daily update on 20230301 by nitload youmu, file struct cahnged and more vec func added

This commit is contained in:
Nitload
2023-03-02 01:30:46 +08:00
parent d09105c9c1
commit bb71567e51
594 changed files with 368 additions and 2601 deletions
+24
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using GLFWDotNet;
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Control
{
public static class Add
{
public static void Point(IGeometry geometry)
{
Point p = new Point();
p.getXHandler += geometry.SetArrayX;
p.getXHandler += geometry.SetArrayY;
TimeLine._cache.pointContainer.Add(p);
}
public static void Line(Point p, float vecX,float vecY)
{
Line l = new Line(p, vecX, vecY);
TimeLine._cache.geometryContainer.Add(l);
}
}
}
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using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Text;
namespace StgSharp.Control
{
public static class Change
{
}
}
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using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Control
{
public static class Remove
{
public static void Point(Point p)
{
StgSharp.ContainerNode<INode> _cache = p._id;
_cache.Previous.Next = _cache.Next;
_cache.Next.Previous = _cache.Previous;
_cache.Next = default(StgSharp.ContainerNode<INode>);
_cache.Previous = default(StgSharp.ContainerNode<INode>);
}
}
}
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using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Control
{
public static class TimeLine
{
public static Pool _cache;
public static Counter<uint> tickCounter
= new Counter<uint>(0,1,1);
}
}
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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Runtime.InteropServices;
using System.Text;
namespace StgSharp
{
//对4字节空间的联合体的C#实现
[StructLayout(LayoutKind.Explicit, Size = 4)]
public struct Union4
{
[FieldOffset(0)]
public byte b0;
[FieldOffset(1)]
public byte b1;
[FieldOffset(2)]
public byte b2;
[FieldOffset(3)]
public byte b3;
//得到对应的int值
[FieldOffset(0)]
public uint i;
//得到对应的float值
[FieldOffset(0)]
public float f;
}
}
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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Runtime.InteropServices;
using System.Text;
namespace StgSharp
{
//对8字节空间的联合体的C#实现
[StructLayout(LayoutKind.Explicit, Size = 8)]
public struct Union8
{
[FieldOffset(0)]
public byte b0;
[FieldOffset(1)]
public byte b1;
[FieldOffset(2)]
public byte b2;
[FieldOffset(3)]
public byte b3;
//得到对应的int值
[FieldOffset(0)]
public int i1;
[FieldOffset(4)]
public int i2;
//得到对应的float值
[FieldOffset(0)]
public double f;
}
}
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using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp
{
public interface IEntity:INode
{
public IGeometry CollisionBox { get; set; }
public Sensor CollisionSensor { get; set; }
public string Texture { get; set; }
public Vec2D Location { get; }
public void SetLocation(Point p);
}
}
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using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp
{
public class Launcher
{
internal Partical _bullet;
public Partical Bullet
{
get { return _bullet; }
set { _bullet = value; }
}
}
}
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using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp
{
public class Partical : IEntity
{
internal IGeometry _collisionBox;
internal Sensor _collisionSensor;
internal string _texture;
internal Vec2D _position;
IGeometry IEntity.CollisionBox
{
get { return _collisionBox; }
set { _collisionBox = value; }
}
Sensor IEntity.CollisionSensor
{
get { return _collisionSensor; }
set { _collisionSensor = value; }
}
string IEntity.Texture
{
get { return _texture; }
set { _texture = value; }
}
Vec2D IEntity.Location
{
get { return _position; }
}
ContainerNode<INode> INode.ID => throw new NotImplementedException();
void INode.setID<T>(ContainerNode<T> id)
{
throw new NotImplementedException();
}
void IEntity.SetLocation(StgSharp.Point p)
{
this._position = p._position;
}
}
}
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using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp
{
public class Player : IEntity
{
internal IGeometry _collisionBox;
internal Sensor _collisionSensor;
internal string _texture;
internal Vec2D _position;
private ContainerNode<INode> _id;
IGeometry IEntity.CollisionBox
{
get { return this._collisionBox; }
set { this._collisionBox = value; }
}
Sensor IEntity.CollisionSensor
{
get { return this._collisionSensor; }
set { this._collisionSensor = value; }
}
string IEntity.Texture
{
get { return this._texture; }
set { this._texture = value; }
}
Vec2D IEntity.Location
{
get { return this._position; }
}
ContainerNode<INode> INode.ID
{
get { return _id; }
}
public void SetLocation(Point p)
{
throw new NotImplementedException();
}
void INode.setID<T>(ContainerNode<T> id)
{
if (id == null)
{
_id = id as ContainerNode<INode>;
}
else
{
throw new ArgumentException("Cannot set id twice!");
}
}
}
}
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using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp
{
public class Circle : IGeometry
{
private StgSharp.ContainerNode<INode> _id;
internal Point _referencePoint;
internal float _vecX;
internal float _vecY;
public Point ReferencePoint
{
get { return _referencePoint; }
}
float IGeometry.ExpressionX => throw new NotImplementedException();
float IGeometry.ExpressionY => throw new NotImplementedException();
ContainerNode<INode> INode.ID
{
get { return _id; }
}
public float SetArrayX(Counter<uint> tickCounter)
{
throw new NotImplementedException();
}
public float SetArrayY(Counter<uint> tickCounter)
{
throw new NotImplementedException();
}
void INode.setID<T>(ContainerNode<T> id)
{
if (_id == default(ContainerNode<INode>))
{
_id = id as ContainerNode<INode>;
}
else
{
throw new ArgumentException();
}
}
}
}
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using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp
{
public delegate float ExpressionHandler
(
Counter<uint> tickCounter,
float beginRange,
float endRange
);
}
@@ -0,0 +1,9 @@
using StgSharp;
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp
{
public delegate float GetLocationHandler(Counter<uint> tickCounter);
}
@@ -0,0 +1,30 @@
using StgSharp;
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp
{
public interface IGeometry:INode
{
public Point ReferencePoint
{
get;
}
internal float ExpressionX
{
get;
}
internal float ExpressionY
{
get;
}
public float SetArrayX(Counter<uint> tickCounter);
public float SetArrayY(Counter<uint> tickCounter);
}
}
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using StgSharp;
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp
{
public class Line:IGeometry
{
private ContainerNode<INode> _id;
internal Point _referencePoint;
internal float _vecX;
internal float _vecY;
public Point ReferencePoint
{
get { return _referencePoint; }
}
ContainerNode<INode> INode.ID
{
get { return _id; }
}
float IGeometry.ExpressionX => throw new NotImplementedException();
float IGeometry.ExpressionY => throw new NotImplementedException();
public Line( Point referencePoint, float vecX, float vecY)
