL"/>
|
||||
/// </summary>
|
||||
/// <param name="count">Amount of textures to be created.</param>
|
||||
/// <returns></returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
protected TextureGL CreateTexture(int count)
|
||||
{
|
||||
return new TextureGL(count, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a set of <see cref="VertexArray"/>.
|
||||
/// </summary>
|
||||
/// <param name="count">Amount of VAO to be created.</param>
|
||||
/// <returns></returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
protected VertexArray CreateVertexArray(int count)
|
||||
{
|
||||
return new VertexArray(count, this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a set of <see cref="VertexBuffer"/>.
|
||||
/// </summary>
|
||||
/// <param name="count">Amount of Object to be created.</param>
|
||||
/// <returns></returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
protected VertexBuffer CreateVertexBuffer(int count)
|
||||
{
|
||||
return new VertexBuffer(count, this);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
using StgSharp.Graphics.GL;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Graphics.ShaderEdit
|
||||
{
|
||||
public interface IglConvertable
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public void SetAllUniforms();
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public void GainAllUniforms(ShaderProgram source, params string[] uniformName);
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public void DisplayGLtypeDefinition();
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public ShaderStruct GetConvertedGLtype();
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,264 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Shader.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp;
|
||||
using StgSharp.Data;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace StgSharp.Graphics.GL
|
||||
{
|
||||
public abstract partial class glRenderStream : RenderStream
|
||||
{
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
protected sealed override Shader CreateShaderSegment(ShaderType type, int count)
|
||||
{
|
||||
return new Shader( glFunc.CreateShaderSet(count, type), type);
|
||||
}
|
||||
/// <summary>
|
||||
/// Create an instance of <see cref="Shader"/> program
|
||||
/// </summary>
|
||||
/// <returns>New instance of <see cref="Shader"/> instance. </returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
protected sealed override ShaderProgram CreateShaderProgram()
|
||||
{
|
||||
return new ShaderProgram(this);
|
||||
}
|
||||
}
|
||||
|
||||
public class Shader : ISSDSerializable
|
||||
{
|
||||
|
||||
private readonly IntPtr context;
|
||||
internal readonly glHandleSet handle;
|
||||
public readonly ShaderType type;
|
||||
|
||||
public SerializableTypeCode SSDTypeCode => SerializableTypeCode.Shader;
|
||||
|
||||
internal unsafe Shader(glHandleSet handle, ShaderType usage)
|
||||
{
|
||||
this.handle = handle;
|
||||
context = glFunc.CurrentContextHandle;
|
||||
type = usage;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Attach one shader code to a shader program.
|
||||
/// </summary>
|
||||
/// <param name="target">Shader program to attach</param>
|
||||
/// <param name="index">Index of shader code in current shader code set.</param>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void AttachTo(int index, ShaderProgram target)
|
||||
{
|
||||
glFunc.AttachShader(target.handle, handle[index]);
|
||||
}
|
||||
|
||||
public static byte[] FromCodeFile(string fileRoute)
|
||||
{
|
||||
string str = File.ReadAllText(fileRoute);
|
||||
if (string.IsNullOrEmpty(str))
|
||||
{
|
||||
throw new InvalidOperationException($"Cannot load and GLSL code from {fileRoute}");
|
||||
}
|
||||
return Encoding.UTF8.GetBytes(str);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe void Compile(int index, byte[] codeStream)
|
||||
{
|
||||
if (codeStream == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(codeStream));
|
||||
}
|
||||
glFunc.LoadShaderSource(handle[index], codeStream);
|
||||
glFunc.CompileShader(handle[index]);
|
||||
CheckStatus(index,ShaderStatus.CompileStatus);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe void Compile(int index, string codeStream)
|
||||
{
|
||||
if (codeStream == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(codeStream));
|
||||
}
|
||||
glFunc.LoadShaderSource(handle[index],Encoding.ASCII.GetBytes( codeStream));
|
||||
glFunc.CompileShader(handle[index]);
|
||||
CheckStatus(index, ShaderStatus.CompileStatus);
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"This is a {type} shader, its shader handles are {handle.ToString()}.";
|
||||
}
|
||||
|
||||
public byte[] GetBytes()
|
||||
{
|
||||
return Array.Empty<byte>();
|
||||
}
|
||||
|
||||
public void CheckStatus(int index, ShaderStatus status)
|
||||
{
|
||||
string log = glFunc.GetShaderStatus(this,index, (int)status);
|
||||
if (!string.IsNullOrEmpty(log))
|
||||
{
|
||||
throw new Exception($"Shader Error \t{status}\n" + log);
|
||||
}
|
||||
}
|
||||
|
||||
public byte[] GetBytes(out int length)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void FromBytes(byte[] stream)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
|
||||
public enum ShaderStatus : int
|
||||
{
|
||||
CompileStatus = GLconst.COMPILE_STATUS,
|
||||
}
|
||||
|
||||
public class ShaderProgram
|
||||
{
|
||||
private readonly IntPtr binding;
|
||||
internal readonly glHandle handle;
|
||||
|
||||
/// <summary>
|
||||
/// Init a program with no shader attached.
|
||||
/// </summary>
|
||||
internal unsafe ShaderProgram(glRenderStream binding)
|
||||
{
|
||||
this.binding = binding.ContextHandle;
|
||||
handle = glFunc.CreateProgram();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a uniform form current shader,
|
||||
/// the value type of the uniform should be provided.
|
||||
/// </summary>
|
||||
/// <param name="name">ContextName of the Uniform in shader code</param>
|
||||
/// <returns></returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe Uniform<T> GetUniform<T>(string name) where T : struct
|
||||
{
|
||||
return new Uniform<T>(this, name, binding);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a uniform form current shader,
|
||||
/// the value type of the uniform should be provided.
|
||||
/// </summary>
|
||||
/// <param name="name">ContextName of the Uniform in shader code</param>
|
||||
/// <returns></returns>
|
||||
public unsafe Uniform<T, U> GetUniform<T, U>(string name)
|
||||
where T : struct
|
||||
where U : struct
|
||||
{
|
||||
return new Uniform<T, U>(this, name, binding);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a uniform form current shader,
|
||||
/// the value type of the uniform should be provided.
|
||||
/// </summary>
|
||||
/// <param name="name">ContextName of the Uniform in shader code</param>
|
||||
/// <returns></returns>
|
||||
public unsafe Uniform<T, U, V> GetUniform<T, U, V>(string name)
|
||||
where T : struct
|
||||
where U : struct
|
||||
where V : struct
|
||||
{
|
||||
return new Uniform<T, U, V>(this, name);
|
||||
}
|
||||
/// <summary>
|
||||
/// Get a uniform form current shader,
|
||||
/// the value type of the uniform should be provided.
|
||||
/// </summary>
|
||||
/// <param name="name">ContextName of the Uniform in shader code</param>
|
||||
/// <returns></returns>
|
||||
public unsafe Uniform<T, U, V, W> GetUniform<T, U, V, W>(string name)
|
||||
where T : struct
|
||||
where U : struct
|
||||
where V : struct
|
||||
where W : struct
|
||||
{
|
||||
return new Uniform<T, U, V, W>(this, name);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Link the shader to current context.
|
||||
/// </summary>
|
||||
public unsafe void Link()
|
||||
{
|
||||
if (InternalIO.InternalLinkShaderProgram((GLcontext*)this.binding, handle.Value) == 0)
|
||||
{
|
||||
IntPtr logPtr = InternalIO.InternalReadSSCLog();
|
||||
try
|
||||
{
|
||||
byte[] logByte = new byte[512];
|
||||
Marshal.Copy(logPtr, logByte, 0, 512);
|
||||
string log = Encoding.UTF8.GetString(logByte);
|
||||
log = log.Replace("\0", string.Empty);
|
||||
InternalIO.InternalWriteLog(log, LogType.Error);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
InternalIO.InternalWriteLog(ex.Message, LogType.Error);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Let the current context use this shader.
