daily update on 20230301 by nitload youmu, file struct cahnged and more vec func added

This commit is contained in:
Nitload
2023-03-02 01:30:46 +08:00
parent d09105c9c1
commit bb71567e51
594 changed files with 368 additions and 2601 deletions
@@ -1,9 +0,0 @@
<Application x:Class="Cure_for_Corona_Desease.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:Cure_for_Corona_Desease"
StartupUri="MainWindow.xaml">
<Application.Resources>
</Application.Resources>
</Application>
@@ -1,17 +0,0 @@
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;
namespace Cure_for_Corona_Desease
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : Application
{
}
}
@@ -1,10 +0,0 @@
using System.Windows;
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]
@@ -1,14 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net5.0-windows</TargetFramework>
<RootNamespace>Cure_for_Corona_Desease</RootNamespace>
<UseWPF>true</UseWPF>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="OpenTK" Version="4.6.7" />
</ItemGroup>
</Project>
@@ -1,14 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup />
<ItemGroup>
<ApplicationDefinition Update="App.xaml">
<SubType>Designer</SubType>
</ApplicationDefinition>
</ItemGroup>
<ItemGroup>
<Page Update="MainWindow.xaml">
<SubType>Designer</SubType>
</Page>
</ItemGroup>
</Project>
@@ -1,25 +0,0 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.31829.152
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Cure for Corona Desease", "Cure for Corona Desease.csproj", "{81FECF2A-459A-4D91-B7EE-40C19CFA0DD0}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{81FECF2A-459A-4D91-B7EE-40C19CFA0DD0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{81FECF2A-459A-4D91-B7EE-40C19CFA0DD0}.Debug|Any CPU.Build.0 = Debug|Any CPU
{81FECF2A-459A-4D91-B7EE-40C19CFA0DD0}.Release|Any CPU.ActiveCfg = Release|Any CPU
{81FECF2A-459A-4D91-B7EE-40C19CFA0DD0}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {A163DF0D-9175-4ADF-A43D-3CA15D48377B}
EndGlobalSection
EndGlobal
@@ -1,12 +0,0 @@
<Window x:Class="Cure_for_Corona_Desease.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:Cure_for_Corona_Desease"
mc:Ignorable="d"
Title="MainWindow" Height="450" Width="800">
<Grid>
</Grid>
</Window>
@@ -1,28 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace Cure_for_Corona_Desease
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
}
}
@@ -1,75 +0,0 @@
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"D:\\荷城工业\\研究项目\\1-旗舰级\\东方同人TH2020\\工程\\源代码\\Cure for Corona Desease\\Cure for Corona Desease.csproj": {}
},
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"D:\\荷城工业\\研究项目\\1-旗舰级\\东方同人TH2020\\工程\\源代码\\Cure for Corona Desease\\Cure for Corona Desease.csproj": {
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"projectName": "Cure for Corona Desease",
"projectPath": "D:\\荷城工业\\研究项目\\1-旗舰级\\东方同人TH2020\\工程\\源代码\\Cure for Corona Desease\\Cure for Corona Desease.csproj",
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"C:\\Program Files (x86)\\NuGet\\Config\\Microsoft.VisualStudio.FallbackLocation.config",
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"originalTargetFrameworks": [
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"frameworks": {
"net5.0-windows7.0": {
"targetAlias": "net5.0-windows",
"dependencies": {
"OpenTK": {
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"imports": [
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"assetTargetFallback": true,
"warn": true,
"frameworkReferences": {
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@@ -1,19 +0,0 @@
<?xml version="1.0" encoding="utf-8" standalone="no"?>
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
<RestoreSuccess Condition=" '$(RestoreSuccess)' == '' ">True</RestoreSuccess>
<RestoreTool Condition=" '$(RestoreTool)' == '' ">NuGet</RestoreTool>
<ProjectAssetsFile Condition=" '$(ProjectAssetsFile)' == '' ">$(MSBuildThisFileDirectory)project.assets.json</ProjectAssetsFile>
<NuGetPackageRoot Condition=" '$(NuGetPackageRoot)' == '' ">$(UserProfile)\.nuget\packages\</NuGetPackageRoot>
<NuGetPackageFolders Condition=" '$(NuGetPackageFolders)' == '' ">C:\Users\YOUMU\.nuget\packages\;C:\Program Files (x86)\Microsoft Visual Studio\Shared\NuGetPackages</NuGetPackageFolders>
<NuGetProjectStyle Condition=" '$(NuGetProjectStyle)' == '' ">PackageReference</NuGetProjectStyle>
<NuGetToolVersion Condition=" '$(NuGetToolVersion)' == '' ">5.11.1</NuGetToolVersion>
</PropertyGroup>
<ItemGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
<SourceRoot Include="C:\Users\YOUMU\.nuget\packages\" />
<SourceRoot Include="C:\Program Files (x86)\Microsoft Visual Studio\Shared\NuGetPackages\" />
</ItemGroup>
<PropertyGroup>
<MSBuildAllProjects>$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects>
</PropertyGroup>
</Project>
@@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8" standalone="no"?>
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<MSBuildAllProjects>$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects>
</PropertyGroup>
</Project>
@@ -1,4 +0,0 @@
// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETCoreApp,Version=v5.0", FrameworkDisplayName = "")]
@@ -1,71 +0,0 @@
#pragma checksum "..\..\..\App.xaml" "{ff1816ec-aa5e-4d10-87f7-6f4963833460}" "726BD6DF35FCA6BD73520F6ACD4D74783B894279"
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
using Cure_for_Corona_Desease;
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Controls.Ribbon;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Shell;
namespace Cure_for_Corona_Desease {
/// <summary>
/// App
/// </summary>
public partial class App : System.Windows.Application {
/// <summary>
/// InitializeComponent
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "5.0.12.0")]
public void InitializeComponent() {
#line 5 "..\..\..\App.xaml"
this.StartupUri = new System.Uri("MainWindow.xaml", System.UriKind.Relative);
#line default
#line hidden
}
/// <summary>
/// Application Entry Point.
