daily update on 20240328 by nitload youmu, building thread blueprint
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@@ -14,7 +14,7 @@ using System.Reflection;
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[assembly: System.Reflection.AssemblyCompanyAttribute("StgSharpDebug")]
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[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
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[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
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[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+f0d91b6d5195682edaab2a326e5daaba61f53271")]
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[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+ea2a4a7dcb0a67c25bbc49839aeb8cd582ba0408")]
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[assembly: System.Reflection.AssemblyProductAttribute("StgSharpDebug")]
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[assembly: System.Reflection.AssemblyTitleAttribute("StgSharpDebug")]
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[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
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@@ -1 +1 @@
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f9459952dd47bd41dcc123b52a4718f98eb61cf0fdc390afb1acf1f1b33d7062
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c385dcdffa8fc64c5dbee012681b30ca72e22bfa0e770022c4e8ab92f11215ca
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@@ -1 +1 @@
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575ff880dd336b341cc36500cd23ede305b168666cb797489c1cb322b8eb07cb
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87387179d403eda220c231b05b13d28d27488334b6bc1d1fc43e415db883f5d6
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@@ -1 +1 @@
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{"documents":{"D:\\NitloadIndustry\\研究项目\\1-Flagship\\TH2020\\ProjectFile\\*":"https://raw.githubusercontent.com/Nitload-NSI/CCD_Github/f0d91b6d5195682edaab2a326e5daaba61f53271/*"}}
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{"documents":{"D:\\NitloadIndustry\\研究项目\\1-Flagship\\TH2020\\ProjectFile\\*":"https://raw.githubusercontent.com/Nitload-NSI/CCD_Github/ea2a4a7dcb0a67c25bbc49839aeb8cd582ba0408/*"}}
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@@ -35,11 +35,6 @@
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Height of this form, represent in <see cref="T:System.Int32"/>
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</summary>
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</member>
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<member name="P:StgSharp.Graphics.Form.IsDoubleRendering">
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<summary>
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Representing
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</summary>
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</member>
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<member name="P:StgSharp.Graphics.Form.Size">
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<summary>
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Width of this form, represent in <see cref="T:System.Int32"/>
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@@ -50,17 +45,15 @@
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Width of this form, represent in <see cref="T:System.Int32"/>
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</summary>
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</member>
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<member name="M:StgSharp.Graphics.Form.Init(System.Object[])">
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<member name="M:StgSharp.Graphics.Form.Init">
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<summary>
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Necessary operation to init this form.
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</summary>
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<param name="args"></param>
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</member>
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<member name="M:StgSharp.Graphics.Form.Main">
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<summary>
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Behaviour of current form when in a frame cycle.
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</summary>
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<param name="args"></param>
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</member>
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<member name="M:StgSharp.Graphics.Form.MakeAsCurrentContext">
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<summary>
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@@ -111,24 +104,16 @@
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<param name="maxWidth">Maximum width of curent form</param>
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<param name="maxHeight">Maximum height of current form</param>
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</member>
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<member name="M:StgSharp.Graphics.Form.Show">
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<summary>
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Init this form and render it on screen, and respond with operation
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</summary>
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</member>
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<member name="M:StgSharp.Graphics.Form.GetGL">
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<summary>
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Get OpenGL library of this form's context.
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</summary>
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<returns>A <see cref="T:StgSharp.Graphics.IglFunc"/> package contains all opengl APIs</returns>
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</member>
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<member name="M:StgSharp.Graphics.Form.SetRenderThreads(System.Int32)">
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<member name="M:StgSharp.Graphics.Form.Show">
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<summary>
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Define how current form render in one frame.
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Init this form and render it on screen, and respond with operation
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</summary>
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<param name="leastThreds">
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Please define this befor calling any OpenGL api and other graphic methods.
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</param>
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</member>
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<member name="M:StgSharp.Graphics.Form.CreateElementBuffer(System.Int32)">
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<summary>
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@@ -164,9 +149,65 @@
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</summary>
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<returns>New instance of <see cref="T:StgSharp.Graphics.Shader"/> instance. </returns>
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</member>
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<member name="T:StgSharp.Graphics.RenderActivityAttribute">
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<summary>
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Mark that a method in a <see cref="T:StgSharp.Graphics.Form"/>
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should be called when rendering.
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</summary>
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</member>
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<member name="T:StgSharp.Graphics.RenderPriority">
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<summary>
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Priority level of a render activity.
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</summary>
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</member>
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<member name="F:StgSharp.Graphics.RenderPriority.Pre_1">
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<summary>
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One level higher than <see cref="F:StgSharp.Graphics.RenderPriority.Default"/>.
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</summary>
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</member>
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<member name="F:StgSharp.Graphics.RenderPriority.Pre_2">
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<summary>
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Two level higher than <see cref="F:StgSharp.Graphics.RenderPriority.Default"/>.
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</summary>
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</member>
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<member name="F:StgSharp.Graphics.RenderPriority.Pre_3">
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<summary>
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Three level higher than <see cref="F:StgSharp.Graphics.RenderPriority.Default"/>.
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</summary>
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</member>
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<member name="F:StgSharp.Graphics.RenderPriority.Aft_1">
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<summary>
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One level lower than <see cref="F:StgSharp.Graphics.RenderPriority.Default"/>.
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</summary>
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</member>
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<member name="F:StgSharp.Graphics.RenderPriority.Aft_2">
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<summary>
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Two level lower than <see cref="F:StgSharp.Graphics.RenderPriority.Default"/>.
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</summary>
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</member>
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<member name="F:StgSharp.Graphics.RenderPriority.Aft_3">
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<summary>
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Three level lower than <see cref="F:StgSharp.Graphics.RenderPriority.Default"/>.
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</summary>
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</member>
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<member name="F:StgSharp.Graphics.RenderPriority.Highest">
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<summary>
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Highest priority, in <see cref="T:StgSharp.Graphics.RenderPriority"/>, it is <see cref="F:StgSharp.Graphics.RenderPriority.Pre_3"/>.
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</summary>
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</member>
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<member name="F:StgSharp.Graphics.RenderPriority.Default">
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<summary>
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Default priority, usually <see cref="M:StgSharp.Graphics.Form.Main"/> is in this priority.
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</summary>
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</member>
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<member name="F:StgSharp.Graphics.RenderPriority.Least">
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<summary>
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Lowest priority, in <see cref="T:StgSharp.Graphics.RenderPriority"/>, it is <see cref="F:StgSharp.Graphics.RenderPriority.Aft_3"/>.
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</summary>
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</member>
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<member name="T:StgSharp.Graphics.BufferObjectBase">
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<summary>
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Interface of all kinds OpenGL buffer onjects
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Interface of all kinds OpenGL buffer objects
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</summary>
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</member>
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<member name="P:StgSharp.Graphics.BufferObjectBase.Item(System.Int32)">
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@@ -256,7 +297,7 @@
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</member>
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<member name="M:StgSharp.Graphics.glHandleSet.Release">
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<summary>
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Realse all resource in this handle.
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Release all resource in this handle.
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This will release all resource in this <see cref="T:StgSharp.Graphics.glHandle"/>.
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This <see langword="glHandle"/> will be not usable.
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</summary>
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