per thread context loading is ok, working on global context

This commit is contained in:
Nitload
2026-02-25 00:20:09 +08:00
parent 7ee9c749e5
commit b71515b2d4
9 changed files with 225 additions and 218 deletions
@@ -2,8 +2,8 @@
// -----------------------------------------------------------------------
// file="MatrixParallelThread"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
@@ -27,18 +27,20 @@
// -----------------------------------------------------------------------
using StgSharp.Internal;
using StgSharp.Internal.Intrinsic;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace StgSharp.Mathematics.Numeric
{
internal enum MatrixThreadState : int
{
Ready = 0,
Running = 1,
Idle = 2,
}
public unsafe partial class MatrixParallelThread : IDisposable
{
@@ -47,9 +49,7 @@ namespace StgSharp.Mathematics.Numeric
private readonly ManualResetEventSlim _resetEvent;
private readonly Thread _managedThread;
internal MatrixParallelThread(
int poolId
)
internal MatrixParallelThread(int poolId)
{
_resetEvent = new ManualResetEventSlim(false);
_managedThread = new Thread(MatrixParallelWorkLoad);
@@ -65,9 +65,11 @@ namespace StgSharp.Mathematics.Numeric
internal IntrinsicContext* Intrinsic { get; set; }
internal bool IsSingle { get; set; }
internal MatrixParallelWrap BindedWrap { get; set; }
internal RoleType Role { get; set; }
internal MatrixThreadState state { get; set; }
internal SIMDID Simd { get; set; }
@@ -78,9 +80,7 @@ namespace StgSharp.Mathematics.Numeric
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static unsafe void ExecuteTaskPackage(
MatrixParallelQueue taskQueue
)
public static unsafe void ExecuteTaskPackage(MatrixParallelQueue taskQueue)
{
MatrixParallelTaskPackage* p = taskQueue.Package;
switch (p->ComputeMode.OperationStyle)
@@ -118,42 +118,22 @@ namespace StgSharp.Mathematics.Numeric
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Restart()
{
if (Role == RoleType.Leader)
{
LeaderEvent?.Set();
} else
{
_resetEvent.Set();
}
_resetEvent.Set();
}
internal void MatrixParallelLeader()
{
Thread current = Thread.CurrentThread;
current.Priority = ThreadPriority.Highest;
LeaderEvent?.Wait();
LeaderEvent?.Reset();
// Console.WriteLine("Leader is computing");
BindedWrap.ReportThreadAccomplished();
// Console.WriteLine("leader's computing is done");
Role = RoleType.Worker;
LeaderEvent = null;
current.Priority = BindedWrap.AfterWork;
}
[DllImport(
dllName: Native.LibName,
EntryPoint = "sn_get_simd_level_local",
CallingConvention = CallingConvention.Cdecl)]
internal static extern ulong GetSimdId();
[DllImport(
dllName:Native.LibName,
EntryPoint = "sn_set_thread_affinity",
CallingConvention = CallingConvention.Cdecl)]
internal static extern void SetThreadAffinity(
int coreId
);
internal static extern void SetThreadAffinity(int coreId);
protected virtual void Dispose(
bool disposing
)
protected virtual void Dispose(bool disposing)
{
if (!disposedValue)
{
@@ -162,7 +142,6 @@ namespace StgSharp.Mathematics.Numeric
_resetEvent.Dispose();
_managedThread.Join();
}
disposedValue = true;
}
}
@@ -171,8 +150,10 @@ namespace StgSharp.Mathematics.Numeric
{
// Bind OS-thread affinity once when the worker starts running
SetThreadAffinity(PoolId);
Thread.Sleep(0);
Thread.Sleep(1);
SIMDID feature = new();
feature.Mask = GetSimdId();
_context = (nint*)MatrixParallel.GetContext(feature);
while (true)
{
// Thread self = Thread.CurrentThread;
@@ -180,35 +161,17 @@ namespace StgSharp.Mathematics.Numeric
_resetEvent.Reset();
AfterWork = BindedWrap.AfterWork;
_managedThread.Priority = ThreadPriority.Highest;
switch (Role)
if (IsSingle)
{
case RoleType.Worker://worker
// _ = Interlocked.Decrement(ref RemainThreadCount);
// Console.WriteLine($"worker {Environment.CurrentManagedThreadId} start");
ExecuteTaskPackage(BindedWrap.TaskQueue);
BindedWrap.ReportThreadAccomplished();
// Console.WriteLine($"worker {Environment.CurrentManagedThreadId} end");
break;
case RoleType.SingleExternal:
// TODO 将外部线程绑定到当前线程上,并执行任务包
break;
default:
break;
// TODO 将外部线程绑定到当前线程上,并执行任务包
} else
{
ExecuteTaskPackage(BindedWrap.TaskQueue);
BindedWrap.ReportThreadAccomplished();
}
_managedThread.Priority = AfterWork;
}
}
internal enum RoleType : int
{
Worker = 0,
Leader = 1,
SingleExternal = 2,
}
}
}