/// </summary>
[System.STAThreadAttribute()]
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "5.0.12.0")]
public static void Main() {
Cure_for_Corona_Desease.App app = new Cure_for_Corona_Desease.App();
app.InitializeComponent();
app.Run();
}
}
}
@@ -1,25 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("Cure for Corona Desease")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
[assembly: System.Reflection.AssemblyProductAttribute("Cure for Corona Desease")]
[assembly: System.Reflection.AssemblyTitleAttribute("Cure for Corona Desease")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
[assembly: System.Runtime.Versioning.TargetPlatformAttribute("Windows7.0")]
[assembly: System.Runtime.Versioning.SupportedOSPlatformAttribute("Windows7.0")]
// 由 MSBuild WriteCodeFragment 类生成。
@@ -1 +0,0 @@
e0af00c7da87dc2d521224a6f8b35053179aa7d7
@@ -1,10 +0,0 @@
is_global = true
build_property.TargetFramework = net5.0-windows
build_property.TargetPlatformMinVersion = 7.0
build_property.UsingMicrosoftNETSdkWeb =
build_property.ProjectTypeGuids =
build_property.PublishSingleFile =
build_property.IncludeAllContentForSelfExtract =
build_property._SupportedPlatformList = Android,iOS,Linux,macOS,Windows
build_property.RootNamespace = Cure_for_Corona_Desease
build_property.ProjectDir = D:\荷城工业\研究项目\1-旗舰级\东方同人TH2020\工程\源代码\Cure for Corona Desease\
@@ -1,239 +0,0 @@
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@@ -1,20 +0,0 @@
Cure for Corona Desease
1.0.0.0
winexe
C#
.cs
D:\荷城工业\研究项目\1-旗舰级\东方同人TH2020\工程\源代码\Cure for Corona Desease\obj\Debug\net5.0-windows\
Cure_for_Corona_Desease
none
false
TRACE;DEBUG;NET;NET5_0;NETCOREAPP
D:\荷城工业\研究项目\1-旗舰级\东方同人TH2020\工程\源代码\Cure for Corona Desease\App.xaml
11407045341
5175665544
2022079373583
MainWindow.xaml;
False
@@ -1,76 +0,0 @@
#pragma checksum "..\..\..\MainWindow.xaml" "{ff1816ec-aa5e-4d10-87f7-6f4963833460}" "92A5ADAA48796232831852A6A0EEAF2DE64F74FC"
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
using Cure_for_Corona_Desease;
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Controls.Ribbon;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Shell;
namespace Cure_for_Corona_Desease {
/// <summary>
/// MainWindow
/// </summary>
public partial class MainWindow : System.Windows.Window, System.Windows.Markup.IComponentConnector {
private bool _contentLoaded;
/// <summary>
/// InitializeComponent
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "5.0.12.0")]
public void InitializeComponent() {
if (_contentLoaded) {
return;
}
_contentLoaded = true;
System.Uri resourceLocater = new System.Uri("/Cure for Corona Desease;V1.0.0.0;component/mainwindow.xaml", System.UriKind.Relative);
#line 1 "..\..\..\MainWindow.xaml"
System.Windows.Application.LoadComponent(this, resourceLocater);
#line default
#line hidden
}
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "5.0.12.0")]
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
this._contentLoaded = true;
}
}
}
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"logs": []
}
@@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8"/>
</startup>
</configuration>
@@ -1,9 +0,0 @@
<Application x:Class="Cure_For_Corona_Desease.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:Cure_For_Corona_Desease"
StartupUri="MainWindow.xaml">
<Application.Resources>
</Application.Resources>
</Application>
@@ -1,17 +0,0 @@
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;
namespace Cure_For_Corona_Desease
{
/// <summary>
/// App.xaml 的交互逻辑
/// </summary>
public partial class App : Application
{
}
}
@@ -1,104 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{E4B776E7-12AA-4113-8C5E-A2163F3BCAB0}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>Cure_For_Corona_Desease</RootNamespace>
<AssemblyName>Cure For Corona Desease</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<WarningLevel>4</WarningLevel>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="OpenTK, Version=3.3.2.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>packages\OpenTK.3.3.2\lib\net20\OpenTK.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xaml">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
<Page Include="MainWindow.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Include="MainWindow.xaml.cs">
<DependentUpon>MainWindow.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<None Include="OpenTK.dll.config" />
<None Include="packages.config" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>
@@ -1,25 +0,0 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.31829.152
