move random gen to Math, working on VL4
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//-----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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// file="M128"
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// Project: StgSharp
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// AuthorGroup: Nitload Space
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// Copyright (c) Nitload Space. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// -----------------------------------------------------------------------
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// -----------------------------------------------------------------------
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Runtime.Intrinsics;
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using System.Runtime.Intrinsics.X86;
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using System.Text;
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namespace StgSharp.Mathematics
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{
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[StructLayout(LayoutKind.Explicit, Pack = 16)]
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public unsafe struct M128 : IRegisterPresentation
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{
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[FieldOffset(0)] internal fixed byte Buffer[16];
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[FieldOffset(0)] internal Vector128<float> Vec;
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internal M128(Vector4 v)
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{
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Unsafe.SkipInit(out this);
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Unsafe.SkipInit(out Vec);
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Vec = v.AsVector128();
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}
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internal M128(Vector128<float> v)
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{
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Unsafe.SkipInit(out this);
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Vec = v;
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}
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public ref T AsRef<T>() where T: unmanaged, INumber<T>
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{
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return ref Unsafe.As<byte, T>(ref Buffer[0]);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public readonly Vector4 AsVector4()
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{
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return Vec.AsVector4();
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}
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public void BroadCastFrom<T>(T value) where T: unmanaged, INumber<T>
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{
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Vec = Vector128.Create<T>(value).AsSingle();
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}
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public override readonly bool Equals([NotNullWhen(true)] object obj)
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{
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return obj is M128 other && this == other;
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}
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public override readonly int GetHashCode()
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{
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return Vec.GetHashCode();
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public ref T Member<T>(int index) where T: unmanaged, INumber<T>
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{
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return ref Unsafe.Add(ref AsRef<T>(), index);
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}
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public override string ToString()
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{
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return string.Empty;
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}
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public string ToString(int sample)
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{
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string str = string.Empty;
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for (int i = 15; i >= 0; i--) {
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str += $"{Convert.ToString(Buffer[i], sample)} ";
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}
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return str;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool operator !=(M128 left, M128 right)
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{
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return left.Vec != right.Vec;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static bool operator ==(M128 left, M128 right)
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{
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return left.Vec == right.Vec;
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}
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}
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}
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