tlsf is ok, and fast
This commit is contained in:
@@ -1,137 +0,0 @@
|
||||
# HLSF (Hybrid Layer Segregated Fit) Allocator
|
||||
|
||||
A constant-time (O(1)) allocator for real-time, high-throughput scenarios. It uses layered size classes with segmented buckets and stores all metadata externally for clean user memory and better cache locality.
|
||||
|
||||
## Key Points
|
||||
|
||||
- O(1) allocate/free with 10 levels: 64B x 16MB; each level split into 1x/2x/3x segments
|
||||
- External metadata (`Entry`, `BucketNode`) in dedicated SLABs; user blocks have no headers
|
||||
- Configurable alignment (>=16B); maximum block size is configurable at construction time via the `maxBlockSize` parameter (default 32MB, 10 levels). The level array and bucket table are dynamically extended when a larger `maxBlockSize` is specified. There is no implicit fallback to `NativeMemory` for oversized requests.
|
||||
- Single-threaded implementation (external sync required for multi-threaded use)
|
||||
|
||||
## Quick Use
|
||||
|
||||
```csharp
|
||||
using var hlsf = new HybridLayerSegregatedFitAllocator(64 * 1024 * 1024);
|
||||
var h = hlsf.Alloc(1024);
|
||||
Span<byte> s = h.BufferHandle; s[0] = 42;
|
||||
hlsf.Free(h);
|
||||
```
|
||||
|
||||
## Core APIs
|
||||
|
||||
### Alloc(uint size)
|
||||
|
||||
- Purpose: Allocate a block of at least `size` bytes.
|
||||
- Input: `size` in bytes. Must not exceed the `maxBlockSize` configured at construction time (default 32MB). If `size > _maxSize`, an `InvalidOperationException` is thrown.
|
||||
- Output: `HybridLayerSegregatedFitAllocationHandle` with pointer access and `Span<byte>`.
|
||||
- Behavior:
|
||||
- Classify into level/segment and pop a matching bucket; escalate segments and levels if empty.
|
||||
- Fallback to overflow bucket or carve 32MB from spare memory if all buckets are empty.
|
||||
- Mark selected `Entry` as Alloc; slice any remainder into `Empty` entries and push to buckets.
|
||||
- There is no implicit fallback to `NativeMemory.AlignedAlloc` for oversized requests — all allocations are served from the pre-allocated arena. The level array and bucket table are dynamically sized based on the `maxBlockSize` parameter.
|
||||
|
||||
### Free(HybridLayerSegregatedFitAllocationHandle handle)
|
||||
|
||||
- Purpose: Free a previously allocated block.
|
||||
- Behavior:
|
||||
- Mark the corresponding `Entry` as `Empty`.
|
||||
- Merge with adjacent `Empty` entries in both directions (boundary and level constraints).
|
||||
- Remove merged neighbors from buckets, update position chain, and optionally promote level.
|
||||
- Re-enqueue the final `Entry` into the appropriate bucket.
|
||||
|
||||
### Collect()
|
||||
|
||||
- Purpose: Reclaim and rebalance free entries without touching allocated blocks.
|
||||
- Behavior:
|
||||
- Consolidate fragmented regions where possible and improve bucket coverage.
|
||||
- Intended to be cheap; safe to call between benchmark phases.
|
||||
|
||||
### BenchmarkDotNet (HLSF vs Libc)
|
||||
|
||||
Environment: .NET 8.0.23 (Release), x64 RyuJIT AVX2, Windows 11, AMD Ryzen 7 6800H.
|
||||
|
||||
| Method | Mean | StdDev | Ratio | Allocated |
|
||||
|------- |-----:|------:|------:|----------:|
|
||||
| Hlsf | 838.4 µs | 40.6 µs | 1.00 | 64 B |
|
||||
| Libc | 849.8 µs | 100.2 µs | 1.01 | 64 B |
|
||||
|
||||
Interpretation: HLSF matches libc allocation throughput under the same workload, with slightly tighter dispersion in this run.
|
||||
|
||||
> Note: BenchmarkDotNet also warned that the minimum iteration time was under 1ms; for more stable statistics, increase per-iteration work (e.g., higher `AllocationCount`).
|
||||
|
||||
## Detailed Design (summary)
|
||||
-
|
||||
- Size classes: The default level size array is [64, 256, 1024, 4096, 16384, 65536, 262144, 1048576, 4194304, 16777216] (10 levels, 64B × 4^level). When `maxBlockSize` is specified at construction and exceeds the default range, additional levels are appended (each 4× the previous) to cover the requested maximum block size.
