daily update on 20240328 by nitload youmu, building thread blueprint

This commit is contained in:
YoumuLiu
2024-03-29 11:05:57 +08:00
parent ea2a4a7dcb
commit b207f16616
68 changed files with 1083 additions and 2181 deletions
+19 -7
View File
@@ -27,12 +27,16 @@ namespace StgSharp
}
}
public override void Deinit(object[] args)
public override void Deinit()
{
/**/
Console.WriteLine(1);
vao.Dispose();
Console.WriteLine(2);
vbo.Dispose();
Console.WriteLine(3);
ebo.Dispose();
Console.WriteLine(4);
/**/
}
@@ -42,15 +46,13 @@ namespace StgSharp
gl.Viewport(0, 0, width, height);
}
public override void Init(object[] args)
public override void Init()
{
InternalIO.InternalWriteLog("\n\n\n", "Program start", LogType.Info);
SetRenderThreads(2);
SetMetadata(800, 600, "Hello, STG#!", IntPtr.Zero, null);
SetMetadata(800, 800, "Hello, STG#!", IntPtr.Zero, null);
MakeAsCurrentContext();
SetSizeLimit(800, 600, 800, 600);
SetSizeLimit(800, 800, 800, 800);
this.LoadGLapi(null);
FrameBufferSizeCallback =
(IntPtr id, uint width, uint height) =>
@@ -167,7 +169,17 @@ namespace StgSharp
vao.BindNull();
/**/
Console.WriteLine(1);
Console.Clear();
Console.WriteLine(FrameSpeed);
}
//[RenderActivity(RenderPriority.Default,false)]
public void Beep()
{
if (CurrentFrameCount%60==0)
{
Console.Beep();
}
}
}
+9 -1
View File
@@ -11,7 +11,15 @@ uniform vec3 color;
void main()
{
gl_Position = vec4(aPos.xyz,1.0) + vec4(color.xy-vec2(0.5,0.5),0.0,0.0);
float as = color.z-0.5;
float ac = sqrt(1 - as * as);
mat4x4 rotation = mat4x4(
ac,-as,0,0,
as,ac,0,0,
0,0,1,0,
0,0,0,1
);
gl_Position = rotation * (vec4(aPos.xyz,1.0) + vec4(color.xy-vec2(0.5,0.5),0.0,0.0));
TexColor = color;
TexCoord = aTextCoord;
}
@@ -14,7 +14,7 @@ using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("StgSharpDebug")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+f0d91b6d5195682edaab2a326e5daaba61f53271")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+ea2a4a7dcb0a67c25bbc49839aeb8cd582ba0408")]
[assembly: System.Reflection.AssemblyProductAttribute("StgSharpDebug")]
[assembly: System.Reflection.AssemblyTitleAttribute("StgSharpDebug")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
@@ -1 +1 @@
f9459952dd47bd41dcc123b52a4718f98eb61cf0fdc390afb1acf1f1b33d7062
c385dcdffa8fc64c5dbee012681b30ca72e22bfa0e770022c4e8ab92f11215ca
@@ -1 +1 @@
575ff880dd336b341cc36500cd23ede305b168666cb797489c1cb322b8eb07cb
87387179d403eda220c231b05b13d28d27488334b6bc1d1fc43e415db883f5d6
@@ -1 +1 @@
{"documents":{"D:\\NitloadIndustry\\研究项目\\1-Flagship\\TH2020\\ProjectFile\\*":"https://raw.githubusercontent.com/Nitload-NSI/CCD_Github/f0d91b6d5195682edaab2a326e5daaba61f53271/*"}}
{"documents":{"D:\\NitloadIndustry\\研究项目\\1-Flagship\\TH2020\\ProjectFile\\*":"https://raw.githubusercontent.com/Nitload-NSI/CCD_Github/ea2a4a7dcb0a67c25bbc49839aeb8cd582ba0408/*"}}
@@ -35,11 +35,6 @@
Height of this form, represent in <see cref="T:System.Int32"/>
</summary>
</member>
<member name="P:StgSharp.Graphics.Form.IsDoubleRendering">
<summary>
Representing
</summary>
</member>
<member name="P:StgSharp.Graphics.Form.Size">
<summary>
Width of this form, represent in <see cref="T:System.Int32"/>
@@ -50,17 +45,15 @@
Width of this form, represent in <see cref="T:System.Int32"/>
</summary>
</member>
<member name="M:StgSharp.Graphics.Form.Init(System.Object[])">
<member name="M:StgSharp.Graphics.Form.Init">
<summary>
Necessary operation to init this form.
