daily update on 20240328 by nitload youmu, building thread blueprint

This commit is contained in:
YoumuLiu
2024-03-29 11:05:57 +08:00
parent ea2a4a7dcb
commit b207f16616
68 changed files with 1083 additions and 2181 deletions
@@ -35,11 +35,6 @@
Height of this form, represent in <see cref="T:System.Int32"/>
</summary>
</member>
<member name="P:StgSharp.Graphics.Form.IsDoubleRendering">
<summary>
Representing
</summary>
</member>
<member name="P:StgSharp.Graphics.Form.Size">
<summary>
Width of this form, represent in <see cref="T:System.Int32"/>
@@ -50,17 +45,15 @@
Width of this form, represent in <see cref="T:System.Int32"/>
</summary>
</member>
<member name="M:StgSharp.Graphics.Form.Init(System.Object[])">
<member name="M:StgSharp.Graphics.Form.Init">
<summary>
Necessary operation to init this form.
</summary>
<param name="args"></param>
</member>
<member name="M:StgSharp.Graphics.Form.Main">
<summary>
Behaviour of current form when in a frame cycle.
</summary>
<param name="args"></param>
</member>
<member name="M:StgSharp.Graphics.Form.MakeAsCurrentContext">
<summary>
@@ -111,24 +104,16 @@
<param name="maxWidth">Maximum width of curent form</param>
<param name="maxHeight">Maximum height of current form</param>
</member>
<member name="M:StgSharp.Graphics.Form.Show">
<summary>
Init this form and render it on screen, and respond with operation
</summary>
</member>
<member name="M:StgSharp.Graphics.Form.GetGL">
<summary>
Get OpenGL library of this form's context.
</summary>
<returns>A <see cref="T:StgSharp.Graphics.IglFunc"/> package contains all opengl APIs</returns>
</member>
<member name="M:StgSharp.Graphics.Form.SetRenderThreads(System.Int32)">
<member name="M:StgSharp.Graphics.Form.Show">
<summary>
Define how current form render in one frame.
Init this form and render it on screen, and respond with operation
</summary>
<param name="leastThreds">
Please define this befor calling any OpenGL api and other graphic methods.
</param>
</member>
<member name="M:StgSharp.Graphics.Form.CreateElementBuffer(System.Int32)">
<summary>
@@ -164,9 +149,65 @@
</summary>
<returns>New instance of <see cref="T:StgSharp.Graphics.Shader"/> instance. </returns>
</member>
<member name="T:StgSharp.Graphics.RenderActivityAttribute">
<summary>
Mark that a method in a <see cref="T:StgSharp.Graphics.Form"/>
should be called when rendering.
</summary>
</member>
<member name="T:StgSharp.Graphics.RenderPriority">
<summary>
Priority level of a render activity.
</summary>
</member>
<member name="F:StgSharp.Graphics.RenderPriority.Pre_1">
<summary>
One level higher than <see cref="F:StgSharp.Graphics.RenderPriority.Default"/>.
</summary>
</member>
<member name="F:StgSharp.Graphics.RenderPriority.Pre_2">
<summary>
Two level higher than <see cref="F:StgSharp.Graphics.RenderPriority.Default"/>.
</summary>
</member>
<member name="F:StgSharp.Graphics.RenderPriority.Pre_3">
<summary>
Three level higher than <see cref="F:StgSharp.Graphics.RenderPriority.Default"/>.
</summary>
</member>
<member name="F:StgSharp.Graphics.RenderPriority.Aft_1">
<summary>
One level lower than <see cref="F:StgSharp.Graphics.RenderPriority.Default"/>.
</summary>
</member>
<member name="F:StgSharp.Graphics.RenderPriority.Aft_2">
<summary>
Two level lower than <see cref="F:StgSharp.Graphics.RenderPriority.Default"/>.
</summary>
</member>
<member name="F:StgSharp.Graphics.RenderPriority.Aft_3">
<summary>
Three level lower than <see cref="F:StgSharp.Graphics.RenderPriority.Default"/>.
</summary>
</member>
<member name="F:StgSharp.Graphics.RenderPriority.Highest">
<summary>
Highest priority, in <see cref="T:StgSharp.Graphics.RenderPriority"/>, it is <see cref="F:StgSharp.Graphics.RenderPriority.Pre_3"/>.
</summary>
</member>
<member name="F:StgSharp.Graphics.RenderPriority.Default">
<summary>
Default priority, usually <see cref="M:StgSharp.Graphics.Form.Main"/> is in this priority.
</summary>
</member>
<member name="F:StgSharp.Graphics.RenderPriority.Least">
<summary>
Lowest priority, in <see cref="T:StgSharp.Graphics.RenderPriority"/>, it is <see cref="F:StgSharp.Graphics.RenderPriority.Aft_3"/>.
</summary>
</member>
<member name="T:StgSharp.Graphics.BufferObjectBase">
<summary>
Interface of all kinds OpenGL buffer onjects
Interface of all kinds OpenGL buffer objects
</summary>
</member>
<member name="P:StgSharp.Graphics.BufferObjectBase.Item(System.Int32)">
@@ -256,7 +297,7 @@
</member>
<member name="M:StgSharp.Graphics.glHandleSet.Release">
<summary>
Realse all resource in this handle.
Release all resource in this handle.
This will release all resource in this <see cref="T:StgSharp.Graphics.glHandle"/>.
This <see langword="glHandle"/> will be not usable.
</summary>