|
||||
- Segments per level: 1x, 2x, 3x
|
||||
- Buckets: index = 3 * level + segment (overflow bucket for level > 9)
|
||||
- Metadata: Entry (external SLAB, position chain), BucketNode (user region, bucket chain)
|
||||
- Position chain: circular doubly linked list anchored by spare sentinel
|
||||
- Allocation: search buckets by level/segment with escalation; if none, carve 32MB from spare; set Alloc; slice remainder into buckets
|
||||
- Slicing: align to level boundaries, pack contiguous blocks forward/backward to minimize overhead
|
||||
- Free/Merge: bidirectional merge under boundary and level constraints; update buckets; optional level promotion
|
||||
- Alignment: default 16B; internal blocks aligned by slicing/edge calculation
|
||||
- Complexity: average O(1) with bounded levels and constant-time bucket ops
|
||||
|
||||
- `Entry` (external SLAB): linkage in position chain, `Position`, `Size`, `Level`, `State`
|
||||
- Invariants: near neighbors must form a consistent double-linked ring; `Level` setter validates size vs. level window
|
||||
- `BucketNode` (in user region): `EntryRef`, `NextLevel`, `PreviousLevel`, `IsInBucket`
|
||||
- Position chain: circular doubly linked list anchored by sentinel `_spareMemory` (`State.Spare`)
|
||||
|
||||
### Allocation Flow
|
||||
|
||||
1) Compute `level` and `segment` from requested `size`
|
||||
2) Try pop bucket (`TryPopLevelForAllocation(level, segment, out entry)`) and escalate:
|
||||
- Advance `segment` 0��1��2, then `level++`, until `MaxLevel`
|
||||
- If still empty: try pop from overflow bucket (L=10, seg=1) or `TryAllocateNew32MBBlock`
|
||||
3) On success: bound-check the slice offset; set `entry` to `Alloc` using `SetEntryLevel`
|
||||
4) If remainder exists in the source region, call `SliceMemory(entry->NextNear, remainder)` to produce free chunks into buckets
|
||||
|
||||
### Slicing Logic (`SliceMemory`)
|
||||
|
||||
- Inputs: `next` entry position, `sizeToSlice`
|
||||
- Compute `offset` and `end` relative to base buffer; pick starting level by trailing-zero count of `offset`:
|
||||
- `i = (BitOperations.TrailingZeroCount(offset) - 6) / 2`, clamped to `�� MaxLevel`
|
||||
- Three phases to cover [offset, end):
|
||||
1) Forward levels i..N-1: for each level size `size` and `upper=size*4`, align to `edge=((offset+upper-1)/upper)*upper`, pack `count = ((min(edge,end) - offset) / size)` blocks
|
||||
2) If `i > MaxLevel`: pack in largest upper window on tail
|
||||
3) Backward i-1..0: fill remaining tail with smaller sizes
|
||||
- For each packed region: allocate new `Entry`, insert before `next`, mark `Empty`, and push corresponding `BucketNode` into the `(level, segment)` bucket (`PushBucketToLevel(i, count-1, b)`)
|
||||
|
||||
### Free and Merge (`MergeAndRemoveFromBuckets`)
|
||||
|
||||
- Given an `Entry` to free (turned `Empty` by caller):
|
||||
- Merge left while neighbor `p` is `Empty`, same `Level`, and within boundary (`AssertBoundary`)
|
||||
- Remove `p` from bucket (`RemoveFromBucket`), expand current, fix `Position`, unlink `p`
|
||||
- Merge right with neighbor `n` by the same rule
|
||||
- Optionally promote `Level` if `Size �� levelSizeArray[originLevel] * 4`
|
||||
- Ensure `BucketNode.EntryRef` points to the merged entry; caller re-enqueues into the proper bucket
|
||||
|
||||
### Buckets
|
||||
|
||||
- `PushBucketToLevel(level, segment, node)`: push to bucket head, set `IsInBucket`, maintain prev/next
|
||||
- `TryPopLevel(level, segment, out node)`: pop head; if empty, return false
|
||||
- `RemoveFromBucket(level, segment, node)`: unlink from middle or use `TryPopLevel` if it is the head
|
||||
|
||||
### Large Allocations and Spare Memory
|
||||
|
||||
- Requests exceeding the configured `maxBlockSize` are rejected with `InvalidOperationException`. All allocations are served from the pre-allocated arena.
|
||||
- When all buckets are empty, `TryAllocateNew32MBBlock` carves a region (up to 32MB) from `_spareMemory` to replenish the bucket system, builds an `Empty` entry, and advances the spare pointer
|
||||
|
||||
### Alignment
|
||||
|
||||
- Default `_align = 16`; `AlignOfLevel(level)` returns `min(levelSizeArray[level], _align)`
|
||||
- Internal blocks align to level boundaries by design of slicing/edge calculations
|
||||
|
||||
### Complexity and Invariants
|
||||
|
||||
- Allocate/free are O(1) on average with bounded levels (��10) and constant-time bucket ops
|
||||
- Invariants guarded by exceptions (e.g., `HLSFPositionChainBreakException`) and pointer consistency checks
|
||||
|
||||
## Profiling (hotspots, current workloads)
|
||||
|
||||
- SliceMemory ~22% (self ~17%) �� slicing and bucket enqueue dominate allocation path
|
||||
- MergeAndRemoveFromBuckets ~13% (self ~12%) �� merge + removal dominate free path
|
||||
- Collect ~7.6% (self ~7.5%) �� low overall cost
|
||||
|
||||
Focus: reduce per-slice math and bucket ops; add fast-paths for aligned regions; batch/lazy removals after merges.
