daily update on 20240328 by nitload youmu, building thread blueprint
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@@ -48,27 +48,27 @@ namespace StgSharp.Graphics
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internal ElementBuffer(int n, Form binding)
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{
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this.binding = binding;
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_bufferHandle = binding.GL.GenBuffers(n);
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this.binding = binding.GL;
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_bufferHandle = this.binding.GenBuffers(n);
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}
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public override sealed void Bind(int index)
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{
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binding.GL.BindBuffer(BufferType.ELEMENT_ARRAY_BUFFER, _bufferHandle[index]);
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binding.BindBuffer(BufferType.ELEMENT_ARRAY_BUFFER, _bufferHandle[index]);
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}
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public void SetValue<T>(int index, T[] bufferArray, BufferUsage usage)
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where T : struct, IConvertible
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{
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binding.GL.BindBuffer(BufferType.ELEMENT_ARRAY_BUFFER, _bufferHandle[index]);
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binding.GL.SetBufferData(BufferType.ELEMENT_ARRAY_BUFFER, bufferArray, usage);
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binding.BindBuffer(BufferType.ELEMENT_ARRAY_BUFFER, _bufferHandle[index]);
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binding.SetBufferData(BufferType.ELEMENT_ARRAY_BUFFER, bufferArray, usage);
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}
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protected override sealed void Dispose(bool disposing)
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{
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if (disposing)
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{
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binding.GL.DeleteBuffers(_bufferHandle);
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binding.DeleteBuffers(_bufferHandle);
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_bufferHandle.Release();
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}
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}
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