{
_referencePoint = referencePoint;
_vecX = vecX;
_vecY = vecY;
}
public float SetArrayX(Counter<uint> tickCounter)
{
return 0.0f;
}
public float SetArrayY(Counter<uint> tickCounter)
{
return 0.0f;
}
void INode.setID<T>(ContainerNode<T> id)
{
if (id == null)
{
_id = id as ContainerNode<INode>;
}
else
{
throw new ArgumentNullException("Cannot set id teice!");
}
}
}
}
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using GLFWDotNet;
using StgSharp;
using StgSharp.Math;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Security.Cryptography;
using System.Text;
namespace StgSharp
{
public class Point: INode
{
internal StgSharp.ContainerNode<INode> _id;
internal Vec2D _position;
internal GetLocationHandler getXHandler;
internal GetLocationHandler getYHandler;
ContainerNode<INode> INode.ID
{
get { return this._id; }
}
public float X
{
get { return this._position.X; }
}
public float Y
{
get { return this._position.Y; }
}
void INode.setID<T>(ContainerNode<T> id)
{
if (id == null)
{
_id = id as ContainerNode<INode>;
}
else
{
throw new ArgumentException("Cannot set id twice!");
}
}
public void OnRender()
{
this.getXHandler.Invoke(Control.TimeLine.tickCounter);
this.getYHandler.Invoke(Control.TimeLine.tickCounter);
}
}
}
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using StgSharp;
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp
{
public class Triangle
{
internal ContainerNode<INode> _id;
internal Point _referencePoint;
internal GetLocationHandler _setArrayXHandler;
internal GetLocationHandler _setArrayYHandler;
public Point ReferencePoint
{
get { return _referencePoint; }
}
public float VecX
{
get { return _referencePoint.X; }
}
public float VecY
{
get { return _referencePoint.Y; }
}
public float SetArrayX(Counter<uint> tickCounter)
{
return _setArrayXHandler.Invoke(tickCounter);
}
public float SetArrayY(Counter<uint> tickCounter)
{
return _setArrayYHandler.Invoke(tickCounter);
}
}
}
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using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp
{
public class ContainerNode<T> where T : INode
{
internal readonly T _this;
internal ContainerNode<T> _previous;
internal ContainerNode<T> _next;
internal ContainerNode<T> _side;
public virtual ContainerNode<T> Previous
{
get { return _previous; }
set { _previous = value; }
}
public ContainerNode<T> Next
{
get { return _next; }
set { _next = value; }
}
public ContainerNode<T> Side
{
get { return _side; }
set { _side = value; }
}
public T Value
{
get { return _this; }
}
public ContainerNode(T t)
{
_this = t;
t.setID<T>(this);
}
}
}
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using Microsoft.CSharp;
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp
{
public class Counter<T>where T:struct, IConvertible, IFormattable, IComparable
{
internal readonly dynamic _defualtValue;
internal readonly dynamic _defualtAddValue;
internal readonly dynamic _defualtSubValue;
internal dynamic _value;
public dynamic Value
{
get { return _value; }
set { _value = value; }
}
public Counter(T defualtValue,T defualtAddValue,T defualtSubValue)
{
var type = Type.GetTypeCode(defualtValue.GetType());
switch (type)
{
case TypeCode.Byte:
break;
case TypeCode.Int16:
break;
case TypeCode.Int32:
break;
case TypeCode.Int64:
break;
case TypeCode.Double:
break;
case TypeCode.Single:
break;
case TypeCode.SByte:
break;
case TypeCode.UInt16:
break;
case TypeCode.UInt32:
break;
case TypeCode.UInt64:
break;
default:
throw new ArgumentException("Input is not number value type");
break;
}
_defualtValue = defualtValue;
_defualtAddValue = defualtAddValue;
_defualtSubValue = defualtSubValue;
}
public void Add(T value)
{
_value += value;
}
public void QuickAdd()
{
_value += _defualtAddValue;
}
public void Sub(T value)
{
_value -= value;
}
public void QuickSub()
{
_value -= _defualtSubValue;
}
public void Reset()
{
_value = _defualtValue;
}
}
}
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using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp
{
public class Dictionary<T> where T : Enum ,INode
{
internal ContainerNode<T> _indexHead;
internal ContainerNode<T> _indexTail;
}
}
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using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp
{
public interface INode
{
internal ContainerNode<INode> ID { get; }
internal void setID<T>(ContainerNode<T> id) where T:INode;
}
}
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using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp
{
public class LinkedList<T> where T: INode
{
internal ContainerNode<T> _first;
internal ContainerNode<T> _tail;
private ContainerNode<T> _cache;
public T First
{
get { return _first._this; }
set { _first = new ContainerNode<T>(value); }
}
public T Tail
{
get { return _tail._this; }
set { _tail = new ContainerNode<T>(value); }
}
public void Add(T t)
{
if (_first != default(ContainerNode<T>))
{
First = t;
}
else
{
_cache = new ContainerNode<T>(t);
_tail._next = _cache;
_cache._previous = _tail;
_tail = _cache;
}
}
public void RemoveTail()
{
if (_tail==default(ContainerNode<T>))
{
}
else
{
_cache = _tail;
_tail = _cache._previous;
_cache._previous = default(ContainerNode<T>);
}
}
}
}
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using StgSharp;
using System;
using System.Collections.Generic;
using System.Net.Http.Headers;
using System.Text;
namespace StgSharp
{
public class Pool
{
public LinkedList<Point> pointContainer;
public LinkedList<IGeometry> geometryContainer;
public LinkedList<Sensor> sensorContainer;
public Line leftBoader;
public Line rightBoader;
public Line topBoader;
public Line bottomBoader;
public void OnRender()
{
}
}
}
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using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp
{
public class Sensor : INode
{
private ContainerNode<INode> _id;
ContainerNode<INode> INode.ID
{
get { return _id; }
}
void INode.setID<T>(ContainerNode<T> id)
{
if (id == null)
{
_id = id as ContainerNode<INode>;
}
else
{
throw new ArgumentNullException("Cannot set id teice!");
}
}
}
}
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using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Math
{
public static unsafe partial class Calc
{
public static unsafe float ACos(float x)
{
int sign = 1;
float y;
if (x < 0)
{
sign = -1;
y = -x;
}
else
{
y = x;
}
if (x > 1)
{
throw new ArgumentException();
}
float r, s, u, v = 0.0f;
bool transform = (y >= 0.5f);
if (transform)
{
r = 0.5f * (1.0f - y);
s = Calc.Sqrt(r);
y = s;
}
else
{
r = y * y;
}
u = r * (0.184161606965100694821398249421F +
(-0.0565298683201845211985026327361F +
(-0.0133819288943925804214011424456F -
0.00396137437848476485201154797087F * r) * r) * r) /
(1.10496961524520294485512696706F -
0.836411276854206731913362287293F * r);
/**/
if (transform)
{
float c, s1, p, q;
uint us;
us = *(uint*)&s;
uint uss = us & 0xffff0000;
s1 = *(float*)&uss;
c = (r - s1 * s1) / (s + s1);
p = 2.0F * s * u - (piby2_tail - 2.0F * c);
q = hpiby2_head - 2.0F * s1;
v = hpiby2_head - (p - q);
}
else
{
v = y + y * u;
}/**/
v = sign * v ;
return piby2 - v;
}
}
}
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//