|
||||
@@ -0,0 +1,159 @@
|
||||
# TLSF (Two-Layer Segregated Fit) Allocator
|
||||
|
||||
This document describes the current StgSharp native arena allocator, `StgSharp.HighPerformance.Memory.TwoLayerSegregatedFitAllocator`. The file name is historical; the implementation described below is TLSF rather than the older HLSF allocator.
|
||||
|
||||
## Overview
|
||||
|
||||
- Single contiguous native arena allocated up front
|
||||
- Headerless returned blocks; allocator metadata is stored in 32-byte nodes carved from the tail of the same arena
|
||||
- Requests rounded up to 64-byte granularity, with 64 bytes as the minimum block size
|
||||
- Free blocks grouped by coarse size level derived from the highest set bit of the block size
|
||||
- Exact-level allocation uses first-fit traversal inside the selected bucket; higher levels fall back to the head of the first non-empty bucket
|
||||
- `Free` performs bounded local coalescing; `Collect` performs full free-run coalescing across the arena
|
||||
- Single-threaded implementation; concurrent access requires external synchronization
|
||||
- No arena growth and no implicit fallback to `NativeMemory.AlignedAlloc` for oversized requests
|
||||
|
||||
## Quick Use
|
||||
|
||||
```csharp
|
||||
using StgSharp.HighPerformance.Memory;
|
||||
|
||||
using var tlsf = new TwoLayerSegregatedFitAllocator(64 * 1024 * 1024);
|
||||
var handle = tlsf.Alloc(1024);
|
||||
|
||||
Span<byte> buffer = handle.AsSpan();
|
||||
buffer[0] = 42;
|
||||
|
||||
tlsf.Free(handle);
|
||||
```
|
||||
|
||||
## Constructors
|
||||
|
||||
- `TwoLayerSegregatedFitAllocator(nuint byteSize)`
|
||||
- `TwoLayerSegregatedFitAllocator(nuint byteSize, uint maxBlockSize)`
|
||||
- `TwoLayerSegregatedFitAllocator(nuint byteSize, int align)`
|
||||
- `TwoLayerSegregatedFitAllocator(nuint byteSize, int align, nuint maxBlockSize)`
|
||||
|
||||
Behavior summary:
|
||||
|
||||
- `byteSize` defines the total arena size
|
||||
- `maxBlockSize` defaults to 32 MB and defines the largest single request accepted by `Alloc` and `TryAlloc`
|
||||
- `align` is passed to the backing `NativeMemory.AlignedAlloc` call for arena allocation; request sizes inside the arena are still quantized to 64-byte blocks
|
||||
|
||||
## Public API
|
||||
|
||||
### `Alloc(nuint size)`
|
||||
|
||||
- Rounds `size` up to the next 64-byte block, with a minimum of 64 bytes
|
||||
- Throws `OverflowException` if the normalized size exceeds `maxBlockSize` or if the arena cannot provide a block
|
||||
- Returns a `Handle` containing block address and block size
|
||||
- Splits a sufficiently large tail remainder into a new free node and re-buckets that node
|
||||
|
||||
### `TryAlloc(nuint size, out Handle handle)`
|
||||
|
||||
- Uses the same size normalization and maximum block limit as `Alloc`
|
||||
- Returns `false` when the request exceeds the configured limit or when the arena is exhausted
|
||||
- Does not fall back to the system allocator
|
||||
|
||||
### `Free(Handle handle, int collectScanWindow = 4)`
|
||||
|
||||
- Marks the block as free
|
||||
- Scans up to `collectScanWindow` neighbors toward lower addresses and then up to `collectScanWindow` neighbors toward higher addresses
|
||||
- Merges any contiguous free neighbors found during those scans
|
||||
- Reclassifies the merged block back into the coarse bucket set
|
||||
|
||||
### `Collect()`
|
||||
|
||||
- Walks the full position chain from low address to high address
|
||||
- Merges consecutive free runs without the local scan-window limit used by `Free`
|
||||
- Restores larger reusable spans and improves bucket coverage after fragmentation-heavy phases
|
||||
|
||||
### `Dispose()`
|
||||
|
||||
- Releases the backing arena through the stored free callback
|
||||
|
||||
### `Handle`
|
||||
|
||||
- Readonly value type carrying the allocator metadata reference, block address, and block size
|
||||
- `Address` exposes the native pointer
|
||||
- `Size` exposes the normalized block size
|
||||
- `AsSpan(int range = -1)` exposes a span view over the block
|
||||
- The indexer provides byte-level access by offset
|
||||
|
||||
## Allocation Model
|
||||
|
||||
### Level Classification
|
||||
|
||||
- `GetLevel(size)` maps the normalized size to `57 - BitOperations.LeadingZeroCount(size)` and clamps the result to `_maxLevel`
|
||||
- Each bucket corresponds to one coarse size class rather than an exact size
|
||||
- The target bucket can therefore contain blocks of different sizes within the same coarse level
