move random gen to Math, working on VL4
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@@ -2,8 +2,8 @@
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// -----------------------------------------------------------------------
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// file="MatrixCompute"
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// Project: StgSharp
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// AuthorGroup: Nitload
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// Copyright (c) Nitload. All rights reserved.
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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@@ -25,8 +25,8 @@
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using StgSharp.HighPerformance;
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using StgSharp.Internal;
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using StgSharp.Mathematics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@@ -45,8 +45,8 @@ namespace StgSharp.Mathematics.Numeric
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MatrixKernel<T>* buffer,
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int colLength,
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int x,
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int y
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) where T : unmanaged, INumber<T>
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int y)
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where T: unmanaged, INumber<T>
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{
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return (MatrixKernel*)(buffer + (colLength * x + y));
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}
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