daily update on 20230301 by nitload youmu, file struct cahnged and more vec func added

This commit is contained in:
Nitload
2023-03-02 01:30:46 +08:00
parent d09105c9c1
commit bb71567e51
594 changed files with 368 additions and 2601 deletions
+55
View File
@@ -0,0 +1,55 @@
using GLFWDotNet;
using StgSharp;
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Security.Cryptography;
using System.Text;
namespace StgSharp
{
public class Point: INode
{
internal StgSharp.ContainerNode<INode> _id;
internal Vec2D _position;
internal GetLocationHandler getXHandler;
internal GetLocationHandler getYHandler;
ContainerNode<INode> INode.ID
{
get { return this._id; }
}
public float X
{
get { return this._position.X; }
}
public float Y
{
get { return this._position.Y; }
}
void INode.setID<T>(ContainerNode<T> id)
{
if (id == null)
{
_id = id as ContainerNode<INode>;
}
else
{
throw new ArgumentException("Cannot set id twice!");
}
}
public void OnRender()
{
this.getXHandler.Invoke(Control.TimeLine.tickCounter);
this.getYHandler.Invoke(Control.TimeLine.tickCounter);
}
}
}