|
||||
|
||||
### Allocation Path
|
||||
|
||||
1. Normalize the requested size to a 64-byte multiple.
|
||||
2. Traverse the target bucket and select the first free block whose size is at least the requested size.
|
||||
3. If the target bucket has no suitable block, pop the head of the first non-empty higher-level bucket.
|
||||
4. If all buckets are empty, carve a fresh block from the spare region tracked by the arena sentinel.
|
||||
5. Split the tail remainder when both remainder size and metadata availability allow it.
|
||||
|
||||
### Metadata Layout
|
||||
|
||||
- `Metadata` is a 32-byte node
|
||||
- `NextNear` and `PreviousNear` form the address-ordered position chain
|
||||
- `NextLevel` and `PreviousLevel` form either the bucket chain or the recycled-metadata chain, depending on node state
|
||||
- The spare sentinel at the end of the arena tracks remaining virgin space, recycled metadata nodes, and position-chain anchors
|
||||
- Returned blocks remain headerless from the caller's point of view
|
||||
|
||||
### Coalescing Model
|
||||
|
||||
- `Free` performs bounded local coalescing to keep the hot path short
|
||||
- `Collect` performs full coalescing of consecutive free runs across the entire position chain
|
||||
- Recycled metadata nodes are returned to the spare metadata list and reused by later splits or fresh arena chunks
|
||||
|
||||
## Complexity and Runtime Characteristics
|
||||
|
||||
- `Alloc`: O(1) bucket index calculation plus target-level first-fit traversal; higher-level fallback is O(1)
|
||||
- `Free`: O(`collectScanWindow`) local merge cost
|
||||
- `Collect`: O(number of metadata nodes in the position chain)
|
||||
- Best steady-state behavior appears on repeated small and medium native allocations inside a pre-allocated arena
|
||||
|
||||
## BenchmarkDotNet (TLSF vs Libc)
|
||||
|
||||
Environment: .NET 8.0.26 (PerformanceDebug), x64 RyuJIT AVX2, Windows 11, AMD Ryzen 7 6800H, BenchmarkDotNet v0.15.8, InProcessEmitToolchain, LaunchCount=1, WarmupCount=6, IterationCount=15, InvocationCount=3.
|
||||
|
||||
Workload summary:
|
||||
|
||||
- Arena size: 512 MB
|
||||
- Arena alignment: 64 bytes
|
||||
- Allocation count per batch: 2048
|
||||
- Batch count: 256
|
||||
- Request set before normalization: 64, 100, 200, 400, 1024, 4096 bytes
|
||||
- Free order: shuffled per batch
|
||||
- `Free` local merge window: 4
|
||||
|
||||
Best observed run under the current harness:
|
||||
|
||||
| Method | Mean | Error | StdDev | Ratio | RatioSD | Allocated | Alloc Ratio |
|
||||
|------- |-----:|------:|-------:|------:|--------:|----------:|------------:|
|
||||
| Tlsf | 79.11 ns | 5.944 ns | 5.560 ns | 0.65 | 0.09 | - | NA |
|
||||
| Libc | 123.64 ns | 15.955 ns | 14.144 ns | 1.01 | 0.16 | - | NA |
|
||||
|
||||
Worst observed run under the same harness:
|
||||
|
||||
| Method | Mean | Error | StdDev | Ratio | RatioSD | Allocated | Alloc Ratio |
|
||||
|------- |-----:|------:|-------:|------:|--------:|----------:|------------:|
|
||||
| Tlsf | 82.95 ns | 6.337 ns | 5.617 ns | 0.81 | 0.07 | - | NA |
|
||||
| Libc | 102.63 ns | 8.590 ns | 7.173 ns | 1.00 | 0.09 | - | NA |
|
||||
|
||||
Interpretation:
|
||||
|
||||
- The current single-pass bucket selection fast path materially reduces allocator-side latency
|
||||
- The reported ratio still drifts across repeated compile-and-run cycles because the libc baseline also moves under the current InProcess harness
|
||||
- Recent repeated runs place the transient best case near 0.65 and the longer-running steady band near 0.75 to 0.80
