daily update on 20230301 by nitload youmu, file struct cahnged and more vec func added
This commit is contained in:
@@ -0,0 +1,172 @@
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using StgSharp_Logic;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharp_Entity
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{
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public unsafe class Bullet:LinkedTarget
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{
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//子弹的缩放比例
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private float _size;
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public float Size
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{
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get { return _size; }
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set {
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if (value > 0)
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{
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_size = value;
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this.Radius = DefualtRadius * Size;
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}
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else
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{
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throw new ArgumentException("Size cannot be smaller than zero!");
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}
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}
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}
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//该种类子弹的默认大小
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private static float _defualtRadius;
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public static float DefualtRadius
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{
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get { return _defualtRadius; }
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set { _defualtRadius = value; }
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}
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//子弹的实际判定半径
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private float _radius;
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public float Radius
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{
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get { return _radius; }
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set { _radius = value; }
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}
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//子弹x轴运动的函数表达
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private float[] _xVelocity;
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public float[] XVelocity
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{
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get { return _xVelocity; }
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set {
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if (value.Length==10)
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{
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_xVelocity = value;
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}
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else
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{
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throw new ArgumentException("Too many or too few parameters!");
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}
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}
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}
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//子弹y轴运动的函数表达
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private float[] _yVelocity;
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public float[] YVelocity
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{
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get { return _yVelocity; }
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set
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{
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if (value.Length == 10)
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{
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_yVelocity = value;
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}
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else
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{
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throw new ArgumentException("Too many or too few parameters!");
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}
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}
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}
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private float* _x;
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//xy坐标
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public float* X
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{
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get { return _x; }
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set { _x = value; }
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}
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private float* _y;
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public float* Y
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{
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get { return _y; }
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set { _y = value; }
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}
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private uint _beginTick;
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public uint BeginTick
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{
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get { return _beginTick; }
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set { _beginTick = value; }
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}
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public Bullet()
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{
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}
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//通过传入的时间刻计算位移并更新位置坐标
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public void move(uint tick)
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{
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float deltaTick = tick - _beginTick;
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float deltaX = 0;
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for (int i = 0; i < 10; i++)
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{
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deltaX += _xVelocity[i];
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deltaX *= deltaTick;
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}
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deltaX += _xVelocity[10];
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*_x += deltaX;
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float deltaY = 0;
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for (int i = 0; i < 10; i++)
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{
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deltaY += _yVelocity[i];
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deltaY *= deltaTick;
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}
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deltaY += _yVelocity[10];
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*_y += deltaY;
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}
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/// <summary>
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/// 修改自身路径,修改条件由外部逻辑判断触发
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/// </summary>
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public void ChangeVelocity(float[] XSpeed,float[] YSpeed)
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{
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if (XSpeed != null)
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{
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if (XSpeed.Length == 10)
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{
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this._xVelocity = XSpeed;
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}
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else
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{
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throw new Exception("The amount of parameters should be 10!");
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}
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}
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if (YSpeed != null)
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{
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if (YSpeed.Length == 10)
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{
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this._yVelocity = YSpeed;
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}
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else
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{
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throw new Exception("The amount of parameters should be 10!");
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}
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}
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}
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}
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}
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@@ -0,0 +1,51 @@
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using OpenTK;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharp_Entity
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{
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internal unsafe class Launcher
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{
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private Bullet _bullet;
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public Bullet NewBullet
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{
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get { return _bullet; }
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set { _bullet = value; }
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}
