This commit is contained in:
Nitload
2024-06-10 15:12:08 +08:00
parent f6963b8e00
commit be6c2e6b92
305 changed files with 28336 additions and 5938 deletions
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@@ -1,155 +0,0 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="M128.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
#if NET5_0_OR_GREATER
using System.Runtime.Intrinsics;
#endif
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Math
{
[StructLayout(LayoutKind.Explicit, Pack = 16)]
public unsafe struct M128
{
[FieldOffset(0)] internal Vector4 vec;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public T Read<T>(int index) where T : struct
{
fixed (Vector4* p = &vec)
{
return *(((T*)p) + index);
}
}
public override string ToString()
{
return string.Empty;
}
public string ToString(int sample)
{
string str = string.Empty;
for (int i = 15; i >= 0; i--)
{
str += $"{Convert.ToString(this.Read<byte>(i), sample)} ";
}
return str;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Write<T>(int index, T value) where T : struct
#if NET8_0_OR_GREATER
, INumber
#endif
{
fixed (Vector4* p = &vec)
{
*(((T*)p) + index) = value;
}
}
#if NET5_0_OR_GREATER
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator Vector128<byte>(M128 m)
{
return Vector128.As<float, byte>(m.vec.AsVector128());
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator Vector128<sbyte>(M128 m)
{
return Vector128.As<float, sbyte>(m.vec.AsVector128());
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator Vector128<short>(M128 m)
{
return Vector128.As<float, short>(m.vec.AsVector128());
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator Vector128<ushort>(M128 m)
{
return Vector128.As<float, ushort>(m.vec.AsVector128());
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator Vector128<int>(M128 m)
{
return Vector128.As<float, int>(m.vec.AsVector128());
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator Vector128<uint>(M128 m)
{
return Vector128.As<float, uint>(m.vec.AsVector128());
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator Vector128<long>(M128 m)
{
return Vector128.As<float, long>(m.vec.AsVector128());
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator Vector128<ulong>(M128 m)
{
return Vector128.As<float, ulong>(m.vec.AsVector128());
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator Vector128<float>(M128 m)
{
return Vector128.As<float, float>(m.vec.AsVector128());
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static explicit operator Vector128<double>(M128 m)
{
return Vector128.As<float, double>(m.vec.AsVector128());
}
#endif
}
}
@@ -1,72 +0,0 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="Vector.VectorTransform.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using System.Numerics;
using System.Runtime.CompilerServices;
namespace StgSharp.Math
{
public static unsafe partial class VectorCalc
{
public static vec2d To2D(vec3d vec, CoordinatePlain plain)
{
switch (plain)
{
case CoordinatePlain.XY:
return new vec2d(vec.X, vec.Y);
break;
case CoordinatePlain.YZ:
return new vec2d(vec.Y, vec.Z);
break;
case CoordinatePlain.XZ:
return new vec2d(vec.X, vec.Z);
break;
default:
return default(vec2d);
break;
}
}
public static vec3d To3D(vec2d vec)
{
return new vec3d(vec.X, vec.Y, 0.0f);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal static vec3d To3D(Vector4 vector)
{
return new vec3d(vector);
}
}
}