move random gen to Math, working on VL4

This commit is contained in:
Nitload
2026-03-02 23:56:21 +08:00
parent 7e3ed8b0fd
commit ae1a49d6fb
63 changed files with 6463 additions and 6970 deletions
+9 -6
View File
@@ -1,9 +1,9 @@
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
// -----------------------------------------------------------------------
// file="hlsf-test"
// Project: StgSharp
// AuthorGroup: Nitload
// Copyright (c) Nitload. All rights reserved.
// AuthorGroup: Nitload Space
// Copyright (c) Nitload Space. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
@@ -25,7 +25,7 @@
//
// -----------------------------------------------------------------------
// -----------------------------------------------------------------------
using StgSharp.HighPerformance.Memory;
using StgSharp.Mathematics.Memory;
using System;
using System.Collections.Generic;
using System.Diagnostics;
@@ -50,8 +50,11 @@ namespace StgSharp
int maxRounds = 10000; // 可调整
uint[] sizes = {
64u, 128u, 256u, 512u, 1024u
};
64u,
128u,
256u,
512u,
1024u };
Random rnd = new Random(42);
for (int round = 1; round <= maxRounds; round++)
{