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private float* _xPositon;
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public float* XPsition
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{
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get { return _xPositon; }
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set { _xPositon = value; }
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}
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private float* _yPosition;
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public float* YPosition
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{
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get { return _yPosition; }
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set { _yPosition = value; }
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}
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public Launcher()
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{
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}
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public void Bind(float* _xPointer,float* _yPointer)
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{
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_xPositon = _xPointer;
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_yPosition = _yPointer;
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}
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}
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}
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@@ -0,0 +1,25 @@
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<configuration>
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<dllmap os="linux" dll="opengl32.dll" target="libGL.so.1"/>
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<dllmap os="linux" dll="glu32.dll" target="libGLU.so.1"/>
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<dllmap os="linux" dll="openal32.dll" target="libopenal.so.1"/>
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<dllmap os="linux" dll="alut.dll" target="libalut.so.0"/>
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<dllmap os="linux" dll="opencl.dll" target="libOpenCL.so"/>
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<dllmap os="linux" dll="libX11" target="libX11.so.6"/>
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<dllmap os="linux" dll="libXi" target="libXi.so.6"/>
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<dllmap os="linux" dll="SDL2.dll" target="libSDL2-2.0.so.0"/>
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<dllmap os="osx" dll="opengl32.dll" target="/System/Library/Frameworks/OpenGL.framework/OpenGL"/>
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<dllmap os="osx" dll="openal32.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
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<dllmap os="osx" dll="alut.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
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<dllmap os="osx" dll="libGLES.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
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<dllmap os="osx" dll="libGLESv1_CM.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
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<dllmap os="osx" dll="libGLESv2.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
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<dllmap os="osx" dll="opencl.dll" target="/System/Library/Frameworks/OpenCL.framework/OpenCL"/>
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<dllmap os="osx" dll="SDL2.dll" target="libSDL2.dylib"/>
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<!-- XQuartz compatibility (X11 on Mac) -->
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<dllmap os="osx" dll="libGL.so.1" target="/usr/X11/lib/libGL.dylib"/>
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<dllmap os="osx" dll="libX11" target="/usr/X11/lib/libX11.dylib"/>
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<dllmap os="osx" dll="libXcursor.so.1" target="/usr/X11/lib/libXcursor.dylib"/>
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<dllmap os="osx" dll="libXi" target="/usr/X11/lib/libXi.dylib"/>
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<dllmap os="osx" dll="libXinerama" target="/usr/X11/lib/libXinerama.dylib"/>
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<dllmap os="osx" dll="libXrandr.so.2" target="/usr/X11/lib/libXrandr.dylib"/>
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</configuration>
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@@ -0,0 +1,199 @@
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using OpenTK;
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using OpenTK.Input;
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using StgSharp_Entity;
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using StgSharp_Logic;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharp_Entity
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{
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internal class Player:LinkedTarget
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{
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private uint gameTick;
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private uint beginTick;
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private readonly float _velocityHigh;
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private readonly float _vHighCorner;
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public float VelocityHigh
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{
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get { return _velocityHigh; }
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}
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private readonly float _velocityLow;
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private readonly float _vLowCorner;
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public float VelocityLow
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{
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get { return _velocityLow; }
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}
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private float _xLocation;
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public float XLocation
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{
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get { return _xLocation; }
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set { _xLocation = value; }
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}
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public float _yLocation;
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public float YLocation
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{
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get { return _yLocation; }
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set { _yLocation = value; }
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}
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private KeyboardState _keyboardState;
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public KeyboardState KeyboardState
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{
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get { return _keyboardState; }
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set { _keyboardState = value; }
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}
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public Player(float velocityHigh,float velocityLow,KeyboardState keyboardState)
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{
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this._velocityHigh = velocityHigh;
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this._vHighCorner = velocityHigh / 1.4142136f;
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this._velocityLow = velocityLow;
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this._vLowCorner = velocityLow / 1.4142136f;
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this._keyboardState = keyboardState;
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}
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private Launcher _launcherAtHigh;
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public Launcher LauncherAtHigh
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{
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get { return LauncherAtHigh; }
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set { LauncherAtHigh = value; }
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}
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private Launcher _launcherAtLow;
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public void Action()
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{
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if (_keyboardState.IsKeyDown(Key.ShiftLeft))
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{
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FastShoot();
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FastMove();
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}
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}
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/// <summary>
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/// 自机高速移动的简单方法
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/// </summary>
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public void SlowMove()
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{
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if (_keyboardState.IsKeyDown(Key.Up))
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{
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if (_keyboardState.IsKeyDown(Key.Left))
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{
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this._yLocation += _vLowCorner;
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this._xLocation -= _vLowCorner;
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}
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else if (_keyboardState.IsKeyDown(Key.Right))
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{
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this._yLocation += _vLowCorner;
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this._xLocation += _vLowCorner;
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}
