daily update on 20240328 by nitload youmu, building thread blueprint
This commit is contained in:
@@ -0,0 +1,625 @@
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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// file="FrameAsyncThread.cs"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the “Software”), to deal in the Software without restriction,
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// including without limitation the rights to use, copy, modify, merge,
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// publish, distribute, sublicense, and/or sell copies of the Software,
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// and to permit persons to whom the Software is furnished to do so,
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// subject to the following conditions:
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//
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// The above copyright notice and
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// this permission notice shall be included in all copies
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// or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED “AS IS”,
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// WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH
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// THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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using StgSharp.Math;
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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namespace StgSharp.Graphics
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{
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internal sealed class FrameOperationBuffer
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{
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private IntPtr _func;
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private ConcurrentQueue<IntPtr> _funcQueue;
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private readonly unsafe GLcontext* currentContext;
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public unsafe FrameOperationBuffer(IglFunc gl)
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{
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currentContext = gl.Context;
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_funcQueue = new ConcurrentQueue<IntPtr>();
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}
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public unsafe bool CallNext()
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{
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if (_funcQueue.TryDequeue(out _func))
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{
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((delegate*<FrameOperationBuffer, GLcontext*, void>)_func)(this, currentContext);
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return true;
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}
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else
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{
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return false;
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}
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}
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#region gl param queue
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private ConcurrentQueue<M128> paramQueue = new ConcurrentQueue<M128>();
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private ConcurrentQueue<glArrayHandle> streamQueue = new ConcurrentQueue<glArrayHandle>();
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void MethodEnqueue(IntPtr p)
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{
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_funcQueue.Enqueue(p);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void ParamEnqueue(Vec4d v)
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{
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paramQueue.Enqueue(v);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void ParamEnqueue(M128 m)
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{
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paramQueue.Enqueue(m);
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//Console.Write(paramQueue.Count + streamQueue.Count);
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//Console.Write($":{m.ToString(16)}\n");
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void ParamEnqueue(uint u0)
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{
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M128 m = default;
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m.Write<uint>(0, u0);
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this.ParamEnqueue(m);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void ParamEnqueue(uint u0, uint u1)
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{
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M128 m = default;
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m.Write<uint>(0, u0);
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m.Write<uint>(1, u1);
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this.ParamEnqueue(m);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void ParamEnqueue(ulong u0, ulong u1)
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{
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M128 m = default;
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m.Write<ulong>(0, u0);
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m.Write<ulong>(1, u1);
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this.ParamEnqueue(m);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void ParamEnqueue(uint u0, uint u1, uint u2)
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{
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M128 m = default;
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m.Write<uint>(0, u0);
