c-o
This commit is contained in:
@@ -2,9 +2,9 @@
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Info @ 2024-04-13T02:52:48.7521438+08:00
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Program start
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Info @ 2024-04-13T02:52:48.8697616+08:00
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Info 2024-06-10T03:51:45.3844560+08:00
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Program StgSharpDebug, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Started.
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Info 2024-06-10T03:51:45.5301845+08:00
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Find core OpenGL version.
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Successfully load all OpenGL 1.0 APIs
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Successfully load all OpenGL 1.1 APIs
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@@ -25,15 +25,15 @@ Successfully load all OpenGL 4.3 APIs
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Successfully load all OpenGL 4.4 APIs
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Successfully load all OpenGL 4.5 APIs
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Successfully load all OpenGL 4.6 APIs
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Info @ 2024-04-13T02:52:48.8788256+08:00
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Info 2024-06-10T03:51:45.5394697+08:00
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No supported OpenGL extensions are found.
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Info @ 2024-04-13T02:52:59.2185185+08:00
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Program start
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Info @ 2024-04-13T02:52:59.3330778+08:00
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Info 2024-06-10T03:53:05.2638737+08:00
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Program StgSharpDebug, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Started.
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Info 2024-06-10T03:53:05.3986813+08:00
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Find core OpenGL version.
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Successfully load all OpenGL 1.0 APIs
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Successfully load all OpenGL 1.1 APIs
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@@ -54,15 +54,15 @@ Successfully load all OpenGL 4.3 APIs
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Successfully load all OpenGL 4.4 APIs
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Successfully load all OpenGL 4.5 APIs
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Successfully load all OpenGL 4.6 APIs
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Info @ 2024-04-13T02:52:59.3425036+08:00
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Info 2024-06-10T03:53:05.4074243+08:00
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No supported OpenGL extensions are found.
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Info @ 2024-04-13T02:54:08.7419490+08:00
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Program start
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Info @ 2024-04-13T02:54:08.8526510+08:00
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Info 2024-06-10T03:53:20.0978686+08:00
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Program StgSharpDebug, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Started.
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Info 2024-06-10T03:53:20.2405718+08:00
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Find core OpenGL version.
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Successfully load all OpenGL 1.0 APIs
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Successfully load all OpenGL 1.1 APIs
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@@ -83,15 +83,15 @@ Successfully load all OpenGL 4.3 APIs
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Successfully load all OpenGL 4.4 APIs
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Successfully load all OpenGL 4.5 APIs
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Successfully load all OpenGL 4.6 APIs
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Info @ 2024-04-13T02:54:08.8635945+08:00
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Info 2024-06-10T03:53:20.2486427+08:00
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No supported OpenGL extensions are found.
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Info @ 2024-04-13T02:55:07.9130422+08:00
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Program start
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Info @ 2024-04-13T02:55:08.0192427+08:00
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Info 2024-06-10T03:58:44.9904084+08:00
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Program StgSharpDebug, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Started.
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Info 2024-06-10T03:59:35.5661006+08:00
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Find core OpenGL version.
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Successfully load all OpenGL 1.0 APIs
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Successfully load all OpenGL 1.1 APIs
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@@ -112,15 +112,15 @@ Successfully load all OpenGL 4.3 APIs
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Successfully load all OpenGL 4.4 APIs
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Successfully load all OpenGL 4.5 APIs
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Successfully load all OpenGL 4.6 APIs
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Info @ 2024-04-13T02:55:08.0278843+08:00
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Info 2024-06-10T03:59:35.7041981+08:00
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No supported OpenGL extensions are found.
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Info @ 2024-04-13T02:55:53.1402835+08:00
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Program start
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Info @ 2024-04-13T02:55:53.2452824+08:00
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Info 2024-06-10T04:02:09.9071531+08:00
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Program StgSharpDebug, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Started.
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Info 2024-06-10T04:02:10.7951542+08:00
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Find core OpenGL version.
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Successfully load all OpenGL 1.0 APIs
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Successfully load all OpenGL 1.1 APIs
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@@ -141,15 +141,15 @@ Successfully load all OpenGL 4.3 APIs
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Successfully load all OpenGL 4.4 APIs
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Successfully load all OpenGL 4.5 APIs
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Successfully load all OpenGL 4.6 APIs
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Info @ 2024-04-13T02:55:53.2553702+08:00
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Info 2024-06-10T04:02:10.8047643+08:00
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No supported OpenGL extensions are found.
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Info @ 2024-04-13T02:56:12.6623320+08:00
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Program start
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Info @ 2024-04-13T02:56:13.2334858+08:00
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Info 2024-06-10T04:05:20.9151190+08:00
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Program StgSharpDebug, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Started.
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Info 2024-06-10T04:05:21.0924552+08:00
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Find core OpenGL version.
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Successfully load all OpenGL 1.0 APIs
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Successfully load all OpenGL 1.1 APIs
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@@ -170,15 +170,15 @@ Successfully load all OpenGL 4.3 APIs
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Successfully load all OpenGL 4.4 APIs
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Successfully load all OpenGL 4.5 APIs
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Successfully load all OpenGL 4.6 APIs
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||||
Info @ 2024-04-13T02:56:13.2467090+08:00
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Info 2024-06-10T04:05:21.1020065+08:00
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No supported OpenGL extensions are found.
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Info @ 2024-04-13T02:56:39.7380286+08:00
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Program start
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Info @ 2024-04-13T02:56:40.3303218+08:00
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Info 2024-06-10T04:05:53.0098837+08:00
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Program StgSharpDebug, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Started.
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||||
Info 2024-06-10T04:05:53.1706206+08:00
|
||||
Find core OpenGL version.
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||||
Successfully load all OpenGL 1.0 APIs
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||||
Successfully load all OpenGL 1.1 APIs
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||||
@@ -199,15 +199,15 @@ Successfully load all OpenGL 4.3 APIs
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Successfully load all OpenGL 4.4 APIs
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Successfully load all OpenGL 4.5 APIs
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Successfully load all OpenGL 4.6 APIs
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||||
Info @ 2024-04-13T02:56:40.3413755+08:00
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Info 2024-06-10T04:05:53.1809108+08:00
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No supported OpenGL extensions are found.
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Info @ 2024-04-13T02:58:49.7721882+08:00
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Program start
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||||
Info @ 2024-04-13T02:58:50.3308199+08:00
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||||
Info 2024-06-10T04:22:18.9955029+08:00
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Program StgSharpDebug, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null Started.
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||||
Info 2024-06-10T04:22:19.1161027+08:00
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||||
Find core OpenGL version.
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||||
Successfully load all OpenGL 1.0 APIs
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||||
Successfully load all OpenGL 1.1 APIs
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||||
@@ -228,324 +228,5 @@ Successfully load all OpenGL 4.3 APIs
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||||
Successfully load all OpenGL 4.4 APIs
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||||
Successfully load all OpenGL 4.5 APIs
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||||
Successfully load all OpenGL 4.6 APIs
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||||
Info @ 2024-04-13T02:58:50.3449039+08:00
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||||
No supported OpenGL extensions are found.
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||||
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||||
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||||
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||||
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||||
Info @ 2024-04-13T03:00:24.9239677+08:00
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||||
Program start
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||||
Info @ 2024-04-13T03:00:25.5254989+08:00
|
||||
Find core OpenGL version.
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||||
Successfully load all OpenGL 1.0 APIs
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||||
Successfully load all OpenGL 1.1 APIs
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||||
Successfully load all OpenGL 1.2 APIs
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||||
Successfully load all OpenGL 1.3 APIs
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||||
Successfully load all OpenGL 1.4 APIs
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||||
Successfully load all OpenGL 1.5 APIs
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||||
Successfully load all OpenGL 2.0 APIs
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||||
Successfully load all OpenGL 2.1 APIs
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||||
Successfully load all OpenGL 3.0 APIs
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||||
Successfully load all OpenGL 3.1 APIs
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||||
Successfully load all OpenGL 3.2 APIs
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||||
Successfully load all OpenGL 3.3 APIs
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||||
Successfully load all OpenGL 4.0 APIs
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||||
Successfully load all OpenGL 4.1 APIs
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||||
Successfully load all OpenGL 4.2 APIs
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||||
Successfully load all OpenGL 4.3 APIs
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||||
Successfully load all OpenGL 4.4 APIs
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||||
Successfully load all OpenGL 4.5 APIs
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||||
Successfully load all OpenGL 4.6 APIs
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||||
Info @ 2024-04-13T03:00:25.5361593+08:00
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||||
No supported OpenGL extensions are found.
