Daily update on 20250420-041137 by Nitload Youmu. Additional Message : Change: pipeline nodes use port to connect instead of connctors, this make send to multi-ports and recieve from multi-ports possible.
Remove: Some types in Pipeline namepace removed sueto no need for connectors Signed-off-by: Nitload <YoumuLiu_NSI@whv0t.onmicrosoft.com>
This commit is contained in:
@@ -33,93 +33,60 @@ using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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using System.Security.Principal;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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namespace StgSharp.PipeLine
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{
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internal sealed class BeginningNode : PipeLineNode
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internal sealed class BeginningNode : PipelineNode
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{
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private BlueprintScheduler _bp;
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private PipelineScheduler _bp;
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public BeginningNode( BlueprintScheduler bp )
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: base(
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DefaultOperation, name: "BeginningNode", true, ["default"],
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["default"] )
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public BeginningNode( PipelineScheduler bp )
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: base( DefaultOperation, name: "BeginningNode", true, ["default"], ["default"] )
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{
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_bp = bp;
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}
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internal (string name, PipeLineConnectorArgs arg)[] InputData
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{
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set
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{
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if( value == null ) {
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return;
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}
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foreach( (string name, PipeLineConnectorArgs arg) parameter in value ) {
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OutputInterfaces[ parameter.name ].Args = parameter.arg;
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}
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}
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}
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public override void Run()
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{
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_bp.RunningStat.Wait();
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PipelineConnector.SkipAll( _outputInterfaces );
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PipelineNodeExport.SkipAll( _output );
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}
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public new void SetCertainOutputPort(
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string name,
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PipelineConnector pipeline )
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internal void SetInputData( IEnumerable<(string, IPipeLineConnectionPayload)> data )
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{
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if( _outputInterfaces.ContainsKey( name ) ) {
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_outputInterfaces[ name ] = pipeline;
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if( data is null ) {
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return;
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}
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foreach( (string, IPipeLineConnectionPayload) item in data ) {
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OutputPorts[ item.Item1 ].TransmitValue( item.Item2 );
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}
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_outputInterfaces.Add( name, pipeline );
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}
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}
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internal sealed class EndingNode : PipeLineNode
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internal sealed class EndingNode : PipelineNode
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{
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private BlueprintScheduler _bp;
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private PipelineScheduler _bp;
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public EndingNode( BlueprintScheduler bp )
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: base(
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DefaultOperation, name: "EndingNode", true, ["default"],
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["default"] )
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public EndingNode( PipelineScheduler bp )
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: base( DefaultOperation, name: "EndingNode", true, ["default"], ["default"] )
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{
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_bp = bp;
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}
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internal (string name, PipeLineConnectorArgs arg)[] OutputData
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{
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get { return InputInterfaces.Select(
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key => (key.Key, key.Value.Args) )
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.ToArray(); }
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}
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public override void Run()
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{
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PipelineConnector.WaitAll( _inputInterfaces );
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PipelineNodeImport.WaitAll( _input );
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Interlocked.Exchange( ref _bp.currentGlobalNodeIndex, 0 );
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Interlocked.Exchange( ref _bp.currentNativeNodeIndex, 0 );
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_bp.RunningStat.Release();
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}
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public new void SetCertainInputPort(
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string name,
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PipelineConnector pipeline )
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{
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if( _inputInterfaces.ContainsKey( name ) ) {
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_inputInterfaces[ name ] = pipeline;
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}
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_inputInterfaces.Add( name, pipeline );
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}
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}
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}
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