//
// some of the code is rewritten from the AMD code:
// https://github.com/amd/aocl-libm-ose/blob/a43e092b03213eb0e129a1cc129900e6e4475778/src/ref/asinf.c
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Math
{
public static unsafe partial class Calc
{
private const float
piby2_tail = 7.5497894159e-08f, /* 0x33a22168 */
hpiby2_head = 7.8539812565e-01f, /* 0x3f490fda */
piby2 = 1.5707963705e+00f; /* 0x3fc90fdb */
/// <summary>
/// Reurns the value of ArcSin(x)
/// </summary>
/// <param name="x">The sine value of the angle</param>
/// <returns></returns>
/// <exception cref="ArgumentException"></exception>
public static float ASin(float x )
{
int sign = 1;
float y ;
if (x<0)
{
sign = -1;
y = -x;
}
else
{
y = x;
}
if ( x>1)
{
throw new ArgumentException();
}
float r, s, u, v = 0.0f;
bool transform = (y >= 0.5f);
if (transform)
{
r = 0.5f * (1.0f - y);
s = Calc.Sqrt(r);
y = s;
}
else
{
r = y * y;
}
u= r * (0.184161606965100694821398249421F +
(-0.0565298683201845211985026327361F +
(-0.0133819288943925804214011424456F -
0.00396137437848476485201154797087F * r) * r) * r) /
(1.10496961524520294485512696706F -
0.836411276854206731913362287293F * r);
/**/
if (transform)
{
float c, s1, p, q;
uint us;
us = *(uint*)&s;
uint uss = us & 0xffff0000;
s1 = *(float*)&uss;
c = (r - s1 * s1) / (s + s1);
p = 2.0F * s * u - (piby2_tail - 2.0F * c);
q = hpiby2_head - 2.0F * s1;
v = hpiby2_head - (p - q);
}
else
{
v = y + y * u;
}/**/
return sign * v;
}
}
}
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using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Math
{
public static unsafe partial class Calc
{
public static unsafe float ATan(float x)
{
float sign = 1, angle = 0;
if (x < 0)
{
sign = -1;
x = -x;
}
uint xBit = *(uint*)&x;
int xExp = (int)(xBit >> 23) - 127;
if (xExp >= 26)
{
return 1;
}
if (xExp <= -15)
{
return x;
}
if (xExp >= 0)
{
x = (x - 1) / (x + 1);
angle = 0.7853981634f;
}
float v = 0.7853981634f * x + x * (1 - x) * (0.2447f+0.0663f * x);
v += angle;
v *= sign;
return v;
}
public static unsafe float ATan(float x, float y)
{
float z = y / x;
float sign = 1, angle = 0,angle2 = 0;
if (x<0)
{
angle = -3.1415926535f ;
}
if (z < 0)
{
sign = -1;
z = -z;
}
uint zBit = *(uint*)&z;
int zExp = (int)(zBit >> 23) - 127;
if (zExp >= 26)
{
return 1;
}
if (zExp <= -15)
{
return z;
}
if (zExp >= 0)
{
z = (z - 1) / (z + 1);
angle2 = 0.7853981634f;
}
float v = 0.7853981634f * z + z * (1 - z) * (0.2447f + 0.0663f * z);
v *= 57.29577951f;
v += angle2;
v += angle;
v *= sign;
return v;
}
}
}
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using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Text;
using System.Numerics;
namespace StgSharp.Math
{
public static unsafe partial class Calc
{
}
}
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using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Math
{
public static partial class Calc
{
public static float Cos(float x)
{
float refer = x / 360.0f;
refer -= (int)refer;
refer *= 40;
int a = (int)refer; //大分度,查表
refer -= a; //小分度,拟合
float refer2 = refer * refer;
return -sinData[a] * (0.1570796327f * refer - 6.459640975e-4f * refer * refer2)
+ cosData[a] * (1 - 0.0123370055f * refer2 + 2.536695709e-5f * refer2 * refer2);
}
}
}
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using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Math
{
public static unsafe partial class Calc
{
public const float E = 2.718281828f;
/// <summary>
/// Get the value of E ^ x;
/// </summary>
/// <param name="x"></param>
/// <returns></returns>
public static unsafe float Exp(float x)
{
if (x == 1)
{
return E;
}
if (x == 0)
{
return 1;
}
bool sign = false;
if (x<0)
{
sign = true;
x = -x;
}
float z = x , t;
if (x<0.5f)
{
t = 1.0f + x * (
1.0f + x * (
0.5f + x * (
0.1666666667f + x * (
0.0416666666667f + x *
8.333333333e-3f))));
}
else
{
uint zBit = *(uint*)&z;
uint zBitAbs = zBit & 0b_0111_1111_1111_1111_1111_1111_1111_1111;
uint uintm = (zBitAbs >> 23);
int m = (*(int*)&uintm) - 126;
uint nBit = (zBitAbs & 0b_0000_0000_0111_1111_1111_1111_1111_1111)
+ 0b_0011_1111_0000_0000_0000_0000_0000_0000;
float n = *(float*)&nBit - 1;
t = 2.718281828f + n * (
2.718281828f + n * (
1.359140914f + n * (
0.4530469714f + n * (
0.1132617429f + n *
0.02265234857f))));
for (int i = 0; i < m; i++)
{
t = t * t;
}
}
if (sign)
{
t = 1 / t;
}
return t;
}
}
}
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using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Math
{
public static unsafe partial class Calc
{
/// <summary>
/// Get the bits of a float number
/// </summary>
/// <param name="x">The given float number</param>
/// <returns></returns>
public static uint GetBits32(float x)
{
Union4 union = new Union4();
union.f = x;
return union.i;
}
}
}
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using System;
using System.Collections.Generic;
using System.Net.Sockets;
using System.Text;
using static System.Net.WebRequestMethods;
namespace StgSharp.Math
{
public static partial class Calc
{
static private readonly float[] logArray =
{
0f, 0.00995033085316809f, 0.0198026272961797f, 0.0295588022415444f, 0.0392207131532813f, 0.048790164169432f, 0.0582689081239758f, 0.0676586484738149f, 0.0769610411361284f, 0.0861776962410524f,
0.0953101798043249f, 0.104360015324243f, 0.113328685307003f, 0.122217632724249f, 0.131028262406404f, 0.139761942375159f, 0.148420005118273f, 0.157003748809665f, 0.165514438477573f, 0.173953307123438f,
0.182321556793955f, 0.19062035960865f, 0.198850858745165f, 0.207014169384326f, 0.215111379616945f, 0.22314355131421f, 0.231111720963387f, 0.2390169004705f, 0.246860077931526f, 0.254642218373581f,
0.262364264467491f, 0.27002713721306f, 0.27763173659828f, 0.285178942233662f, 0.29266961396282f, 0.300104592450338f, 0.307484699747961f, 0.314810739840034f, 0.322083499169113f, 0.3293037471426f,
0.336472236621213f, 0.343589704390077f, 0.350656871613169f, 0.357674444271816f, 0.364643113587909f, 0.371563556432483f, 0.378436435720245f, 0.385262400790645f, 0.392042087776024f, 0.398776119957368f,
0.405465108108164f, 0.412109650826833f, 0.418710334858185f, 0.425267735404344f, 0.431782416425538f, 0.438254930931155f, 0.444685821261446f, 0.451075619360217f, 0.457424847038875f, 0.46373401623214f,
0.470003629245736f, 0.476234178996372f, 0.482426149244293f, 0.488580014818671f, 0.494696241836107f, 0.500775287912489f, 0.506817602368452f, 0.512823626428664f, 0.518793793415168f, 0.524728528934982f,
0.53062825106217f, 0.536493370514568f, 0.542324290825362f, 0.548121408509688f, 0.553885113226438f, 0.559615787935423f, 0.56531380905006f, 0.570979546585738f, 0.576613364303994f, 0.582215619852664f,
0.587786664902119f, 0.593326845277734f, 0.598836501088704f, 0.60431596685333f, 0.609765571620894f, 0.615185639090233f, 0.62057648772511f, 0.625938430866495f, 0.631271776841858f, 0.636576829071551f,
0.641853886172395f, 0.647103242058538f, 0.65232518603969f, 0.657520002916794f, 0.662687973075237f, 0.667829372575655f, 0.672944473242426f, 0.678033542749897f, 0.683096844706444f, 0.688134638736401f,
};
/// <summary>
///
/// </summary>
/// <param name="x"></param>
/// <returns>
/// Returns the value of ln(x).