|
||||
|
||||
## Operational Notes
|
||||
|
||||
- Maximum single-allocation size is fixed at construction time
|
||||
- Arena growth is not implemented
|
||||
- `Collect` is the global defragmentation pass; `Free` only performs bounded local coalescing
|
||||
- The allocator is intended for explicit native-memory workflows rather than as a drop-in general-purpose heap replacement
|
||||
@@ -29,6 +29,7 @@ using StgSharp.HighPerformance.Memory;
|
||||
using StgSharp.HighPerformance.ProcessorAbstraction;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
@@ -36,6 +37,7 @@ using System.Reflection.Metadata;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Xml;
|
||||
using static StgSharp.HighPerformance.Memory.TwoLayerSegregatedFitAllocator;
|
||||
|
||||
namespace StgSharp.HighPerformance.Memory
|
||||
@@ -162,64 +164,109 @@ namespace StgSharp.HighPerformance.Memory
|
||||
Metadata* node
|
||||
)
|
||||
{
|
||||
int nextIdx = _spareMemory->NextLevel;
|
||||
int nodeIdx = (int)(_spareMemory - node);
|
||||
int level = GetLevel(node->Size);
|
||||
Metadata* next = &_spareMemory[-nextIdx];
|
||||
|
||||
int nextLevelIdx = node->NextLevel;
|
||||
int prevLevelIdx = node->PreviousLevel;
|
||||
if (nextIdx == 0)
|
||||
{
|
||||
_spareMemory->NextLevel = nodeIdx;
|
||||
node->NextLevel = 0;
|
||||
return;
|
||||
} else
|
||||
{
|
||||
// add to free list
|
||||
next->PreviousLevel = nodeIdx;
|
||||
_spareMemory->NextLevel = nodeIdx;
|
||||
node->NextLevel = nextIdx;
|
||||
node->PreviousLevel = 0;
|
||||
}
|
||||
RemoveFromBucket(level, node, nodeIdx);
|
||||
|
||||
// remove from position chain
|
||||
int prevNearIdx = node->PreviousNear;
|
||||
int nextNearIdx = node->NextNear;
|
||||
Metadata* prevNear = &_spareMemory[-prevNearIdx];
|
||||
Metadata* nextNear = &_spareMemory[-nextNearIdx];
|
||||
prevNear->NextNear = nextNearIdx;
|
||||
nextNear->PreviousNear = prevNearIdx;
|
||||
if (nextNearIdx != 0)
|
||||
{
|
||||
Metadata* nextNear = &_spareMemory[-nextNearIdx];
|
||||
nextNear->PreviousNear = prevNearIdx;
|
||||
} else
|
||||
{
|
||||
_spareMemory->PreviousNear = prevNearIdx;
|
||||
}
|
||||
node->PreviousNear = 0;
|
||||
node->NextNear = 0;
|
||||
|
||||
node->Position = 0;
|
||||
node->SizeForSpare = 0;
|
||||
node->State = AllocationState.SpareOrCollect;
|
||||
node->PreviousLevel = 0;
|
||||
|
||||
// remove from level bucket
|
||||
if (_bucket[level] == nodeIdx)
|
||||
int nextIdx = _spareMemory->NextLevel;
|
||||
if (nextIdx != 0)
|
||||
{
|
||||
_bucket[level] = nextLevelIdx;
|
||||
if (nextLevelIdx != 0)
|
||||
{
|
||||
Metadata* nextLevel = &_spareMemory[-nextLevelIdx];
|
||||
nextLevel->PreviousLevel = 0;
|
||||
}
|
||||
} else
|
||||
{
|
||||
if (nextLevelIdx != 0)
|
||||
{
|
||||
Metadata* nextLevel = &_spareMemory[-nextLevelIdx];
|
||||
nextLevel->PreviousLevel = prevLevelIdx;
|
||||
}
|
||||
if (prevLevelIdx != 0)
|
||||
{
|
||||
Metadata* prevLevel = &_spareMemory[-prevLevelIdx];
|
||||
prevLevel->NextLevel = nextLevelIdx;
|
||||
}
|
||||
node->PreviousLevel = 0;
|
||||
node->NextLevel = 0;
|
||||
Metadata* next = &_spareMemory[-nextIdx];
|
||||
next->PreviousLevel = nodeIdx;
|
||||
}
|
||||
node->NextLevel = nextIdx;
|
||||
_spareMemory->NextLevel = nodeIdx;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private void RemoveFromBucket(
|
||||
Metadata* node,
|
||||
int nodeIdx
|
||||
)
|
||||
{
|
||||
RemoveFromBucket(GetLevel(node->Size), node, nodeIdx);
|
||||
}
|
||||
|
||||
private void RemoveFromBucket(
|
||||
int level,
|
||||
Metadata* node,
|
||||
int nodeIdx
|
||||
