daily update on 20240620 by nitload youmu
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@@ -181,7 +181,11 @@ namespace StgSharp.Graphics
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return target;
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}
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BlueprintNodeAction IConvertableToBlueprintNode.MainExecution => InternalDraw;
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public void ExecuteMain(in Dictionary<string, BlueprintPipeline> input, in Dictionary<string, BlueprintPipeline> output)
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{
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InternalDraw(in input, in output);
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}
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#region native camera operation
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protected abstract void NativeCameraViewRange(Radius fieldOfRange, vec2d offset, (float frontDepth, float backDepth) viewDepth);
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@@ -223,8 +227,6 @@ namespace StgSharp.Graphics
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protected abstract Shader CreateShaderSegment(ShaderType type, int count);
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protected abstract ShaderProgram CreateShaderProgram();
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#endregion
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