This commit is contained in:
Nitload
2024-06-10 15:12:08 +08:00
parent f6963b8e00
commit be6c2e6b92
305 changed files with 28336 additions and 5938 deletions
@@ -1,110 +0,0 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// file="KeyboardButton.cs"
// Project: StgSharp
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the “Software”), to deal in the Software without restriction,
// including without limitation the rights to use, copy, modify, merge,
// publish, distribute, sublicense, and/or sell copies of the Software,
// and to permit persons to whom the Software is furnished to do so,
// subject to the following conditions:
//
// The above copyright notice and
// this permission notice shall be included in all copies
// or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”,
// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
using StgSharp.Controls;
using StgSharp.Geometries;
using StgSharp.Graphics;
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Controls
{
public class KeyboardButton : ControllingItem
{
private PlainGeometryMesh current;
private AnimationBuilder switchAnimationBuilder;
private Action? enableAction;
private Action? disableAction;
private Action? confirmAction;
public bool IsHighLighted { get; internal set; }
public bool IsDisabled { get; internal set; }
public event Action EnableEvent
{
add { enableAction += value; }
remove { enableAction -= value; }
}
public event Action DisableEvent
{
add { disableAction += value; }
remove { disableAction -= value; }
}
public event Action ConfirmEvent
{
add { confirmAction += value; }
remove { confirmAction -= value; }
}
public void Enable(AnimationBuilder animation)
{
if (!IsDisabled)
{
return;
}
if (switchAnimationBuilder.IsComplete || switchAnimationBuilder == null)
{
switchAnimationBuilder = animation;
}
if( enableAction != null)enableAction();
}
public void Disable(AnimationBuilder animation)
{
if (switchAnimationBuilder.IsComplete || switchAnimationBuilder == null)
{
switchAnimationBuilder = animation;
}
if (disableAction != null) disableAction();
}
public void Highlight(AnimationBuilder animation)
{
if (switchAnimationBuilder.IsComplete || switchAnimationBuilder == null)
{
switchAnimationBuilder = animation;
}
if (confirmAction != null) confirmAction();
}
public override IEnumerator<PlainGeometryMesh> GetEnumerator()
{
current.Texture = switchAnimationBuilder.GetAnimationFrame();
yield return current;
}
}//----------------------------------- End of class --------------------------------------------
}
@@ -1,47 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Graphics
{
public partial class ViewModel
{
Dictionary<KeyboardKey, KeyBoardEvent> keyEventDictionary = new Dictionary<KeyboardKey, KeyBoardEvent>();
internal void InternalLoadInput(MethodInfo[] methods)
{
if (methods.Length == 0)
{
return;
}
foreach (MethodInfo m in methods) //find all methods decorated by RenderActivityAttribute
{
KeyEventAttribute attr = m.GetCustomAttribute<KeyEventAttribute>(false);
if (attr == null)
{
continue;
}
if (!m.IsStatic && (m.GetParameters().Length != 0) && (m.ReturnType != typeof(void)))
{
throw new NotSupportedException("A render activity cannot have parameters, returning value or be static.");
}
}
}
internal void InternalProcessInput()
{
}
}
public delegate void KeyBoardEvent(KeyboardKey key, KeyStatus status);
public delegate void MouseEvent(Mouse mouse, KeyStatus status);
public delegate void JoystickEvent(Joystick joystick, KeyStatus status);
}