)
|
||||
{
|
||||
int currentLevel = level;
|
||||
int currentNextLevelIdx = node->NextLevel;
|
||||
int currentPrevLevelIdx = node->PreviousLevel;
|
||||
|
||||
if (_bucket[currentLevel] == nodeIdx)
|
||||
{
|
||||
_bucket[currentLevel] = currentNextLevelIdx;
|
||||
} else if (currentPrevLevelIdx != 0)
|
||||
{
|
||||
Metadata* prevLevel = &_spareMemory[-currentPrevLevelIdx];
|
||||
prevLevel->NextLevel = currentNextLevelIdx;
|
||||
}
|
||||
if (currentNextLevelIdx != 0)
|
||||
{
|
||||
Metadata* nextLevel = &_spareMemory[-currentNextLevelIdx];
|
||||
nextLevel->PreviousLevel = currentPrevLevelIdx;
|
||||
}
|
||||
node->PreviousLevel = 0;
|
||||
node->NextLevel = 0;
|
||||
}
|
||||
|
||||
// Assuming node to remove is head f bucket
|
||||
private void RemoveFromBucketHead(
|
||||
int level,
|
||||
Metadata* node,
|
||||
int nodeIdx
|
||||
)
|
||||
{
|
||||
int currentLevel = level;
|
||||
int currentNextLevelIdx = node->NextLevel;
|
||||
|
||||
// int currentPrevLevelIdx = 0;
|
||||
|
||||
if (_bucket[currentLevel] == nodeIdx)
|
||||
{
|
||||
_bucket[currentLevel] = currentNextLevelIdx;
|
||||
}
|
||||
/*
|
||||
else if (currentPrevLevelIdx != 0)
|
||||
{
|
||||
Metadata* prevLevel = &_spareMemory[-currentPrevLevelIdx];
|
||||
prevLevel->NextLevel = currentNextLevelIdx;
|
||||
}
|
||||
/**/
|
||||
if (currentNextLevelIdx != 0)
|
||||
{
|
||||
Metadata* nextLevel = &_spareMemory[-currentNextLevelIdx];
|
||||
nextLevel->PreviousLevel = 0;
|
||||
}
|
||||
node->PreviousLevel = 0;
|
||||
node->NextLevel = 0;
|
||||
}
|
||||
|
||||
private bool TryAllocNewChunk(
|
||||
@@ -228,34 +275,49 @@ namespace StgSharp.HighPerformance.Memory
|
||||
)
|
||||
{
|
||||
int idx = _spareMemory->NextLevel;
|
||||
ulong spareSize = _spareMemory->Size;
|
||||
if (idx != 0)
|
||||
{
|
||||
if (spareSize < size)
|
||||
{
|
||||
meta = null;
|
||||
return false;
|
||||
}
|
||||
meta = &_spareMemory[-idx];
|
||||
_spareMemory->NextLevel = meta->NextLevel;
|
||||
int nextSpareIdx = meta->NextLevel;
|
||||
if (nextSpareIdx != 0)
|
||||
{
|
||||
Metadata* nextSpare = &_spareMemory[-nextSpareIdx];
|
||||
nextSpare->PreviousLevel = 0;
|
||||
}
|
||||
_spareMemory->NextLevel = nextSpareIdx;
|
||||
} else
|
||||
{
|
||||
if (spareSize < Metadata.SizeOf + size)
|
||||
{
|
||||
meta = null;
|
||||
return false;
|
||||
}
|
||||
_metadataEnd++;
|
||||
meta = &_spareMemory[-_metadataEnd];
|
||||
|
||||
// TODO: correctly set position and size for new chunk
|
||||
idx = _metadataEnd;
|
||||
meta = &_spareMemory[-idx];
|
||||
spareSize -= Metadata.SizeOf;
|
||||
}
|
||||
ulong spareSize = _spareMemory->Size;
|
||||
if (spareSize < Metadata.SizeOf + size)
|
||||
{
|
||||
meta = null;
|
||||
return false;
|
||||
}
|
||||
spareSize -= Metadata.SizeOf + size;
|
||||
spareSize -= size;
|
||||
meta->Size = size;
|
||||
meta->Position = _spareMemory->Position;
|
||||
meta->State = AllocationState.Free;
|
||||
meta->PreviousLevel = 0;
|
||||
meta->NextLevel = 0;
|
||||
_spareMemory->Size = spareSize;
|
||||
_spareMemory->Position += size;
|
||||
meta->Size = size;
|
||||
|
||||
// insert the new chunk to position chain
|
||||
int nearIdx = _spareMemory->PreviousNear;
|
||||
Metadata* near = &_spareMemory[-nearIdx];
|
||||
near->NextNear = _metadataEnd;
|
||||
near->NextNear = idx;
|
||||
meta->PreviousNear = nearIdx;
|
||||
_spareMemory->PreviousNear = _metadataEnd;
|
||||
_spareMemory->PreviousNear = idx;
|
||||
meta->NextNear = 0;
|
||||
return true;
|
||||
}
|
||||
@@ -277,6 +339,44 @@ namespace StgSharp.HighPerformance.Memory
