daily update 20221123 by nitload youmu
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@@ -14,21 +14,20 @@ namespace Debug
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{
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public static void Main()
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{
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float[] a= new float[10];
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for (int i = 0; i < 10; i++)
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int b = A.a;
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A.a = 10;
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}
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}
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public class A
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{
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a[i] = i;
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public static int a = 10;
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}
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ref float b = ref a[5];
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float c = 100;
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Console.WriteLine(c==b);
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}
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}
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}
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@@ -13,16 +13,16 @@ namespace StgSharp.Control
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{
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static public partial class Create
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{
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internal static Pool pool;
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private static LinkedObject cache;
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/// <summary>
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/// 创建一个子弹并将其绑定在一个指定的点上
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/// </summary>
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/// <param name="point"></param>
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public static void Bullet(Point point)
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/// <param name="point">表示子弹坐标的点</param>
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public static void Bullet(this Pool pool , Point point)
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{
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Pool.bulletContainer.Add(new Bullet(point));
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pool.bulletContainer.Add(new Bullet(point));
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}
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/// <summary>
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@@ -33,7 +33,7 @@ namespace StgSharp.Control
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/// <param name="end">终点序号</param>
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public static void Bullet(int begin, int end)
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{
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cache = Pool.pointContainer.Ending;
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cache = pool.pointContainer.Ending;
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for (int i = 1; i < begin; i++)
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{
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cache--;
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@@ -41,7 +41,7 @@ namespace StgSharp.Control
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for (int i = begin; i < end; i++)
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{
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cache--;
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Pool.bulletContainer.Add(new Bullet(cache as Point));
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pool.bulletContainer.Add(new Bullet(cache as Point));
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}
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}
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@@ -54,7 +54,7 @@ namespace StgSharp.Control
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/// <param name="angle"></param>
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public static void Bullet(int order,uint count,float angle)
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{
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cache=Pool.pointContainer.Ending;
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cache=pool.pointContainer.Ending;
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for (int i = 1; i < count; i++)
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{
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cache--;
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@@ -62,8 +62,8 @@ namespace StgSharp.Control
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for (uint i = 0; i < count; i++)
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{
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PointOnCircle p = new PointOnCircle(cache as Circle, angle, i);
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Pool.pointContainer.Add(p);
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Pool.bulletContainer.Add(new Bullet(p));
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pool.pointContainer.Add(p);
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pool.bulletContainer.Add(new Bullet(p));
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}
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}
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@@ -81,7 +81,7 @@ namespace StgSharp.Control
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PointCommon p = new PointCommon(beginX, beginY, angle,Pool.tickCounter);
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p.XVelocity = x;
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p.YVelocity = y;
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Pool.pointContainer.Add(p);
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pool.pointContainer.Add(p);
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}
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/// <summary>
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@@ -92,7 +92,7 @@ namespace StgSharp.Control
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public static void Circle(Point c, float r)
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{
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Circle o = new Circle(c,r,Pool.tickCounter);
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Pool.geometryContainer.Add(o);
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pool.geometryContainer.Add(o);
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}
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/// <summary>
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@@ -103,7 +103,7 @@ namespace StgSharp.Control
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public static void Circle(Point c, Point s)
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{
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Circle o = new Circle(c, s,Pool.tickCounter);
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Pool.geometryContainer.Add(o);
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pool.geometryContainer.Add(o);
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}
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/// <summary>
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@@ -114,7 +114,7 @@ namespace StgSharp.Control
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public static void Line(Point b, Point e)
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{
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Line l = new Line(b,e);
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Pool.geometryContainer.Add(l);
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pool.geometryContainer.Add(l);
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}
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@@ -137,8 +137,8 @@ namespace StgSharp.Control
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f[10]=rotateFunc[i];
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circle.RadiusFunc = f;
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o = new PointOnCircle(circle, angles[i],1);
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Pool.geometryContainer.Add(circle);
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Pool.pointContainer.Add(o);
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pool.geometryContainer.Add(circle);
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pool.pointContainer.Add(o);
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}
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}
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@@ -1,85 +0,0 @@
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using StgSharp.Entities;
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using StgSharp.Geometries;
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using StgSharp.Logic;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.ExceptionServices;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharp.Control
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{
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public static class Pool
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{
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public static Player player;
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public static Counter<uint> tickCounter
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= new Counter<uint>();
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internal static Counter<uint> collectCounter
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=new Counter<uint>();
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internal static Logic.LinkedList<LinkedObject> topCollector
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= new Logic.LinkedList<LinkedObject>(collectCounter);
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internal static Logic.LinkedList<LinkedObject> bottomCollector
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=new Logic.LinkedList<LinkedObject>(collectCounter);
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internal static Logic.LinkedList<LinkedObject> leftCollector
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=new Logic.LinkedList<LinkedObject>(collectCounter);
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internal static Logic.LinkedList<LinkedObject> rightCollector
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= new Logic.LinkedList<LinkedObject>(collectCounter);
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public static float leftBoarder;
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public static float rightBoarder;
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public static float topBoarder;
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public static float bottomBoarder;
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internal static Bullet bulletCache;
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internal static Counter<uint> bulletCounter