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Cure For Corona Desease", "Cure For Corona Desease.csproj", "{E4B776E7-12AA-4113-8C5E-A2163F3BCAB0}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{E4B776E7-12AA-4113-8C5E-A2163F3BCAB0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{E4B776E7-12AA-4113-8C5E-A2163F3BCAB0}.Debug|Any CPU.Build.0 = Debug|Any CPU
{E4B776E7-12AA-4113-8C5E-A2163F3BCAB0}.Release|Any CPU.ActiveCfg = Release|Any CPU
{E4B776E7-12AA-4113-8C5E-A2163F3BCAB0}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {D0B1198E-2AAF-4C77-A088-C01C857A32C2}
EndGlobalSection
EndGlobal
@@ -1,12 +0,0 @@
<Window x:Class="Cure_For_Corona_Desease.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:Cure_For_Corona_Desease"
mc:Ignorable="d"
Title="MainWindow" Height="450" Width="800">
<Grid>
</Grid>
</Window>
@@ -1,28 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace Cure_For_Corona_Desease
{
/// <summary>
/// MainWindow.xaml 的交互逻辑
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
}
}
@@ -1,25 +0,0 @@
<configuration>
<dllmap os="linux" dll="opengl32.dll" target="libGL.so.1"/>
<dllmap os="linux" dll="glu32.dll" target="libGLU.so.1"/>
<dllmap os="linux" dll="openal32.dll" target="libopenal.so.1"/>
<dllmap os="linux" dll="alut.dll" target="libalut.so.0"/>
<dllmap os="linux" dll="opencl.dll" target="libOpenCL.so"/>
<dllmap os="linux" dll="libX11" target="libX11.so.6"/>
<dllmap os="linux" dll="libXi" target="libXi.so.6"/>
<dllmap os="linux" dll="SDL2.dll" target="libSDL2-2.0.so.0"/>
<dllmap os="osx" dll="opengl32.dll" target="/System/Library/Frameworks/OpenGL.framework/OpenGL"/>
<dllmap os="osx" dll="openal32.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
<dllmap os="osx" dll="alut.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
<dllmap os="osx" dll="libGLES.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
<dllmap os="osx" dll="libGLESv1_CM.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
<dllmap os="osx" dll="libGLESv2.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
<dllmap os="osx" dll="opencl.dll" target="/System/Library/Frameworks/OpenCL.framework/OpenCL"/>
<dllmap os="osx" dll="SDL2.dll" target="libSDL2.dylib"/>
<!-- XQuartz compatibility (X11 on Mac) -->
<dllmap os="osx" dll="libGL.so.1" target="/usr/X11/lib/libGL.dylib"/>
<dllmap os="osx" dll="libX11" target="/usr/X11/lib/libX11.dylib"/>
<dllmap os="osx" dll="libXcursor.so.1" target="/usr/X11/lib/libXcursor.dylib"/>
<dllmap os="osx" dll="libXi" target="/usr/X11/lib/libXi.dylib"/>
<dllmap os="osx" dll="libXinerama" target="/usr/X11/lib/libXinerama.dylib"/>
<dllmap os="osx" dll="libXrandr.so.2" target="/usr/X11/lib/libXrandr.dylib"/>
</configuration>
@@ -1,55 +0,0 @@
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;
// 有关程序集的一般信息由以下
// 控制。更改这些特性值可修改
// 与程序集关联的信息。
[assembly: AssemblyTitle("Cure For Corona Desease")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Cure For Corona Desease")]
[assembly: AssemblyCopyright("Copyright © 2021")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// 将 ComVisible 设置为 false 会使此程序集中的类型
//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
//请将此类型的 ComVisible 特性设置为 true。
[assembly: ComVisible(false)]
//若要开始生成可本地化的应用程序,请设置
//.csproj 文件中的 <UICulture>CultureYouAreCodingWith</UICulture>
//例如,如果您在源文件中使用的是美国英语,
//使用的是美国英语,请将 <UICulture> 设置为 en-US。 然后取消
//对以下 NeutralResourceLanguage 特性的注释。 更新
//以下行中的“en-US”以匹配项目文件中的 UICulture 设置。
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //主题特定资源词典所处位置
//(未在页面中找到资源时使用,
//或应用程序资源字典中找到时使用)
ResourceDictionaryLocation.SourceAssembly //常规资源词典所处位置
//(未在页面中找到资源时使用,
//、应用程序或任何主题专用资源字典中找到时使用)
)]
// 程序集的版本信息由下列四个值组成:
//
// 主版本
// 次版本
// 生成号
// 修订号
//
//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
//通过使用 "*",如下所示:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
@@ -1,63 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
namespace Cure_For_Corona_Desease.Properties {
using System;
/// <summary>
/// 一个强类型的资源类,用于查找本地化的字符串等。
/// </summary>
// 此类是由 StronglyTypedResourceBuilder
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
// (以 /str 作为命令选项),或重新生成 VS 项目。
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// 返回此类使用的缓存的 ResourceManager 实例。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Cure_For_Corona_Desease.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// 重写当前线程的 CurrentUICulture 属性,对
/// 使用此强类型资源类的所有资源查找执行重写。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}
@@ -1,117 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>
@@ -1,26 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
