Using new file structure. Use new regexir display method. Fix line dependency error in prefix analysing.
Signed-off-by: Nitload <YoumuLiu_NSI@whv0t.onmicrosoft.com>
This commit is contained in:
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// -----------------------------------------------------------------------------
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// file="FBO"
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// Project: StgSharp
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// Copyright (c) Nitload.
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// SPDX-License-Identifier: MIT
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// -----------------------------------------------------------------------------
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using StgSharp.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharp.Graphics.OpenGL
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{
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#pragma warning disable CA1008
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#pragma warning disable CA1028
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public enum FrameBufferTarget : uint
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#pragma warning restore CA1028
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#pragma warning restore CA1008
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{
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Read = glConst.READ_FRAMEBUFFER,
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All = glConst.FRAMEBUFFER,
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Draw = glConst.DRAW_FRAMEBUFFER,
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}
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public sealed class FrameBuffer : GlBufferObjectBase
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{
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internal unsafe FrameBuffer(
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int count,
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glRender binding
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)
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: base(binding)
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{
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_bufferHandle = new GlHandle[count];
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GL.GenFrameBuffers(_bufferHandle);
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}
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/// <summary>
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/// Bind the frame BufferHandle object with _label frame BufferHandle to the frame
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/// BufferHandle target specified by target. <see langword="FrameBufferTarget.All" /> will
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/// be set as default target.
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/// </summary>
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/// <param _label="index">
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/// Index of object to be binded in handle set
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/// </param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public override unsafe void Bind(
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int index
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)
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{
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GL.BindFrameBuffer(FrameBufferTarget.All, _bufferHandle[index]);
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}
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/// <summary>
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/// Bind the frame BufferHandle object with _label frame BufferHandle to the frame
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/// BufferHandle target specified by target. Target of this frame BufferHandle should be
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/// set manually.
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/// </summary>
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/// <param _label="target">
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/// The frame BufferHandle target of the binding operation.
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/// </param>
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/// <param _label="index">
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/// Index of object to be binded in handle set
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/// </param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe void Bind(
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FrameBufferTarget target,
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int index
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)
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{
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GL.BindFrameBuffer(target, _bufferHandle[index]);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static void BindNull()
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{
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OpenGLFunction.CurrentGL.BindFrameBuffer(FrameBufferTarget.All, GlHandle.Zero);
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}
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protected override void Dispose(
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bool disposing
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)
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{
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throw new NotImplementedException();
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}
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}
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}
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