/// </returns>
public unsafe static float Log(float x)
{
if (x<0)
{
throw new ArgumentOutOfRangeException();
}
uint input = *(uint*)&x;
uint f = input;
f >>= 23;
f -= 127;
input <<= 9;
input >>= 9;
input += 0b_0011_1111_1000_0000_0000_0000_0000_0000;
float result = *(float*)&input;
int order = (int)(result * 100)-100;
float cache = (result) / (1f + 0.01f * order) -1 ;
result = cache * -0.25f + 0.3333333333333f;
result = result * cache - 0.5f;
result = result * cache + 1.0f;
result *= cache;
return
f*0.6931471806f +
result +
logArray[order];
}
public static float Log(float x, float y)
{
return Log(x)/Log(y);
}
}
}
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using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Math
{
public static unsafe partial class Calc
{
/// <summary>
/// calculate the value of x^y
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
/// <returns>Returns the value of x^y</returns>
public static unsafe float Pow(float x, float y)
{
/*
* x^y = E ^ ( log( x ) * y )
* Now define z = | log(x) * y | = m * n
* and m is an integer, and 0.5 < |n| < 1
* then E ^ z = ( E ^ n ) ^ m
*
*
* As a float number can be expressed in (1+e)*(2^f)
* n = (1+e)/2
* m = 2 ^ (f + 1)
*
*/
float z, t;
if (x == 1 || y == 0)
{
return 1;
}
if (x==1&&y==0)
{
return 1.0f / 0;
}
z = Calc.Log(x) * y;
bool sign = false;
if (z < 0)
{
sign = true;
z = -z;
}
if (z<0.5f)
{
t = 1.0f + z * (
1.0f + z * (
0.5f + z * (
0.1666666667f + z * (
0.0416666666667f + z *
8.333333333e-3f))));
}
else
{
uint zBit = *(uint*)&z;
uint zBitAbs = zBit & 0b_0111_1111_1111_1111_1111_1111_1111_1111;
uint uintm = (zBitAbs >> 23);
int m = (*(int*)&uintm) - 126;
uint nBit = (zBitAbs & 0b_0000_0000_0111_1111_1111_1111_1111_1111)
+ 0b_0011_1111_0000_0000_0000_0000_0000_0000;
float n = *(float*)&nBit - 1;
t = 2.718281828f + n * (
2.718281828f + n * (
1.359140914f + n * (
0.4530469714f + n * (
0.1132617429f + n *
0.02265234857f))));
for (int i = 0; i < m; i++)
{
t = t * t;
}
}
if (sign)
{
t = 1 / t;
}
return t;
}
}
}
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using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Math
{
public static partial class Calc
{
private static readonly float[] sinData =
{
0f, 0.15643446239373f, 0.309016989278255f, 0.453990492577218f, 0.587785243621462f,
0.707106771713121f, 0.80901698492516f, 0.891006515673128f, 0.951056509671091f, 0.987688336822657f,
1f, 0.987688345205947f, 0.951056526231247f, 0.891006540002384f, 0.80901701642445f,
0.707106809606826f, 0.587785286976515f, 0.453990540326073f, 0.309017040245177f, 0.156434515323744f,
5.35897931701074E-08f, -0.156434409463716f, -0.309016938311333f, -0.453990444828362f, -0.587785200266408f,
-0.707106733819413f, -0.809016953425868f, -0.891006491343869f, -0.951056493110931f, -0.987688328439363f,
-0.999999999999997f, -0.987688353589235f, -0.951056542791401f, -0.891006564331638f, -0.809017047923737f,
-0.70710684750053f, -0.587785330331566f, -0.453990588074927f, -0.309017091212098f, -0.156434568253757f,
};
private static readonly float[] cosData =
{
1f, 0.987688341014302f, 0.951056517951169f, 0.891006527837756f, 0.809017000674805f,
0.707106790659974f, 0.587785265298989f, 0.453990516451646f, 0.309017014761716f, 0.156434488858737f,
2.67948965850537E-08f, -0.156434435928723f, -0.309016963794794f, -0.453990468702791f, -0.587785221943935f,
-0.707106752766267f, -0.809016969175515f, -0.891006503508499f, -0.951056501391011f, -0.98768833263101f,
-0.999999999999999f, -0.987688349397591f, -0.951056534511324f, -0.891006552167012f, -0.809017032174094f,
-0.707106828553679f, -0.587785308654041f, -0.4539905642005f, -0.309017065728638f, -0.156434541788751f,
-8.03846893110719E-08f, 0.156434382998709f, 0.309016912827872f, 0.453990420953934f, 0.58778517858888f,
0.707106714872559f, 0.809016937676222f, 0.891006479179238f, 0.951056484830851f, 0.987688324247716f,
};
public static unsafe float Sin(float x)
{
float refer = x / 360.0f;
refer -= (int)refer;
refer *= 40;
int a = (int)refer; //大分度,查表
refer -= a; //小分度,拟合
float refer2 = refer * refer;
return sinData[a]*(1 - 0.0123370055f * refer2 + 2.536695709e-5f * refer2 * refer2 )
+ cosData[a] * (0.1570796327f * refer - 6.459640975e-4f * refer * refer2);
}
}
}
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using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Text;
namespace StgSharp.Math
{
public static partial class Calc
{
/*本方法将小数部分统一提升至2^16处后进行线性近似
const uint sqmov = 0b_0100_0111_1000_0000_0000_0000_0000_0000;
const float sqmov1 = 0.0015947f;
const float sqmov2 = 156.7673435f;
const float sqmov3 = 261.2776027f;
/**/
public static unsafe float Sqrt(float x)
{
/*
* 本方法采用分别对指数和小数处理的方法计算平方根
* 将指数除以2即可获得结果的指数
* (补充:指数最低位被加到小数位中以抵消一个多余的2 ^ 1的影响)
* 小数部分则统一乘以2 ^ 16后由y = Sqrt(x)在1.5 * 2 ^ 16处的切线近似
* 为简化操作,提高计算速度,切线左界被移动到远点
* 在进一步简化操作后,计算精度达到0.5%,速度约为.Net库函数的1.8倍
*/
if (x < 0)
{
throw new ArgumentOutOfRangeException();
}
if (x == 0)
{
return 0;
}
/*
* 提取指数位并减去指数位中的127
* 由于平方根仅对正数有效
* 故不考虑正负号
*/
uint a = *(uint*)&x;
uint f = a;
f >>= 23;
f /= 2;
f += 64;
/*
* 提取小数位
* 由于平方根仅对正数有效
* 故不考虑正负号
*/
a -= 0b_0011_1111_0000_0000_0000_0000_0000_0000;
uint e = a << 8;
e >>= 8;
/*线性近似*/
e *= 0b_1101_0001;
e >>= 24;
e += 0b_0000_0000_0001_0000_1010_1000_1110_0010;
/*还原指数*/
f <<= 23;
e += f;
float result = *(float*)&e;
result = (result + x / result) / 2;
return (result + x / result) / 2;
}
}
}
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using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Math
{
public static partial class Calc
{
public static float Tan(float x)
{
float refer = x / 360.0f;
refer -= (int)refer;
refer *= 40;
int a = (int)refer; //大分度,查表
refer -= a; //小分度,拟合
float refer2 = refer * refer;
float sin = (0.1570796327f * refer - 6.459640975e-4f * refer * refer2);
float cos = (1 - 0.0123370055f * refer2 + 2.536695709e-5f * refer2 * refer2);
return ( sinData[a] * cos + cosData[a] * sin )
/ ( cosData[a] * cos - sinData[a] * sin );
}
}
}
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
<ProduceReferenceAssembly>True</ProduceReferenceAssembly>