namespace Cure_For_Corona_Desease.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.0.3.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default {
get {
return defaultInstance;
}
}
}
}
@@ -1,7 +0,0 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>
@@ -1,4 +0,0 @@
// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.6.1", FrameworkDisplayName = ".NET Framework 4.6.1")]
@@ -1,4 +0,0 @@
// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
@@ -1,70 +0,0 @@
#pragma checksum "..\..\App.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "C0F05D232928CF9D4E10B96F28C5D9E93149BB201E401FC139DFE27C582FE0A0"
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
using Cure_For_Corona_Desease;
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Shell;
namespace Cure_For_Corona_Desease {
/// <summary>
/// App
/// </summary>
public partial class App : System.Windows.Application {
/// <summary>
/// InitializeComponent
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public void InitializeComponent() {
#line 5 "..\..\App.xaml"
this.StartupUri = new System.Uri("MainWindow.xaml", System.UriKind.Relative);
#line default
#line hidden
}
/// <summary>
/// Application Entry Point.
/// </summary>
[System.STAThreadAttribute()]
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public static void Main() {
Cure_For_Corona_Desease.App app = new Cure_For_Corona_Desease.App();
app.InitializeComponent();
app.Run();
}
}
}
@@ -1,70 +0,0 @@
#pragma checksum "..\..\App.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "C0F05D232928CF9D4E10B96F28C5D9E93149BB201E401FC139DFE27C582FE0A0"
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
using Cure_For_Corona_Desease;
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Shell;
namespace Cure_For_Corona_Desease {
/// <summary>
/// App
/// </summary>
public partial class App : System.Windows.Application {
/// <summary>
/// InitializeComponent
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public void InitializeComponent() {
#line 5 "..\..\App.xaml"
this.StartupUri = new System.Uri("MainWindow.xaml", System.UriKind.Relative);
#line default
#line hidden
}
/// <summary>
/// Application Entry Point.
/// </summary>
[System.STAThreadAttribute()]
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public static void Main() {
Cure_For_Corona_Desease.App app = new Cure_For_Corona_Desease.App();
app.InitializeComponent();
app.Run();
}
}
}
@@ -1,20 +0,0 @@
Cure For Corona Desease
winexe
C#
.cs
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net Framework\Cure For Corona Desease\obj\Debug\
Cure_For_Corona_Desease
none
false
DEBUG;TRACE
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net Framework\Cure For Corona Desease\App.xaml
1219584333
6-793535042
14-107059837
MainWindow.xaml;
True
@@ -1,20 +0,0 @@
Cure For Corona Desease
winexe
C#
.cs
D:\荷城工业\研究项目\1-旗舰级\东方同人TH2020\工程\源代码\.Net Framework\Cure For Corona Desease\obj\Debug\
Cure_For_Corona_Desease
none
false
DEBUG;TRACE
D:\荷城工业\研究项目\1-旗舰级\东方同人TH2020\工程\源代码\.Net Framework\Cure For Corona Desease\App.xaml
1219584333
6-793535042
14-79092034
MainWindow.xaml;
True
@@ -1,4 +0,0 @@
FD:\荷城工业\研究项目\1-旗舰级\东方同人TH2020\工程\源代码\.Net Framework\Cure For Corona Desease\MainWindow.xaml;;
@@ -1,4 +0,0 @@
FD:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net Framework\Cure For Corona Desease\MainWindow.xaml;;
@@ -1,75 +0,0 @@
#pragma checksum "..\..\MainWindow.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "8A29BE8B6AE6FDF19D4DC2CA1B576DC149C2248DCC0829FADE943647E81CB97B"
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
using Cure_For_Corona_Desease;
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Shell;
namespace Cure_For_Corona_Desease {
/// <summary>
/// MainWindow
/// </summary>
public partial class MainWindow : System.Windows.Window, System.Windows.Markup.IComponentConnector {
private bool _contentLoaded;
/// <summary>
/// InitializeComponent
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public void InitializeComponent() {
if (_contentLoaded) {
return;
}
_contentLoaded = true;
System.Uri resourceLocater = new System.Uri("/Cure For Corona Desease;component/mainwindow.xaml", System.UriKind.Relative);
#line 1 "..\..\MainWindow.xaml"
System.Windows.Application.LoadComponent(this, resourceLocater);
#line default
#line hidden
}
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
this._contentLoaded = true;
}
}
}
@@ -1,75 +0,0 @@
#pragma checksum "..\..\MainWindow.xaml" "{8829d00f-11b8-4213-878b-770e8597ac16}" "8A29BE8B6AE6FDF19D4DC2CA1B576DC149C2248DCC0829FADE943647E81CB97B"