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||||
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||||
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||||
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||||
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||||
Info @ 2024-04-13T03:01:32.8809509+08:00
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||||
Program start
|
||||
Info @ 2024-04-13T03:01:33.5108932+08:00
|
||||
Find core OpenGL version.
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||||
Successfully load all OpenGL 1.0 APIs
|
||||
Successfully load all OpenGL 1.1 APIs
|
||||
Successfully load all OpenGL 1.2 APIs
|
||||
Successfully load all OpenGL 1.3 APIs
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||||
Successfully load all OpenGL 1.4 APIs
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||||
Successfully load all OpenGL 1.5 APIs
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||||
Successfully load all OpenGL 2.0 APIs
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||||
Successfully load all OpenGL 2.1 APIs
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||||
Successfully load all OpenGL 3.0 APIs
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||||
Successfully load all OpenGL 3.1 APIs
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||||
Successfully load all OpenGL 3.2 APIs
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||||
Successfully load all OpenGL 3.3 APIs
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||||
Successfully load all OpenGL 4.0 APIs
|
||||
Successfully load all OpenGL 4.1 APIs
|
||||
Successfully load all OpenGL 4.2 APIs
|
||||
Successfully load all OpenGL 4.3 APIs
|
||||
Successfully load all OpenGL 4.4 APIs
|
||||
Successfully load all OpenGL 4.5 APIs
|
||||
Successfully load all OpenGL 4.6 APIs
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||||
Info @ 2024-04-13T03:01:33.5239470+08:00
|
||||
No supported OpenGL extensions are found.
|
||||
|
||||
|
||||
|
||||
|
||||
Info @ 2024-04-13T03:02:19.8654976+08:00
|
||||
Program start
|
||||
Info @ 2024-04-13T03:02:20.4252932+08:00
|
||||
Find core OpenGL version.
|
||||
Successfully load all OpenGL 1.0 APIs
|
||||
Successfully load all OpenGL 1.1 APIs
|
||||
Successfully load all OpenGL 1.2 APIs
|
||||
Successfully load all OpenGL 1.3 APIs
|
||||
Successfully load all OpenGL 1.4 APIs
|
||||
Successfully load all OpenGL 1.5 APIs
|
||||
Successfully load all OpenGL 2.0 APIs
|
||||
Successfully load all OpenGL 2.1 APIs
|
||||
Successfully load all OpenGL 3.0 APIs
|
||||
Successfully load all OpenGL 3.1 APIs
|
||||
Successfully load all OpenGL 3.2 APIs
|
||||
Successfully load all OpenGL 3.3 APIs
|
||||
Successfully load all OpenGL 4.0 APIs
|
||||
Successfully load all OpenGL 4.1 APIs
|
||||
Successfully load all OpenGL 4.2 APIs
|
||||
Successfully load all OpenGL 4.3 APIs
|
||||
Successfully load all OpenGL 4.4 APIs
|
||||
Successfully load all OpenGL 4.5 APIs
|
||||
Successfully load all OpenGL 4.6 APIs
|
||||
Info @ 2024-04-13T03:02:20.4361538+08:00
|
||||
No supported OpenGL extensions are found.
|
||||
|
||||
|
||||
|
||||
|
||||
Info @ 2024-04-13T03:04:22.5428745+08:00
|
||||
Program start
|
||||
Info @ 2024-04-13T03:04:22.6439014+08:00
|
||||
Find core OpenGL version.
|
||||
Successfully load all OpenGL 1.0 APIs
|
||||
Successfully load all OpenGL 1.1 APIs
|
||||
Successfully load all OpenGL 1.2 APIs
|
||||
Successfully load all OpenGL 1.3 APIs
|
||||
Successfully load all OpenGL 1.4 APIs
|
||||
Successfully load all OpenGL 1.5 APIs
|
||||
Successfully load all OpenGL 2.0 APIs
|
||||
Successfully load all OpenGL 2.1 APIs
|
||||
Successfully load all OpenGL 3.0 APIs
|
||||
Successfully load all OpenGL 3.1 APIs
|
||||
Successfully load all OpenGL 3.2 APIs
|
||||
Successfully load all OpenGL 3.3 APIs
|
||||
Successfully load all OpenGL 4.0 APIs
|
||||
Successfully load all OpenGL 4.1 APIs
|
||||
Successfully load all OpenGL 4.2 APIs
|
||||
Successfully load all OpenGL 4.3 APIs
|
||||
Successfully load all OpenGL 4.4 APIs
|
||||
Successfully load all OpenGL 4.5 APIs
|
||||
Successfully load all OpenGL 4.6 APIs
|
||||
Info @ 2024-04-13T03:04:22.6525133+08:00
|
||||
No supported OpenGL extensions are found.
|
||||
|
||||
|
||||
|
||||
|
||||
Info @ 2024-04-13T03:04:44.5704728+08:00
|
||||
Program start
|
||||
Info @ 2024-04-13T03:04:44.6748419+08:00
|
||||
Find core OpenGL version.
|
||||
Successfully load all OpenGL 1.0 APIs
|
||||
Successfully load all OpenGL 1.1 APIs
|
||||
Successfully load all OpenGL 1.2 APIs
|
||||
Successfully load all OpenGL 1.3 APIs
|
||||
Successfully load all OpenGL 1.4 APIs
|
||||
Successfully load all OpenGL 1.5 APIs
|
||||
Successfully load all OpenGL 2.0 APIs
|
||||
Successfully load all OpenGL 2.1 APIs
|
||||
Successfully load all OpenGL 3.0 APIs
|
||||
Successfully load all OpenGL 3.1 APIs
|
||||
Successfully load all OpenGL 3.2 APIs
|
||||
Successfully load all OpenGL 3.3 APIs
|
||||
Successfully load all OpenGL 4.0 APIs
|
||||
Successfully load all OpenGL 4.1 APIs
|
||||
Successfully load all OpenGL 4.2 APIs
|
||||
Successfully load all OpenGL 4.3 APIs
|
||||
Successfully load all OpenGL 4.4 APIs
|
||||
Successfully load all OpenGL 4.5 APIs
|
||||
Successfully load all OpenGL 4.6 APIs
|
||||
Info @ 2024-04-13T03:04:44.6833998+08:00
|
||||
No supported OpenGL extensions are found.
|
||||
|
||||
|
||||
|
||||
|
||||
Info @ 2024-04-13T03:07:59.3402835+08:00
|
||||
Program start
|
||||
Info @ 2024-04-13T03:07:59.4471354+08:00
|
||||
Find core OpenGL version.
|
||||
Successfully load all OpenGL 1.0 APIs
|
||||
Successfully load all OpenGL 1.1 APIs
|
||||
Successfully load all OpenGL 1.2 APIs
|
||||
Successfully load all OpenGL 1.3 APIs
|
||||
Successfully load all OpenGL 1.4 APIs
|
||||
Successfully load all OpenGL 1.5 APIs
|
||||
Successfully load all OpenGL 2.0 APIs
|
||||
Successfully load all OpenGL 2.1 APIs
|
||||
Successfully load all OpenGL 3.0 APIs
|
||||
Successfully load all OpenGL 3.1 APIs
|
||||
Successfully load all OpenGL 3.2 APIs
|
||||
Successfully load all OpenGL 3.3 APIs
|
||||
Successfully load all OpenGL 4.0 APIs
|
||||
Successfully load all OpenGL 4.1 APIs
|
||||
Successfully load all OpenGL 4.2 APIs
|
||||
Successfully load all OpenGL 4.3 APIs
|
||||
Successfully load all OpenGL 4.4 APIs
|
||||
Successfully load all OpenGL 4.5 APIs
|
||||
Successfully load all OpenGL 4.6 APIs
|
||||
Info @ 2024-04-13T03:07:59.4562065+08:00
|
||||
No supported OpenGL extensions are found.
|
||||
|
||||
|
||||
|
||||
|
||||
Info @ 2024-04-13T03:09:09.4964707+08:00
|
||||
Program start
|
||||
Info @ 2024-04-13T03:09:09.6158168+08:00
|
||||
Find core OpenGL version.