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m.Write<uint>(1, u1);
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m.Write<uint>(2, u2);
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this.ParamEnqueue(m);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void ParamEnqueue(float f0, float f1, float f2)
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{
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M128 m = default;
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m.Write<float>(0, f0);
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m.Write<float>(1, f1);
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this.ParamEnqueue(m);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void ParamEnqueue(float f0, float f1, float f2, float f3)
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{
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M128 m = default;
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m.Write<float>(0, f0);
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m.Write<float>(1, f1);
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m.Write<float>(2, f2);
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m.Write<float>(3, f3);
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this.ParamEnqueue(m);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void ParamEnqueue(IntPtr p0, IntPtr p1)
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{
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M128 m = default;
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m.Write<ulong>(0, (ulong)p0);
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m.Write<ulong>(1, (ulong)p1);
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this.ParamEnqueue(m);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void ParamEnqueue(IntPtr p)
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{
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M128 m = default;
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m.Write<ulong>(0, (ulong)p);
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this.ParamEnqueue(m);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe void ParamEnqueue(glHandle handle)
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{
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M128 m = default;
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m.Write<ulong>(0, (ulong)handle.valuePtr);
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this.ParamEnqueue(m);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe void ParamEnqueue(glHandle handle, glHandle handle1)
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{
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M128 m = default;
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m.Write<ulong>(0, (ulong)handle.valuePtr);
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m.Write<ulong>(1, (ulong)handle1.valuePtr);
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this.ParamEnqueue(m);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void ParamEnqueue(int i0)
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{
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M128 m = default;
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m.Write<int>(0, i0);
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this.ParamEnqueue(m);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void ParamEnqueue(int i0, int i1)
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{
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M128 m = default;
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m.Write<int>(0, i0);
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m.Write<int>(1, i1);
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this.ParamEnqueue(m);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void ParamEnqueue(int i0, int i1, int i2)
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{
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M128 m = default;
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m.Write<int>(0, i0);
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m.Write<int>(1, i1);
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m.Write<int>(2, i2);
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this.ParamEnqueue(m);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void ParamEnqueue(int i0, int i1, int i2, int i3)
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{
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M128 m = default;
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m.Write<int>(0, i0);
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m.Write<int>(1, i1);
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m.Write<int>(2, i2);
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m.Write<int>(3, i3);
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this.ParamEnqueue(m);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void ParamEnqueue(string str)
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{
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byte[] code = Encoding.UTF8.GetBytes(str);
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streamQueue.Enqueue(glArrayHandle.Alloc<byte>(code));
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//Console.WriteLine(paramQueue.Count + streamQueue.Count);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void ParamEnqueue<T>(T[] array) where T : struct
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{
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streamQueue.Enqueue(glArrayHandle.Alloc<T>(array));
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//Console.WriteLine(paramQueue.Count + streamQueue.Count);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void TryDequeue(out glArrayHandle arrayHandle)
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{
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if (!streamQueue.TryDequeue(out arrayHandle))
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{