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
using Cure_For_Corona_Desease;
using System;
using System.Diagnostics;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Effects;
using System.Windows.Media.Imaging;
using System.Windows.Media.Media3D;
using System.Windows.Media.TextFormatting;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Shell;
namespace Cure_For_Corona_Desease {
/// <summary>
/// MainWindow
/// </summary>
public partial class MainWindow : System.Windows.Window, System.Windows.Markup.IComponentConnector {
private bool _contentLoaded;
/// <summary>
/// InitializeComponent
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
public void InitializeComponent() {
if (_contentLoaded) {
return;
}
_contentLoaded = true;
System.Uri resourceLocater = new System.Uri("/Cure For Corona Desease;component/mainwindow.xaml", System.UriKind.Relative);
#line 1 "..\..\MainWindow.xaml"
System.Windows.Application.LoadComponent(this, resourceLocater);
#line default
#line hidden
}
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
[System.CodeDom.Compiler.GeneratedCodeAttribute("PresentationBuildTasks", "4.0.0.0")]
[System.ComponentModel.EditorBrowsableAttribute(System.ComponentModel.EditorBrowsableState.Never)]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Design", "CA1033:InterfaceMethodsShouldBeCallableByChildTypes")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Maintainability", "CA1502:AvoidExcessiveComplexity")]
[System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1800:DoNotCastUnnecessarily")]
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) {
this._contentLoaded = true;
}
}
}
@@ -1,4 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="OpenTK" version="3.3.2" targetFramework="net461" />
</packages>
@@ -1,25 +0,0 @@
<configuration>
<dllmap os="linux" dll="opengl32.dll" target="libGL.so.1"/>
<dllmap os="linux" dll="glu32.dll" target="libGLU.so.1"/>
<dllmap os="linux" dll="openal32.dll" target="libopenal.so.1"/>
<dllmap os="linux" dll="alut.dll" target="libalut.so.0"/>
<dllmap os="linux" dll="opencl.dll" target="libOpenCL.so"/>
<dllmap os="linux" dll="libX11" target="libX11.so.6"/>
<dllmap os="linux" dll="libXi" target="libXi.so.6"/>
<dllmap os="linux" dll="SDL2.dll" target="libSDL2-2.0.so.0"/>
<dllmap os="osx" dll="opengl32.dll" target="/System/Library/Frameworks/OpenGL.framework/OpenGL"/>
<dllmap os="osx" dll="openal32.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
<dllmap os="osx" dll="alut.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
<dllmap os="osx" dll="libGLES.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
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<dllmap os="osx" dll="libGLESv2.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
<dllmap os="osx" dll="opencl.dll" target="/System/Library/Frameworks/OpenCL.framework/OpenCL"/>
<dllmap os="osx" dll="SDL2.dll" target="libSDL2.dylib"/>
<!-- XQuartz compatibility (X11 on Mac) -->
<dllmap os="osx" dll="libGL.so.1" target="/usr/X11/lib/libGL.dylib"/>
<dllmap os="osx" dll="libX11" target="/usr/X11/lib/libX11.dylib"/>
<dllmap os="osx" dll="libXcursor.so.1" target="/usr/X11/lib/libXcursor.dylib"/>
<dllmap os="osx" dll="libXi" target="/usr/X11/lib/libXi.dylib"/>
<dllmap os="osx" dll="libXinerama" target="/usr/X11/lib/libXinerama.dylib"/>
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File diff suppressed because it is too large Load Diff
@@ -1,474 +0,0 @@
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<Property Id="IsEnabled" DataType="System.Boolean" />
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<Property Id="Visibility" Label="Visibility" Description="Defines whether a node in the graph is visible or not" DataType="System.Windows.Visibility" />
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<Setter Property="Icon" Value="Node.Error" />
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<Style TargetType="Node" GroupLabel="结果" ValueLabel="True">
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<Setter Property="Background" Value="#FFBCFFBE" />
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<Setter Property="Icon" Value="CodeMap_TestProject" />
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<Setter Property="Icon" Value="CodeMap_WindowsStoreProject" />
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<Setter Property="Icon" Value="CodeMap_PhoneProject" />
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<Setter Property="Icon" Value="CodeMap_WpfProject" />
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<Setter Property="Icon" Value="CodeMap_VsixProject" />