|
||||
Successfully load all OpenGL 1.0 APIs
|
||||
Successfully load all OpenGL 1.1 APIs
|
||||
Successfully load all OpenGL 1.2 APIs
|
||||
Successfully load all OpenGL 1.3 APIs
|
||||
Successfully load all OpenGL 1.4 APIs
|
||||
Successfully load all OpenGL 1.5 APIs
|
||||
Successfully load all OpenGL 2.0 APIs
|
||||
Successfully load all OpenGL 2.1 APIs
|
||||
Successfully load all OpenGL 3.0 APIs
|
||||
Successfully load all OpenGL 3.1 APIs
|
||||
Successfully load all OpenGL 3.2 APIs
|
||||
Successfully load all OpenGL 3.3 APIs
|
||||
Successfully load all OpenGL 4.0 APIs
|
||||
Successfully load all OpenGL 4.1 APIs
|
||||
Successfully load all OpenGL 4.2 APIs
|
||||
Successfully load all OpenGL 4.3 APIs
|
||||
Successfully load all OpenGL 4.4 APIs
|
||||
Successfully load all OpenGL 4.5 APIs
|
||||
Successfully load all OpenGL 4.6 APIs
|
||||
Info @ 2024-04-13T03:09:09.6250462+08:00
|
||||
No supported OpenGL extensions are found.
|
||||
|
||||
|
||||
|
||||
|
||||
Info @ 2024-04-13T03:12:22.0284867+08:00
|
||||
Program start
|
||||
Info @ 2024-04-13T03:12:22.1393133+08:00
|
||||
Find core OpenGL version.
|
||||
Successfully load all OpenGL 1.0 APIs
|
||||
Successfully load all OpenGL 1.1 APIs
|
||||
Successfully load all OpenGL 1.2 APIs
|
||||
Successfully load all OpenGL 1.3 APIs
|
||||
Successfully load all OpenGL 1.4 APIs
|
||||
Successfully load all OpenGL 1.5 APIs
|
||||
Successfully load all OpenGL 2.0 APIs
|
||||
Successfully load all OpenGL 2.1 APIs
|
||||
Successfully load all OpenGL 3.0 APIs
|
||||
Successfully load all OpenGL 3.1 APIs
|
||||
Successfully load all OpenGL 3.2 APIs
|
||||
Successfully load all OpenGL 3.3 APIs
|
||||
Successfully load all OpenGL 4.0 APIs
|
||||
Successfully load all OpenGL 4.1 APIs
|
||||
Successfully load all OpenGL 4.2 APIs
|
||||
Successfully load all OpenGL 4.3 APIs
|
||||
Successfully load all OpenGL 4.4 APIs
|
||||
Successfully load all OpenGL 4.5 APIs
|
||||
Successfully load all OpenGL 4.6 APIs
|
||||
Info @ 2024-04-13T03:12:22.1482595+08:00
|
||||
No supported OpenGL extensions are found.
|
||||
|
||||
|
||||
|
||||
|
||||
Info @ 2024-04-13T03:13:14.6103713+08:00
|
||||
Program start
|
||||
Info @ 2024-04-13T03:13:14.7181688+08:00
|
||||
Find core OpenGL version.
|
||||
Successfully load all OpenGL 1.0 APIs
|
||||
Successfully load all OpenGL 1.1 APIs
|
||||
Successfully load all OpenGL 1.2 APIs
|
||||
Successfully load all OpenGL 1.3 APIs
|
||||
Successfully load all OpenGL 1.4 APIs
|
||||
Successfully load all OpenGL 1.5 APIs
|
||||
Successfully load all OpenGL 2.0 APIs
|
||||
Successfully load all OpenGL 2.1 APIs
|
||||
Successfully load all OpenGL 3.0 APIs
|
||||
Successfully load all OpenGL 3.1 APIs
|
||||
Successfully load all OpenGL 3.2 APIs
|
||||
Successfully load all OpenGL 3.3 APIs
|
||||
Successfully load all OpenGL 4.0 APIs
|
||||
Successfully load all OpenGL 4.1 APIs
|
||||
Successfully load all OpenGL 4.2 APIs
|
||||
Successfully load all OpenGL 4.3 APIs
|
||||
Successfully load all OpenGL 4.4 APIs
|
||||
Successfully load all OpenGL 4.5 APIs
|
||||
Successfully load all OpenGL 4.6 APIs
|
||||
Info @ 2024-04-13T03:13:14.7273602+08:00
|
||||
No supported OpenGL extensions are found.
|
||||
|
||||
|
||||
|
||||
|
||||
Info @ 2024-04-13T03:13:58.4941103+08:00
|
||||
Program start
|
||||
Info @ 2024-04-13T03:13:58.6021716+08:00
|
||||
Find core OpenGL version.
|
||||
Successfully load all OpenGL 1.0 APIs
|
||||
Successfully load all OpenGL 1.1 APIs
|
||||
Successfully load all OpenGL 1.2 APIs
|
||||
Successfully load all OpenGL 1.3 APIs
|
||||
Successfully load all OpenGL 1.4 APIs
|
||||
Successfully load all OpenGL 1.5 APIs
|
||||
Successfully load all OpenGL 2.0 APIs
|
||||
Successfully load all OpenGL 2.1 APIs
|
||||
Successfully load all OpenGL 3.0 APIs
|
||||
Successfully load all OpenGL 3.1 APIs
|
||||
Successfully load all OpenGL 3.2 APIs
|
||||
Successfully load all OpenGL 3.3 APIs
|
||||
Successfully load all OpenGL 4.0 APIs
|
||||
Successfully load all OpenGL 4.1 APIs
|
||||
Successfully load all OpenGL 4.2 APIs
|
||||
Successfully load all OpenGL 4.3 APIs
|
||||
Successfully load all OpenGL 4.4 APIs
|
||||
Successfully load all OpenGL 4.5 APIs
|
||||
Successfully load all OpenGL 4.6 APIs
|
||||
Info @ 2024-04-13T03:13:58.6110611+08:00
|
||||
No supported OpenGL extensions are found.
|
||||
|
||||
|
||||
|
||||
|
||||
Info @ 2024-04-13T03:15:17.8566685+08:00
|
||||
Program start
|
||||
Info @ 2024-04-13T03:15:17.9644144+08:00
|
||||
Find core OpenGL version.
|
||||
Successfully load all OpenGL 1.0 APIs
|
||||
Successfully load all OpenGL 1.1 APIs
|
||||
Successfully load all OpenGL 1.2 APIs
|
||||
Successfully load all OpenGL 1.3 APIs
|
||||
Successfully load all OpenGL 1.4 APIs
|
||||
Successfully load all OpenGL 1.5 APIs
|
||||
Successfully load all OpenGL 2.0 APIs
|
||||
Successfully load all OpenGL 2.1 APIs
|
||||
Successfully load all OpenGL 3.0 APIs
|
||||
Successfully load all OpenGL 3.1 APIs
|
||||
Successfully load all OpenGL 3.2 APIs
|
||||
Successfully load all OpenGL 3.3 APIs
|
||||
Successfully load all OpenGL 4.0 APIs
|
||||
Successfully load all OpenGL 4.1 APIs
|
||||
Successfully load all OpenGL 4.2 APIs
|
||||
Successfully load all OpenGL 4.3 APIs
|
||||
Successfully load all OpenGL 4.4 APIs
|
||||
Successfully load all OpenGL 4.5 APIs
|
||||
Successfully load all OpenGL 4.6 APIs
|
||||
Info @ 2024-04-13T03:15:17.9738674+08:00
|
||||
Info 2024-06-10T04:22:19.1243615+08:00
|
||||
No supported OpenGL extensions are found.
