daily update on 20231113 by nitload youmu, upgrade gl loader complete
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@@ -844,8 +844,8 @@ $LN5:
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00 mov ecx, DWORD PTR shaderProgram$[rbp]
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0004d 48 8b 05 00 00
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00 00 mov rax, QWORD PTR currentContext
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00054 ff 90 80 2c 00
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00 call QWORD PTR [rax+11392]
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00054 ff 90 88 22 00
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00 call QWORD PTR [rax+8840]
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; 66 :
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; 67 : int success;
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@@ -857,8 +857,8 @@ $LN5:
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00 mov ecx, DWORD PTR shaderProgram$[rbp]
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00069 48 8b 05 00 00
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00 00 mov rax, QWORD PTR currentContext
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00070 ff 90 48 24 00
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00 call QWORD PTR [rax+9288]
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00070 ff 90 50 1a 00
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00 call QWORD PTR [rax+6736]
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; 69 : if (!success)
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@@ -876,8 +876,8 @@ $LN5:
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00 mov ecx, DWORD PTR shaderProgram$[rbp]
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00091 48 8b 05 00 00
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00 00 mov rax, QWORD PTR currentContext
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00098 ff 90 98 23 00
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00 call QWORD PTR [rax+9112]
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00098 ff 90 a0 19 00
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00 call QWORD PTR [rax+6560]
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; 72 : return 0;
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@@ -969,8 +969,8 @@ $LN7:
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00 mov ecx, DWORD PTR shadertype$[rbp]
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00061 48 8b 05 00 00
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00 00 mov rax, QWORD PTR currentContext
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00068 ff 90 f0 13 00
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00 call QWORD PTR [rax+5104]
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00068 ff 90 f8 09 00
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00 call QWORD PTR [rax+2552]
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0006e 89 45 04 mov DWORD PTR shader$4[rbp], eax
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; 43 : currentContext->ShaderSource(shader, 1, &shaderCode, NULL);
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@@ -982,16 +982,16 @@ $LN7:
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00080 8b 4d 04 mov ecx, DWORD PTR shader$4[rbp]
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00083 48 8b 05 00 00
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00 00 mov rax, QWORD PTR currentContext
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0008a ff 90 50 41 00
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00 call QWORD PTR [rax+16720]
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0008a ff 90 58 37 00
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00 call QWORD PTR [rax+14168]
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; 44 : currentContext->CompileShader(shader);
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00090 8b 4d 04 mov ecx, DWORD PTR shader$4[rbp]
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00093 48 8b 05 00 00
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00 00 mov rax, QWORD PTR currentContext
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0009a ff 90 18 11 00
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00 call QWORD PTR [rax+4376]
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0009a ff 90 20 07 00
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00 call QWORD PTR [rax+1824]
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; 45 : int success;
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; 46 : currentContext->GetShaderiv(shader, GL_COMPILE_STATUS, &success);
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@@ -1001,8 +1001,8 @@ $LN7:
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000a9 8b 4d 04 mov ecx, DWORD PTR shader$4[rbp]
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000ac 48 8b 05 00 00
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00 00 mov rax, QWORD PTR currentContext
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000b3 ff 90 40 25 00
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00 call QWORD PTR [rax+9536]
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000b3 ff 90 48 1b 00
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00 call QWORD PTR [rax+6984]
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; 47 : if (!success)
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@@ -1019,8 +1019,8 @@ $LN7:
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000ce 8b 4d 04 mov ecx, DWORD PTR shader$4[rbp]
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000d1 48 8b 05 00 00
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00 00 mov rax, QWORD PTR currentContext
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000d8 ff 90 20 25 00
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00 call QWORD PTR [rax+9504]
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000d8 ff 90 28 1b 00
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00 call QWORD PTR [rax+6952]
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; 50 : return 0;
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