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InternalIO.InternalWriteLog("No param in buffer when calling gl function:", LogType.Error);
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throw new Exception();
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool TryDequeue(out M128 m)
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{
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m = new();
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bool ret = paramQueue.TryDequeue(out m);
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Console.WriteLine(m.ToString(16));
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return ret;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe void TryDequeue(out Vec4d v)
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{
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M128 m;
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if (this.TryDequeue(out m))
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{
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v = *(Vec4d*)&m;
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}
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else
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{
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InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
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throw new Exception();
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void TryDequeue<T>(out T[] array)
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{
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glArrayHandle output = default;
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if (streamQueue.TryDequeue(out output))
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{
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array = output.a as T[];
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}
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else
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{
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InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
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throw new Exception();
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void TryDequeue(out int i0)
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{
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M128 ret;
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if (this.TryDequeue(out ret))
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{
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i0 = ret.Read<int>(0);
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}
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else
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{
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InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
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throw new Exception();
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void TryDequeue(out int i0, out int i1)
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{
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M128 ret;
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if (this.TryDequeue(out ret))
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{
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i0 = ret.Read<int>(0);
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i1 = ret.Read<int>(1);
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}
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else
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{
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InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
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throw new Exception();
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}
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
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public void TryDequeue(out int i0, out int i1, out int i2)
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{
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M128 ret;
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if (this.TryDequeue(out ret))
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{
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i0 = ret.Read<int>(0);
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i1 = ret.Read<int>(1);
|
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i2 = ret.Read<int>(2);
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}
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else
|
||||
{
|
||||
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
|
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throw new Exception();
|
||||
}
|
||||
}
|
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|
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void TryDequeue(out int i0, out int i1, out int i2, out int i3)
|
||||
{
|
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M128 ret;
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if (this.TryDequeue(out ret))
|
||||
{
|
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i0 = ret.Read<int>(0);
|
||||
i1 = ret.Read<int>(1);
|
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i2 = ret.Read<int>(2);
|
||||
i3 = ret.Read<int>(3);
|
||||
}
|
||||
else
|
||||
{
|
||||
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
|
||||
throw new Exception();
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void TryDequeue(out IntPtr p)
|
||||
{
|
||||
M128 ret;
|
||||
if (this.TryDequeue(out ret))
|
||||
{
|
||||
p = (IntPtr)ret.Read<ulong>(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
|
||||
throw new Exception();
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void TryDequeue(out IntPtr p0, out IntPtr p1)
|
||||
{
|
||||
M128 ret;
|
||||
if (this.TryDequeue(out ret))
|
||||
{
|
||||
p0 = (IntPtr)ret.Read<ulong>(0);
|
||||
p1 = (IntPtr)ret.Read<ulong>(1);
|
||||
}
|
||||
else
|
||||