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -4,7 +4,12 @@
|
||||
<name>StgSharpDebug</name>
|
||||
</assembly>
|
||||
<members>
|
||||
<member name="M:StgSharp.Operation.GetKeyStatus(StgSharp.Graphics.Form,StgSharp.Operation.Key)">
|
||||
<member name="T:StgSharp.Graphics.View">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.View.GetKeyStatus(StgSharp.Logic.ViewModelBase,StgSharp.KeyboardKey)">
|
||||
<summary>
|
||||
Get the status of a certain key on the keyboard.
|
||||
</summary>
|
||||
@@ -14,43 +19,132 @@
|
||||
</member>
|
||||
<member name="T:StgSharp.Graphics.glLoader">
|
||||
<summary>
|
||||
Function handler to load an opengl function by serching its name.
|
||||
Function handler to load an opengl function by searching its name.
|
||||
</summary>
|
||||
<param name="name">the name of the Opengl function</param>
|
||||
<returns>An intptr value representing the pointer to the function</returns>
|
||||
</member>
|
||||
<member name="T:StgSharp.Graphics.Form">
|
||||
<member name="T:StgSharp.Graphics.GL.BufferObjectBase">
|
||||
<summary>
|
||||
Interface of all kinds OpenGL buffer objects
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:StgSharp.Graphics.GL.BufferObjectBase.Item(System.Int32)">
|
||||
<summary>
|
||||
Get the only handle to one of the Object instance
|
||||
</summary>
|
||||
<param name="index"></param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.GL.BufferObjectBase.Bind(System.Int32)">
|
||||
<summary>
|
||||
Bind a buffer instance to OpenGL
|
||||
</summary>
|
||||
<param name="index">Index of handle of the object in this instance to be bind</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.GL.BufferObjectBase.ToString">
|
||||
<inheritdoc/>
|
||||
</member>
|
||||
<member name="T:StgSharp.Graphics.GL.ElementBuffer">
|
||||
<summary>
|
||||
A collection of handle to Element Buffer Object in OpenglFunc.
|
||||
Each <see langword="uint"/> value indexed from instance of this class this
|
||||
is the only handle to one Element Buffer Object.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.GL.FrameBuffer.Bind(System.Int32)">
|
||||
<summary>
|
||||
Bind the frame buffer object with name frame buffer to the frame buffer target specified by target.
|
||||
<see langword="FrameBufferTarget.All"/> will be set as default target.
|
||||
</summary>
|
||||
<param name="index">Index of object to be binded in handle set</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.GL.FrameBuffer.Bind(StgSharp.Graphics.GL.FrameBufferTarget,System.Int32)">
|
||||
<summary>
|
||||
Bind the frame buffer object with name frame buffer to the frame buffer target specified by target.
|
||||
Target of this frame buffer should be set manually.
|
||||
</summary>
|
||||
<param name="target">The frame buffer target of the binding operation.</param>
|
||||
<param name="index">Index of object to be binded in handle set</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.GL.TextureGL.LoadTexture(System.Int32,StgSharp.Graphics.Image)">
|
||||
<summary>
|
||||
</summary>
|
||||
<param name="index"> </param>
|
||||
<param name="i"> </param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.GL.VertexBuffer.WriteMatrixData``1(System.Int32,``0,StgSharp.Graphics.GL.BufferUsage)">
|
||||
<summary>
|
||||
Set data to current vertex buffer object
|
||||
</summary>
|
||||
<typeparam name="T">Type of bufferData</typeparam>
|
||||
<param name="index">Index to find certain VBO in this instance</param>
|
||||
<param name="bufferData">Data to write in</param>
|
||||
<param name="usage">How OpenGL use these data, defined by <see cref="T:StgSharp.Graphics.GL.BufferUsage"/></param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.GL.VertexBuffer.WriteScalerData``1(System.Int32,``0[],StgSharp.Graphics.GL.BufferUsage)">
|
||||
<summary>
|
||||
Set data to current vertex buffer object
|
||||
</summary>
|
||||
<typeparam name="T">Type of bufferData</typeparam>
|
||||
<param name="index">Index to find certain VBO in this instance</param>
|
||||
<param name="bufferArray">Data to write in</param>
|
||||
<param name="usage">How OpenGL use these data, defined by <see cref="T:StgSharp.Graphics.GL.BufferUsage"/></param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.GL.VertexBuffer.WriteScalerData``1(System.Int32,System.ReadOnlySpan{``0},StgSharp.Graphics.GL.BufferUsage)">
|
||||
<summary>
|
||||
Set data to current vertex buffer object
|
||||
</summary>
|
||||
<typeparam name="T">Type of bufferData</typeparam>
|
||||
<param name="index">Index to find certain VBO in this instance</param>
|
||||
<param name="scalerSpan">A <see cref="T:System.Span`1"/> of data to write in</param>
|
||||
<param name="usage">How OpenGL use these data, defined by <see cref="T:StgSharp.Graphics.GL.BufferUsage"/></param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.GL.VertexBuffer.WriteVectorData``1(System.Int32,System.ReadOnlySpan{``0},StgSharp.Graphics.GL.BufferUsage)">
|
||||
<summary>
|
||||
Set data to current vertex buffer object
|
||||
</summary>
|
||||
<typeparam name="T">Type of bufferData</typeparam>
|
||||
<param name="index">Index to find certain VBO in this instance</param>
|
||||
<param name="vectorSpan">A <see cref="T:System.Span`1"/> of data to write in</param>
|
||||
<param name="usage">How OpenGL use these data, defined by <see cref="T:StgSharp.Graphics.GL.BufferUsage"/></param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.GL.VertexBuffer.WriteVectorData``1(System.Int32,``0[],StgSharp.Graphics.GL.BufferUsage)">
|
||||
<summary>
|
||||
Set data to current vertex buffer object
|
||||
</summary>
|
||||
<typeparam name="T">Type of bufferData</typeparam>
|
||||
<param name="index">Index to find certain VBO in this instance</param>
|
||||
<param name="vectorArray">A array of data to write in</param>
|
||||
<param name="usage">How OpenGL use these data, defined by <see cref="T:StgSharp.Graphics.GL.BufferUsage"/></param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.GL.VertexBuffer.Unbind">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:StgSharp.Graphics.Form.Height">
|
||||
<member name="M:StgSharp.Graphics.GL.glManager.LoadGLapi(StgSharp.Graphics.ViewPort)">
|
||||
<summary>
|
||||
Height of this form, represent in <see cref="T:System.Int32"/>
|
||||
Load all supported OpenGL APIs and bind them to given <see cref="T:StgSharp.Graphics.ViewPort"/> context.
|
||||
</summary>
|
||||
<param name="vp">The <see cref="T:StgSharp.Graphics.ViewPort"/> used as current OpenGL context</param>
|
||||
</member>
|
||||
<member name="P:StgSharp.Graphics.Form.Size">
|
||||
<member name="M:StgSharp.Graphics.GL.glManager.LoadGLfunc(System.String)">
|
||||
<summary>
|
||||
Width of this form, represent in <see cref="T:System.Int32"/>
|
||||
Get the function pointer of given OpenGL api name
|
||||
</summary>
|
||||
<param name="name">ContextName of the OpenGL api</param>
|
||||
<returns>The funtion pointer of the api in stream of <see cref="T:System.IntPtr"/></returns>
|
||||
</member>
|
||||
<member name="P:StgSharp.Graphics.Form.Width">
|
||||
<member name="M:StgSharp.Graphics.GL.glFunc.BindFrameBuffer(StgSharp.Graphics.GL.FrameBufferTarget,StgSharp.Graphics.glHandle)">
|
||||
<summary>
|
||||
Width of this form, represent in <see cref="T:System.Int32"/>
|
||||
Bind a frame buffer to a frame buffer target
|
||||
Same function as <see href="https://docs.gl/gl3/glBindFramebuffer">glBindFramebuffer</see>.
|
||||
</summary>
|
||||
<param name="target"> The frame buffer target of the binding operation.</param>
|
||||
<param name="handle"> The handle of the frame buffer object to bind.</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.Init">
|
||||
<summary>
|
||||
Necessary operation to init graphic elements this form.
|
||||
</summary>
|
||||
<param name="gl">OpenGL library binded to current form.</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.Main">
|
||||
<summary>
|
||||
Behaviour of current form when in a frame cycle.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.MakeAsCurrentContext">
|
||||
<member name="M:StgSharp.Graphics.GL.glRenderStream.MakeAsCurrentContext">
|
||||
<summary>
|
||||
Init an OpenGl context if current form has not been binded to any context. and set the context binded to
|
||||
current form as current OpenGL context.
|
||||
@@ -59,227 +153,93 @@
|
||||
Something goes wrong and StgSharp fails in creating a new OpenGL context.