|
||||
/// </summary>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe void Use()
|
||||
{
|
||||
glFunc.UseProgram(handle);
|
||||
}
|
||||
|
||||
~ShaderProgram()
|
||||
{
|
||||
//handle.Dispose();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,257 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Uniform.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Graphics;
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Graphics.GL
|
||||
{
|
||||
public class Uniform
|
||||
{
|
||||
protected IntPtr binding;
|
||||
internal glSHandle id;
|
||||
|
||||
|
||||
public glSHandle Handle
|
||||
{
|
||||
get => id;
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class Uniform<T> : Uniform
|
||||
where T : struct
|
||||
{
|
||||
|
||||
internal unsafe Uniform(glSHandle id)
|
||||
{
|
||||
this.id = id;
|
||||
}
|
||||
|
||||
internal unsafe Uniform(
|
||||
ShaderProgram program, string name, glRenderStream binding)
|
||||
{
|
||||
this.binding = binding.ContextHandle;
|
||||
id = glFunc.GetUniformLocation(program.handle, name);
|
||||
}
|
||||
|
||||
internal unsafe Uniform(
|
||||
ShaderProgram program, string name, IntPtr binding)
|
||||
{
|
||||
this.binding = binding;
|
||||
id = glFunc.GetUniformLocation(program.handle, name);
|
||||
}
|
||||
|
||||
internal Uniform()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
internal static Uniform<T> FromHandle(glSHandle handle)
|
||||
{
|
||||
return new Uniform<T>() { id = handle };
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public sealed class Uniform<T, U>: Uniform
|
||||
where T : struct
|
||||
where U : struct
|
||||
{
|
||||
|
||||
internal unsafe Uniform(glSHandle id)
|
||||
{
|
||||
this.id = id;
|
||||
}
|
||||
|
||||
internal unsafe Uniform(
|
||||
ShaderProgram program, string name, glRenderStream binding)
|
||||
{
|
||||
this.binding = binding.ContextHandle;
|
||||
id = glFunc.GetUniformLocation(program.handle, name);
|
||||
}
|
||||
|
||||
internal unsafe Uniform(
|
||||
ShaderProgram program, string name, IntPtr binding)
|
||||
{
|
||||
this.binding = binding;
|
||||
id = glFunc.GetUniformLocation(program.handle, name);
|
||||
}
|
||||
|
||||
internal Uniform()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
internal static Uniform<T,U> FromHandle(glSHandle handle)
|
||||
{
|
||||
return new Uniform<T, U>() { id = handle };
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public sealed class Uniform<T, U, V>:Uniform
|
||||
where T : struct
|
||||
where U : struct
|
||||
where V : struct
|
||||
{
|
||||
|
||||
internal unsafe Uniform(glSHandle id)
|
||||
{
|
||||
this.id = id;
|
||||
}
|
||||
|
||||
internal unsafe Uniform(
|
||||
ShaderProgram program, string name)
|
||||
{
|
||||
this.binding = glFunc.CurrentContextHandle;
|
||||
id = glFunc.GetUniformLocation(program.handle, name);
|
||||
}
|
||||
|
||||
public unsafe Uniform(ShaderProgram program, string name, glRenderStream binding)
|
||||
{
|
||||
this.binding = binding.ContextHandle;
|
||||
id = glFunc.GetUniformLocation(program.handle, name);
|
||||
}
|
||||
|
||||
internal Uniform()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
internal static Uniform<T,U,V> FromHandle(glSHandle handle)
|
||||
{
|
||||
return new Uniform<T, U, V>() { id = handle };
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public sealed class Uniform<T, U, V, W>:Uniform
|
||||
where T : struct
|
||||
where U : struct
|
||||
where V : struct
|
||||
where W : struct
|
||||
{
|
||||
|
||||
|
||||
internal unsafe Uniform(glSHandle id)
|
||||
{
|
||||
this.id = id;
|
||||
}
|
||||
|
||||
internal unsafe Uniform(ShaderProgram program, string name, glRenderStream binding)
|
||||
{
|
||||
this.binding = binding.ContextHandle;
|
||||
id = glFunc.GetUniformLocation(program.handle, name);
|
||||
}
|
||||
|
||||
internal unsafe Uniform(
|
||||
ShaderProgram program, string name)
|
||||
{
|
||||
this.binding = glFunc.CurrentContextHandle;
|
||||
id = glFunc.GetUniformLocation(program.handle, name);
|
||||
}
|
||||
|
||||
internal Uniform()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
internal static Uniform<T, U, V, W> FromHandle(glSHandle handle)
|
||||
{
|
||||
return new Uniform<T, U, V, W>() { id = handle };
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
internal static partial class glFunc
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe static void SetUniformValue
|
||||
(Uniform<Matrix44> uniform, Matrix44 mat)
|
||||
{
|
||||
Matrix44 temp = mat;
|
||||
Context.glUniformMatrix4fv(uniform.id.Value, 1, false, (float*)&temp);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe static void SetUniformValue(Uniform<float, float, float, float> uniform, vec4d vec)
|
||||
{
|
||||
vec4d temp = vec;
|
||||
Context.glUniform1fv(uniform.id.Value , 4, &temp);
|
||||
}
|
||||
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public unsafe static void SetUniformValue(Uniform<vec4d> uniform, vec4d vec)
|
||||
{
|
||||
vec4d temp = vec;
|
||||
Context.glUniform1fv(uniform.id.Value , 4, &temp);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe void SetUniformValue(Uniform<float> uniform, float v0)
|
||||
{
|
||||
Context.glUniform1f(uniform.id.Value , v0);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe void SetUniformValue(Uniform<int> uniform, int i0)
|
||||
{
|
||||
Context.glUniform1i(uniform.id.Value , i0);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe void SetUniformValue(Uniform<float, float> uniform, float v0, float v1)
|
||||
{
|
||||
Context.glUniform2f(uniform.id.Value , v0, v1);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe void SetUniformValue(Uniform<float, float, float> uniform, float v0, float v1, float v2)
|
||||
{
|
||||
Context.glUniform3f(uniform.id.Value , v0, v1, v2);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static unsafe void SetUniformValue(Uniform<float, float, float, float> uniform, float v0, float v1, float v2, float v3)
|
||||
{
|
||||
Context.glUniform4f(uniform.id.Value , v0, v1, v2, v3);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,689 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="glApiManagerConst.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Graphics.GL
|
||||
{
|
||||
public static partial class glManager
|
||||
{
|
||||
#region coreVersion
|
||||
|
||||
private static bool core10 = false;
|
||||
private static bool core11 = false;
|
||||
private static bool core12 = false;
|
||||
private static bool core13 = false;
|
||||
private static bool core14 = false;
|
||||
private static bool core15 = false;
|
||||
private static bool core20 = false;
|
||||
private static bool core21 = false;
|
||||
private static bool core30 = false;
|
||||
private static bool core31 = false;
|
||||
private static bool core32 = false;
|
||||
private static bool core33 = false;
|
||||
private static bool core40 = false;
|
||||
private static bool core41 = false;
|
||||
private static bool core42 = false;
|
||||
private static bool core43 = false;
|
||||
private static bool core44 = false;
|
||||
private static bool core45 = false;
|
||||
private static bool core46 = false;
|
||||
|
||||
#endregion
|
||||
|
||||
#region extension
|
||||
|
||||
private static bool _3DFX_tbuffer;
|
||||
private static bool _3DFX_texture_compression_FXT1;
|
||||
private static bool _4DFX_multisample;
|
||||
private static bool AMD_blend_minmax_factor;
|
||||
private static bool AMD_conservative_depth;
|
||||
private static bool AMD_debug_output;
|
||||
private static bool AMD_depth_clamp_separate;
|
||||
private static bool AMD_draw_buffers_blend;
|
||||
private static bool AMD_framebuffer_multisample_advanced;
|
||||
private static bool AMD_framebuffer_sample_positions;
|
||||
private static bool AMD_gcn_shader;
|
||||
private static bool AMD_gpu_shader_half_float;
|
||||
private static bool AMD_gpu_shader_int16;
|
||||
private static bool AMD_gpu_shader_int64;
|
||||
private static bool AMD_interleaved_elements;
|
||||
private static bool AMD_multi_draw_indirect;
|
||||
private static bool AMD_name_gen_delete;
|
||||
private static bool AMD_occlusion_query_event;
|
||||
private static bool AMD_performance_monitor;
|
||||
private static bool AMD_pinned_memory;
|
||||
private static bool AMD_query_buffer_object;
|
||||
private static bool AMD_sample_positions;
|
||||
private static bool AMD_seamless_cubemap_per_texture;
|
||||
private static bool AMD_shader_atomic_counter_ops;
|
||||
private static bool AMD_shader_ballot;
|
||||
private static bool AMD_shader_explicit_vertex_parameter;
|
||||
private static bool AMD_shader_gpu_shader_half_float_fetch;
|
||||
private static bool AMD_shader_image_load_store_lod;
|
||||
private static bool AMD_shader_stencil_export;
|
||||
private static bool AMD_shader_trinary_minmax;
|
||||
private static bool AMD_sparse_texture;
|
||||
private static bool AMD_stencil_operation_extended;
|
||||
private static bool AMD_texture_gather_bias_lod;
|
||||
private static bool AMD_texture_texture4;
|
||||
private static bool AMD_transform_feedback3_lines_triangles;
|
||||
private static bool AMD_transform_feedback4;
|
||||
private static bool AMD_vertex_shader_layer;
|
||||
private static bool AMD_vertex_shader_tessellator;
|
||||
private static bool AMD_vertex_shader_viewport_index;
|
||||
private static bool APPLE_aux_depth_stencil;
|
||||
private static bool APPLE_client_storage;
|
||||
private static bool APPLE_element_array;
|
||||
private static bool APPLE_fence;
|
||||
private static bool APPLE_float_pixels;
|
||||
private static bool APPLE_flush_buffer_range;
|
||||
private static bool APPLE_object_purgeable;
|
||||
private static bool APPLE_rgb_422;
|
||||
private static bool APPLE_row_bytes;
|
||||
private static bool APPLE_specular_vector;
|
||||
private static bool APPLE_texture_range;