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=new Counter<uint>();
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internal static Logic.LinkedList<Bullet> bulletContainer
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= new Logic.LinkedList<Bullet>(bulletCounter);
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internal static Entity entityCache;
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internal static Counter<uint> entityCounter
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=new Counter<uint>();
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internal static Logic.LinkedList<Entity> entityContainer
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= new Logic.LinkedList<Entity>(entityCounter);
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internal static Geometries.Geometry geometryCache;
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internal static Counter<uint> gemoetryCounter
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=new Counter<uint>();
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internal static Logic.LinkedList<Geometries.Geometry> geometryContainer
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= new Logic.LinkedList<Geometries.Geometry>(gemoetryCounter);
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internal static Point pointCache;
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internal static Counter<uint> pointCounter
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=new Counter<uint>();
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internal static Logic.LinkedList<Point> pointContainer
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= new Logic.LinkedList<Point>(pointCounter);
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static Pool()
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{
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}
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public static void OnRender()
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{
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bulletCache = bulletContainer.Heading;
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for (; bulletCache!=null;)
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{
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if (true)
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{
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}
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}
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}
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}
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}
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@@ -0,0 +1,78 @@
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using StgSharp.Entities;
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using StgSharp.Geometries;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.ExceptionServices;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharp.Logic
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{
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public class Pool
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{
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public Player player;
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public static Counter<uint> tickCounter
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= new Counter<uint>();
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internal static Counter<uint> collectCounter
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=new Counter<uint>();
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internal Logic.LinkedList<LinkedObject> topCollector
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=new Logic.LinkedList<LinkedObject>(collectCounter);
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internal Logic.LinkedList<LinkedObject> bottomCollector
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=new Logic.LinkedList<LinkedObject>(collectCounter);
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internal Logic.LinkedList<LinkedObject> leftCollector
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=new Logic.LinkedList<LinkedObject>(collectCounter);
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internal Logic.LinkedList<LinkedObject> rightCollector
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=new Logic.LinkedList<LinkedObject>(collectCounter);
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public float leftBoarder;
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public float rightBoarder;
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public float topBoarder;
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public float bottomBoarder;
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internal Bullet bulletCache;
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internal static Counter<uint> bulletCounter
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=new Counter<uint>();
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internal Logic.LinkedList<Bullet> bulletContainer
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= new Logic.LinkedList<Bullet>(bulletCounter);
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internal Entity entityCache;
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internal static Counter<uint> entityCounter
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=new Counter<uint>();
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internal Logic.LinkedList<Entity> entityContainer
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=new Logic.LinkedList<Entity>(entityCounter);
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internal Geometries.Geometry geometryCache;
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internal static Counter<uint> gemoetryCounter
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=new Counter<uint>();
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internal Logic.LinkedList<Geometries.Geometry> geometryContainer
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=new Logic.LinkedList<Geometries.Geometry>(gemoetryCounter);
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internal Point pointCache;
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internal static Counter<uint> pointCounter
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=new Counter<uint>();
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internal Logic.LinkedList<Point> pointContainer
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=new Logic.LinkedList<Point>(pointCounter);
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public Pool()
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{
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}
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public void OnRender()
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{
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}
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}
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}
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@@ -49,7 +49,7 @@
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<Compile Include="Control\SelectOperation.cs" />
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<Compile Include="Control\Get.cs" />
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<Compile Include="Control\Set.cs" />
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<Compile Include="Control\Pool.cs" />
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<Compile Include="Logic\Pool.cs" />
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<Compile Include="Control\Create.cs" />
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<Compile Include="Entities\RenderedGeometry.cs" />
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<Compile Include="Entities\Entity.cs" />
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@@ -73,6 +73,7 @@
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<Compile Include="Logic\LinkedList.cs" />
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<Compile Include="Logic\LinkedObject.cs" />
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<Compile Include="UI\BattleField.cs" />
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<Compile Include="UI\SelectEventHandler.cs" />
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<Compile Include="UI\Option.cs" />
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</ItemGroup>
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<ItemGroup>
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@@ -1,4 +1,5 @@
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using System;
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using StgSharp.Logic;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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@@ -8,6 +9,8 @@ namespace StgSharp.UI
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{
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public class BattleField
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{
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internal Pool pool;
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internal float _leftBoarder;
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public float LeftBoarder
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{
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@@ -35,5 +38,8 @@ namespace StgSharp.UI
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set { _bottomBoarder = value; }
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get { return _bottomBoarder; }
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}
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}
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}
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@@ -1,4 +1,5 @@
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using System;
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using StgSharp.Logic;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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@@ -6,7 +7,7 @@ using System.Threading.Tasks;
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namespace StgSharp.UI
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{
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public class Option
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public class Option:LinkedObject
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{
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public SelectEventHandler selectEventHandler;
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@@ -28,6 +29,6 @@ namespace StgSharp.UI
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}
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public delegate void SelectEventHandler();
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}
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@@ -0,0 +1,10 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StgSharp.UI
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{
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public delegate void SelectEventHandler();
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}
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