<GenerateDocumentationFile>True</GenerateDocumentationFile>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<Optimize>True</Optimize>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="GLFWDotNet" Version="20.9.0" />
<PackageReference Include="Microsoft.CSharp" Version="4.7.0" />
<PackageReference Include="Steamworks.NET" Version="20.1.0" />
</ItemGroup>
</Project>
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using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text;
namespace StgSharp.Math
{
[StructLayout(LayoutKind.Explicit)]
public struct Array2x2:IEquatable<Array2x2>
{
[FieldOffset(0)]
public Vec2D row1;
[FieldOffset(8)]
public Vec2D row2;
public Array2x2(Vec2D c0, Vec2D c1)
{
row1 = c0;
row2 = c1;
}
public Array2x2(
float a11,
float a12,
float a21,
float a22
)
{
row1 = new Vec2D(a11, a12);
row2 = new Vec2D(a21, a22);
}
bool IEquatable<Array2x2>.Equals(Array2x2 other)
{
if (this.GetHashCode() != other.GetHashCode())
{
return false;
}
else
{
return
this.row1 == other.row1
&& this.row2 == other.row2;
}
}
public override bool Equals(object obj)
{
if (obj == null)
{
return false;
}
else if (obj.GetType() != typeof(Array2x2))
{
return false;
}
else
{
return this.Equals((Vec3D)obj);
}
}
public static unsafe Array2x2 operator *(Array2x2 array1, Array2x2 array2)
{
float* p = &array1.row1.X;
Vec2D colum1 = new Vec2D(
*p , *(p + 2)
);
Vec2D colum2 = new Vec2D(
*(p + 1), *(p + 3)
);
return new Array2x2(
colum1 * array2.row1,
colum2 * array2.row1,
colum1 * array2.row2,
colum2 * array2.row2
);
}
public static Array2x2 operator +(Array2x2 array1, Array2x2 array2)
{
return new Array2x2(
array1.row1 + array2.row1,
array1.row2 + array2.row2
);
}
public static Array2x2 operator -(Array2x2 array1, Array2x2 array2)
{
return new Array2x2(
array1.row1 - array2.row1,
array1.row2 - array2.row2
);
}
}
}
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using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text;
namespace StgSharp.Math
{
[StructLayout(LayoutKind.Explicit)]
public struct Array2x3:IEquatable<Array2x3>
{
[FieldOffset(0)]
public Vec3D row1;
[FieldOffset(12)]
public Vec3D row2;
public Array2x3(Vec3D r1, Vec3D r2)
{
row1 = r1;
row2 = r2;
}
public override bool Equals(object obj)
{
if (obj == null)
{
return false;
}
else if (obj.GetType() != typeof(Array2x3))
{
return false;
}
else
{
return this.Equals((Vec3D)obj);
}
}
public override int GetHashCode()
{
return HashCode.Combine(row1, row2);
}
public override string ToString()
{
return $"{row1}\n{row2}";
}
bool IEquatable<Array2x3>.Equals(Array2x3 other)
{
if (this.GetHashCode() != other.GetHashCode())
{
return false;
}
else
{
return
this.row1 == other.row1
&& this.row2 == other.row2;
}
}
public static Array2x3 operator +(Array2x3 array1, Array2x3 array2)
{
return new Array2x3(
array1.row1 + array2.row1,
array1.row2 + array2.row2
);
}
public static Array2x3 operator -(Array2x3 array1, Array2x3 array2)
{
return new Array2x3(
array1.row1 - array2.row1,
array1.row2 - array2.row2
);
}
public static Array2x3 operator *(Array2x3 array, float x)
{
return new Array2x3(
array.row1 * x,
array.row2 * x
) ;
}
public static Array2x3 operator /(Array2x3 array, float x)
{
return new Array2x3(
array.row1 / x,
array.row2 / x
);
}
public static unsafe Array2x2 operator *(Array2x3 array1, Array3x2 array2)
{
float* p1 = &array1.row1.X;
float* p2 = &array2.row2.X;
return new Array2x2(
*(p1 + 0) * *(p2 + 0) + *(p1 + 1) * *(p2 + 2) + *(p1 + 2) * *(p2 + 4),
*(p1 + 0) * *(p2 + 1) + *(p1 + 1) * *(p2 + 3) + *(p1 + 2) * *(p2 + 5),
*(p1 + 3) * *(p2 + 0) + *(p1 + 4) * *(p2 + 2) + *(p1 + 5) * *(p2 + 4),
*(p1 + 3) * *(p2 + 1) + *(p1 + 4) * *(p2 + 3) + *(p1 + 5) * *(p2 + 5)
);
}
}
}
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using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text;
namespace StgSharp.Math
{
[StructLayout(LayoutKind.Explicit)]
public struct Array3x2:IEquatable<Array3x2>
{
[FieldOffset(0)]
public Vec2D row1;
[FieldOffset(8)]
public Vec2D row2;
[FieldOffset(16)]
public Vec2D row3;
public Array3x2(Vec2D r1,Vec2D r2,Vec2D r3)
{
row1= r1;
row2= r2;
row3= r3;
}
bool IEquatable<Array3x2>.Equals(Array3x2 other)
{
if (this.GetHashCode() != other.GetHashCode())
{
return false;
}
else
{
return
this.row1 == other.row1
&& this.row2 == other.row2
&& this.row3 == other.row3
;
}
}
public override bool Equals(object obj)
{
if (obj == null)
{
return false;
}
else if (obj.GetType() != typeof(Array3x2))
{
return false;
}
else
{
return this.Equals((Array3x2)obj);
}
}
public override int GetHashCode()
{
return HashCode.Combine(row1, row2, row3);
}
public override string ToString()
{
return $"{row1}\n{row2}\n{row3}";
}
public static unsafe Array3x3 operator *(Array3x2 array1, Array2x3 array2)
{
float* p1 = &array1.row1.X;
float* p2 = &array2.row2.X;
return new Array3x3(
*(p1 + 0) * *(p2 + 0) + *(p1 + 1) * *(p2 + 3),
*(p1 + 0) * *(p2 + 1) + *(p1 + 1) * *(p2 + 4),
*(p1 + 0) * *(p2 + 2) + *(p1 + 1) * *(p2 + 5),
*(p1 + 2) * *(p2 + 0) + *(p1 + 3) * *(p2 + 3),
*(p1 + 2) * *(p2 + 1) + *(p1 + 3) * *(p2 + 4),
*(p1 + 2) * *(p2 + 2) + *(p1 + 3) * *(p2 + 5),
*(p1 + 4) * *(p2 + 0) + *(p1 + 5) * *(p2 + 3),
*(p1 + 4) * *(p2 + 1) + *(p1 + 5) * *(p2 + 4),
*(p1 + 4) * *(p2 + 2) + *(p1 + 5) * *(p2 + 5)
);
}
}
}
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using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Security.Cryptography.X509Certificates;
using System.Text;
namespace StgSharp.Math
{
[StructLayout(LayoutKind.Explicit)]
public struct Array3x3:IEquatable<Array3x3>
{
[FieldOffset(0)]
public Vec3D row1;
[FieldOffset(12)]
public Vec3D row2;
[FieldOffset(24)]
public Vec3D row3;
public Array3x3(Vec3D r0,Vec3D r1,Vec3D r2)
{
row1 = r0;
row2 = r1;
row3 = r2;
}
public Array3x3(
float a11,float a12,float a13,
float a21,float a22,float a23,
float a31,float a32,float a33
)
{
row1 = new Vec3D(a11, a12, a13);
row2 = new Vec3D(a21, a22, a23);
row3 = new Vec3D(a31, a32, a33);
}
public override int GetHashCode()
{
return HashCode.Combine(row1,row2,row3);
}
bool IEquatable<Array3x3>.Equals(Array3x3 other)
{
if (this.GetHashCode()!=other.GetHashCode())
