daily update on 20240620 by nitload youmu
This commit is contained in:
@@ -0,0 +1,172 @@
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Data;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace StgSharp.Logic
|
||||
{
|
||||
public static class BlueprintRunner
|
||||
{
|
||||
private static ConcurrentStack<Blueprint> blueprintInWaiting = new ConcurrentStack<Blueprint>();
|
||||
private static NodeRunner[] allAvailableTask = new NodeRunner[1];
|
||||
private static ReaderWriterLockSlim bpLock = new ReaderWriterLockSlim();
|
||||
private static CancellationTokenSource cts = new CancellationTokenSource();
|
||||
|
||||
public static void Run(Blueprint blueprint, Func<bool> terminateInstructor)
|
||||
{
|
||||
//Console.WriteLine();
|
||||
if (blueprint == null) return;
|
||||
if (terminateInstructor == null)
|
||||
{
|
||||
throw new ArgumentNullException(nameof(terminateInstructor));
|
||||
}
|
||||
if (blueprint.IsRunning)
|
||||
{
|
||||
throw new InvalidOperationException( $"Attempt to run a blueprint twice." );
|
||||
}
|
||||
blueprint.ShouldClose = terminateInstructor;
|
||||
if (IsInternalCalling)
|
||||
{
|
||||
if(InterruptAndRunNewBp(blueprint))
|
||||
do { } while(InterruptAndRunNewBp(NodeRunner.CurrentBlueprint));
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!bpLock.IsWriteLockHeld)
|
||||
{
|
||||
bpLock.EnterWriteLock();
|
||||
}
|
||||
if (InterruptAndRunNewBp(blueprint))
|
||||
do { } while (InterruptAndRunNewBp(NodeRunner.CurrentBlueprint));
|
||||
bpLock.ExitWriteLock();
|
||||
}
|
||||
}
|
||||
|
||||
internal static bool IsInternalCalling
|
||||
{
|
||||
get
|
||||
{
|
||||
int? id = Task.CurrentId;
|
||||
if (id is null) return false;
|
||||
foreach (var item in allAvailableTask)
|
||||
{
|
||||
if (item.Id == id)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
internal static bool InterruptAndRunNewBp(Blueprint newBp)
|
||||
{
|
||||
Debug.Assert(newBp != null);
|
||||
if (newBp != NodeRunner.CurrentBlueprint && NodeRunner.CurrentBlueprint != null)
|
||||
{
|
||||
blueprintInWaiting.Push(NodeRunner.CurrentBlueprint);
|
||||
}
|
||||
Interlocked.Exchange(ref NodeRunner.CurrentBlueprint!, newBp);
|
||||
if (!NodeRunner.CurrentBlueprint.IsRunning)
|
||||
{
|
||||
(NodeRunner.CurrentBlueprint.BeginLayer as BeginningNode)!.Run();
|
||||
}
|
||||
for (int i = 0; i < allAvailableTask.Length; i++)
|
||||
{
|
||||
var item = allAvailableTask[i];
|
||||
if (item is null || item.IsCompleted)
|
||||
{
|
||||
allAvailableTask[i] = NodeRunner.Run();
|
||||
}
|
||||
}
|
||||
BlueprintNode node;
|
||||
while (!cts.Token.IsCancellationRequested
|
||||
&& NodeRunner.CurrentBlueprint.RequestNextNativeNode(out node))
|
||||
{
|
||||
node.Run();
|
||||
if (!NodeRunner.CurrentBlueprint.IsRunning)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
(NodeRunner.CurrentBlueprint.EndLayer as EndingNode)!.Run();
|
||||
return blueprintInWaiting.TryPeek(out NodeRunner.CurrentBlueprint);
|
||||
}
|
||||
|
||||
|
||||
public static void SetMaxTaskCount(int size)
|
||||
{
|
||||
if (size < 1)
|
||||
{
|
||||
size = 1;
|
||||
}
|
||||
if (allAvailableTask.Length >= size)
|
||||
{
|
||||
for (int i = size; i < allAvailableTask.Length; i++)
|
||||
{
|
||||
if (allAvailableTask[i] != null)
|
||||
{
|
||||
allAvailableTask[i].Cancel();
|
||||
}
|
||||
}
|
||||
}
|
||||
Array.Resize(ref allAvailableTask, size);
|
||||
}
|
||||
|
||||
public static void Terminate()
|
||||
{
|
||||
cts.Cancel();
|
||||
NodeRunner.CurrentBlueprint.Terminate();
|
||||
foreach (var task in allAvailableTask)
|
||||
{
|
||||
task.Cts.Cancel();
|
||||
}
|
||||
foreach (var bp in blueprintInWaiting)
|
||||
{
|
||||
bp.Terminate();
|
||||
}
|
||||
blueprintInWaiting.Clear();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
internal class NodeRunner: CancellableTask
|
||||
{
|
||||
private static Blueprint _current;
|
||||
|
||||
internal static ref Blueprint CurrentBlueprint
|
||||
{
|
||||
get => ref _current;
|
||||
}
|
||||
|
||||
internal NodeRunner() : base()
|
||||
{
|
||||
_startup = InternalRun;
|
||||
}
|
||||
|
||||
internal static NodeRunner Run()
|
||||
{
|
||||
var ret = new NodeRunner() { _startup = InternalRun};
|
||||
ret.taskInternal = Task.Run(ret.InternalAction);
|
||||
return ret;
|
||||
}
|
||||
|
||||
private static void InternalRun(CancellationToken token)
|
||||
{
|
||||
//Console.WriteLine("Task Begin");
|
||||
BlueprintNode item;
|
||||
while (CurrentBlueprint != null && CurrentBlueprint.IsRunning && !token.IsCancellationRequested
|
||||
&& CurrentBlueprint.RequestNexGlobalNode(out item))
|
||||
{
|
||||
//Console.WriteLine($"Get node of {item.Name}, going to run.");
|
||||
item.Run();
|
||||
}
|
||||
//Console.WriteLine("Task Completed");
|
||||
}
|
||||
}//------------------------------------- End of Class ------------------------------------------
|
||||
}
|
||||
Reference in New Issue
Block a user