|
||||
</exception>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.SetMetadata(System.Int32,System.Int32,System.String,System.IntPtr,StgSharp.Graphics.Form)">
|
||||
<member name="M:StgSharp.Graphics.GL.glRenderStream.CreateElementBuffer(System.Int32)">
|
||||
<summary>
|
||||
Set all necessary metadata to current form instance
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.SetSize(StgSharp.Math.vec2d)">
|
||||
<summary>
|
||||
Resize the current form
|
||||
</summary>
|
||||
<param name="size">
|
||||
A <see cref="T:StgSharp.Math.vec2d"/> (width,height) representing the new size of current form
|
||||
</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.SetSize(System.Int32,System.Int32)">
|
||||
<summary>
|
||||
Resize the current form
|
||||
</summary>
|
||||
<param name="width">New width of the window</param>
|
||||
<param name="height">New height of the window</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.SetSizeLimit(StgSharp.Math.vec2d,StgSharp.Math.vec2d)">
|
||||
<summary>
|
||||
Set the size limit of current form
|
||||
</summary>
|
||||
<param name="minSize">
|
||||
Minimun size of current form. In form of a <see cref="T:StgSharp.Math.vec2d"/> of (width,height)
|
||||
</param>
|
||||
<param name="maxSize">
|
||||
Maximum size of current form. In form of a <see cref="T:StgSharp.Math.vec2d"/> of (width,height)
|
||||
</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.SetSizeLimit(System.Int32,System.Int32,System.Int32,System.Int32)">
|
||||
<summary>
|
||||
Set the size limit of current form
|
||||
</summary>
|
||||
<param name="minWidth">Minimum width of current form</param>
|
||||
<param name="minHeight">Minimum height of current form</param>
|
||||
<param name="maxWidth">Maximum width of current form</param>
|
||||
<param name="maxHeight">Maximum height of current form</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.Show">
|
||||
<summary>
|
||||
Init this form and render it on screen, and respond with operation
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.CreateElementBuffer(System.Int32)">
|
||||
<summary>
|
||||
Create a set of <see cref="T:StgSharp.Graphics.ElementBuffer"/>.
|
||||
Create a set of <see cref="T:StgSharp.Graphics.GL.ElementBuffer"/>.
|
||||
</summary>
|
||||
<param name="count">Amount of EBO to be created.</param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.CreateTexture(System.Int32)">
|
||||
<member name="M:StgSharp.Graphics.GL.glRenderStream.CreateTexture(System.Int32)">
|
||||
<summary>
|
||||
Create a sets of <see cref="T:StgSharp.Graphics.Texture"/>
|
||||
Create a sets of <see cref="T:StgSharp.Graphics.GL.TextureGL"/>
|
||||
</summary>
|
||||
<param name="count">Amount of textures to be crated.</param>
|
||||
<param name="count">Amount of textures to be created.</param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.CreateVertexArray(System.Int32)">
|
||||
<member name="M:StgSharp.Graphics.GL.glRenderStream.CreateVertexArray(System.Int32)">
|
||||
<summary>
|
||||
Create a set of <see cref="T:StgSharp.Graphics.VertexArray"/>.
|
||||
Create a set of <see cref="T:StgSharp.Graphics.GL.VertexArray"/>.
|
||||
</summary>
|
||||
<param name="count">Amount of VAO to be crated.</param>
|
||||
<param name="count">Amount of VAO to be created.</param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.CreateVertexBuffer(System.Int32)">
|
||||
<member name="M:StgSharp.Graphics.GL.glRenderStream.CreateVertexBuffer(System.Int32)">
|
||||
<summary>
|
||||
Create aset of <see cref="T:StgSharp.Graphics.VertexBuffer"/>.
|
||||
Create a set of <see cref="T:StgSharp.Graphics.GL.VertexBuffer"/>.
|
||||
</summary>
|
||||
<param name="count">Amount of Object to be created.</param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Form.CreateShaderProgram">
|
||||
<member name="M:StgSharp.Graphics.GL.glRenderStream.CreateShaderProgram">
|
||||
<summary>
|
||||
Create an instance of <see cref="T:StgSharp.Graphics.Shader"/> program
|
||||
Create an instance of <see cref="T:StgSharp.Graphics.GL.Shader"/> program
|
||||
</summary>
|
||||
<returns>New instance of <see cref="T:StgSharp.Graphics.Shader"/> instance. </returns>
|
||||
<returns>New instance of <see cref="T:StgSharp.Graphics.GL.Shader"/> instance. </returns>
|
||||
</member>
|
||||
<member name="T:StgSharp.Graphics.RenderActivityAttribute">
|
||||
<member name="M:StgSharp.Graphics.GL.Shader.AttachTo(System.Int32,StgSharp.Graphics.GL.ShaderProgram)">
|
||||
<summary>
|
||||
Mark that a method in a <see cref="T:StgSharp.Graphics.Form"/>
|
||||
should be called when rendering.
|
||||
Attach one shader code to a shader program.
|
||||
</summary>
|
||||
<param name="target">Shader program to attach</param>
|
||||
<param name="index">Index of shader code in current shader code set.</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.GL.ShaderProgram.#ctor(StgSharp.Graphics.GL.glRenderStream)">
|
||||
<summary>
|
||||
Init a program with no shader attached.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:StgSharp.Graphics.RenderPriority">
|
||||
<member name="M:StgSharp.Graphics.GL.ShaderProgram.GetUniform``1(System.String)">
|
||||
<summary>
|
||||
Priority level of a render activity.
|
||||
Get a uniform form current shader,
|
||||
the value type of the uniform should be provided.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:StgSharp.Graphics.RenderPriority.Pre_1">
|
||||
<summary>
|
||||
One level higher than <see cref="F:StgSharp.Graphics.RenderPriority.Default"/>.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:StgSharp.Graphics.RenderPriority.Pre_2">
|
||||
<summary>
|
||||
Two level higher than <see cref="F:StgSharp.Graphics.RenderPriority.Default"/>.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:StgSharp.Graphics.RenderPriority.Pre_3">
|
||||
<summary>
|
||||
Three level higher than <see cref="F:StgSharp.Graphics.RenderPriority.Default"/>.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:StgSharp.Graphics.RenderPriority.Aft_1">
|
||||
<summary>
|
||||
One level lower than <see cref="F:StgSharp.Graphics.RenderPriority.Default"/>.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:StgSharp.Graphics.RenderPriority.Aft_2">
|
||||
<summary>
|
||||
Two level lower than <see cref="F:StgSharp.Graphics.RenderPriority.Default"/>.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:StgSharp.Graphics.RenderPriority.Aft_3">
|
||||
<summary>
|
||||
Three level lower than <see cref="F:StgSharp.Graphics.RenderPriority.Default"/>.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:StgSharp.Graphics.RenderPriority.Highest">
|
||||
<summary>
|
||||
Highest priority, in <see cref="T:StgSharp.Graphics.RenderPriority"/>, it is <see cref="F:StgSharp.Graphics.RenderPriority.Pre_3"/>.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:StgSharp.Graphics.RenderPriority.Default">
|
||||
<summary>
|
||||
Default priority, usually <see cref="M:StgSharp.Graphics.Form.Main"/> is in this priority.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:StgSharp.Graphics.RenderPriority.Least">
|
||||
<summary>
|
||||
Lowest priority, in <see cref="T:StgSharp.Graphics.RenderPriority"/>, it is <see cref="F:StgSharp.Graphics.RenderPriority.Aft_3"/>.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:StgSharp.Graphics.BufferObjectBase">
|
||||
<summary>
|
||||
Interface of all kinds OpenGL buffer objects
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:StgSharp.Graphics.BufferObjectBase.Item(System.Int32)">
|
||||
<summary>
|
||||
Get the only handle to one of the Object instance
|
||||
</summary>
|
||||
<param name="index"></param>
|
||||
<param name="name">ContextName of the Uniform in shader code</param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.BufferObjectBase.Bind(System.Int32)">
|
||||
<member name="M:StgSharp.Graphics.GL.ShaderProgram.GetUniform``2(System.String)">
|
||||
<summary>
|
||||
Bind a buffer instance to OpenGL
|
||||
Get a uniform form current shader,
|
||||
the value type of the uniform should be provided.
|
||||
</summary>
|
||||
<param name="index">Index of handle of the object in this instance to be bind</param>
|
||||
<param name="name">ContextName of the Uniform in shader code</param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.BufferObjectBase.ToString">
|
||||
<inheritdoc/>
|
||||
</member>
|
||||
<member name="T:StgSharp.Graphics.ElementBuffer">
|
||||
<member name="M:StgSharp.Graphics.GL.ShaderProgram.GetUniform``3(System.String)">
|
||||
<summary>
|
||||
A collection of handle to Element Buffer Object in OpenGL.