{
return false;
}
else
{
return
this.row1 == other.row1
&& this.row2 == other.row2
&& this.row3 == other.row3;
}
}
public override bool Equals(object obj)
{
if (obj == null)
{
return false;
}
else if (obj.GetType() != typeof(Array3x3))
{
return false;
}
else
{
return this.Equals((Array3x3)obj);
}
}
public override string ToString()
{
return $"{row1}\n{row2}\n{row3}";
}
public static bool operator ==(Array3x3 array1, Array3x3 array2)
{
return array1.Equals(array2);
}
public static bool operator !=(Array3x3 array1, Array3x3 array2)
{
return !array1.Equals(array2);
}
public static Array3x3 operator +(Array3x3 array1, Array3x3 array2)
{
return new Array3x3(
array1.row1.X + array2.row1.X,
array1.row1.Y + array2.row1.Y,
array1.row1.Z + array2.row1.Z,
array1.row2.X + array2.row2.X,
array1.row2.Y + array2.row2.Y,
array1.row2.Z + array2.row2.Z,
array1.row3.X + array2.row3.X,
array1.row3.Y + array2.row3.Y,
array1.row3.Z + array2.row3.Z
);
}
public static Array3x3 operator -(Array3x3 array1, Array3x3 array2)
{
return new Array3x3(
array1.row1.X - array2.row1.X,
array1.row1.Y - array2.row1.Y,
array1.row1.Z - array2.row1.Z,
array1.row2.X - array2.row2.X,
array1.row2.Y - array2.row2.Y,
array1.row2.Z - array2.row2.Z,
array1.row3.X - array2.row3.X,
array1.row3.Y - array2.row3.Y,
array1.row3.Z - array2.row3.Z
);
}
public static unsafe Array3x3 operator *(Array3x3 array1,Array3x3 array2)
{
float* p1 = &array1.row1.X;
float* p2 = &array2.row1.X;
return new Array3x3(
*(p1 + 0) * *(p2 + 0) + *(p1 + 1) * *(p2 + 3) + *(p1 + 2) * *(p2 + 6),
*(p1 + 0) * *(p2 + 1) + *(p1 + 1) * *(p2 + 4) + *(p1 + 2) * *(p2 + 7),
*(p1 + 0) * *(p2 + 2) + *(p1 + 1) * *(p2 + 5) + *(p1 + 2) * *(p2 + 8),
*(p1 + 3) * *(p2 + 0) + *(p1 + 4) * *(p2 + 3) + *(p1 + 5) * *(p2 + 6),
*(p1 + 3) * *(p2 + 1) + *(p1 + 4) * *(p2 + 4) + *(p1 + 5) * *(p2 + 7),
*(p1 + 3) * *(p2 + 2) + *(p1 + 4) * *(p2 + 5) + *(p1 + 5) * *(p2 + 8),
*(p1 + 6) * *(p2 + 0) + *(p1 + 7) * *(p2 + 3) + *(p1 + 2) * *(p2 + 6),
*(p1 + 6) * *(p2 + 1) + *(p1 + 7) * *(p2 + 4) + *(p1 + 2) * *(p2 + 7),
*(p1 + 6) * *(p2 + 2) + *(p1 + 7) * *(p2 + 5) + *(p1 + 2) * *(p2 + 8)
);
}
public static Array3x3 operator *(Array3x3 array, float x)
{
return new Array3x3(
array.row1 * x,
array.row2 * x,
array.row3 * x
);
}
public static Array3x3 operator /(Array3x3 array, float x)
{
return new Array3x3(
array.row1/x,
array.row2/x,
array.row3/x
);
}
}
}
+24
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@@ -0,0 +1,24 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Math
{
public static unsafe partial class VectorCalc
{
public static float Cross(Vec2D vec1, Vec2D vec2)
{
return vec1.X * vec2.Y - vec1.Y * vec2.X;
}
public static Vec3D Cross(Vec3D vec1, Vec3D vec2)
{
return new Vec3D(
vec1.Y * vec2.Z - vec1.Z * vec2.Y,
vec1.X * vec2.Z - vec1.Z * vec2.X,
vec1.X * vec2.Y - vec1.Y * vec2.X
);
}
}
}
+39
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@@ -0,0 +1,39 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Math
{
public static unsafe partial class VectorCalc
{
public static float Det(Array2x2 array)
{
return Cross(array.row1,array.row2);
}
public static unsafe float Det(Array3x3 array)
{
float* p = &array.row1.X;
Array2x2 array1 = new Array2x2(
*(p + 4), *(p + 5),
*(p + 7), *(p + 8)
);
Array2x2 array2 = new Array2x2(
*(p + 3), *(p + 5),
*(p + 6), *(p + 8)
);
Array2x2 array3 = new Array2x2(
*(p + 3), *(p + 4),
*(p + 6), *(p + 7)
);
return
*p * Det(array1)
- *(p + 1) * Det(array2)
+ *(p + 2) * Det(array3)
;
}
}
}
+26
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@@ -0,0 +1,26 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Math
{
public static unsafe partial class VectorCalc
{
public static float GetAngle(Vec2D vec1, Vec2D vec2)
{
return Calc.ACos(
vec1 * vec2
/ (vec1.GetLength() * vec2.GetLength())
);
}
public static float GetAngle(Vec3D vec1, Vec3D vec2)
{
return Calc.ACos(
vec1 * vec2
/ (vec1.GetLength() * vec2.GetLength())
);
}
}
}
+27
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@@ -0,0 +1,27 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Math
{
public static unsafe partial class VectorCalc
{
public static float GetLength(this Vec3D vec)
{
return Calc.Sqrt(
vec.X * vec.X +
vec.Y * vec.Y +
vec.Z * vec.Z
);
}
public static float GetLength(this Vec2D vec)
{
return Calc.Sqrt(
vec.X * vec.X +
vec.Y * vec.Y
);
}
}
}
+11
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@@ -0,0 +1,11 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace StgSharp.Math
{
public static unsafe partial class VectorCalc
{
}
}
+103
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@@ -0,0 +1,103 @@
using System;
using System.Collections.Generic;
using System.Data.Common;
using System.Runtime;
using System.Runtime.InteropServices;
using System.Text;
namespace StgSharp.Math
{
[StructLayout(LayoutKind.Explicit)]
public struct Vec2D:IEquatable<Vec2D>
{
[FieldOffset(0)]
public float X;
[FieldOffset(sizeof(float))]
public float Y;
public Vec2D(float x,float y)
{
X = x;
Y = y;
}
public bool Equals(Vec2D other)
{
if (this.GetHashCode() != other.GetHashCode())
{
return false;
}
else
{
return this.X == other.X && this.Y == other.Y;
}
}
public override bool Equals(object obj)
{
if (obj == null)
{
return false;
}
else if (obj.GetType() != typeof(Vec2D))
{
return false;
}
else
{
return this.Equals((Vec2D)obj);
}
}
public override int GetHashCode()
{
return HashCode.Combine(X, Y);
}
public override string ToString()
{
return $"{this.X}\t{this.Y}";
}
public static bool operator ==(Vec2D vec1, Vec2D vec2)
{
return vec1.X==vec2.X && vec1.Y==vec2.Y;
}
public static bool operator !=(Vec2D vec1, Vec2D vec2)
{
return !(vec1.X == vec2.X && vec1.Y == vec2.Y);
}
public static Vec2D operator +(Vec2D vec1, Vec2D vec2)
{
return new Vec2D(vec1.X + vec2.X, vec1.Y + vec2.Y);
}
public static Vec2D operator -(Vec2D vec1, Vec2D vec2)
{
return new Vec2D(vec1.X + vec2.X, vec1.Y + vec2.Y);
}
public static float operator *(Vec2D vec1, Vec2D vec2)
{
return vec1.X * vec2.X + vec1.Y*vec2.Y;
}
public static Vec2D operator *(Vec2D vec, float x)
{
return new Vec2D(vec.X * x, vec.Y * x);
