daily update on 20230301 by nitload youmu, file struct cahnged and more vec func added

This commit is contained in:
Nitload
2023-03-02 01:30:46 +08:00
parent d09105c9c1
commit bb71567e51
594 changed files with 368 additions and 2601 deletions
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using GLFWDotNet;
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Control
{
public static class Add
{
public static void Point(IGeometry geometry)
{
Point p = new Point();
p.getXHandler += geometry.SetArrayX;
p.getXHandler += geometry.SetArrayY;
TimeLine._cache.pointContainer.Add(p);
}
public static void Line(Point p, float vecX,float vecY)
{
Line l = new Line(p, vecX, vecY);
TimeLine._cache.geometryContainer.Add(l);
}
}
}
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using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Text;
namespace StgSharp.Control
{
public static class Change
{
}
}
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using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Control
{
public static class Remove
{
public static void Point(Point p)
{
StgSharp.ContainerNode<INode> _cache = p._id;
_cache.Previous.Next = _cache.Next;
_cache.Next.Previous = _cache.Previous;
_cache.Next = default(StgSharp.ContainerNode<INode>);
_cache.Previous = default(StgSharp.ContainerNode<INode>);
}
}
}
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using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Control
{
public static class TimeLine
{
public static Pool _cache;
public static Counter<uint> tickCounter
= new Counter<uint>(0,1,1);
}
}