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else
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{
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this._yLocation += _velocityLow;
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}
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}
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else if (_keyboardState.IsKeyDown(Key.Down))
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{
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if (_keyboardState.IsKeyDown(Key.Left))
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{
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this._yLocation -= _vLowCorner;
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this._xLocation -= _vLowCorner;
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}
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else if (_keyboardState.IsKeyDown(Key.Right))
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{
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this._yLocation -= _vLowCorner;
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this._xLocation += _vLowCorner;
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}
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else
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{
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this._yLocation -= _velocityLow;
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}
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}
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}
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/// <summary>
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/// 自机低速移动的简单方法
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/// </summary>
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public void FastMove()
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{
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if (_keyboardState.IsKeyDown(Key.Up))
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{
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if (_keyboardState.IsKeyDown(Key.Left))
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{
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this._yLocation += _vHighCorner;
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this._xLocation -= _vHighCorner;
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}
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else if (_keyboardState.IsKeyDown(Key.Right))
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{
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this._yLocation += _vHighCorner;
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this._xLocation += _vHighCorner;
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}
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else
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{
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this._yLocation += _velocityHigh;
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}
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}
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else if (_keyboardState.IsKeyDown(Key.Down))
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{
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if (_keyboardState.IsKeyDown(Key.Left))
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{
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this._yLocation -= _vHighCorner;
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this._xLocation -= _vHighCorner;
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}
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else if (_keyboardState.IsKeyDown(Key.Right))
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{
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this._yLocation -= _vHighCorner;
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this._xLocation += _vHighCorner;
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}
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else
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{
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this._yLocation -= _velocityHigh;
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}
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}
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}
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public void UseSkill()
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{
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if (_keyboardState.IsKeyDown(Key.X))
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{
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//new event added to use spell
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}
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}
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public void FastShoot()
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{
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if (_keyboardState.IsKeyDown(Key.Z))
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{
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}
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}
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public void SlowSoot()
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{
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if (_keyboardState.IsKeyDown(Key.Z))
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{
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}
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}
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public void Die()
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{
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}
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}
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}
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@@ -0,0 +1,36 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// 有关程序集的一般信息由以下
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// 控制。更改这些特性值可修改
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// 与程序集关联的信息。
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[assembly: AssemblyTitle("StgSharp_Entity")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("StgSharp_Entity")]
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[assembly: AssemblyCopyright("Copyright © 2022")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// 将 ComVisible 设置为 false 会使此程序集中的类型
|
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//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
|
||||
//请将此类型的 ComVisible 特性设置为 true。
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
|
||||
[assembly: Guid("a7275572-a4e7-4863-b326-f09bfa241334")]
|
||||
|
||||
// 程序集的版本信息由下列四个值组成:
|
||||
//
|
||||
// 主版本
|
||||
// 次版本
|
||||
// 生成号
|
||||
// 修订号
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||||
//
|
||||
//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
|
||||
//通过使用 "*",如下所示:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
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||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
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@@ -0,0 +1,64 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{A7275572-A4E7-4863-B326-F09BFA241334}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>StgSharp_Entity</RootNamespace>
|
||||
<AssemblyName>StgSharp_Entity</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<Deterministic>true</Deterministic>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="OpenTK, Version=3.3.3.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\OpenTK.3.3.3\lib\net20\OpenTK.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Bullet.cs" />
|
||||
<Compile Include="Launcher.cs" />
|
||||
<Compile Include="Player.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="OpenTK.dll.config" />
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\StgSharp_Logic\StgSharp_Logic.csproj">
|
||||
<Project>{ae7f3290-9ab4-4b54-aab1-4ddcba20f89d}</Project>
|
||||
<Name>StgSharp_Logic</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
||||
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+4
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|
||||
// <autogenerated />
|
||||
using System;
|
||||
using System.Reflection;
|
||||
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
|
||||
BIN
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+1
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|
||||
0fdc9e02df8123646ab2059355451462f25ad255
|
||||
+12
@@ -0,0 +1,12 @@
|
||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net Framework\STGSharp\StgSharp_Entity\bin\Debug\StgSharp_Entity.dll
|
||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net Framework\STGSharp\StgSharp_Entity\bin\Debug\StgSharp_Entity.pdb
|
||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net Framework\STGSharp\StgSharp_Entity\bin\Debug\OpenTK.dll
|
||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net Framework\STGSharp\StgSharp_Entity\bin\Debug\StgSharp_Logic.dll
|
||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net Framework\STGSharp\StgSharp_Entity\bin\Debug\StgSharp_Logic.pdb
|
||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net Framework\STGSharp\StgSharp_Entity\bin\Debug\OpenTK.pdb
|
||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net Framework\STGSharp\StgSharp_Entity\bin\Debug\OpenTK.xml
|
||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net Framework\STGSharp\StgSharp_Entity\obj\Debug\StgSharp_Entity.csproj.AssemblyReference.cache
|
||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net Framework\STGSharp\StgSharp_Entity\obj\Debug\StgSharp_Entity.csproj.CoreCompileInputs.cache
|
||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net Framework\STGSharp\StgSharp_Entity\obj\Debug\StgSharp_Entity.csproj.CopyComplete
|
||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net Framework\STGSharp\StgSharp_Entity\obj\Debug\StgSharp_Entity.dll
|
||||
D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\.Net Framework\STGSharp\StgSharp_Entity\obj\Debug\StgSharp_Entity.pdb
|
||||
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|
||||
obj\Debug\\_IsIncrementalBuild
|
||||
@@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="OpenTK" version="3.3.3" targetFramework="net472" />
|
||||
</packages>
|
||||
Reference in New Issue
Block a user