|
||||
private static bool APPLE_transform_hint;
|
||||
private static bool APPLE_vertex_array_object;
|
||||
private static bool APPLE_vertex_array_range;
|
||||
private static bool APPLE_vertex_program_evaluators;
|
||||
private static bool APPLE_ycbcr_422;
|
||||
private static bool ARB_arrays_of_arrays;
|
||||
private static bool ARB_base_instance;
|
||||
private static bool ARB_bindless_texture;
|
||||
private static bool ARB_blend_func_extended;
|
||||
private static bool ARB_buffer_storage;
|
||||
private static bool ARB_cl_event;
|
||||
private static bool ARB_clear_buffer_object;
|
||||
private static bool ARB_clear_texture;
|
||||
private static bool ARB_clip_control;
|
||||
private static bool ARB_color_buffer_float;
|
||||
private static bool ARB_compatibility;
|
||||
private static bool ARB_compressed_texture_pixel_storage;
|
||||
private static bool ARB_compute_shader;
|
||||
private static bool ARB_compute_variable_group_size;
|
||||
private static bool ARB_conditional_render_inverted;
|
||||
private static bool ARB_conservative_depth;
|
||||
private static bool ARB_copy_buffer;
|
||||
private static bool ARB_copy_image;
|
||||
private static bool ARB_cull_distance;
|
||||
private static bool ARB_debug_output;
|
||||
private static bool ARB_depth_buffer_float;
|
||||
private static bool ARB_depth_clamp;
|
||||
private static bool ARB_depth_texture;
|
||||
private static bool ARB_derivative_control;
|
||||
private static bool ARB_direct_state_access;
|
||||
private static bool ARB_draw_buffers;
|
||||
private static bool ARB_draw_buffers_blend;
|
||||
private static bool ARB_draw_elements_base_vertex;
|
||||
private static bool ARB_draw_indirect;
|
||||
private static bool ARB_draw_instanced;
|
||||
private static bool ARB_enhanced_layouts;
|
||||
private static bool ARB_ES2_compatibility;
|
||||
private static bool ARB_ES3_1_compatibility;
|
||||
private static bool ARB_ES3_2_compatibility;
|
||||
private static bool ARB_ES3_compatibility;
|
||||
private static bool ARB_explicit_attrib_location;
|
||||
private static bool ARB_explicit_uniform_location;
|
||||
private static bool ARB_fragment_coord_conventions;
|
||||
private static bool ARB_fragment_layer_viewport;
|
||||
private static bool ARB_fragment_program;
|
||||
private static bool ARB_fragment_program_shadow;
|
||||
private static bool ARB_fragment_shader;
|
||||
private static bool ARB_fragment_shader_interlock;
|
||||
private static bool ARB_framebuffer_no_attachments;
|
||||
private static bool ARB_framebuffer_object;
|
||||
private static bool ARB_framebuffer_sRGB;
|
||||
private static bool ARB_geometry_shader4;
|
||||
private static bool ARB_get_program_binary;
|
||||
private static bool ARB_get_texture_sub_image;
|
||||
private static bool ARB_gl_spirv;
|
||||
private static bool ARB_gpu_shader_fp64;
|
||||
private static bool ARB_gpu_shader_int64;
|
||||
private static bool ARB_gpu_shader5;
|
||||
private static bool ARB_half_float_pixel;
|
||||
private static bool ARB_half_float_vertex;
|
||||
private static bool ARB_imaging;
|
||||
private static bool ARB_indirect_parameters;
|
||||
private static bool ARB_instanced_arrays;
|
||||
private static bool ARB_internalformat_query;
|
||||
private static bool ARB_internalformat_query2;
|
||||
private static bool ARB_invalidate_subdata;
|
||||
private static bool ARB_map_buffer_alignment;
|
||||
private static bool ARB_map_buffer_range;
|
||||
private static bool ARB_matrix_palette;
|
||||
private static bool ARB_multi_bind;
|
||||
private static bool ARB_multi_draw_indirect;
|
||||
private static bool ARB_multisample;
|
||||
private static bool ARB_multitexture;
|
||||
private static bool ARB_occlusion_query;
|
||||
private static bool ARB_occlusion_query2;
|
||||
private static bool ARB_parallel_shader_compile;
|
||||
private static bool ARB_pipeline_statistics_query;
|
||||
private static bool ARB_pixel_buffer_object;
|
||||
private static bool ARB_point_parameters;
|
||||
private static bool ARB_point_sprite;
|
||||
private static bool ARB_polygon_offset_clamp;
|
||||
private static bool ARB_post_depth_coverage;
|
||||
private static bool ARB_program_interface_query;
|
||||
private static bool ARB_provoking_vertex;
|
||||
private static bool ARB_query_buffer_object;
|
||||
private static bool ARB_robust_buffer_access_behavior;
|
||||
private static bool ARB_robustness;
|
||||
private static bool ARB_robustness_isolation;
|
||||
private static bool ARB_sample_locations;
|
||||
private static bool ARB_sample_shading;
|
||||
private static bool ARB_sampler_objects;
|
||||
private static bool ARB_seamless_cube_map;
|
||||
private static bool ARB_seamless_cubemap_per_texture;
|
||||
private static bool ARB_separate_shader_objects;
|
||||
private static bool ARB_shader_atomic_counter_ops;
|
||||
private static bool ARB_shader_atomic_counters;
|
||||
private static bool ARB_shader_ballot;
|
||||
private static bool ARB_shader_bit_encoding;
|
||||
private static bool ARB_shader_clock;
|
||||
private static bool ARB_shader_draw_parameters;
|
||||
private static bool ARB_shader_group_vote;
|
||||
private static bool ARB_shader_image_load_store;
|
||||
private static bool ARB_shader_image_size;
|
||||
private static bool ARB_shader_objects;
|
||||
private static bool ARB_shader_precision;
|
||||
private static bool ARB_shader_stencil_export;
|
||||
private static bool ARB_shader_storage_buffer_object;
|
||||
private static bool ARB_shader_subroutine;
|
||||
private static bool ARB_shader_texture_image_samples;
|
||||
private static bool ARB_shader_texture_lod;
|
||||
private static bool ARB_shader_viewport_layer_array;
|
||||
private static bool ARB_shading_language_100;
|
||||
private static bool ARB_shading_language_420pack;
|
||||
private static bool ARB_shading_language_include;
|
||||
private static bool ARB_shading_language_packing;
|
||||
private static bool ARB_shadow;
|
||||
private static bool ARB_shadow_ambient;
|
||||
private static bool ARB_sparse_buffer;
|
||||
private static bool ARB_sparse_texture;
|
||||
private static bool ARB_sparse_texture_clamp;
|
||||
private static bool ARB_sparse_texture2;
|
||||
private static bool ARB_spirv_extensions;
|
||||
private static bool ARB_stencil_texturing;
|
||||
private static bool ARB_sync;
|
||||
private static bool ARB_tessellation_shader;
|
||||
private static bool ARB_texture_barrier;
|
||||
private static bool ARB_texture_border_clamp;
|
||||
private static bool ARB_texture_buffer_object;
|
||||
private static bool ARB_texture_buffer_object_rgb32;
|
||||
private static bool ARB_texture_buffer_range;
|
||||
private static bool ARB_texture_compression;
|
||||
private static bool ARB_texture_compression_bptc;
|
||||
private static bool ARB_texture_compression_rgtc;
|
||||
private static bool ARB_texture_cube_map;
|
||||
private static bool ARB_texture_cube_map_array;
|
||||
private static bool ARB_texture_env_add;
|
||||
private static bool ARB_texture_env_combine;
|
||||
private static bool ARB_texture_env_crossbar;
|
||||
private static bool ARB_texture_env_dot3;
|
||||
private static bool ARB_texture_filter_anisotropic;
|
||||
private static bool ARB_texture_filter_minmax;
|
||||
private static bool ARB_texture_float;
|
||||
private static bool ARB_texture_gather;
|
||||
private static bool ARB_texture_mirror_clamp_to_edge;
|
||||
private static bool ARB_texture_mirrored_repeat;
|
||||
private static bool ARB_texture_multisample;
|
||||
private static bool ARB_texture_non_power_of_two;
|
||||
private static bool ARB_texture_query_levels;
|
||||
private static bool ARB_texture_query_lod;
|
||||
private static bool ARB_texture_rectangle;
|
||||
private static bool ARB_texture_rg;
|
||||
private static bool ARB_texture_rgb10_a2ui;
|
||||
private static bool ARB_texture_stencil8;
|
||||
private static bool ARB_texture_storage;
|
||||
private static bool ARB_texture_storage_multisample;
|
||||
private static bool ARB_texture_swizzle;
|
||||
private static bool ARB_texture_view;
|
||||
private static bool ARB_timer_query;
|
||||
private static bool ARB_transform_feedback_instanced;
|
||||
private static bool ARB_transform_feedback_overflow_query;
|
||||
private static bool ARB_transform_feedback2;
|
||||
private static bool ARB_transform_feedback3;
|
||||
private static bool ARB_transpose_matrix;
|
||||
private static bool ARB_uniform_buffer_object;
|
||||
private static bool ARB_vertex_array_bgra;
|
||||
private static bool ARB_vertex_array_object;
|
||||
private static bool ARB_vertex_attrib_64bit;
|
||||
private static bool ARB_vertex_attrib_binding;
|
||||
private static bool ARB_vertex_blend;
|
||||
private static bool ARB_vertex_buffer_object;
|
||||
private static bool ARB_vertex_program;
|
||||
private static bool ARB_vertex_shader;
|
||||
private static bool ARB_vertex_type_10f_11f_11f_rev;
|
||||
private static bool ARB_vertex_type_2_10_10_10_rev;
|
||||
private static bool ARB_viewport_array;
|
||||
private static bool ARB_window_pos;
|
||||
private static bool ATI_draw_buffers;
|
||||
private static bool ATI_element_array;
|
||||
private static bool ATI_envmap_bumpmap;
|
||||
private static bool ATI_fragment_shader;
|
||||
private static bool ATI_map_object_buffer;
|
||||
private static bool ATI_meminfo;
|
||||
private static bool ATI_pixel_format_float;
|
||||
private static bool ATI_pn_triangles;
|
||||
private static bool ATI_separate_stencil;
|
||||
private static bool ATI_text_fragment_shader;
|
||||
private static bool ATI_texture_env_combine3;
|
||||
private static bool ATI_texture_float;
|
||||
private static bool ATI_texture_mirror_once;
|
||||
private static bool ATI_vertex_array_object;
|
||||
private static bool ATI_vertex_attrib_array_object;
|
||||
private static bool ATI_vertex_streams;
|
||||