</summary>
<param name="args"></param>
</member>
<member name="M:StgSharp.Graphics.Form.Main">
<summary>
Behaviour of current form when in a frame cycle.
</summary>
<param name="args"></param>
</member>
<member name="M:StgSharp.Graphics.Form.MakeAsCurrentContext">
<summary>
@@ -111,24 +104,16 @@
<param name="maxWidth">Maximum width of curent form</param>
<param name="maxHeight">Maximum height of current form</param>
</member>
<member name="M:StgSharp.Graphics.Form.Show">
<summary>
Init this form and render it on screen, and respond with operation
</summary>
</member>
<member name="M:StgSharp.Graphics.Form.GetGL">
<summary>
Get OpenGL library of this form's context.
</summary>
<returns>A <see cref="T:StgSharp.Graphics.IglFunc"/> package contains all opengl APIs</returns>
</member>
<member name="M:StgSharp.Graphics.Form.SetRenderThreads(System.Int32)">
<member name="M:StgSharp.Graphics.Form.Show">
<summary>
Define how current form render in one frame.
Init this form and render it on screen, and respond with operation
</summary>
<param name="leastThreds">
Please define this befor calling any OpenGL api and other graphic methods.
</param>
</member>
<member name="M:StgSharp.Graphics.Form.CreateElementBuffer(System.Int32)">
<summary>
@@ -164,9 +149,65 @@
</summary>
<returns>New instance of <see cref="T:StgSharp.Graphics.Shader"/> instance. </returns>
</member>
<member name="T:StgSharp.Graphics.RenderActivityAttribute">
<summary>
Mark that a method in a <see cref="T:StgSharp.Graphics.Form"/>
should be called when rendering.
</summary>
</member>
<member name="T:StgSharp.Graphics.RenderPriority">
<summary>
Priority level of a render activity.
</summary>
</member>
<member name="F:StgSharp.Graphics.RenderPriority.Pre_1">
<summary>
One level higher than <see cref="F:StgSharp.Graphics.RenderPriority.Default"/>.
</summary>
</member>
<member name="F:StgSharp.Graphics.RenderPriority.Pre_2">
<summary>
Two level higher than <see cref="F:StgSharp.Graphics.RenderPriority.Default"/>.
</summary>
</member>
<member name="F:StgSharp.Graphics.RenderPriority.Pre_3">
<summary>
Three level higher than <see cref="F:StgSharp.Graphics.RenderPriority.Default"/>.
</summary>
</member>
<member name="F:StgSharp.Graphics.RenderPriority.Aft_1">
<summary>
One level lower than <see cref="F:StgSharp.Graphics.RenderPriority.Default"/>.
</summary>
</member>
<member name="F:StgSharp.Graphics.RenderPriority.Aft_2">
<summary>
Two level lower than <see cref="F:StgSharp.Graphics.RenderPriority.Default"/>.
</summary>
</member>
<member name="F:StgSharp.Graphics.RenderPriority.Aft_3">
<summary>
Three level lower than <see cref="F:StgSharp.Graphics.RenderPriority.Default"/>.
</summary>
</member>
<member name="F:StgSharp.Graphics.RenderPriority.Highest">
<summary>
Highest priority, in <see cref="T:StgSharp.Graphics.RenderPriority"/>, it is <see cref="F:StgSharp.Graphics.RenderPriority.Pre_3"/>.
</summary>
</member>
<member name="F:StgSharp.Graphics.RenderPriority.Default">
<summary>
Default priority, usually <see cref="M:StgSharp.Graphics.Form.Main"/> is in this priority.
</summary>
</member>
<member name="F:StgSharp.Graphics.RenderPriority.Least">
<summary>
Lowest priority, in <see cref="T:StgSharp.Graphics.RenderPriority"/>, it is <see cref="F:StgSharp.Graphics.RenderPriority.Aft_3"/>.
</summary>
</member>
<member name="T:StgSharp.Graphics.BufferObjectBase">
<summary>
Interface of all kinds OpenGL buffer onjects
Interface of all kinds OpenGL buffer objects
</summary>
</member>
<member name="P:StgSharp.Graphics.BufferObjectBase.Item(System.Int32)">
@@ -256,7 +297,7 @@
</member>
<member name="M:StgSharp.Graphics.glHandleSet.Release">
<summary>
Realse all resource in this handle.
Release all resource in this handle.
This will release all resource in this <see cref="T:StgSharp.Graphics.glHandle"/>.
This <see langword="glHandle"/> will be not usable.
</summary>