daily update on 20240328 by nitload youmu, building thread blueprint
This commit is contained in:
@@ -11,7 +11,15 @@ uniform vec3 color;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = vec4(aPos.xyz,1.0) + vec4(color.xy-vec2(0.5,0.5),0.0,0.0);
|
||||
float as = color.z-0.5;
|
||||
float ac = sqrt(1 - as * as);
|
||||
mat4x4 rotation = mat4x4(
|
||||
ac,-as,0,0,
|
||||
as,ac,0,0,
|
||||
0,0,1,0,
|
||||
0,0,0,1
|
||||
);
|
||||
gl_Position = rotation * (vec4(aPos.xyz,1.0) + vec4(color.xy-vec2(0.5,0.5),0.0,-2.0));
|
||||
TexColor = color;
|
||||
TexCoord = aTextCoord;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user