private static bool EXT_422_pixels;
|
||||
private static bool EXT_abgr;
|
||||
private static bool EXT_bgra;
|
||||
private static bool EXT_bindable_uniform;
|
||||
private static bool EXT_blend_color;
|
||||
private static bool EXT_blend_equation_separate;
|
||||
private static bool EXT_blend_func_separate;
|
||||
private static bool EXT_blend_logic_op;
|
||||
private static bool EXT_blend_minmax;
|
||||
private static bool EXT_blend_subtract;
|
||||
private static bool EXT_clip_volume_hint;
|
||||
private static bool EXT_cmyka;
|
||||
private static bool EXT_color_subtable;
|
||||
private static bool EXT_compiled_vertex_array;
|
||||
private static bool EXT_convolution;
|
||||
private static bool EXT_coordinate_frame;
|
||||
private static bool EXT_copy_texture;
|
||||
private static bool EXT_cull_vertex;
|
||||
private static bool EXT_debug_label;
|
||||
private static bool EXT_debug_marker;
|
||||
private static bool EXT_depth_bounds_test;
|
||||
private static bool EXT_direct_state_access;
|
||||
private static bool EXT_draw_buffers2;
|
||||
private static bool EXT_draw_instanced;
|
||||
private static bool EXT_draw_range_elements;
|
||||
private static bool EXT_EGL_image_storage;
|
||||
private static bool EXT_EGL_sync;
|
||||
private static bool EXT_external_buffer;
|
||||
private static bool EXT_fog_coord;
|
||||
private static bool EXT_framebuffer_blit;
|
||||
private static bool EXT_framebuffer_blit_layers;
|
||||
private static bool EXT_framebuffer_multisample;
|
||||
private static bool EXT_framebuffer_multisample_blit_scaled;
|
||||
private static bool EXT_framebuffer_object;
|
||||
private static bool EXT_framebuffer_sRGB;
|
||||
private static bool EXT_geometry_shader4;
|
||||
private static bool EXT_gpu_program_parameters;
|
||||
private static bool EXT_gpu_shader4;
|
||||
private static bool EXT_histogram;
|
||||
private static bool EXT_index_array_formats;
|
||||
private static bool EXT_index_func;
|
||||
private static bool EXT_index_material;
|
||||
private static bool EXT_index_texture;
|
||||
private static bool EXT_light_texture;
|
||||
private static bool EXT_memory_object;
|
||||
private static bool EXT_memory_object_fd;
|
||||
private static bool EXT_memory_object_win32;
|
||||
private static bool EXT_misc_attribute;
|
||||
private static bool EXT_multi_draw_arrays;
|
||||
private static bool EXT_multisample;
|
||||
private static bool EXT_multiview_tessellation_geometry_shader;
|
||||
private static bool EXT_multiview_texture_multisample;
|
||||
private static bool EXT_multiview_timer_query;
|
||||
private static bool EXT_packed_depth_stencil;
|
||||
private static bool EXT_packed_float;
|
||||
private static bool EXT_packed_pixels;
|
||||
private static bool EXT_paletted_texture;
|
||||
private static bool EXT_pixel_buffer_object;
|
||||
private static bool EXT_pixel_transform;
|
||||
private static bool EXT_pixel_transform_color_table;
|
||||
private static bool EXT_point_parameters;
|
||||
private static bool EXT_polygon_offset;
|
||||
private static bool EXT_polygon_offset_clamp;
|
||||
private static bool EXT_post_depth_coverage;
|
||||
private static bool EXT_provoking_vertex;
|
||||
private static bool EXT_raster_multisample;
|
||||
private static bool EXT_rescale_normal;
|
||||
private static bool EXT_secondary_color;
|
||||
private static bool EXT_semaphore;
|
||||
private static bool EXT_semaphore_fd;
|
||||
private static bool EXT_semaphore_win32;
|
||||
private static bool EXT_separate_shader_objects;
|
||||
private static bool EXT_separate_specular_color;
|
||||
private static bool EXT_shader_framebuffer_fetch;
|
||||
private static bool EXT_shader_framebuffer_fetch_non_coherent;
|
||||
private static bool EXT_shader_image_load_formatted;
|
||||
private static bool EXT_shader_image_load_store;
|
||||
private static bool EXT_shader_integer_mix;
|
||||
private static bool EXT_shader_samples_identical;
|
||||
private static bool EXT_shadow_funcs;
|
||||
private static bool EXT_shared_texture_palette;
|
||||
private static bool EXT_sparse_texture2;
|
||||
private static bool EXT_stencil_clear_tag;
|
||||
private static bool EXT_stencil_two_side;
|
||||
private static bool EXT_stencil_wrap;
|
||||
private static bool EXT_subtexture;
|
||||
private static bool EXT_texture;
|
||||
private static bool EXT_texture_array;
|
||||
private static bool EXT_texture_buffer_object;
|
||||
private static bool EXT_texture_compression_latc;
|
||||
private static bool EXT_texture_compression_rgtc;
|
||||
private static bool EXT_texture_compression_s3tc;
|
||||
private static bool EXT_texture_cube_map;
|
||||
private static bool EXT_texture_env_add;
|
||||
private static bool EXT_texture_env_combine;
|
||||
private static bool EXT_texture_env_dot3;
|
||||
private static bool EXT_texture_filter_anisotropic;
|
||||
private static bool EXT_texture_filter_minmax;
|
||||
private static bool EXT_texture_integer;
|
||||
private static bool EXT_texture_lod_bias;
|
||||
private static bool EXT_texture_mirror_clamp;
|
||||
private static bool EXT_texture_object;
|
||||
private static bool EXT_texture_perturb_normal;
|
||||
private static bool EXT_texture_shadow_lod;
|
||||
private static bool EXT_texture_shared_exponent;
|
||||
private static bool EXT_texture_snorm;
|
||||
private static bool EXT_texture_sRGB;
|
||||
private static bool EXT_texture_sRGB_decode;
|
||||
private static bool EXT_texture_sRGB_R8;
|
||||
private static bool EXT_texture_sRGB_RG8;
|
||||
private static bool EXT_texture_storage;
|
||||
private static bool EXT_texture_swizzle;
|
||||
private static bool EXT_texture3D;
|
||||
private static bool EXT_timer_query;
|
||||
private static bool EXT_transform_feedback;
|
||||
private static bool EXT_vertex_array;
|
||||
private static bool EXT_vertex_array_bgra;
|
||||
private static bool EXT_vertex_attrib_64bit;
|
||||
private static bool EXT_vertex_shader;
|
||||
private static bool EXT_vertex_weighting;
|
||||
private static bool EXT_win32_keyed_mutex;
|
||||
private static bool EXT_window_rectangles;
|
||||
private static bool EXT_x11_sync_object;
|
||||
private static bool GREMEDY_frame_terminator;
|
||||
private static bool GREMEDY_string_marker;
|
||||
private static bool HP_convolution_border_modes;
|
||||
private static bool HP_image_transform;
|
||||
private static bool HP_occlusion_test;
|
||||
private static bool HP_texture_lighting;
|
||||
private static bool IBM_cull_vertex;
|
||||
private static bool IBM_multimode_draw_arrays;
|
||||
private static bool IBM_rasterpos_clip;
|
||||
private static bool IBM_static_data;
|
||||
private static bool IBM_texture_mirrored_repeat;
|
||||
private static bool IBM_vertex_array_lists;
|
||||
private static bool INGR_blend_func_separate;
|
||||
private static bool INGR_color_clamp;
|
||||
private static bool INGR_interlace_read;
|
||||
private static bool INTEL_blackhole_render;
|
||||
private static bool INTEL_conservative_rasterization;
|
||||
private static bool INTEL_fragment_shader_ordering;
|
||||
private static bool INTEL_framebuffer_CMAA;
|
||||
private static bool INTEL_map_texture;
|
||||
private static bool INTEL_parallel_arrays;
|
||||
private static bool INTEL_performance_query;
|
||||
private static bool KHR_blend_equation_advanced;
|
||||
private static bool KHR_blend_equation_advanced_coherent;
|
||||
private static bool KHR_context_flush_control;
|
||||
private static bool KHR_debug;
|
||||
private static bool KHR_no_error;
|
||||
private static bool KHR_parallel_shader_compile;
|
||||
private static bool KHR_robust_buffer_access_behavior;
|
||||
private static bool KHR_robustness;
|
||||
private static bool KHR_shader_subgroup;
|
||||
private static bool KHR_texture_compression_astc_hdr;
|
||||
private static bool KHR_texture_compression_astc_ldr;
|
||||
private static bool KHR_texture_compression_astc_sliced_3d;
|
||||
private static bool MESA_framebuffer_flip_x;
|
||||
private static bool MESA_framebuffer_flip_y;
|
||||
private static bool MESA_framebuffer_swap_xy;
|
||||
private static bool MESA_pack_invert;
|
||||
private static bool MESA_program_binary_formats;
|
||||
private static bool MESA_resize_buffers;
|
||||
private static bool MESA_shader_integer_functions;
|
||||
private static bool MESA_tile_raster_order;
|
||||
private static bool MESA_window_pos;
|
||||
private static bool MESA_ycbcr_texture;
|
||||
private static bool MESAX_texture_stack;
|
||||
private static bool NV_alpha_to_coverage_dither_control;
|
||||
private static bool NV_bindless_multi_draw_indirect;
|
||||
private static bool NV_bindless_multi_draw_indirect_count;
|
||||
private static bool NV_bindless_texture;
|
||||
private static bool NV_blend_equation_advanced;
|
||||
private static bool NV_blend_equation_advanced_coherent;
|
||||
private static bool NV_blend_minmax_factor;
|
||||
private static bool NV_blend_square;
|
||||
private static bool NV_clip_space_w_scaling;
|
||||
private static bool NV_command_list;
|
||||
private static bool NV_compute_program5;
|
||||
private static bool NV_compute_shader_derivatives;
|
||||
private static bool NV_conditional_render;
|
||||
private static bool NV_conservative_raster;
|
||||
private static bool NV_conservative_raster_dilate;
|
||||
private static bool NV_conservative_raster_pre_snap;
|
||||
private static bool NV_conservative_raster_pre_snap_triangles;
|
||||
private static bool NV_conservative_raster_underestimation;
|
||||
private static bool NV_copy_depth_to_color;
|
||||
private static bool NV_copy_image;
|
||||
private static bool NV_deep_texture3D;
|
||||
private static bool NV_depth_buffer_float;
|
||||
private static bool NV_depth_clamp;
|
||||
private static bool NV_draw_texture;
|
||||
private static bool NV_draw_vulkan_image;
|
||||
private static bool NV_evaluators;
|
||||
