daily update on 20231113 by nitload youmu, upgrade gl loader complete

This commit is contained in:
Nitload
2023-11-14 02:51:12 +08:00
parent dac5f2455b
commit ae804553ce
84 changed files with 5492 additions and 98112 deletions
@@ -891,7 +891,7 @@ namespace StgSharp.Graphics
[UnmanagedFunctionPointer(CallingConvention.StdCall)] internal unsafe delegate void glGetShadingRateSampleLocationivNV(uint rate, uint samples, uint index, int* location);
[UnmanagedFunctionPointer(CallingConvention.StdCall)] internal unsafe delegate void glGetSharpenTexFuncSGIS(uint target, float* points);
[UnmanagedFunctionPointer(CallingConvention.StdCall)] internal unsafe delegate ushort glGetStageIndexNV(uint shadertype);
[UnmanagedFunctionPointer(CallingConvention.StdCall)] internal unsafe delegate string glGetString(uint name);
[UnmanagedFunctionPointer(CallingConvention.StdCall)] internal unsafe delegate IntPtr glGetString(uint name);
[UnmanagedFunctionPointer(CallingConvention.StdCall)] internal unsafe delegate byte* glGetStringi(uint name, uint index);
[UnmanagedFunctionPointer(CallingConvention.StdCall)] internal unsafe delegate uint glGetSubroutineIndex(uint program, uint shadertype, byte* name);
[UnmanagedFunctionPointer(CallingConvention.StdCall)] internal unsafe delegate int glGetSubroutineUniformLocation(uint program, uint shadertype, byte* name);