daily update on 20230804 by nitload youmu
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@@ -4,9 +4,9 @@
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#define SSG_Api
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#ifdef SSG_Api
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#define STGSHARPGRAPHIC_API __declspec(dllexport)
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#define SSGC_API __declspec(dllexport)
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#else
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#define STGSHARPGRAPHIC_API __declspec(dllimport)
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#define SSGC_API __declspec(dllimport)
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#endif
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@@ -14,19 +14,23 @@
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#include "GLenv/include/GLFW/glfw3.h"
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#include "SSGinternal.h"
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STGSHARPGRAPHIC_API glIOpackage loadGLApi(void);
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STGSHARPGRAPHIC_API void initGL(void);
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STGSHARPGRAPHIC_API int initGLAD(void);
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SSGC_API glIOpackage loadGLApi(void);
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SSGC_API void initGL(void);
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SSGC_API int initGLAD(void);
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STGSHARPGRAPHIC_API __m128* __cdecl load(float x, float y, float z, float w);
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STGSHARPGRAPHIC_API __m128* __cdecl addps(__m128* ptr1, __m128* ptr2);
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STGSHARPGRAPHIC_API __m128* __cdecl subps(__m128* ptr1, __m128* ptr2);
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STGSHARPGRAPHIC_API __m128* __cdecl mulps_const(__m128* ptr, float value);
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STGSHARPGRAPHIC_API __m128* __cdecl mulps(__m128* ptr1, __m128* ptr2);
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SSGC_API __m128* __cdecl load(float x, float y, float z, float w);
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SSGC_API __m128* __cdecl addps(__m128* ptr1, __m128* ptr2);
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SSGC_API __m128* __cdecl subps(__m128* ptr1, __m128* ptr2);
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SSGC_API __m128* __cdecl mulps_const(__m128* ptr, float value);
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SSGC_API __m128* __cdecl mulps(__m128* ptr1, __m128* ptr2);
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SSGC_API float __cdecl mulps_sum(__m128* ptr1, __m128* ptr2);
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SSGC_API __m128* __cdecl divps_const(__m128* ptr, float value);
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SSGC_API __m128* __cdecl divps(__m128* ptr1, __m128* ptr2);
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STGSHARPGRAPHIC_API void __cdecl deinitM128(__m128* ptr);
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SSGC_API void __cdecl deinitM128(__m128* ptr);
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#endif // !SSG
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