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<Setter Property="Icon" Value="CodeMap_ModelingProject" />
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<Path Id="2509a432-198b-4098-8b43-24c3e3923468.OutputPath" Value="D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net Framework\STGSharp\StgSharp\bin\Debug\StgSharp.exe" />
<Path Id="2509a432-198b-4098-8b43-24c3e3923468.OutputPathUri" Value="file:///D:/NitloadIndustry/研究项目/1-Flagship/TH2020/ProjectFile/源代码/.Net Framework/STGSharp/StgSharp/bin/Debug/StgSharp.exe" />
<Path Id="57017f07-7412-4b61-b912-b1d36c3af16f.OutputPath" Value="D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net Framework\STGSharp\Game\bin\Debug\Game.dll" />
<Path Id="57017f07-7412-4b61-b912-b1d36c3af16f.OutputPathUri" Value="file:///D:/NitloadIndustry/研究项目/1-Flagship/TH2020/ProjectFile/源代码/.Net Framework/STGSharp/Game/bin/Debug/Game.dll" />
<Path Id="a7275572-a4e7-4863-b326-f09bfa241334.OutputPath" Value="D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net Framework\STGSharp\StgSharp_Entity\bin\Debug\StgSharp_Entity.dll" />
<Path Id="a7275572-a4e7-4863-b326-f09bfa241334.OutputPathUri" Value="file:///D:/NitloadIndustry/研究项目/1-Flagship/TH2020/ProjectFile/源代码/.Net Framework/STGSharp/StgSharp_Entity/bin/Debug/StgSharp_Entity.dll" />
<Path Id="ae7f3290-9ab4-4b54-aab1-4ddcba20f89d.OutputPath" Value="D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net Framework\STGSharp\StgSharp_Logic\bin\Debug\StgSharp_Logic.dll" />
<Path Id="ae7f3290-9ab4-4b54-aab1-4ddcba20f89d.OutputPathUri" Value="file:///D:/NitloadIndustry/研究项目/1-Flagship/TH2020/ProjectFile/源代码/.Net Framework/STGSharp/StgSharp_Logic/bin/Debug/StgSharp_Logic.dll" />
<Path Id="ProgramFiles" Value="C:\Program Files" />
<Path Id="ProgramFilesUri" Value="file:///C:/Program Files" />
<Path Id="VsSolution" Value="D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net Framework\StgSharp" />
<Path Id="VsSolutionUri" Value="file:///D:/NitloadIndustry/研究项目/1-Flagship/TH2020/ProjectFile/源代码/.Net Framework/StgSharp" />
</Paths>
</DirectedGraph>
@@ -1,33 +0,0 @@
using OpenTK;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp_Game
{
public class CoreInfo
{
private string _edition;
public string Edition
{
get { return _edition; }
set { _edition = value; }
}
readonly int _bulletLimit;
public int BulletLimit
{
get { return _bulletLimit; }
set { }
}
public CoreInfo()
{
_bulletLimit = 2048;
}
}
}
@@ -1,25 +0,0 @@
<configuration>
<dllmap os="linux" dll="opengl32.dll" target="libGL.so.1"/>
<dllmap os="linux" dll="glu32.dll" target="libGLU.so.1"/>
<dllmap os="linux" dll="openal32.dll" target="libopenal.so.1"/>
<dllmap os="linux" dll="alut.dll" target="libalut.so.0"/>
<dllmap os="linux" dll="opencl.dll" target="libOpenCL.so"/>
<dllmap os="linux" dll="libX11" target="libX11.so.6"/>
<dllmap os="linux" dll="libXi" target="libXi.so.6"/>
<dllmap os="linux" dll="SDL2.dll" target="libSDL2-2.0.so.0"/>
<dllmap os="osx" dll="opengl32.dll" target="/System/Library/Frameworks/OpenGL.framework/OpenGL"/>
<dllmap os="osx" dll="openal32.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
<dllmap os="osx" dll="alut.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
<dllmap os="osx" dll="libGLES.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
<dllmap os="osx" dll="libGLESv1_CM.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
<dllmap os="osx" dll="libGLESv2.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
<dllmap os="osx" dll="opencl.dll" target="/System/Library/Frameworks/OpenCL.framework/OpenCL"/>
<dllmap os="osx" dll="SDL2.dll" target="libSDL2.dylib"/>
<!-- XQuartz compatibility (X11 on Mac) -->
<dllmap os="osx" dll="libGL.so.1" target="/usr/X11/lib/libGL.dylib"/>
<dllmap os="osx" dll="libX11" target="/usr/X11/lib/libX11.dylib"/>
<dllmap os="osx" dll="libXcursor.so.1" target="/usr/X11/lib/libXcursor.dylib"/>
<dllmap os="osx" dll="libXi" target="/usr/X11/lib/libXi.dylib"/>
<dllmap os="osx" dll="libXinerama" target="/usr/X11/lib/libXinerama.dylib"/>
<dllmap os="osx" dll="libXrandr.so.2" target="/usr/X11/lib/libXrandr.dylib"/>
</configuration>
@@ -1,36 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// 有关程序集的一般信息由以下
// 控制。更改这些特性值可修改
// 与程序集关联的信息。
[assembly: AssemblyTitle("StgSharp_Game")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("StgSharp_Game")]
[assembly: AssemblyCopyright("Copyright © 2022")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// 将 ComVisible 设置为 false 会使此程序集中的类型
//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