|
||||
Each <see langword="uint"/> value indexed from instance of this class this
|
||||
is the only handle to one Element Buffer Object.
|
||||
Get a uniform form current shader,
|
||||
the value type of the uniform should be provided.
|
||||
</summary>
|
||||
<param name="name">ContextName of the Uniform in shader code</param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.GL.ShaderProgram.GetUniform``4(System.String)">
|
||||
<summary>
|
||||
Get a uniform form current shader,
|
||||
the value type of the uniform should be provided.
|
||||
</summary>
|
||||
<param name="name">ContextName of the Uniform in shader code</param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.GL.ShaderProgram.Link">
|
||||
<summary>
|
||||
Link the shader to current context.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.FrameBuffer.Bind(System.Int32)">
|
||||
<member name="M:StgSharp.Graphics.GL.ShaderProgram.Use">
|
||||
<summary>
|
||||
Bind the frame buffer object with name frame buffer to the frame buffer target specified by target.
|
||||
<see langword="FrameBufferTarget.All"/> will be set as default target.
|
||||
Let the current context use this shader.
|
||||
</summary>
|
||||
<param name="index">Index of object to be binded in handle set</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.FrameBuffer.Bind(StgSharp.Graphics.FrameBufferTarget,System.Int32)">
|
||||
<summary>
|
||||
Bind the frame buffer object with name frame buffer to the frame buffer target specified by target.
|
||||
Target of this frame buffer should be set manually.
|
||||
</summary>
|
||||
<param name="target">The frame buffer target of the binding operation.</param>
|
||||
<param name="index">Index of object to be binded in handle set</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Texture.LoadTexture(System.Int32,System.String,StgSharp.Graphics.ImageLoader)">
|
||||
<summary>
|
||||
</summary>
|
||||
<param name="name"> </param>
|
||||
<param name="index"> </param>
|
||||
<param name="loader"> </param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.VertexBuffer.SetValue``1(System.Int32,``0,StgSharp.Graphics.BufferUsage)">
|
||||
<summary>
|
||||
Set data to current vertex buffer object
|
||||
</summary>
|
||||
<typeparam name="T">Type of bufferData</typeparam>
|
||||
<param name="index">Index to find certain VBO in this instance</param>
|
||||
<param name="bufferData">Data to write in</param>
|
||||
<param name="usage">How OpenGL use these data, defined by <see cref="T:StgSharp.Graphics.BufferUsage"/></param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.VertexBuffer.SetValueArray``1(System.Int32,``0[],StgSharp.Graphics.BufferUsage)">
|
||||
<summary>
|
||||
Set data to current vertex buffer object
|
||||
</summary>
|
||||
<typeparam name="T">Type of bufferData</typeparam>
|
||||
<param name="index">Index to find certain VBO in this instance</param>
|
||||
<param name="bufferArray">A array of data to write in</param>
|
||||
<param name="usage">How OpenGL use these data, defined by <see cref="T:StgSharp.Graphics.BufferUsage"/></param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.VertexBuffer.Unbind">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.glManager.LoadGLapi(StgSharp.Graphics.Form)">
|
||||
<summary>
|
||||
Load all aupportable OpenGL APIs and bind them to given <see cref="T:StgSharp.Graphics.Form"/> context.
|
||||
</summary>
|
||||
<param name="form">The <see cref="T:StgSharp.Graphics.Form"/> used as current OpenGL context</param>
|
||||
<param name="loader">A delegate to get address of OprnGL api</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.glManager.LoadGLfunc(System.String)">
|
||||
<summary>
|
||||
Get the function pointer of given OpenGL api name
|
||||
</summary>
|
||||
<param name="name">Name of the OpenGL api</param>
|
||||
<returns>The funtion pointer of the api in form of <see cref="T:System.IntPtr"/></returns>
|
||||
</member>
|
||||
<member name="T:StgSharp.Graphics.glHandle">
|
||||
<summary>
|
||||
@@ -300,20 +260,12 @@
|
||||
This <see langword="glHandle"/> will be not usable.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.GL.BindFrameBuffer(StgSharp.Graphics.FrameBufferTarget,StgSharp.Graphics.glHandle)">
|
||||
<summary>
|
||||
Bind a frame buffer to a frame buffer target
|
||||
Same function as <see href="https://docs.gl/gl3/glBindFramebuffer">glBindFramebuffer</see>.
|
||||
</summary>
|
||||
<param name="target"> The frame buffer target of the binding operation.</param>
|
||||
<param name="handle"> The handle of the frame buffer object to bind.</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.ShaderEdit.IglConvertable.SetAllUniforms">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.ShaderEdit.IglConvertable.GainAllUniforms(StgSharp.Graphics.ShaderProgram,System.String[])">
|
||||
<member name="M:StgSharp.Graphics.ShaderEdit.IglConvertable.GainAllUniforms(StgSharp.Graphics.GL.ShaderProgram,System.String[])">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
@@ -329,79 +281,39 @@
|
||||
</summary>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.Shader.AttachTo(System.Int32,StgSharp.Graphics.ShaderProgram)">
|
||||
<member name="M:StgSharp.Graphics.RenderStream.SetSizeLimit(System.Int32,System.Int32,System.Int32,System.Int32)">
|
||||
<summary>
|
||||
Attach one shader code to a shader program.
|
||||
Set the size limit of current form
|
||||
</summary>
|
||||
<param name="target">Shader program to attach</param>
|
||||
<param name="index">Index of shader code in current shader code set.</param>
|
||||
<param name="minWidth">Minimum width of current form</param>
|
||||
<param name="minHeight">Minimum height of current form</param>
|
||||
<param name="maxWidth">Maximum width of current form</param>
|
||||
<param name="maxHeight">Maximum height of current form</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.ShaderProgram.#ctor(StgSharp.Graphics.Form)">
|
||||
<member name="M:StgSharp.Graphics.RenderStream.NativeCameraUniform(StgSharp.Graphics.GL.ShaderProgram,System.String)">
|
||||
<summary>
|
||||
Init a program with no shader attached.
|
||||
Get <see cref="T:StgSharp.Graphics.GL.Uniform`1"/>(T is <see cref="T:StgSharp.Math.Matrix44"/>) uniform from a shader.
|
||||
This uniform will be used as projection matrix of this camera.
|
||||
Additionally, for multi-shader rendering, each shader requires a uniform,
|
||||
so do not ignore return value of this method.
|
||||
</summary>
|
||||
<param name="source">Shader using this camera</param>
|
||||
<param name="name">ContextName of projection camera named in shader</param>
|
||||
<returns>
|
||||
<see cref="T:StgSharp.Graphics.GL.Uniform`1"/>(T is <see cref="T:StgSharp.Math.Matrix44"/>) representing
|
||||
projection matrix in shader program.
|
||||
</returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.ShaderProgram.GetUniform``1(System.String)">
|
||||
<member name="M:StgSharp.Graphics.Camera.GainAllUniforms(StgSharp.Graphics.GL.ShaderProgram,System.String[])">
|
||||
<summary>
|
||||
Get a uniform form current shader,
|
||||
the value type of the uniform should be provided.
|
||||
</summary>
|
||||
<param name="name">Name of the Uniform in shader code</param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.ShaderProgram.GetUniform``2(System.String)">
|
||||
<summary>
|
||||
Get a uniform form current shader,
|
||||
the value type of the uniform should be provided.
|
||||
</summary>
|
||||
<param name="name">Name of the Uniform in shader code</param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.ShaderProgram.GetUniform``3(System.String)">
|
||||
<summary>
|
||||
Get a uniform form current shader,
|
||||
the value type of the uniform should be provided.
|
||||
</summary>
|
||||
<param name="name">Name of the Uniform in shader code</param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.ShaderProgram.GetUniform``4(System.String)">
|
||||
<summary>
|
||||
Get a uniform form current shader,
|
||||
the value type of the uniform should be provided.