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool TryTakeBucketEntry(
|
||||
ulong minimumSize,
|
||||
out Metadata* entry
|
||||
)
|
||||
{
|
||||
int level = GetLevel(minimumSize);
|
||||
|
||||
// first try to find in the target level
|
||||
{
|
||||
int idx = _bucket[level];
|
||||
while (idx != 0)
|
||||
{
|
||||
Metadata* candidate = &_spareMemory[-idx];
|
||||
if (candidate->Size >= minimumSize)
|
||||
{
|
||||
RemoveFromBucket(level, candidate, idx);
|
||||
entry = candidate;
|
||||
return true;
|
||||
}
|
||||
idx = candidate->NextLevel;
|
||||
}
|
||||
}
|
||||
for (int i = level + 1; i < _bucket.Length; i++)
|
||||
{
|
||||
int idx = _bucket[i];
|
||||
if (idx != 0)
|
||||
{
|
||||
Metadata* candidate = &_spareMemory[-idx];
|
||||
RemoveFromBucketHead(i, candidate, idx);
|
||||
entry = candidate;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
entry = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Explicit)]
|
||||
public readonly struct Handle
|
||||
{
|
||||
@@ -324,8 +424,8 @@ namespace StgSharp.HighPerformance.Memory
|
||||
internal struct Metadata
|
||||
{
|
||||
|
||||
[FieldOffset(24)] private ulong PositionMask;
|
||||
[FieldOffset(16)] private ulong SizeMask;
|
||||
[FieldOffset(16)] private ulong PositionMask;
|
||||
[FieldOffset(24)] private ulong SizeMask;
|
||||
|
||||
[FieldOffset(30)] internal AllocationState State;
|
||||
[FieldOffset(31)] internal sbyte Level;
|
||||
@@ -367,23 +467,15 @@ namespace StgSharp.HighPerformance.Memory
|
||||
if (allocSize > _maxAllocSize) {
|
||||
throw new OverflowException("Requested allocation size exceeds the maximum block size.");
|
||||
}
|
||||
int level = GetLevel(allocSize);
|
||||
Metadata* entry = null;
|
||||
for (int i = level; i < _bucket.Length; i++)
|
||||
{
|
||||
int idx = _bucket[i];
|
||||
if (idx != 0)
|
||||
{
|
||||
entry = &_spareMemory[-idx];
|
||||
_bucket[i] = entry->NextLevel;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (entry is null && !TryAllocNewChunk(allocSize, out entry)) {
|
||||
if (!TryTakeBucketEntry(allocSize, out Metadata* entry) &&
|
||||
!TryAllocNewChunk(allocSize, out entry)) {
|
||||
throw new OverflowException("No available ");
|
||||
}
|
||||
int entryIdx = (int)(_spareMemory - entry);
|
||||
ulong entrySize = entry->Size;
|
||||
if (entrySize < allocSize) {
|
||||
throw new OverflowException("Bucket returned an undersized block.");
|
||||
}
|
||||
ulong remain = entrySize - allocSize;
|
||||
|
||||
// slice tail
|
||||
@@ -392,18 +484,17 @@ namespace StgSharp.HighPerformance.Memory
|
||||
int newEntryIdx = (int)(_spareMemory - newEntry);
|
||||
newEntry->Position = entry->Position + allocSize;
|
||||
newEntry->Size = remain;
|
||||
newEntry->State = AllocationState.Free;
|
||||
int newLevel = GetLevel(remain);
|
||||
int bucketHeadIdx = _bucket[newLevel];
|
||||
if (bucketHeadIdx != 0)
|
||||
{
|
||||
// if there is already an entry in the bucket, link it to the new entry
|
||||
Metadata* bucketHead = &_spareMemory[-bucketHeadIdx];
|
||||
newEntry->NextLevel = bucketHeadIdx;
|
||||
bucketHead->PreviousLevel = newEntryIdx;
|
||||
} else
|
||||
{
|
||||
newEntry->NextLevel = 0;
|
||||
}
|
||||
newEntry->NextLevel = bucketHeadIdx;
|
||||
|
||||
newEntry->PreviousLevel = 0;
|
||||
_bucket[newLevel] = newEntryIdx;
|
||||
|
||||
@@ -416,6 +507,9 @@ namespace StgSharp.HighPerformance.Memory
|
||||
newEntry->PreviousNear = entryIdx;
|
||||
}
|
||||
entry->State = AllocationState.Alloc;
|
||||
if (entry->Position - (ulong)_basePtr > _totalSize) {
|
||||
throw new OverflowException("Allocated memory address exceeds the maximum block size.");