//请将此类型的 ComVisible 特性设置为 true。
[assembly: ComVisible(false)]
// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
[assembly: Guid("57017f07-7412-4b61-b912-b1d36c3af16f")]
// 程序集的版本信息由下列四个值组成:
//
// 主版本
// 次版本
// 生成号
// 修订号
//
//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
//通过使用 "*",如下所示:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
@@ -1,56 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{57017F07-7412-4B61-B912-B1D36C3AF16F}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>StgSharp_Game</RootNamespace>
<AssemblyName>StgSharp_Game</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="OpenTK, Version=3.3.3.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<HintPath>..\packages\OpenTK.3.3.3\lib\net20\OpenTK.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="CoreInfo.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="OpenTK.dll.config" />
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>
File diff suppressed because it is too large Load Diff
@@ -1,4 +0,0 @@
// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
@@ -1 +0,0 @@
f17a59fde1ecb48f7ea9b227df6324523b4a25b4
@@ -1,10 +0,0 @@
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net Framework\STGSharp\Game\bin\Debug\OpenTK.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net Framework\STGSharp\Game\bin\Debug\OpenTK.pdb
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net Framework\STGSharp\Game\bin\Debug\OpenTK.xml
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net Framework\STGSharp\Game\obj\Debug\StgSharp_Game.csproj.AssemblyReference.cache
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net Framework\STGSharp\Game\obj\Debug\StgSharp_Game.csproj.CoreCompileInputs.cache
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net Framework\STGSharp\Game\obj\Debug\StgSharp_Game.csproj.CopyComplete
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net Framework\STGSharp\Game\bin\Debug\StgSharp_Game.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net Framework\STGSharp\Game\bin\Debug\StgSharp_Game.pdb
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net Framework\STGSharp\Game\obj\Debug\StgSharp_Game.dll
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net Framework\STGSharp\Game\obj\Debug\StgSharp_Game.pdb
@@ -1 +0,0 @@
obj\Debug\\_IsIncrementalBuild
@@ -1,4 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="OpenTK" version="3.3.3" targetFramework="net472" />
</packages>
@@ -1,43 +0,0 @@
using StgSharp_Logic;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp_Geometry
{
internal unsafe class Circle:Geometry
{
private Point _center;
public Point Center
{
get { return _center; }
set { _center = value; }
}
private float _radius;
public float Radius
{
get { return _radius; }
set { _radius = value; }
}
public Circle(Point center,float radius)
{
this._center = center;
this._radius = radius;
}
public void BindPoint(float angle,int number,GeometryContainer geoItemPool)
{
for (int i = 1; i <= number; i++)
{
}
}
}
}
@@ -1,41 +0,0 @@
using StgSharp_Geometry;
using StgSharp_Logic;
using System;
using System.Collections.Generic;
using System.ComponentModel.Design;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp_Geometry
{
internal class Geometry:LinkedTarget
{
public new LinkedTarget Previous
{
get { return this.Previous; }
set
{
if (value is Geometry)
{
this.Previous = value;
}
}
}
public new LinkedTarget Next
{
get { return this.Next; }
set
{
if (value is Geometry)
{
this.Next = value;
}
}
}
public virtual void Add()
{ }
}
}
@@ -1,33 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp_Geometry
{
internal class Line
{
private Point _beginPoint;
public Point BeginPoint
{
get { return _beginPoint; }
set { _beginPoint = value; }
}
private Point _endingPoint;
public Point EndingPoint
{
get { return _endingPoint; }
set { _endingPoint = value; }
}
public Line(Point begin,Point end)
{
_beginPoint= begin;
_endingPoint= end;
}
}
}
@@ -1,25 +0,0 @@
<configuration>
<dllmap os="linux" dll="opengl32.dll" target="libGL.so.1"/>
<dllmap os="linux" dll="glu32.dll" target="libGLU.so.1"/>
<dllmap os="linux" dll="openal32.dll" target="libopenal.so.1"/>
<dllmap os="linux" dll="alut.dll" target="libalut.so.0"/>
<dllmap os="linux" dll="opencl.dll" target="libOpenCL.so"/>
<dllmap os="linux" dll="libX11" target="libX11.so.6"/>
<dllmap os="linux" dll="libXi" target="libXi.so.6"/>
<dllmap os="linux" dll="SDL2.dll" target="libSDL2-2.0.so.0"/>
<dllmap os="osx" dll="opengl32.dll" target="/System/Library/Frameworks/OpenGL.framework/OpenGL"/>
<dllmap os="osx" dll="openal32.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