}
public static Vec2D operator /(Vec2D vec, float x)
{
return new Vec2D(vec.X/x, vec.Y/x);
}
public Vec3D to3D()
{
return new Vec3D(this.X, this.Y, 0.0f);
}
}
}
+124
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@@ -0,0 +1,124 @@
using System;
using System.Collections.Generic;
using System.Data.Common;
using System.Runtime.InteropServices;
using System.Text;
namespace StgSharp.Math
{
[StructLayout(LayoutKind.Explicit)]
public struct Vec3D : IEquatable<Vec3D>
{
[FieldOffset(0)]
public float X;
[FieldOffset(4)]
public float Y;
[FieldOffset(8)]
public float Z;
public Vec3D(float x, float y, float z)
{
X = x;
Y = y;
Z = z;
}
bool IEquatable<Vec3D>.Equals(Vec3D other)
{
if (this.GetHashCode() != other.GetHashCode())
{
return false;
}
else
{
return this.X == other.X
&& this.Y == other.Y
&& this.Z == other.Z;
}
}
public override bool Equals(object obj)
{
if (obj == null)
{
return false;
}
else if (obj.GetType() != typeof(Vec3D))
{
return false;
}
else
{
return this.Equals((Vec3D)obj);
}
}
public override int GetHashCode()
{
return HashCode.Combine(X, Y, Z);
}
public override string ToString()
{
return $"{X}\t{Y}\t{Z}";
}
public static bool operator ==(Vec3D vec1,Vec3D vec2)
{
return vec1.X == vec2.X
&& vec1.Y == vec2.Y
&& vec1.Z == vec2.Z;
}
public static bool operator !=(Vec3D vec1, Vec3D vec2)
{
return !(vec1.X == vec2.X
&& vec1.Y == vec2.Y
&& vec1.Z == vec2.Z);
}
public static Vec3D operator +(Vec3D vec1, Vec3D vec2)
{
return new Vec3D(
vec1.X + vec2.X,
vec1.Y + vec2.Y,
vec1.Z + vec2.Z
);
}
public static Vec3D operator -(Vec3D vec1, Vec3D vec2)
{
return new Vec3D(
vec1.X - vec2.X,
vec1.Y - vec2.Y,
vec1.Z - vec2.Z
);
}
public static float operator *(Vec3D vec1, Vec3D vec2)
{
return
vec1.X * vec2.X
+ vec1.Y + vec2.Y
+ vec1.Z + vec2.Z;
}
public static Vec3D operator *(Vec3D vec, float x)
{
return new Vec3D(
vec.X * x,
vec.Y * x,
vec.Z * x
);
}
public static Vec3D operator /(Vec3D vec, float x)
{
return new Vec3D(
vec.X / x,
vec.Y / x,
vec.Z / x
);
}
}
}
+132
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@@ -0,0 +1,132 @@
using System;
using System.Collections.Generic;
using System.Data.Common;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.InteropServices;
using System.Security.Cryptography.X509Certificates;
using System.Text;
namespace StgSharp.Math
{
[StructLayout(LayoutKind.Explicit)]
public struct Vec4D:IEquatable<Vec4D>
{
[FieldOffset(0)]
public float X;
[FieldOffset(4)]
public float Y;
[FieldOffset(8)]
public float Z;
[FieldOffset(12)]
public float W;
[FieldOffset(0)]
public Vec2D Point1;
[FieldOffset(8)]
public Vec2D Point2;
public Vec4D(float x,float y,float z,float w)
{
Point1 = new Vec2D();
Point2 = new Vec2D();
X = x;
Y = y;
Z = z;
W = w;
}
public override bool Equals(object obj)
{
if (obj == null)
{
return false;
}
else if(obj.GetType() != typeof(Vec4D))
{
return false;
}
else
{
return this == (Vec4D)obj;
}
}
bool IEquatable<Vec4D>.Equals(Vec4D other)
{
if (this.GetHashCode() != other.GetHashCode())
{
return false;
}
else
{
return
this.Point1 == other.Point1
&& this.Point2 == other.Point2;
}
}
public override int GetHashCode()
{
return HashCode.Combine(X, Y, Z, W);
}
public override string ToString()
{
return $"{X}\t{Y}\t{Y}\t{Y}";
}
public static bool operator ==(Vec4D vec1, Vec4D vec2)
{
return vec1.Equals(vec2);
}
public static bool operator !=(Vec4D vec1, Vec4D vec2)
{
return !vec1.Equals(vec2);
}
public static Vec4D operator +(Vec4D vec1, Vec4D vec2)
{
return new Vec4D(
vec1.X + vec2.X,
vec1.Y + vec2.Y,
vec1.Z + vec2.Z,
vec1.W + vec2.W
);
}
public static Vec4D operator -(Vec4D vec1, Vec4D vec2)
{
return new Vec4D(
vec1.X - vec2.X,
vec1.Y - vec2.Y,
vec1.Z - vec2.Z,
vec1.W - vec2.W
);
}
public static float operator *(Vec4D vec1, Vec4D vec2)
{
return
vec1.X * vec2.X
+ vec1.Y * vec2.Y
+ vec1.Z * vec2.Z
+ vec1.W * vec2.W;
}
public static Vec4D operator *(Vec4D vec, float x)
{
return new Vec4D(vec.X * x, vec.Y * x, vec.Z * x, vec.W * x ) ;
}
public static Vec4D operator /(Vec4D vec, float x)
{
return new Vec4D(vec.X / x, vec.Y / x, vec.Z / x, vec.W / x);
}
}
}
@@ -0,0 +1,74 @@
{
"runtimeTarget": {
"name": ".NETStandard,Version=v2.1/",
"signature": ""
},
"compilationOptions": {},
"targets": {
".NETStandard,Version=v2.1": {},
".NETStandard,Version=v2.1/": {
"StgSharp/1.0.0": {
"dependencies": {
"GLFWDotNet": "20.9.0",
"Microsoft.CSharp": "4.7.0",
"Steamworks.NET": "20.1.0"
},
"runtime": {
"StgSharp.dll": {}
}
},
"GLFWDotNet/20.9.0": {
"runtime": {
"lib/netstandard2.1/GLFWDotNet.dll": {
"assemblyVersion": "20.9.0.0",
"fileVersion": "20.9.0.0"
}
}
},
"Microsoft.CSharp/4.7.0": {
"runtime": {
"lib/netstandard2.0/Microsoft.CSharp.dll": {
"assemblyVersion": "4.0.5.0",
"fileVersion": "4.700.19.56404"
}
}
},
"Steamworks.NET/20.1.0": {
"runtime": {
"lib/netstandard2.1/Steamworks.NET.dll": {
"assemblyVersion": "20.1.0.0",
"fileVersion": "20.1.0.0"
}
}
}
}
},
"libraries": {
"StgSharp/1.0.0": {
"type": "project",
"serviceable": false,
"sha512": ""
},
"GLFWDotNet/20.9.0": {
"type": "package",
"serviceable": true,
"sha512": "sha512-fWonCs+BBqeK5R8t0g293RPoqerH27FHNcPyL/Hbxe0Ap4QCNKhQYf2tXJU1XTMf1ZbuLmM1MY5lonV35eGw6Q==",
"path": "glfwdotnet/20.9.0",
"hashPath": "glfwdotnet.20.9.0.nupkg.sha512"
},
"Microsoft.CSharp/4.7.0": {
"type": "package",
"serviceable": true,
"sha512": "sha512-pTj+D3uJWyN3My70i2Hqo+OXixq3Os2D1nJ2x92FFo6sk8fYS1m1WLNTs0Dc1uPaViH0YvEEwvzddQ7y4rhXmA==",
"path": "microsoft.csharp/4.7.0",
"hashPath": "microsoft.csharp.4.7.0.nupkg.sha512"
},
"Steamworks.NET/20.1.0": {
"type": "package",
"serviceable": true,
"sha512": "sha512-+GntwnyJ5tCNvUIaQxv2+ehDvZJzGUqlSB5xRBk1hTj1qqBJ6s4vK/OfGD/jae7aTmXiGSm8wpJORosNtQevJQ==",
"path": "steamworks.net/20.1.0",
"hashPath": "steamworks.net.20.1.0.nupkg.sha512"
}
}
}
@@ -0,0 +1,47 @@
<?xml version="1.0"?>
<doc>
<assembly>
<name>StgSharp</name>
</assembly>
<members>
<member name="M:StgSharp.Math.Calc.ASin(System.Single)">
<summary>
Reurns the value of ArcSin(x)
</summary>
<param name="x">The sine value of the angle</param>
<returns></returns>
