daily update on 20231113 by nitload youmu, upgrade gl loader complete
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@@ -0,0 +1,89 @@
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Info @ 2023-11-14T02:37:48.7343911+08:00
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Program start
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Info @ 2023-11-14T02:37:48.7633374+08:00
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Successfully load GLFW APIs. StgSharp is now working on p/invoke mode
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Info @ 2023-11-14T02:37:48.8851886+08:00
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Successfully create a context binded to current form. Its ID is 1818270039616
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Error @ 2023-11-14T02:37:48.9267693+08:00
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Object reference not set to an instance of an object.
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at StgSharp.Graphics.Shader..ctor() in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Graphics\GL\Buffer\Shader.cs:line 16
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at StgSharp.Program.DebugMain(String[] args) in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Program.cs:line 34
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at StgSharp.Program.Main(String[] args) in D:\NitloadIndustry\研究项目\1-Flagship\TH2020\ProjectFile\源代码\StgSharpDebug\Program.cs:line 129
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Info @ 2023-11-14T02:45:18.8693338+08:00
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Program start
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Info @ 2023-11-14T02:45:18.9004651+08:00
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Successfully load GLFW APIs. StgSharp is now working on p/invoke mode
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Info @ 2023-11-14T02:45:19.0302489+08:00
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Successfully create a context binded to current form. Its ID is 1935559252096
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Info @ 2023-11-14T02:45:19.0530565+08:00
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Find core OpenGL version.
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Successfully load all OpenGL 1.0 APIs
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Successfully load all OpenGL 1.1 APIs
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Successfully load all OpenGL 1.2 APIs
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Successfully load all OpenGL 1.3 APIs
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Successfully load all OpenGL 1.4 APIs
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Successfully load all OpenGL 1.5 APIs
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Successfully load all OpenGL 2.0 APIs
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Successfully load all OpenGL 2.1 APIs
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Successfully load all OpenGL 3.0 APIs
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Successfully load all OpenGL 3.1 APIs
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Successfully load all OpenGL 3.2 APIs
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Successfully load all OpenGL 3.3 APIs
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Successfully load all OpenGL 4.0 APIs
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Successfully load all OpenGL 4.1 APIs
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Successfully load all OpenGL 4.2 APIs
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Successfully load all OpenGL 4.3 APIs
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Successfully load all OpenGL 4.4 APIs
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Cannot load OpenGL api called glGetnTexImage, this api may not exist or supported.
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Cannot load OpenGL api called glGetnUniformdv, this api may not exist or supported.
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Successfully load all OpenGL 4.5 APIs
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Cannot load OpenGL api called glMultiDrawArraysIndirectCount, this api may not exist or supported.
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Cannot load OpenGL api called glMultiDrawElementsIndirectCount, this api may not exist or supported.
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Successfully load all OpenGL 4.6 APIs
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Info @ 2023-11-14T02:45:19.1203473+08:00
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No supported OpenGL extensions are found.
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Info @ 2023-11-14T02:46:07.2551309+08:00
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Program start
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Info @ 2023-11-14T02:46:07.2827034+08:00
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Successfully load GLFW APIs. StgSharp is now working on p/invoke mode
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Info @ 2023-11-14T02:46:07.3949286+08:00
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Successfully create a context binded to current form. Its ID is 2011041170880
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Info @ 2023-11-14T02:46:07.4163324+08:00
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Find core OpenGL version.
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Successfully load all OpenGL 1.0 APIs
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Successfully load all OpenGL 1.1 APIs
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Successfully load all OpenGL 1.2 APIs
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Successfully load all OpenGL 1.3 APIs
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Successfully load all OpenGL 1.4 APIs
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Successfully load all OpenGL 1.5 APIs
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Successfully load all OpenGL 2.0 APIs
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Successfully load all OpenGL 2.1 APIs
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Successfully load all OpenGL 3.0 APIs
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Successfully load all OpenGL 3.1 APIs
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Successfully load all OpenGL 3.2 APIs
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Successfully load all OpenGL 3.3 APIs
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Successfully load all OpenGL 4.0 APIs
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Successfully load all OpenGL 4.1 APIs
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Successfully load all OpenGL 4.2 APIs
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Successfully load all OpenGL 4.3 APIs
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Successfully load all OpenGL 4.4 APIs
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Cannot load OpenGL api called glGetnTexImage, this api may not exist or supported.
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Cannot load OpenGL api called glGetnUniformdv, this api may not exist or supported.
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Successfully load all OpenGL 4.5 APIs
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Cannot load OpenGL api called glMultiDrawArraysIndirectCount, this api may not exist or supported.
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Cannot load OpenGL api called glMultiDrawElementsIndirectCount, this api may not exist or supported.
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Successfully load all OpenGL 4.6 APIs
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Info @ 2023-11-14T02:46:07.5006823+08:00
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No supported OpenGL extensions are found.
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@@ -125,6 +125,13 @@
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<returns>The instance of created form</returns>
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<exception cref="T:System.Exception"></exception>
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</member>
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<member name="M:StgSharp.Graphics.glManager.LoadGLfunc(System.String)">
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<summary>
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Get the function pointer of given OpenGL api name
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</summary>
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<param name="name">Name of the OpenGL api</param>
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<returns>The funtion pointer of the api in form of <see cref="T:System.IntPtr"/></returns>
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</member>
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<member name="M:StgSharp.Graphics.Graphic.InitGL(System.Int32,System.Int32)">
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<summary>
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Init an instance of OpenGL program,
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