<dllmap os="osx" dll="alut.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
<dllmap os="osx" dll="libGLES.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
<dllmap os="osx" dll="libGLESv1_CM.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
<dllmap os="osx" dll="libGLESv2.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
<dllmap os="osx" dll="opencl.dll" target="/System/Library/Frameworks/OpenCL.framework/OpenCL"/>
<dllmap os="osx" dll="SDL2.dll" target="libSDL2.dylib"/>
<!-- XQuartz compatibility (X11 on Mac) -->
<dllmap os="osx" dll="libGL.so.1" target="/usr/X11/lib/libGL.dylib"/>
<dllmap os="osx" dll="libX11" target="/usr/X11/lib/libX11.dylib"/>
<dllmap os="osx" dll="libXcursor.so.1" target="/usr/X11/lib/libXcursor.dylib"/>
<dllmap os="osx" dll="libXi" target="/usr/X11/lib/libXi.dylib"/>
<dllmap os="osx" dll="libXinerama" target="/usr/X11/lib/libXinerama.dylib"/>
<dllmap os="osx" dll="libXrandr.so.2" target="/usr/X11/lib/libXrandr.dylib"/>
</configuration>
@@ -1,44 +0,0 @@
using StgSharp_Logic;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp_Geometry
{
internal class Point:LinkedTarget
{
private float _x;
public float X
{
get { return _x; }
set { _x = value; }
}
private float _y;
public float Y
{
get { return _y; }
set { _y = value; }
}
public new LinkedTarget Next
{
get { return this.Next; }
set
{
if (value is Point)
{
this.Next = value;
}
}
}
public virtual void OnRender()
{ }
}
}
@@ -1,69 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp_Geometry
{
internal unsafe class PointOnCircle : Point
{
private Circle _bindedItem;
public Circle geometryItem
{
get { return _bindedItem; }
set { _bindedItem = value; }
}
private float _angle;
public float Angle
{
get { return _angle; }
set { _angle = value; }
}
private float[] _angularVelocity;
private readonly uint beginTick;
private readonly uint* nowtick;
public PointOnCircle(Circle c, float p, float angle, uint counts,uint* gameTick)
{
_bindedItem = c;
_angle = (angle + counts * (360.0f / counts))*(float)(2*Math.PI/360);
nowtick = gameTick;
beginTick = *gameTick;
}
public void AddRotation(float[] aFunc)
{
if (aFunc.Length==10)
{
_angularVelocity=aFunc;
}
else
{
throw new Exception("Parameters are too much or too few!");
}
}
public override void OnRender()
{
if (_angularVelocity!=null)
{
uint a = *nowtick - beginTick;
float deltaAngle = 0;
for (int i = 0; i < 10; i++)
{
deltaAngle += _angularVelocity[i];
deltaAngle *= a;
}
_angle+=deltaAngle;
}
this.X = (float)(_bindedItem.Center.X + _bindedItem.Radius * Math.Cos(_angle));
this.Y = (float)(_bindedItem.Center.X + _bindedItem.Radius * Math.Sin(_angle));
}
}
}
@@ -1,60 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp_Geometry
{
internal class PointOnLine : Point
{
private Point _beginPoint;
public Point BeginPoint
{
get { return _beginPoint; }
set { _beginPoint = value; }
}
private Point _endPoint;
public Point EndPoint
{
get { return _endPoint; }
set { _endPoint = value; }
}
private float _angle;
public float Angle
{
get { return _angle; }
set { _angle = value; }
}
private float rate;
public PointOnLine(Point beginPoint,Point endPoint,float rate,int number)
{
_beginPoint = beginPoint;
_endPoint = endPoint;
_angle = (float)(Math.Atan2(endPoint.Y-beginPoint.Y,endPoint.X-beginPoint.Y));
rate = rate * number;
this.Y = beginPoint.Y + rate * (endPoint.Y - beginPoint.Y);
this.X = beginPoint.X + rate * (endPoint.X - beginPoint.X);
}
public override void OnRender()
{
_angle = (float)(Math.Atan2(_endPoint.Y - _beginPoint.Y, _endPoint.X - _beginPoint.Y));
this.Y = _beginPoint.Y + rate * (_endPoint.Y - _beginPoint.Y);
this.X = _beginPoint.X + rate * (_endPoint.X - _beginPoint.X);
}
}
}
@@ -1,36 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// 有关程序集的一般信息由以下
// 控制。更改这些特性值可修改
// 与程序集关联的信息。
[assembly: AssemblyTitle("StgSharp Geometry")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("StgSharp Geometry")]
[assembly: AssemblyCopyright("Copyright © 2022")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// 将 ComVisible 设置为 false 会使此程序集中的类型
//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
//请将此类型的 ComVisible 特性设置为 true。
[assembly: ComVisible(false)]
// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
[assembly: Guid("00b490aa-9fbb-4a9a-9293-d3ce79895d25")]
// 程序集的版本信息由下列四个值组成:
//
// 主版本
// 次版本
// 生成号
// 修订号
//
//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
//通过使用 "*",如下所示:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

Some files were not shown because too many files have changed in this diff Show More