private static bool NV_explicit_multisample;
|
||||
private static bool NV_fence;
|
||||
private static bool NV_fill_rectangle;
|
||||
private static bool NV_float_buffer;
|
||||
private static bool NV_fog_distance;
|
||||
private static bool NV_fragment_coverage_to_color;
|
||||
private static bool NV_fragment_program;
|
||||
private static bool NV_fragment_program_option;
|
||||
private static bool NV_fragment_program2;
|
||||
private static bool NV_fragment_program4;
|
||||
private static bool NV_fragment_shader_barycentric;
|
||||
private static bool NV_fragment_shader_interlock;
|
||||
private static bool NV_framebuffer_mixed_samples;
|
||||
private static bool NV_framebuffer_multisample_coverage;
|
||||
private static bool NV_geometry_program4;
|
||||
private static bool NV_geometry_shader_passthrough;
|
||||
private static bool NV_geometry_shader4;
|
||||
private static bool NV_gpu_multicast;
|
||||
private static bool NV_gpu_program4;
|
||||
private static bool NV_gpu_program5;
|
||||
private static bool NV_gpu_program5_mem_extended;
|
||||
private static bool NV_gpu_shader5;
|
||||
private static bool NV_half_float;
|
||||
private static bool NV_internalformat_sample_query;
|
||||
private static bool NV_light_max_exponent;
|
||||
private static bool NV_memory_attachment;
|
||||
private static bool NV_memory_object_sparse;
|
||||
private static bool NV_mesh_shader;
|
||||
private static bool NV_multisample_coverage;
|
||||
private static bool NV_multisample_filter_hint;
|
||||
private static bool NV_occlusion_query;
|
||||
private static bool NV_packed_depth_stencil;
|
||||
private static bool NV_parameter_buffer_object;
|
||||
private static bool NV_parameter_buffer_object2;
|
||||
private static bool NV_path_rendering;
|
||||
private static bool NV_path_rendering_shared_edge;
|
||||
private static bool NV_pixel_data_range;
|
||||
private static bool NV_point_sprite;
|
||||
private static bool NV_present_video;
|
||||
private static bool NV_primitive_restart;
|
||||
private static bool NV_primitive_shading_rate;
|
||||
private static bool NV_query_resource;
|
||||
private static bool NV_query_resource_tag;
|
||||
private static bool NV_register_combiners;
|
||||
private static bool NV_register_combiners2;
|
||||
private static bool NV_representative_fragment_test;
|
||||
private static bool NV_robustness_video_memory_purge;
|
||||
private static bool NV_sample_locations;
|
||||
private static bool NV_sample_mask_override_coverage;
|
||||
private static bool NV_scissor_exclusive;
|
||||
private static bool NV_shader_atomic_counters;
|
||||
private static bool NV_shader_atomic_float;
|
||||
private static bool NV_shader_atomic_float64;
|
||||
private static bool NV_shader_atomic_fp16_vector;
|
||||
private static bool NV_shader_atomic_int64;
|
||||
private static bool NV_shader_buffer_load;
|
||||
private static bool NV_shader_buffer_store;
|
||||
private static bool NV_shader_storage_buffer_object;
|
||||
private static bool NV_shader_subgroup_partitioned;
|
||||
private static bool NV_shader_texture_footprint;
|
||||
private static bool NV_shader_thread_group;
|
||||
private static bool NV_shader_thread_shuffle;
|
||||
private static bool NV_shading_rate_image;
|
||||
private static bool NV_stereo_view_rendering;
|
||||
private static bool NV_tessellation_program5;
|
||||
private static bool NV_texgen_emboss;
|
||||
private static bool NV_texgen_reflection;
|
||||
private static bool NV_texture_barrier;
|
||||
private static bool NV_texture_compression_vtc;
|
||||
private static bool NV_texture_env_combine4;
|
||||
private static bool NV_texture_expand_normal;
|
||||
private static bool NV_texture_multisample;
|
||||
private static bool NV_texture_rectangle;
|
||||
private static bool NV_texture_rectangle_compressed;
|
||||
private static bool NV_texture_shader;
|
||||
private static bool NV_texture_shader2;
|
||||
private static bool NV_texture_shader3;
|
||||
private static bool NV_timeline_semaphore;
|
||||
private static bool NV_transform_feedback;
|
||||
private static bool NV_transform_feedback2;
|
||||
private static bool NV_uniform_buffer_std430_layout;
|
||||
private static bool NV_uniform_buffer_unified_memory;
|
||||
private static bool NV_vdpau_interop;
|
||||
private static bool NV_vdpau_interop2;
|
||||
private static bool NV_vertex_array_range;
|
||||
private static bool NV_vertex_array_range2;
|
||||
private static bool NV_vertex_attrib_integer_64bit;
|
||||
private static bool NV_vertex_buffer_unified_memory;
|
||||
private static bool NV_vertex_program;
|
||||
private static bool NV_vertex_program1_1;
|
||||
private static bool NV_vertex_program2;
|
||||
private static bool NV_vertex_program2_option;
|
||||
private static bool NV_vertex_program3;
|
||||
private static bool NV_vertex_program4;
|
||||
private static bool NV_video_capture;
|
||||
private static bool NV_viewport_array2;
|
||||
private static bool NV_viewport_swizzle;
|
||||
private static bool NVX_blend_equation_advanced_multi_draw_buffers;
|
||||
private static bool NVX_conditional_render;
|
||||
private static bool NVX_gpu_memory_info;
|
||||
private static bool NVX_gpu_multicast2;
|
||||
private static bool NVX_linked_gpu_multicast;
|
||||
private static bool NVX_progress_fence;
|
||||
private static bool OES_byte_coordinates;
|
||||
private static bool OES_compressed_paletted_texture;
|
||||
private static bool OES_fixed_point;
|
||||
private static bool OES_query_matrix;
|
||||
private static bool OES_read_format;
|
||||
private static bool OES_single_precision;
|
||||
private static bool OML_interlace;
|
||||
private static bool OML_resample;
|
||||
private static bool OML_subsample;
|
||||
private static bool OVR_multiview;
|
||||
private static bool OVR_multiview2;
|
||||
private static bool PGI_misc_hints;
|
||||
private static bool PGI_vertex_hints;
|
||||
private static bool REND_screen_coordinates;
|
||||
private static bool S3_s3tc;
|
||||
private static bool SGI_color_matrix;
|
||||
private static bool SGI_color_table;
|
||||
private static bool SGI_texture_color_table;
|
||||
private static bool SGIS_detail_texture;
|
||||
private static bool SGIS_fog_function;
|
||||
private static bool SGIS_generate_mipmap;
|
||||
private static bool SGIS_multisample;
|
||||
private static bool SGIS_pixel_texture;
|
||||
private static bool SGIS_point_line_texgen;
|
||||
private static bool SGIS_point_parameters;
|
||||
private static bool SGIS_sharpen_texture;
|
||||
private static bool SGIS_texture_border_clamp;
|
||||
private static bool SGIS_texture_color_mask;
|
||||
private static bool SGIS_texture_edge_clamp;
|
||||
private static bool SGIS_texture_filter4;
|
||||
private static bool SGIS_texture_lod;
|
||||
private static bool SGIS_texture_select;
|
||||
private static bool SGIS_texture4D;
|
||||
private static bool SGIX_async;
|
||||
private static bool SGIX_async_histogram;
|
||||
private static bool SGIX_async_pixel;
|
||||
private static bool SGIX_blend_alpha_minmax;
|
||||
private static bool SGIX_calligraphic_fragment;
|
||||
private static bool SGIX_clipmap;
|
||||
private static bool SGIX_convolution_accuracy;
|
||||
private static bool SGIX_depth_pass_instrument;
|
||||
private static bool SGIX_depth_texture;
|
||||
private static bool SGIX_flush_raster;
|
||||
private static bool SGIX_fog_offset;
|
||||
private static bool SGIX_fragment_lighting;
|
||||
private static bool SGIX_framezoom;
|
||||
private static bool SGIX_igloo_interface;
|
||||
private static bool SGIX_instruments;
|
||||
private static bool SGIX_interlace;
|
||||
private static bool SGIX_ir_instrument1;
|
||||
private static bool SGIX_list_priority;
|
||||
private static bool SGIX_pixel_texture;
|
||||
private static bool SGIX_pixel_tiles;
|
||||
private static bool SGIX_polynomial_ffd;
|
||||
private static bool SGIX_reference_plane;
|
||||
private static bool SGIX_resample;
|
||||
private static bool SGIX_scalebias_hint;
|
||||
private static bool SGIX_shadow;
|
||||
private static bool SGIX_shadow_ambient;
|
||||
private static bool SGIX_sprite;
|
||||
private static bool SGIX_subsample;
|
||||
private static bool SGIX_tag_sample_buffer;
|
||||
private static bool SGIX_texture_add_env;
|
||||
private static bool SGIX_texture_coordinate_clamp;
|
||||
private static bool SGIX_texture_lod_bias;
|
||||
private static bool SGIX_texture_multi_buffer;
|
||||
private static bool SGIX_texture_scale_bias;
|
||||
private static bool SGIX_vertex_preclip;
|
||||
private static bool SGIX_ycrcb;
|
||||
private static bool SGIX_ycrcb_subsample;
|
||||
private static bool SGIX_ycrcba;
|
||||
private static bool SUN_convolution_border_modes;
|
||||
private static bool SUN_global_alpha;
|
||||
private static bool SUN_mesh_array;
|
||||
private static bool SUN_slice_accum;
|
||||
private static bool SUN_triangle_list;
|
||||
private static bool SUN_vertex;
|
||||
private static bool SUNX_constant_data;
|
||||
private static bool WIN_phong_shading;
|
||||
private static bool WIN_specular_fog;
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,155 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="glRenderStream.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Logic;
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Graphics.GL
|
||||
{
|
||||
|
||||
public abstract partial class glRenderStream : RenderStream
|
||||
{
|
||||
|
||||
protected glRenderStream(ViewPort v, (int,int,int) cube) : base(v,cube)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
protected IntPtr glContextHandle
|
||||
{
|
||||
get { return ContextHandle; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Init an OpenGl context if current form has not been binded to any context. and set the context binded to
|
||||
/// current form as current OpenGL context.
