adding generated opengl function binding
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@@ -125,9 +125,10 @@ namespace GenerateGL.CodeGen
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string? profile = feature.Attribute("profile")?.Value;
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// Keep core; also accept missing profile (core by default)
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// accept core, compatibility, or missing profile
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if (!string.IsNullOrEmpty(profile) &&
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!string.Equals(profile, "core", StringComparison.Ordinal))
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!string.Equals(profile, "core", StringComparison.Ordinal) &&
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!string.Equals(profile, "compatibility", StringComparison.Ordinal))
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{
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continue;
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}
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