{
|
||||
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
|
||||
throw new Exception();
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void TryDequeue(out float f0, out float f1, out float f2, out float f3)
|
||||
{
|
||||
M128 ret;
|
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if (this.TryDequeue(out ret))
|
||||
{
|
||||
f0 = ret.Read<uint>(0);
|
||||
f1 = ret.Read<uint>(1);
|
||||
f2 = ret.Read<uint>(2);
|
||||
f3 = ret.Read<uint>(3);
|
||||
}
|
||||
else
|
||||
{
|
||||
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
|
||||
throw new Exception();
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void TryDequeue(out float f0, out float f1, out float f2)
|
||||
{
|
||||
M128 ret;
|
||||
if (this.TryDequeue(out ret))
|
||||
{
|
||||
f0 = ret.Read<uint>(0);
|
||||
f1 = ret.Read<uint>(1);
|
||||
f2 = ret.Read<uint>(2);
|
||||
}
|
||||
else
|
||||
{
|
||||
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
|
||||
throw new Exception();
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void TryDequeue(out uint u0)
|
||||
{
|
||||
M128 ret;
|
||||
if (this.TryDequeue(out ret))
|
||||
{
|
||||
u0 = ret.Read<uint>(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
|
||||
throw new Exception();
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void TryDequeue(out uint u0, out uint u1)
|
||||
{
|
||||
M128 ret;
|
||||
if (this.TryDequeue(out ret))
|
||||
{
|
||||
u0 = ret.Read<uint>(0);
|
||||
u1 = ret.Read<uint>(1);
|
||||
}
|
||||
else
|
||||
{
|
||||
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
|
||||
throw new Exception();
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void TryDequeue(out uint u0, out uint u1, out uint u2)
|
||||
{
|
||||
M128 ret;
|
||||
if (this.TryDequeue(out ret))
|
||||
{
|
||||
u0 = ret.Read<uint>(0);
|
||||
u1 = ret.Read<uint>(1);
|
||||
u2 = ret.Read<uint>(2);
|
||||
}
|
||||
else
|
||||
{
|
||||
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
|
||||
throw new Exception();
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void TryDequeue(out uint u0, out uint u1, out uint u2, out uint u3)
|
||||
{
|
||||
M128 ret;
|
||||
if (this.TryDequeue(out ret))
|
||||
{
|
||||
u0 = ret.Read<uint>(0);
|
||||
u1 = ret.Read<uint>(1);
|
||||
u2 = ret.Read<uint>(2);
|
||||
u3 = ret.Read<uint>(3);
|
||||
}
|
||||
else
|
||||
{
|
||||
InternalIO.InternalWriteLog("No param in buffer when calling gl function.", LogType.Error);
|
||||
throw new Exception();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
internal void SetContext(GLcontext* p)
|
||||
{
|
||||
context = p;
|
||||
}
|
||||
/**/
|
||||
|
||||
#endregion gl param queue
|
||||
|
||||
|
||||
}
|
||||
|
||||
public class FrameAsyncThread
|
||||
{
|
||||
|
||||
private Thread _task;
|
||||
private volatile int _terminateToken;
|
||||
private int _priority;
|
||||
|
||||
protected Barrier _frameSpeedSyncBarrier;
|
||||
|
||||
|
||||
protected Barrier _spanCompleteBarrier;
|
||||
protected ThreadStart _taskTODO;
|
||||
|
||||
public FrameAsyncThread(ThreadStart action, int priority)
|
||||
{
|
||||
_taskTODO = action;
|
||||
_terminateToken = 1;
|
||||
_spanCompleteBarrier = new Barrier(2);
|
||||
_priority = priority;
|
||||
}
|
||||
|
||||
public int Priority
|
||||
{
|
||||
get => _priority;
|
||||
internal set { _priority = value; }
|
||||
}
|
||||
|
||||
public ThreadStart TaskTODO
|
||||
{
|
||||
get => _taskTODO;
|
||||
set => _taskTODO = value;
|
||||
}
|
||||
|
||||
public Barrier TodoCompleteBarrier
|
||||
=> _spanCompleteBarrier;
|
||||
|
||||
public void AsyncStart()
|
||||
{
|
||||
_task = new Thread(
|
||||
() =>
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
_frameSpeedSyncBarrier.SignalAndWait();
|
||||
if (_terminateToken == 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
_taskTODO();
|
||||
_spanCompleteBarrier.SignalAndWait();
|
||||
}
|
||||
Console.WriteLine("Thread terminated");
|
||||
});
|
||||
_task.Start();
|
||||
}
|
||||
|
||||
public static void AsyncStartAll(IEnumerable<FrameAsyncThread> threadList)
|
||||
{
|
||||
foreach (FrameAsyncThread t in threadList)
|
||||
{
|
||||
t.AsyncStart();
|
||||
}
|
||||
}
|
||||
|
||||
public static void WaitAll(IEnumerable<FrameAsyncThread> threadList)
|
||||
{
|
||||
foreach (FrameAsyncThread t in threadList)
|
||||
{
|
||||
t._task.Join();
|
||||
}
|
||||
}
|
||||
|
||||
public static (Barrier, Barrier) CombineAsync(bool needOuterMonitor, IEnumerable<FrameAsyncThread> taskList)
|
||||
{
|
||||
if (taskList.Count() == 0)
|
||||
{
|
||||
return (null, null);
|
||||
}
|
||||
Barrier b_start = new Barrier(taskList.Count() + (needOuterMonitor ? 1 : 0));
|
||||
Barrier b_complete = new Barrier(taskList.Count() + (needOuterMonitor ? 1 : 0));
|
||||
foreach (FrameAsyncThread item in taskList)
|
||||
{
|
||||
item._frameSpeedSyncBarrier = b_start;
|
||||
item._spanCompleteBarrier = b_complete;
|
||||
}
|
||||
return (b_start, b_complete);
|
||||
}
|
||||
|
||||
public static (Barrier, Barrier) CombineAsync(bool needOuterMonitor, params FrameAsyncThread[] taskList)
|
||||
{
|
||||
if (taskList.Length == 0)
|
||||
{
|
||||
return (null, null);
|
||||
}
|
||||
Barrier b_start = new Barrier(taskList.Length + (needOuterMonitor ? 1 : 0));
|
||||
Barrier b_complete = new Barrier(taskList.Length + (needOuterMonitor ? 1 : 0));
|
||||
foreach (FrameAsyncThread item in taskList)
|
||||
{
|
||||
item._frameSpeedSyncBarrier = b_start;
|
||||
item._spanCompleteBarrier = b_complete;
|
||||
}
|
||||
return (b_start, b_complete);
|
||||
}
|
||||
|
||||
public void Terminate()
|
||||
{
|
||||
Interlocked.Exchange(ref _terminateToken,0);
|
||||
}
|
||||
|
||||
public static void TerminateAll(params FrameAsyncThread[] threadList)
|
||||
{
|
||||
foreach (FrameAsyncThread t in threadList)
|
||||
{
|
||||
t.Terminate();
|
||||
}
|
||||
}
|
||||
|
||||
public static void TerminateAll(IEnumerable<FrameAsyncThread> threadList)
|
||||
{
|
||||
foreach (FrameAsyncThread t in threadList)
|
||||
{
|
||||
t.Terminate();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user