|
||||
</summary>
|
||||
<param name="name">Name of the Uniform in shader code</param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.ShaderProgram.Link">
|
||||
<summary>
|
||||
Link the shader to current context.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphics.ShaderProgram.Use">
|
||||
<summary>
|
||||
Let the current context use this shader.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:StgSharp.IEntity.CollisionSensor">
|
||||
<summary>
|
||||
A sensor used for cheking out if a bullet hit a player or something else
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:StgSharp.IEntity.Location">
|
||||
<summary>
|
||||
A 2D vector presenting the position of an enemy entity, position can also be visited by X, Y
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:StgSharp.IEntity.X">
|
||||
<summary>
|
||||
X position of an enenmy entity
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:StgSharp.IEntity.Y">
|
||||
<summary>
|
||||
Y position of an enemy entity
|
||||
Get all uniform related to this <see cref="T:StgSharp.Graphics.Camera"/>.
|
||||
</summary>
|
||||
<param name="source">Shader program requires this camera.</param>
|
||||
<param name="uniformName">
|
||||
ContextName of all related uniforms.
|
||||
If you fallow form from <see cref="M:StgSharp.Graphics.ShaderEdit.IglConvertable.DisplayGLtypeDefinition"/>
|
||||
</param>
|
||||
<exception cref="T:System.ArgumentException"></exception>
|
||||
</member>
|
||||
<member name="M:StgSharp.StgSharp.InitGL(System.Int32,System.Int32)">
|
||||
<summary>
|
||||
@@ -418,7 +330,7 @@
|
||||
</member>
|
||||
<member name="M:StgSharp.StgSharp.WriteLog(System.String,StgSharp.LogType)">
|
||||
<summary>
|
||||
Write a log message to log file, and mark the level of this message.
|
||||
Write a log message to log file, and mark the _level of this message.
|
||||
</summary>
|
||||
<param name="message">A string contains information of how current evironment runs.</param>
|
||||
<param name="logType">The severity of current message.</param>
|
||||
@@ -438,9 +350,17 @@
|
||||
<member name="T:StgSharp.Math.vec2d">
|
||||
<summary>
|
||||
A two dimension vector defined by two elements.
|
||||
Vec2Ds in StgSharp are defaultly usaed as colum vector.
|
||||
Vec2Ds in StgSharp are default used as colum vector.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.Linear.Orthogonalize(StgSharp.Math.vec3d@,StgSharp.Math.vec3d@)">
|
||||
<summary>
|
||||
Orthogonalize two <see cref="T:StgSharp.Math.vec3d"/>s, let their length be 1
|
||||
and perpendicular to each other.
|
||||
</summary>
|
||||
<param name="source"></param>
|
||||
<param name="target"></param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.Scaler.ASin(System.Single)">
|
||||
<summary>
|
||||
Reurns the value of ArcSin(x)
|
||||
@@ -479,7 +399,7 @@
|
||||
</summary>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Math.Scaler.Random">
|
||||
<member name="M:StgSharp.Math.Scaler.Random``1">
|
||||
<summary>
|
||||
|
||||
</summary>
|
||||
@@ -491,14 +411,41 @@
|
||||
</summary>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="T:StgSharp.Geometries.Arc">
|
||||
<member name="T:StgSharp.Data.Serializer">
|
||||
<summary>
|
||||
Part of a circle. All points on a arc has the same distance to their center.
|
||||
A class contains a sets of methods to serialize several types
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:StgSharp.Geometries.Circle">
|
||||
<member name="T:StgSharp.Data.Area">
|
||||
<summary>
|
||||
A collection of all point on the same plain and has the same distance to a point
|
||||
An independent storage area, used as the only folder type in root folder.
|
||||
Contains several <see cref="T:StgSharp.Data.SSD"/> files reference as virtual disc.
|
||||
Data is actually stored in <see cref="T:StgSharp.Data.SSD"/>s in certain RAID mode.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:StgSharp.IEntity.CollisionSensor">
|
||||
<summary>
|
||||
A sensor used for checking out if a bullet hit a player or something else
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:StgSharp.IEntity.Location">
|
||||
<summary>
|
||||
A 2D vector presenting the position of an enemy entity, position can also be visited by X, Y
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:StgSharp.IEntity.X">
|
||||
<summary>
|
||||
X position of an enenmy entity
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:StgSharp.IEntity.Y">
|
||||
<summary>
|
||||
Y position of an enemy entity
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:StgSharp.Geometries.UnusedVertexException">
|
||||
<summary>
|
||||
当几何体调用了过多的CalcVec方法时,产生UnusedVertexException异常
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:StgSharp.Geometries.PartialPlainCoordinate.origin">
|
||||
@@ -518,86 +465,16 @@
|
||||
Point to the top direction.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:StgSharp.Geometries.UnusedVertexException">
|
||||
<summary>
|
||||
当几何体调用了过多的CalcVec方法时,产生UnusedVertexException异常
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:StgSharp.Geometries.GetLocationHandler">
|
||||
<summary>
|
||||
Caculate the movement of a point.
|
||||
</summary>
|
||||
<param name="tick">The game tick represent time passed by</param>
|
||||
<returns>A 3d vector representing movement</returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Geometries.Line.MoveBeginPoint(System.Int32)">
|
||||
<summary>
|
||||
Move begin side of a line.
|
||||
It is recommended to override this function rather than
|
||||
loading an <see cref="T:StgSharp.Geometries.GetLocationHandler"/> with same function.
|
||||
</summary>
|
||||
<param name="tick">Time passed since current line was created.</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Geometries.Line.MoveEndPoint(System.Int32)">
|
||||
<summary>
|
||||
Move end side of a line.
|
||||
It is recommended to override this function rather than
|
||||
loading an <see cref="T:StgSharp.Geometries.GetLocationHandler"/> with same function.
|
||||
</summary>
|
||||
<param name="tick">Time passed since current line was created.</param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Geometries.Parallelogram.MoveVertex2(System.Int32)">
|
||||
<summary>
|
||||
Move the third vertix. this is a useless method for Parallelograms.
|
||||
</summary>
|
||||
<param name="tick">Current time tick</param>
|
||||
<returns></returns>
|
||||
<exception cref="T:StgSharp.Geometries.UnusedVertexException">Geometry overdefined</exception>
|
||||
</member>
|
||||
<member name="M:StgSharp.Geometries.Parallelogram.MoveVertex3(System.Int32)">
|
||||
<summary>
|
||||
Move the third vertix. This method is useless for Parallelograms.
|
||||
</summary>
|
||||
<param name="tick">Current time tick</param>
|
||||
<returns></returns>
|
||||
<exception cref="T:StgSharp.Geometries.UnusedVertexException">Geometry overdefined</exception>
|
||||
</member>
|
||||
<member name="T:StgSharp.Geometries.PlainGeometry">
|
||||
<summary>
|
||||
平面几何体。包含三角形,对称四边形,自由多边形等。最多可由16个点参数定义。
|
||||
Plain geometry only contains straight sides.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="P:StgSharp.Geometries.PlainGeometry.BornTime">
|
||||
<summary>
|
||||
Tick time this geometry eas crested
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.Geometries.PlainGeometry.GetAllSides">
|
||||
<summary>
|
||||
Get all sides of this <see cref="T:StgSharp.Geometries.PlainGeometry"/>.
|
||||
</summary>
|
||||
<returns>A array contains all straight <see cref="T:StgSharp.Geometries.Line"/>s of current geometry item.</returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Geometries.PlainGeometry.GetPlain">
|
||||
<summary>
|
||||
Get a flat <see cref="T:StgSharp.Geometries.Plain"/> cincide with current geometry.
|
||||
</summary>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="M:StgSharp.Geometries.Point.Update(System.UInt32)">
|
||||
<summary>
|
||||
Update the coordinate of the point. If this is a moving point,
|
||||
(Points on sides or surface if other geometry items)
|
||||
please do not define any motion here, codes will be ignored by program
|
||||
</summary>
|
||||
<param name="tick">Time passes since the program begin, counted by frames</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Geometries.Rectangle.MovCenter(System.UInt32)">
|
||||
<summary>
|
||||
计算中心点相对于参考原点的位移
|
||||
Calculate movement to center
|
||||
</summary>
|
||||
<param name="tick">当前游戏刻</param>
|
||||
<param name="tick">Current time tick</param>
|
||||
<returns></returns>
|
||||
</member>
|
||||
<member name="T:StgSharp.Geometries.Square">
|
||||
@@ -605,80 +482,95 @@
|
||||
A square
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:StgSharp.Logic.DynamicArrayList`1">
|
||||
<member name="M:StgSharp.Logic.Blueprint.RunRepeatedly(System.Func{System.Boolean})">
|
||||
<summary>
|
||||
A linear data structure with dynamic length.