|
||||
/// </summary>
|
||||
/// <exception cref="Exception">
|
||||
/// Something goes wrong and StgSharp fails in creating a new OpenGL context.
|
||||
/// </exception>
|
||||
public unsafe void MakeAsCurrentContext()
|
||||
{
|
||||
if (ContextHandle == default)
|
||||
{
|
||||
ContextHandle = Marshal.AllocHGlobal(Marshal.SizeOf(typeof(GLcontext)));
|
||||
GLcontext* contextID = (GLcontext*)ContextHandle;
|
||||
contextID->glGetString = (delegate*<uint, IntPtr>)IntPtr.Zero;
|
||||
}
|
||||
if (glFunc.CurrentContextHandle != ContextHandle)
|
||||
{
|
||||
glFunc.CurrentContextHandle = ContextHandle;
|
||||
//Console.WriteLine($"context set as {(ulong)glFunc.CurrentContextHandle}");
|
||||
InternalIO.glfwMakeContextCurrent(CanvasHandle);
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public override void SetSizeLimit(int minWidth, int minHeight, int maxWidth, int maxHeight)
|
||||
{
|
||||
InternalIO.glfwSetWindowSizeLimits(this.CanvasHandle, minWidth, minHeight, maxWidth, maxHeight);
|
||||
}
|
||||
|
||||
internal override sealed void InternalDraw(
|
||||
in Dictionary<string, BlueprintPipeline> input,
|
||||
in Dictionary<string, BlueprintPipeline> output)
|
||||
{
|
||||
MakeAsCurrentContext();
|
||||
ProcessInput();
|
||||
Main(in input, in output);
|
||||
}
|
||||
|
||||
internal override sealed void InternalInit()
|
||||
{
|
||||
MakeAsCurrentContext();
|
||||
this.Port.LoadGLapi();
|
||||
Init();
|
||||
}
|
||||
|
||||
internal override sealed void InternalTerminate()
|
||||
{
|
||||
Deinit();
|
||||
}
|
||||
|
||||
protected override sealed Uniform<Matrix44> NativeCameraUniform(ShaderProgram source, string name)
|
||||
{
|
||||
NativeCamera.GainAllUniforms(source, name);
|
||||
return NativeCamera.convertedUniform;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
protected override sealed void NativeCameraViewRange(Radius fieldOfRange, vec2d offset, (float frontDepth, float backDepth) viewDepth)
|
||||
{
|
||||
NativeCamera.SetViewRange(fieldOfRange, this.Size, offset, viewDepth);
|
||||
}
|
||||
|
||||
protected override sealed void NativeCameraViewTarget(vec3d position, vec3d direction, vec3d up)
|
||||
{
|
||||
NativeCamera.SetViewDirection(position, direction, up);
|
||||
}
|
||||
|
||||
protected static void PollEvents()
|
||||
{
|
||||
InternalIO.glfwPollEvents();
|
||||
}
|
||||
|
||||
protected void SwapBuffers()
|
||||
{
|
||||
InternalIO.glfwSwapBuffers(CanvasHandle);
|
||||
}
|
||||
|
||||
#region Key Control
|
||||
|
||||
protected KeyStatus CheckKey(KeyboardKey key)
|
||||
{
|
||||
return InternalIO.glfwGetKey(this.CanvasHandle, (int)key);
|
||||
}
|
||||
|
||||
protected KeyStatus CheckKey(Mouse key)
|
||||
{
|
||||
return InternalIO.glfwGetKey(this.CanvasHandle, (int)key);
|
||||
}
|
||||
|
||||
protected KeyStatus CheckKey(Joystick key)
|
||||
{
|
||||
return InternalIO.glfwGetKey(this.CanvasHandle, (int)key);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,255 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="Image.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Data;
|
||||
using StgSharp.Graphics.GL;
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Graphics
|
||||
{
|
||||
public class Image : ISSDSerializable, IImageProvider
|
||||
{
|
||||
internal byte[] data;
|
||||
internal ImageInfo info;
|
||||
|
||||
internal Image(ImageInfo information)
|
||||
{
|
||||
info = information;
|
||||
data = Array.Empty<byte>();
|
||||
//int length = info.width * info.height * info.channel;
|
||||
}
|
||||
|
||||
public ref byte[] DataStream
|
||||
{
|
||||
get => ref data;
|
||||
}
|
||||
|
||||
public unsafe Image()
|
||||
{
|
||||
info = new ImageInfo();
|
||||
}
|
||||
|
||||
public ImageChannel Channel => info.Channel;
|
||||
public int ChannelCount => info.ChannelCount;
|
||||
public int Height => info.Height;
|
||||
|
||||
public (int width, int height) Size
|
||||
{
|
||||
get => (info.Width, info.Height);
|
||||
}
|
||||
|
||||
public SerializableTypeCode SSDTypeCode => SerializableTypeCode.PixelImage;
|
||||
public int Width => info.Width;
|
||||
|
||||
public static unsafe Image FromFile(string route, ImageLoader loader)
|
||||
{
|
||||
Image ret = new Image();
|
||||
fixed (ImageInfo* iptr = &ret.info)
|
||||
{
|
||||
InternalIO.InternalLoadImage(route, iptr, loader);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
public static Image FromMemory((int width, int height) size, int channelCount, byte[] stream)
|
||||
{
|
||||
ImageInfo _info = new ImageInfo
|
||||
{
|
||||
Height = size.height,
|
||||
Width = size.width,
|
||||
ChannelCount = channelCount,
|
||||
StreamPtr = IntPtr.Zero
|
||||
};
|
||||
Image ret = new Image(_info);
|
||||
ret.data = stream;
|
||||
return ret;
|
||||
}
|
||||
|
||||
public glArrayHandle GetArrayHandle()
|
||||
{
|
||||
if ((data == Array.Empty<byte>()) || (data == null))
|
||||
{
|
||||
this.GetBytes();
|
||||
return new glArrayHandle(data);
|
||||
}
|
||||
return new glArrayHandle(data);
|
||||
}
|
||||
|
||||
public unsafe byte[] GetBytes()
|
||||
{
|
||||
if (data == null)
|
||||
{
|
||||
int size = Width * Height * ChannelCount;
|
||||
data = new byte[size];
|
||||
int i = 0;
|
||||
fixed (byte* bptr = data)
|
||||
{
|
||||
byte* pptr = bptr;
|
||||
for (; i < size; i += 16)
|
||||
{
|
||||
*(M128*)(pptr + i) = *(M128*)(info.StreamPtr + i);
|
||||
}
|
||||
for (; i < size; i++)
|
||||
{
|
||||
*(pptr + i) = *(byte*)(info.StreamPtr + i);
|
||||
}
|
||||
}
|
||||
fixed (ImageInfo* pptr = &info)
|
||||
{
|
||||
InternalIO.InternalUnloadImage(pptr);
|
||||
}
|
||||
info.StreamPtr = IntPtr.Zero;
|
||||
}
|
||||
return data;
|
||||
}
|
||||
|
||||
public void FromBytes(byte[] stream)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public Image ProvideImage()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
~Image()
|
||||
{
|
||||
if (info.StreamPtr != IntPtr.Zero)
|
||||
{
|
||||
// Marshal.FreeHGlobal(info.StreamPtr);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential)]
|
||||
internal struct ImageInfo
|
||||
{
|
||||
|
||||
private ImageChannel channel;
|
||||
private int channelCount;
|
||||
private int height;
|
||||
private int width;
|
||||
private IntPtr pixelPtr;
|
||||
|
||||
public ImageChannel Channel
|
||||
{
|
||||
get => channel;
|
||||
set
|
||||
{
|
||||
channel = value;
|
||||
switch (channel)
|
||||
{
|
||||
case ImageChannel.SingleColor:
|
||||
channelCount = 1; break;
|
||||
case ImageChannel.DoubleColor:
|
||||
channelCount = 2; break;
|
||||
case ImageChannel.FullColor:
|
||||
channelCount = 3; break;
|
||||
case ImageChannel.WithAlphaChannel:
|
||||
channelCount = 4; break;
|
||||
default:
|
||||
throw new InvalidCastException("Unknown color channel decoding setting.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public int ChannelCount
|
||||
{
|
||||
get => channelCount;
|
||||
set
|
||||
{
|
||||
channelCount = value;
|
||||
switch (channelCount)
|
||||
{
|
||||
case 1:
|
||||
channel = ImageChannel.SingleColor; break;
|
||||
case 2:
|
||||
channel = ImageChannel.DoubleColor; break;
|
||||
case 3:
|
||||