|
||||
}
|
||||
return new Handle(entry, _basePtr);
|
||||
}
|
||||
|
||||
@@ -431,17 +525,34 @@ namespace StgSharp.HighPerformance.Memory
|
||||
Metadata* current = &_spareMemory[-currentIdx];
|
||||
if (current->State == AllocationState.Free)
|
||||
{
|
||||
// scan next
|
||||
Ptr64 size = 0;
|
||||
int nextIdx = current->NextNear;
|
||||
Metadata* next = &_spareMemory[-nextIdx];
|
||||
while (nextIdx != 0 && next->State != AllocationState.Free)
|
||||
while (nextIdx != 0)
|
||||
{
|
||||
Metadata* next = &_spareMemory[-nextIdx];
|
||||
if (next->State != AllocationState.Free)
|
||||
{
|
||||
break;
|
||||
}
|
||||
size += next->Size;
|
||||
RecycleNode(next);
|
||||
nextIdx = next->NextNear;
|
||||
nextIdx = current->NextNear;
|
||||
}
|
||||
if (size > 0) {
|
||||
if (size > 0)
|
||||
{
|
||||
current->Size += size;
|
||||
RemoveFromBucket(current, currentIdx);
|
||||
int newLevel = GetLevel(current->Size);
|
||||
int bucketHeadIdx = _bucket[newLevel];
|
||||
if (bucketHeadIdx != 0)
|
||||
{
|
||||
Metadata* bucketHead = &_spareMemory[-bucketHeadIdx];
|
||||
bucketHead->PreviousLevel = currentIdx;
|
||||
}
|
||||
current->NextLevel = bucketHeadIdx;
|
||||
current->PreviousLevel = 0;
|
||||
_bucket[newLevel] = currentIdx;
|
||||
}
|
||||
}
|
||||
currentIdx = current->NextNear;
|
||||
@@ -493,8 +604,10 @@ namespace StgSharp.HighPerformance.Memory
|
||||
// recycle to level;
|
||||
head->Size = size;
|
||||
head->State = AllocationState.Free;
|
||||
head->PreviousLevel = 0;
|
||||
int level = GetLevel(head->Size);
|
||||
int bucketHeadIdx = _bucket[level];
|
||||
head->NextLevel = 0;
|
||||
if (bucketHeadIdx != 0)
|
||||
{
|
||||
Metadata* bucketHead = &_spareMemory[-bucketHeadIdx];
|
||||
@@ -516,25 +629,19 @@ namespace StgSharp.HighPerformance.Memory
|
||||
h = default;
|
||||
return false;
|
||||
}
|
||||
int level = GetLevel(allocSize);
|
||||
Metadata* entry = null;
|
||||
for (int i = level; i < _bucket.Length; i++)
|
||||
{
|
||||
int idx = _bucket[i];
|
||||
if (idx != 0)
|
||||
{
|
||||
entry = &_spareMemory[-idx];
|
||||
_bucket[i] = entry->NextLevel;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (entry is null && !TryAllocNewChunk(allocSize, out entry))
|
||||
if (!TryTakeBucketEntry(allocSize, out Metadata* entry) &&
|
||||
!TryAllocNewChunk(allocSize, out entry))
|
||||
{
|
||||
h = default;
|
||||
return false;
|
||||
}
|
||||
int entryIdx = (int)(_spareMemory - entry);
|
||||
ulong entrySize = entry->Size;
|
||||
if (entrySize < allocSize)
|
||||
{
|
||||
h = default;
|
||||
return false;
|
||||
}
|
||||
ulong remain = entrySize - allocSize;
|
||||
|
||||
// slice tail
|
||||
@@ -543,6 +650,7 @@ namespace StgSharp.HighPerformance.Memory
|
||||
int newEntryIdx = (int)(_spareMemory - newEntry);
|
||||
newEntry->Position = entry->Position + allocSize;
|
||||
newEntry->Size = remain;
|
||||
newEntry->State = AllocationState.Free;
|
||||
int newLevel = GetLevel(remain);
|
||||
int bucketHeadIdx = _bucket[newLevel];
|
||||
if (bucketHeadIdx != 0)
|
||||
@@ -566,6 +674,12 @@ namespace StgSharp.HighPerformance.Memory
|
||||
entry->NextNear = newEntryIdx;
|
||||
newEntry->PreviousNear = entryIdx;
|
||||
}
|
||||
entry->State = AllocationState.Alloc;
|
||||
if (entry->Position - (ulong)_basePtr > _totalSize)
|
||||
{
|
||||
h = default;
|
||||
throw new OverflowException("Allocated memory address exceeds the maximum block size.");
|
||||
}
|
||||
h = new Handle(entry, _basePtr);
|
||||
return true;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user