|
||||
It contains a <see cref="T:System.Collections.Generic.List`1"/> of <see cref="T:System.Array"/>,
|
||||
each <see cref="T:System.Array"/> is twice longer than the former one.
|
||||
Run all nodes repeatedly until it is instructed to terminate.
|
||||
</summary>
|
||||
<typeparam name="T"></typeparam>
|
||||
<param name="terminateInstructor">Instructor to terminate all tasks. Returns <see langword="true"/> if tasks should terminate</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Logic.DynamicArrayList`1.#ctor(System.Int32)">
|
||||
<member name="T:StgSharp.Logic.BlueprintNode">
|
||||
<summary>
|
||||
Init a <see cref="T:StgSharp.Logic.DynamicArrayList`1"/> with a certain amount of elements prepared.
|
||||
|
||||
</summary>
|
||||
<param name="count">Amount of elements to be prepared.</param>
|
||||
<risk>
|
||||
Reset pipeline has risk, this operation is a direct operation to port
|
||||
in current node, the port on the other node cannot get the change.
|
||||
</risk>
|
||||
</member>
|
||||
<member name="M:StgSharp.Logic.DynamicArrayList`1.#ctor(System.Int32,`0)">
|
||||
<member name="M:StgSharp.Logic.ViewModelBase.Show">
|
||||
<summary>
|
||||
Create a new instance of <see cref="T:StgSharp.Logic.DynamicArrayList`1"/>,
|
||||
and fill the begining ones of elemtns as given instance.
|
||||
</summary>
|
||||
<param name="count">Amount of beginning elements to be filled</param>
|
||||
<param name="instace"></param>
|
||||
</member>
|
||||
<member name="P:StgSharp.Logic.DynamicArrayList`1.Length">
|
||||
<summary>
|
||||
Length of this <see cref="T:StgSharp.Logic.DynamicArrayList`1"/>
|
||||
Init this form and render it on screen, and respond with operation
|
||||
</summary>
|
||||
</member>
|
||||
<member name="T:StgSharp.Logic.Bool2">
|
||||
<member name="P:StgSharp.Logic.ViewModelBase.Height">
|
||||
<summary>
|
||||
A pair of <see cref="T:System.Boolean"/> value
|
||||
Height of this form, represent in <see cref="T:System.Int32"/>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:StgSharp.Logic.Bool2.bool0">
|
||||
<member name="P:StgSharp.Logic.ViewModelBase.Size">
|
||||
<summary>
|
||||
The first <see cref="T:System.Boolean"/> value.
|
||||
Width of this form, represent in <see cref="T:System.Int32"/>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:StgSharp.Logic.Bool2.bool1">
|
||||
<member name="P:StgSharp.Logic.ViewModelBase.Width">
|
||||
<summary>
|
||||
The second <see cref="T:System.Boolean"/> value.
|
||||
Width of this form, represent in <see cref="T:System.Int32"/>
|
||||
</summary>
|
||||
</member>
|
||||
<member name="F:StgSharp.Logic.Bool2.Value">
|
||||
<member name="M:StgSharp.Logic.ViewModelBase.SetSize(StgSharp.Math.vec2d)">
|
||||
<summary>
|
||||
A <see cref="T:System.UInt16"/> value.
|
||||
The lower byte is <see cref="F:StgSharp.Logic.Bool2.bool0"/>,
|
||||
and higher byte is <see cref="F:StgSharp.Logic.Bool2.bool1"/>.
|
||||
Resize the current form
|
||||
</summary>
|
||||
<param name="size">
|
||||
A <see cref="T:StgSharp.Math.vec2d"/> (width,height) representing the new size of current form
|
||||
</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Logic.ViewModelBase.SetSizeLimit(StgSharp.Math.vec2d,StgSharp.Math.vec2d)">
|
||||
<summary>
|
||||
Set the size limit of current form
|
||||
</summary>
|
||||
<param name="minSize">
|
||||
Minimum size of current form. In form of a <see cref="T:StgSharp.Math.vec2d"/> of (width,height)
|
||||
</param>
|
||||
<param name="maxSize">
|
||||
Maximum size of current form. In form of a <see cref="T:StgSharp.Math.vec2d"/> of (width,height)
|
||||
</param>
|
||||
</member>
|
||||
<member name="M:StgSharp.Logic.ViewModelBase.SetSizeLimit(System.Int32,System.Int32,System.Int32,System.Int32)">
|
||||
<summary>
|
||||
Set the size limit of current form
|
||||
</summary>
|
||||
<param name="minWidth">Minimum width of current form</param>
|
||||
<param name="minHeight">Minimum height of current form</param>
|
||||
<param name="maxWidth">Maximum width of current form</param>
|
||||
<param name="maxHeight">Maximum height of current form</param>
|
||||
</member>
|
||||
<member name="T:StgSharp.TimeSpanProvider">
|
||||
<summary>
|
||||
A microsecond-accuracy timer. It will refresh every a certain time span.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.TimeSpanProvider.#ctor(System.Int64,StgSharpDebug.Logic.TimeSourceProviderBase)">
|
||||
<member name="M:StgSharp.TimeSpanProvider.#ctor(System.Int64,StgSharp.Logic.TimeSourceProviderBase)">
|
||||
<summary>
|
||||
Create a new <see cref="T:StgSharp.TimeSpanProvider"/> and define the length of time span. Length of a single time span is defined in microseconds.
|
||||
</summary>
|
||||
<param name="spanLength"></param>
|
||||
<param name="spanMicroSeconds"></param>
|
||||
<param name="provider"></param>
|
||||
</member>
|
||||
<member name="M:StgSharp.TimeSpanProvider.#ctor(System.Double,StgSharpDebug.Logic.TimeSourceProviderBase)">
|
||||
<member name="M:StgSharp.TimeSpanProvider.#ctor(System.Double,StgSharp.Logic.TimeSourceProviderBase)">
|
||||
<summary>
|
||||
Create a new <see cref="T:StgSharp.TimeSpanProvider"/> and define the length of time span.
|
||||
Length of a single time span is defined in seconds.
|
||||
</summary>
|
||||
<param name="spanLength"></param>
|
||||
<param name="spanSeconds"></param>
|
||||
<param name="provider"></param>
|
||||
</member>
|
||||
<member name="M:StgSharp.TimeSpanProvider.#ctor(System.Int64,System.Int32,StgSharpDebug.Logic.TimeSourceProviderBase)">
|
||||
<member name="M:StgSharp.TimeSpanProvider.#ctor(System.Int64,System.Int32,StgSharp.Logic.TimeSourceProviderBase)">
|
||||
<summary>
|
||||
Create a new <see cref="T:StgSharp.TimeSpanProvider"/> and define the length of time span. Length of a single time span is defined in microseconds.
|
||||
</summary>
|
||||
<param name="spanLength"></param>
|
||||
<param name="maxSpan"></param>
|
||||
<param name="provider"></param>
|
||||
</member>
|
||||
<member name="P:StgSharp.TimeSpanProvider.DefaultProvider">
|
||||
@@ -691,17 +583,6 @@
|
||||
The method this <see cref="T:StgSharp.TimeSpanProvider"/> will call every time a new time span started.
|
||||
</summary>
|
||||
</member>
|
||||
<member name="M:StgSharp.Graphic.Camera.GainAllUniforms(StgSharp.Graphics.ShaderProgram,System.String[])">
|
||||
<summary>
|
||||
Get all uniform related to this <see cref="T:StgSharp.Graphic.Camera"/>.
|
||||
</summary>
|
||||
<param name="source">Shader program requires this camera.</param>
|
||||
<param name="uniformName">
|
||||
Name of all related uniforms.
|
||||
If you fallow form from <see cref="M:StgSharp.Graphics.ShaderEdit.IglConvertable.DisplayGLtypeDefinition"/>
|
||||
</param>
|
||||
<exception cref="T:System.ArgumentException"></exception>
|
||||
</member>
|
||||
<member name="T:Windows.Win32.Foundation.COLORREF">
|
||||
<summary>The COLORREF value is used to specify an RGB color.</summary>
|
||||
<remarks>
|
||||
|
||||
Reference in New Issue
Block a user