channel = ImageChannel.FullColor; break;
|
||||
case 4:
|
||||
channel = ImageChannel.WithAlphaChannel; break;
|
||||
default:
|
||||
throw new InvalidCastException("Unknown color channel decoding setting.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public int Height
|
||||
{
|
||||
get => height;
|
||||
set => height = value;
|
||||
}
|
||||
|
||||
public IntPtr StreamPtr
|
||||
{
|
||||
get => pixelPtr;
|
||||
internal set => pixelPtr = value;
|
||||
}
|
||||
|
||||
public int StreamSize
|
||||
{
|
||||
get => width * height * channelCount;
|
||||
}
|
||||
|
||||
public int Width
|
||||
{
|
||||
get => width;
|
||||
set => width = value;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"{channel}\t{width}\t{height}\t{(ulong)StreamPtr}";
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public enum ImageChannel : uint
|
||||
{
|
||||
SingleColor = GLconst.RED,
|
||||
DoubleColor = GLconst.RG,
|
||||
FullColor = GLconst.RGB,
|
||||
WithAlphaChannel = GLconst.RGBA,
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,57 @@
|
||||
using StgSharp.Geometries;
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace StgSharp.Graphics
|
||||
{
|
||||
public class PlainGeometryMesh
|
||||
{
|
||||
private PlainGeometry _shape;
|
||||
private Image _texture;
|
||||
private vec4d[] textureCoord;
|
||||
|
||||
public PlainGeometryMesh(
|
||||
PlainGeometry shape, Image texture, vec4d[] texCoord
|
||||
)
|
||||
{
|
||||
if (shape==null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(shape));
|
||||
}
|
||||
if (texCoord == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(texCoord));
|
||||
}
|
||||
|
||||
_shape = shape;
|
||||
_texture = texture;
|
||||
if (shape.VertexCount > texCoord.Length)
|
||||
{
|
||||
throw new ArgumentException(paramName: nameof(texCoord), message: "Amount of texture coordination is too less");
|
||||
}
|
||||
textureCoord = texCoord;
|
||||
return;
|
||||
}
|
||||
|
||||
public PlainGeometryMesh Resize(PlainGeometry newShape)
|
||||
{
|
||||
return new PlainGeometryMesh(newShape, _texture, textureCoord);
|
||||
}
|
||||
|
||||
public ReadOnlySpan<int> MeshIndices => _shape.VertexIndices;
|
||||
|
||||
public vec4d[] VertexArray => _shape.VertexStream;
|
||||
|
||||
public Image TextureImage
|
||||
{
|
||||
get => _texture;
|
||||
internal set => _texture = value;
|
||||
}
|
||||
|
||||
public vec4d[] TextureCoord => textureCoord;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,270 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="RenderStream.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Graphics.GL;
|
||||
using StgSharp.Logic;
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Graphics
|
||||
{
|
||||
public abstract class RenderStream : IConvertableToBlueprintNode
|
||||
{
|
||||
private ViewPort primeArgs;
|
||||
|
||||
private protected (int x, int y, int z) _coordStretch;
|
||||
|
||||
private Camera nativeCamera;
|
||||
|
||||
public ViewPort Port => primeArgs;
|
||||
|
||||
internal IntPtr CanvasHandle { get => primeArgs.ViewPortID; }
|
||||
|
||||
|
||||
internal IntPtr ContextHandle
|
||||
{
|
||||
get => primeArgs.GraphicHandle;
|
||||
private protected set => primeArgs.GraphicHandle = value;
|
||||
}
|
||||
|
||||
private IntPtr monitor;
|
||||
private IntPtr sharedCanvas;
|
||||
|
||||
internal TimeSpanProvider timeProvider;
|
||||
/*
|
||||
protected RenderStream(View v, bool isSharing)
|
||||
{
|
||||
if (v == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(v));
|
||||
}
|
||||
if (isSharing)
|
||||
{
|
||||
primeArgs = v;
|
||||
}
|
||||
else
|
||||
{
|
||||
View? newArgs = args.Clone() as View;
|
||||
primeArgs = newArgs;
|
||||
}
|
||||
|
||||
monitor = args.Monitor;
|
||||
_coordStretch = args.UnitCubeSize;
|
||||
NativeCamera = new Camera();
|
||||
}
|
||||
/**/
|
||||
|
||||
public RenderStream(ViewPort v, (int,int,int) unitCubeSize)
|
||||
{
|
||||
if (v == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(v));
|
||||
}
|
||||
primeArgs = v;
|
||||
|
||||
monitor = v!.Monitor;
|
||||
_coordStretch = unitCubeSize;
|
||||
NativeCamera = new Camera();
|
||||
}
|
||||
|
||||
|
||||
public FrameBufferSizeHandler FrameSizeCallback
|
||||
{
|
||||
set
|
||||
{
|
||||
IntPtr handlerPtr = Marshal.GetFunctionPointerForDelegate(value);
|
||||
InternalIO.glfwSetFramebufferSizeCallback(CanvasHandle, handlerPtr);
|
||||
}
|
||||
}
|
||||
|
||||
public vec2d GlobalCoordSize => ((Width * 1.0f) / _coordStretch.x, (Height * 1.0f) / _coordStretch.y);
|
||||
|
||||
public int Height
|
||||
{
|
||||
get => primeArgs.Height;
|
||||
internal set
|
||||
{
|
||||
primeArgs.Height = value;
|
||||
InternalIO.glfwSetWindowSize(this.CanvasHandle, Width, Height);
|
||||
}
|
||||
}
|
||||
|
||||
public IntPtr Monitor
|
||||
{
|
||||
get => monitor;
|
||||
internal set => monitor = value;
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get => primeArgs.Name;
|
||||
}
|
||||
|
||||
public IntPtr SharedCanvas
|
||||
{
|
||||
get => sharedCanvas;
|
||||
internal set => sharedCanvas = value;
|
||||
}
|
||||
|
||||
public (int width, int height) Size
|
||||
{
|
||||
get => (Width, Height);
|
||||
internal set
|
||||
{
|
||||
primeArgs.Height = value.width;
|
||||
primeArgs.Width = value.height;
|
||||
InternalIO.glfwSetWindowSize(this.CanvasHandle, Width, Height);
|
||||
}
|
||||
}
|
||||
|
||||
public int Width
|
||||
{
|
||||
get => primeArgs.Width;
|
||||
internal set
|
||||
{
|
||||
primeArgs.Width = value;
|
||||
InternalIO.glfwSetWindowSize(this.CanvasHandle, Width, Height);
|
||||
}
|
||||
}
|
||||
|
||||
protected internal Camera NativeCamera
|
||||
{
|
||||
get => nativeCamera;
|
||||
internal set => nativeCamera = value;
|
||||
}
|
||||
|
||||
protected int Frames
|
||||
{
|
||||
get => timeProvider.CurrentSpan;
|
||||
}
|
||||
|
||||
protected abstract string[] InputPortsName { get; }
|
||||
protected abstract string[] OutputPortsName { get; }
|
||||
|
||||
protected float TimePassed
|
||||
{
|
||||
get => timeProvider.CurrentSpan;
|
||||
}
|
||||
|
||||
protected TimeSpanProvider TimeProvider
|
||||
{
|
||||
get => timeProvider;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the size limit of current form
|
||||
/// </summary>
|
||||
/// <param name="minWidth">Minimum width of current form</param>
|
||||
/// <param name="minHeight">Minimum height of current form</param>
|
||||
/// <param name="maxWidth">Maximum width of current form</param>
|
||||
/// <param name="maxHeight">Maximum height of current form</param>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public abstract void SetSizeLimit(int minWidth, int minHeight, int maxWidth, int maxHeight);
|
||||
|
||||
public static TTarget ShareContextWith<TSource, TTarget>(TSource source)
|
||||
where TSource : RenderStream
|
||||
where TTarget : RenderStream
|
||||
{
|
||||
TTarget target = Activator.CreateInstance(typeof(TTarget), source.primeArgs, source._coordStretch) as TTarget;
|
||||
if (target == null)
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
$"Failed in creating a new {typeof(TTarget).Name} instance when calling ShareContextWith."
