daily update on 20231113 by nitload youmu, upgrade gl loader complete
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@@ -891,7 +891,7 @@ namespace StgSharp.Graphics
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[UnmanagedFunctionPointer(CallingConvention.StdCall)] internal unsafe delegate void glGetShadingRateSampleLocationivNV(uint rate, uint samples, uint index, int* location);
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[UnmanagedFunctionPointer(CallingConvention.StdCall)] internal unsafe delegate void glGetSharpenTexFuncSGIS(uint target, float* points);
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[UnmanagedFunctionPointer(CallingConvention.StdCall)] internal unsafe delegate ushort glGetStageIndexNV(uint shadertype);
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[UnmanagedFunctionPointer(CallingConvention.StdCall)] internal unsafe delegate string glGetString(uint name);
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[UnmanagedFunctionPointer(CallingConvention.StdCall)] internal unsafe delegate IntPtr glGetString(uint name);
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[UnmanagedFunctionPointer(CallingConvention.StdCall)] internal unsafe delegate byte* glGetStringi(uint name, uint index);
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[UnmanagedFunctionPointer(CallingConvention.StdCall)] internal unsafe delegate uint glGetSubroutineIndex(uint program, uint shadertype, byte* name);
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[UnmanagedFunctionPointer(CallingConvention.StdCall)] internal unsafe delegate int glGetSubroutineUniformLocation(uint program, uint shadertype, byte* name);
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