daily update on 20240328 by nitload youmu, building thread blueprint

This commit is contained in:
YoumuLiu
2024-03-29 11:05:57 +08:00
parent ea2a4a7dcb
commit b207f16616
68 changed files with 1083 additions and 2181 deletions
+9 -11
View File
@@ -45,13 +45,13 @@ namespace StgSharp.Graphics
internal VertexBuffer(int n, Form binding)
{
this.binding = binding;
_bufferHandle = binding.GL.GenBuffers(n);
this.binding = binding.GL;
_bufferHandle = this.binding.GenBuffers(n);
}
public override sealed void Bind(int index)
{
binding.GL.BindBuffer(BufferType.ARRAY_BUFFER, _bufferHandle[index]);
binding.BindBuffer(BufferType.ARRAY_BUFFER, _bufferHandle[index]);
}
/// <summary>
@@ -63,8 +63,8 @@ namespace StgSharp.Graphics
/// <param name="usage">How OpenGL use these data, defined by <see cref="BufferUsage"/></param>
public void SetValue<T>(int index, T bufferData, BufferUsage usage) where T : struct, IMat
{
binding.GL.BindBuffer(BufferType.ARRAY_BUFFER, _bufferHandle[index]);
binding.GL.SetBufferData(BufferType.ARRAY_BUFFER, bufferData, usage);
binding.BindBuffer(BufferType.ARRAY_BUFFER, _bufferHandle[index]);
binding.SetBufferData(BufferType.ARRAY_BUFFER, bufferData, usage);
}
/// <summary>
@@ -76,8 +76,8 @@ namespace StgSharp.Graphics
/// <param name="usage">How OpenGL use these data, defined by <see cref="BufferUsage"/></param>
public void SetValueArray<T>(int index, T[] bufferArray, BufferUsage usage) where T : struct, IConvertible
{
binding.GL.BindBuffer(BufferType.ARRAY_BUFFER, _bufferHandle[index]);
binding.GL.SetBufferData(BufferType.ARRAY_BUFFER, bufferArray, usage);
binding.BindBuffer(BufferType.ARRAY_BUFFER, _bufferHandle[index]);
binding.SetBufferData(BufferType.ARRAY_BUFFER, bufferArray, usage);
}
/// <summary>
@@ -86,16 +86,14 @@ namespace StgSharp.Graphics
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Unbind()
{
binding.GL.BindBuffer(BufferType.ARRAY_BUFFER, glHandle.Zero);
binding.BindBuffer(BufferType.ARRAY_BUFFER, glHandle.Zero);
}
protected override sealed void Dispose(bool disposing)
{
if (disposing)
{
binding.GL.DeleteBuffers(_bufferHandle);
binding.DeleteBuffers(_bufferHandle);
_bufferHandle.Release();
}
}