daily update on 20231113 by nitload youmu, upgrade gl loader complete
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@@ -15,13 +15,13 @@ namespace StgSharp.Graphics
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textureId = new uint[n];
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fixed (uint* id = textureId)
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{
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GL.gl->GenTextures(n, id);
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GL.gl.GenTextures(n, id);
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}
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}
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public void Bind(int index)
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{
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GL.gl->BindTexture(GLconst.PROXY_TEXTURE_2D, textureId[index]);
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GL.gl.BindTexture(GLconst.PROXY_TEXTURE_2D, textureId[index]);
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}
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}
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