|
||||
);
|
||||
}
|
||||
target.timeProvider = source.timeProvider;
|
||||
target.Init();
|
||||
return target;
|
||||
}
|
||||
|
||||
|
||||
string[] IConvertableToBlueprintNode.InputInterfacesName => InputPortsName;
|
||||
|
||||
BlueprintNodeAction IConvertableToBlueprintNode.MainExecution => InternalDraw;
|
||||
|
||||
string[] IConvertableToBlueprintNode.OutputInterfacesName => OutputPortsName;
|
||||
|
||||
#region native camera operation
|
||||
protected abstract void NativeCameraViewRange(Radius fieldOfRange, vec2d offset, (float frontDepth, float backDepth) viewDepth);
|
||||
protected abstract void NativeCameraViewTarget(vec3d position, vec3d direction, vec3d up);
|
||||
/// <summary>
|
||||
/// Get <see cref="Uniform{T}"/>(T is <see cref="Matrix44"/>) uniform from a shader.
|
||||
/// This uniform will be used as projection matrix of this camera.
|
||||
/// Additionally, for multi-shader rendering, each shader requires a uniform,
|
||||
/// so do not ignore return value of this method.
|
||||
/// </summary>
|
||||
/// <param name="source">Shader using this camera</param>
|
||||
/// <param name="name">ContextName of projection camera named in shader</param>
|
||||
/// <returns>
|
||||
/// <see cref="Uniform{T}"/>(T is <see cref="Matrix44"/>) representing
|
||||
/// projection matrix in shader program.
|
||||
/// </returns>
|
||||
protected abstract Uniform<Matrix44> NativeCameraUniform(ShaderProgram source, string name);
|
||||
#endregion
|
||||
|
||||
#region internal operation
|
||||
internal abstract void InternalDraw(
|
||||
in Dictionary<string, BlueprintPipeline> input,
|
||||
in Dictionary<string, BlueprintPipeline> output);
|
||||
internal abstract void InternalInit();
|
||||
internal abstract void InternalTerminate();
|
||||
#endregion
|
||||
|
||||
#region public operation
|
||||
protected abstract void Deinit();
|
||||
protected abstract void Init();
|
||||
protected abstract void Main(
|
||||
in Dictionary<string, BlueprintPipeline> input,
|
||||
in Dictionary<string, BlueprintPipeline> output);
|
||||
protected abstract void ProcessInput();
|
||||
|
||||
#endregion
|
||||
|
||||
#region public resource generator
|
||||
|
||||
protected abstract Shader CreateShaderSegment(ShaderType type, int count);
|
||||
protected abstract ShaderProgram CreateShaderProgram();
|
||||
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,188 @@
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
// file="ShaderGenerator.cs"
|
||||
// Project: StgSharp
|
||||
// AuthorGroup: Nitload Space
|
||||
// Copyright (c) Nitload Space. All rights reserved.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person
|
||||
// obtaining a copy of this software and associated documentation
|
||||
// files (the “Software”), to deal in the Software without restriction,
|
||||
// including without limitation the rights to use, copy, modify, merge,
|
||||
// publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
// and to permit persons to whom the Software is furnished to do so,
|
||||
// subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and
|
||||
// this permission notice shall be included in all copies
|
||||
// or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED “AS IS”,
|
||||
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
|
||||
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||
// ARISING FROM, OUT OF OR IN CONNECTION WITH
|
||||
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
//
|
||||
//-----------------------------------------------------------------------
|
||||
//-----------------------------------------------------------------------
|
||||
using StgSharp.Graphics;
|
||||
using StgSharp.Graphics.GL;
|
||||
using StgSharp.Math;
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.Serialization;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Graphics.ShaderEdit
|
||||
{
|
||||
public class ShaderGenerator
|
||||
{
|
||||
private Dictionary<int,ShaderParameter> uniformDefine;
|
||||
private List<string> codeList;
|
||||
private List<ShaderFunction> usedShaderFunctions;
|
||||
|
||||
public Uniform<T> DefineUniform<T>(string name, int index) where T : struct
|
||||
{
|
||||
ShaderParameter p = new ShaderParameter(name,ShaderParameter.TypeMarshal<T>());
|
||||
uniformDefine.Add(index,p);
|
||||
//return new Uniform<T>();
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class ShaderFunction
|
||||
{
|
||||
private List<string> codeList;
|
||||
private List<ShaderParameter> inputList;
|
||||
private string name;
|
||||
private ShaderParameter outPut;
|
||||
|
||||
public int ParameterCount => inputList.Count;
|
||||
|
||||
public void EmitCall(ShaderFunction function, ShaderParameter outPut, params ShaderParameter[] inputParams)
|
||||
{
|
||||
if (inputParams.Length != function.ParameterCount)
|
||||
{
|
||||
// Param list length not equal
|
||||
throw new ArgumentException("Provided parameters does not match function's parameter list.");
|
||||
}
|
||||
if (!ShaderParameter.IsSameType(outPut, function.outPut))
|
||||
{
|
||||
// Type of returning value not qual
|
||||
throw new Exception("Provided parameters does not match function's parameter list.");
|
||||
}
|
||||
for (int i = 0; i < inputParams.Length; i++)
|
||||
{
|
||||
if (!ShaderParameter.IsSameType(function.inputList[i], inputParams[i]))
|
||||
{
|
||||
// Input type not match
|
||||
throw new Exception("Provided parameters does not match function's parameter list.");
|
||||
}
|
||||
}
|
||||
string codeLine = string.Empty; // adding a line like " outvalue = Func(input1, input2,...); "
|
||||
if (outPut != ShaderParameter.Void)
|
||||
{
|
||||
codeLine += $"{outPut.name} = ";
|
||||
}
|
||||
codeLine += $"{function.name}(";
|
||||
foreach (ShaderParameter inputParam in inputParams)
|
||||
{
|
||||
codeLine += inputParam.name;
|
||||
}
|
||||
codeLine += ");\n";
|
||||
codeList.Add(codeLine);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public class ShaderParameter
|
||||
{
|
||||
public static readonly ShaderParameter Void = new ShaderParameter(string.Empty, InternalShaderType.Void);
|
||||
internal readonly bool isReadOnly;
|
||||
internal readonly string name;
|
||||
internal readonly InternalShaderType type;
|
||||
|
||||
public ShaderParameter(string name, InternalShaderType type)
|
||||
{
|
||||
this.name = name;
|
||||
this.type = type;
|
||||
isReadOnly = false;
|
||||
}
|
||||
|
||||
public static bool IsSameType(ShaderParameter param1, ShaderParameter param2)
|
||||
{
|
||||
if (param1.type != InternalShaderType.Struct)
|
||||
{
|
||||
return param1.type == param2.type;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception("Struct is currently not supported.");
|
||||
}
|
||||
}
|
||||
|
||||
public static InternalShaderType TypeMarshal<T>() where T : struct
|
||||
{
|
||||
switch (Type.GetTypeCode(typeof(T)))
|
||||
{
|
||||
case TypeCode.Single:
|
||||
return InternalShaderType.Float;
|
||||
case TypeCode.Double:
|
||||
return InternalShaderType.Double;
|
||||
case TypeCode.Int32:
|
||||
return InternalShaderType.Int;
|
||||
case TypeCode.UInt32:
|
||||
return InternalShaderType.UInt;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
switch (typeof(T).Name)
|
||||
{
|
||||
case "vec4d":
|
||||
return InternalShaderType.Vector4;
|
||||
case "Matrix2x2":
|
||||
return InternalShaderType.Matrix2x2;
|
||||
case "Matrix2x3":
|
||||
return InternalShaderType.Matrix2x3;
|
||||
case "Matrix2x4":
|
||||
return InternalShaderType.Matrix2x4;
|
||||
case "Matrix3x2":
|
||||
return InternalShaderType.Matrix3x2;
|
||||
case "Matrix3x3":
|
||||
return InternalShaderType.Matrix3x3;
|
||||
case "Matrix3x4":
|
||||
return InternalShaderType.Matrix3x4;
|
||||
case "Matrix4x2":
|
||||
return InternalShaderType.Matrix4x2;
|
||||
case "Matrix4x3":
|
||||
return InternalShaderType.Matrix4x3;
|
||||
case "Matrix4x4":
|
||||
return InternalShaderType.Matrix4x4;
|
||||
default:
|
||||
throw new ArgumentException("Not supported shader data type.");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public enum InternalShaderType
|
||||
{
|
||||
#pragma warning disable CS1591
|
||||
Struct, Void,
|
||||
Int, UInt,
|
||||
Float, Double,
|
||||
Vector2, Vector3, Vector4,
|
||||
VectorD2, VectorD3, VectorD4,
|
||||
Matrix2x2, Matrix2x3, Matrix2x4,
|
||||
Matrix3x2, Matrix3x3, Matrix3x4,
|
||||
Matrix4x2, Matrix4x3, Matrix4x4,
|
||||
#pragma warning restore CS1591
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user