<exception cref="T:System.ArgumentException"></exception>
</member>
<member name="M:StgSharp.Math.Calc.Exp(System.Single)">
<summary>
Get the value of E ^ x;
</summary>
<param name="x"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.Calc.GetBits32(System.Single)">
<summary>
Get the bits of a float number
</summary>
<param name="x">The given float number</param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.Calc.Log(System.Single)">
<summary>
</summary>
<param name="x"></param>
<returns>
Returns the value of ln(x).
</returns>
</member>
<member name="M:StgSharp.Math.Calc.Pow(System.Single,System.Single)">
<summary>
calculate the value of x^y
</summary>
<param name="x"></param>
<param name="y"></param>
<returns>Returns the value of x^y</returns>
</member>
</members>
</doc>
@@ -0,0 +1,4 @@
// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
@@ -0,0 +1,23 @@
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("StgSharp")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
[assembly: System.Reflection.AssemblyProductAttribute("StgSharp")]
[assembly: System.Reflection.AssemblyTitleAttribute("StgSharp")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
// 由 MSBuild WriteCodeFragment 类生成。
@@ -0,0 +1 @@
c037a45127bb9a5e3e153dd0686c8ec78e62d669
@@ -0,0 +1,3 @@
is_global = true
build_property.RootNamespace = StgSharp
build_property.ProjectDir = D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net\StgSharp\StgSharp\StgSharp\
@@ -0,0 +1,4 @@
// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
@@ -0,0 +1,23 @@
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("StgSharp")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
[assembly: System.Reflection.AssemblyProductAttribute("StgSharp")]
[assembly: System.Reflection.AssemblyTitleAttribute("StgSharp")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
// 由 MSBuild WriteCodeFragment 类生成。
@@ -0,0 +1 @@
c037a45127bb9a5e3e153dd0686c8ec78e62d669
@@ -0,0 +1,3 @@
is_global = true
build_property.RootNamespace = StgSharp
build_property.ProjectDir = D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net\StgSharp\
@@ -0,0 +1 @@
0fc25006e106f23a3259d14620e7ae6858fe601c
@@ -0,0 +1,24 @@
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net\StgSharp\StgSharp\StgSharp\bin\Debug\netstandard2.1\StgSharp.deps.json
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net\StgSharp\StgSharp\StgSharp\bin\Debug\netstandard2.1\StgSharp.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net\StgSharp\StgSharp\StgSharp\bin\Debug\netstandard2.1\StgSharp.pdb
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net\StgSharp\StgSharp\StgSharp\obj\Debug\netstandard2.1\StgSharp.csproj.AssemblyReference.cache
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net\StgSharp\StgSharp\StgSharp\obj\Debug\netstandard2.1\StgSharp.GeneratedMSBuildEditorConfig.editorconfig
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net\StgSharp\StgSharp\StgSharp\obj\Debug\netstandard2.1\StgSharp.AssemblyInfoInputs.cache
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net\StgSharp\StgSharp\StgSharp\obj\Debug\netstandard2.1\StgSharp.AssemblyInfo.cs
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net\StgSharp\StgSharp\StgSharp\obj\Debug\netstandard2.1\StgSharp.csproj.CoreCompileInputs.cache
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net\StgSharp\StgSharp\StgSharp\obj\Debug\netstandard2.1\StgSharp.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net\StgSharp\StgSharp\StgSharp\obj\Debug\netstandard2.1\StgSharp.pdb
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net\StgSharp\obj\Debug\netstandard2.1\StgSharp.csproj.AssemblyReference.cache
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net\StgSharp\obj\Debug\netstandard2.1\StgSharp.GeneratedMSBuildEditorConfig.editorconfig
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net\StgSharp\obj\Debug\netstandard2.1\StgSharp.AssemblyInfoInputs.cache
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net\StgSharp\obj\Debug\netstandard2.1\StgSharp.AssemblyInfo.cs
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net\StgSharp\obj\Debug\netstandard2.1\StgSharp.csproj.CoreCompileInputs.cache
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net\StgSharp\obj\Debug\netstandard2.1\StgSharp.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net\StgSharp\obj\Debug\netstandard2.1\StgSharp.pdb
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net\StgSharp\bin\Debug\netstandard2.1\StgSharp.deps.json
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net\StgSharp\bin\Debug\netstandard2.1\StgSharp.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net\StgSharp\bin\Debug\netstandard2.1\StgSharp.pdb
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net\StgSharp\bin\Debug\netstandard2.1\StgSharp.xml
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net\StgSharp\obj\Debug\netstandard2.1\refint\StgSharp.dll
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<?xml version="1.0"?>
<doc>
<assembly>
<name>StgSharp</name>
</assembly>
<members>
<member name="M:StgSharp.Math.Calc.ASin(System.Single)">
<summary>
Reurns the value of ArcSin(x)
</summary>
<param name="x">The sine value of the angle</param>
<returns></returns>
<exception cref="T:System.ArgumentException"></exception>
</member>
<member name="M:StgSharp.Math.Calc.Exp(System.Single)">
<summary>
Get the value of E ^ x;
</summary>
<param name="x"></param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.Calc.GetBits32(System.Single)">
<summary>
Get the bits of a float number
</summary>
<param name="x">The given float number</param>
<returns></returns>
</member>
<member name="M:StgSharp.Math.Calc.Log(System.Single)">
<summary>
</summary>
<param name="x"></param>
<returns>
Returns the value of ln(x).
</returns>
</member>
<member name="M:StgSharp.Math.Calc.Pow(System.Single,System.Single)">
<summary>
calculate the value of x^y
</summary>
<param name="x"></param>
<param name="y"></param>
<returns>Returns the value of x^y</returns>
</member>
</members>
</doc>
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